whigs Wrote:Edited your quote a bit to save thread space. Are you referring to the damage bonus? cause that makes them do more damage, still easy to kill with a mage. The protection ability should only last 2 turns. If units spawn after and use protection on allies, it's another two turns.
Spoiler (click to show/hide):
Tank the crystal heart ability using tanks and healers, plus one unit that gains damage each turn behind a healer. mind you that your units will also get poisoned, hope it's not your one siege engine. After two turns, feel free to use your ability and drop in units that do 3x damage minimum and move the siege into combat. If you're getting a lot of units that do low damage in draft, check your squad settings (world map > Army > Squad) and make sure you have them set right. Move any free units (Army> Unit Info > Move to Chant) to chant for health/damage bonus. Cheers!
It's like talking to a wall...
The invulnerabilty never ended. On any unit.
I lost my entire elite squad.
The ONLY things that worked were poison and Bezzys special. But you simply can't bring enough poison.
Anyway, It must have been a glitch, cause I passed it later.
But I can't beat Vanity.
I know the logic behind HOW in theory, but it's impossible.
As soon as you damage her she does the explosion thing that pushes you back and does damage to you.
The problem is, even if you have a move left, you can't use it. There's no way to end an attack protected. You can't cross the distance fast enough.
If you attack her you WILL get damage. And you can't heal. Not to mention that you're doing so little damage to her, that even if I can somehow avoid everything but the explosion, I?ll still run out of HP before her.