Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby loshi1505 » Sun Jun 28, 2015 5:47 am

bugs

startlit tower a enemy rank 2 mage just lane switched (top lane) through my rank 2 tank (middle lane) to the bottom lane and killed my bottom lane healer.....
http://gyazo.com/5622e355655ece6bdd81ddad5d0fe73e

second bug
after beating the break it continuously refuses to give me any more earth runes... and I've played it over 10 times now and nabbed 4+ illosa on average per play too... def still broken. >_<

third bug
chanting works fine with boosting eva's health... but it doesn't seem to be working for the attack power part...
I've got 20 attackers chanting on exile and eva's attacker stance is still only at 15 attack power...
same deal with mage... I'm just gonna assume it's the same for all of eva's stances... >_>

also not a bug per say... but there is ungodly graphics card breaking lag when scrolling down the exile unit list when you have over 50 of them there... worse than the gravity move that what her name boss uses! yes more lag than that! x_x

and since I'm running out of things to test... i'mma head to bed now. -_-
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Re: Sakyubasu no Tatakai II

Postby madczad » Sun Jun 28, 2015 7:57 am

I was stuck after I tried fleeing while selecting a target for my special ability.

http://gyazo.com/c66de960bcd4c8c44420e5eff3eb867f

Great game by the way you're doing amazing work keep it up :D
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Sun Jun 28, 2015 8:19 am

whigs Wrote:welp. Cheers anyways guys. Last post was deleted so I'll rephrase here. Love the work Gorepete does, been following for a long time. This boss was so difficult it actually got me to make an account and post something lol. Actually hard games are a rare thing these days ;)

Anyways, glad I was able to figure it out (with some help), keep up the great work!


Yeah that was my bad, I read your comment in the queue and when I went back I thought it was a duplicate because I already read it. Its late here.... :oops:
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Bug report

Postby comblue » Sun Jun 28, 2015 10:25 am

Sending a unit with a rune to chant causes the rune to be lost, since it no longer remains on the unit after returning to army
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Re: Sakyubasu no Tatakai II

Postby blackcore11 » Sun Jun 28, 2015 12:27 pm

i cant beat the boss. i have no idea how anyone else did.
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Re: Sakyubasu no Tatakai II

Postby blackcore11 » Sun Jun 28, 2015 12:44 pm

i'v tried all of the classes and I cant even come close to beating her
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Re: Sakyubasu no Tatakai II

Postby MINDFOX » Sun Jun 28, 2015 5:15 pm

Same here tried every class but i failed :cry: :cry: does some one have tips or a tutorial how i can defeat the boss??
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Re: Sakyubasu no Tatakai II

Postby whigs » Sun Jun 28, 2015 5:33 pm

MINDFOX Wrote:Same here tried every class but i failed :cry: :cry: does some one have tips or a tutorial how i can defeat the boss??


The information you seek is already in this thread, just takes a little searching.
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Re: Sakyubasu no Tatakai II

Postby laarix » Sun Jun 28, 2015 5:36 pm

Gorepete i really like your works and i thank you for all the time you put in them because they really show that behind them there a smart person and a lot of dedication to the craft.
So far i have played all your games on this forum and i really enjoyed the story and art of them and it pains me that i feel the urge to criticize the Sakyubasu saga.
I tried keeping my thoughts to myself because i know that your games are free and noone should have the right to criticize something that's free but your games do put me in the uncomfortable position where i play them for hours because they are overall great but make me rage so hard because they have insane difficulty settings. It doesn't matter how many hours i spend grinding and trying boss fights but i always lose and not understanding how to exit this cycle gets incredibly frustrating.
I don't think that i am a dumb person but probably i don't have the kind of skill set or particular intuition that would let me get past the difficulty barriers in them. It happened with the first one where i ultimately gave up and never finished and it's happening again with this second chapter that i would enjoy even more because it is in the strategy genre that i like. Of course it is still quite soon because you are probably going to change quite a few things in the Vanorel fight before going forward but as it is now i must say that i can't understand it. The timers for the skill are punishing and the skill definitions are at times so vague that you do not know what their use should be. Normally i would seek help in the feedback of other players but the audience that you attract is so hardcore that they do not explain much in their comments as to not make it too easy for the other players.
So i must ask Gorepete if you could find some mercy in your heart for us peasants who can't pass these difficulty barriers. Just some hints in the dialogues or some intuitive descriptions of the skills would be enough.
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Re: Sakyubasu no Tatakai II

Postby Doromire » Sun Jun 28, 2015 5:37 pm

MINDFOX Wrote:Same here tried every class but i failed :cry: :cry: does some one have tips or a tutorial how i can defeat the boss??


Read the previous post you can find some hint ^^
Oh and I don't recon it as a bug but the flare ability from the light rune don't do any damage when the shield from the protect ability (earth rune) is on.
And I think the drop rate from the runes is now too high but I'm the only one perhaps... x)
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Re: Sakyubasu no Tatakai II

Postby pacoDth » Sun Jun 28, 2015 5:46 pm

cool ! i will play it all over again just to see 8-) the boss scene
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Sun Jun 28, 2015 7:21 pm

laarix Wrote: The timers for the skill are punishing and the skill definitions are at times so vague that you do not know what their use should be. Normally i would seek help in the feedback of other players but the audience that you attract is so hardcore that they do not explain much in their comments as to not make it too easy for the other players.


I will most likely tune up Vanorel's fight a bit
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Re: Sakyubasu no Tatakai II

Postby Doromire » Sun Jun 28, 2015 8:23 pm

It's seems that the icon for the cristal wards items don't show up in the item section (not the job for unit selection the one with runes and jobs).
And laarix I don't know what you don't understand in the skill description :/
1st skill: basic attack / little aoe for healer / medium aoe for mage
2nd skill: block or heal for healer
3rd skill: aoe for tank fighter / dash for scout (aoe) / block for healer / teleport for mage
4th skill: boost for fighter, scout, healer/ curse for mage / poisoning for scout
5th skill: final tech : invunerability for tank / fighter: big damage in 3 collumns / for the scout it's some tp and attack dealing 45 damage to 90 /for the healer it's a big aoe who deal damage to all foe +               let your absorb some of the damage and convert it in hp / and for mage ... METEOR SHOWER on ALL ennemy
I thind this is pretty much the same as in the description (just kidding XD) from GP and I don't know what you don't understand. :/ And if you don't know how much damage it's does just try the skill ^^ (even if there are a lot who are useless for the fight...). and for the strat ... like in the first game just try anything that seems meaningfull... and that who isn't at all :D
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Re: Sakyubasu no Tatakai II

Postby Jurassic » Sun Jun 28, 2015 8:54 pm

Is it just me, or is the Game a hell of a lot faster than before ?

Also the Enemy uses more Mages now, sometimes 2 or 3 in a row at the Beginning of a Battle. Is that normal ?

Aside from all that, i'm very satisfied with the new Functions. It's way more easier now.
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Re: Sakyubasu no Tatakai II

Postby melontable » Sun Jun 28, 2015 8:56 pm

For some reason when I capture someone with better stats, the level 3 guys, they don't keep their improved stats. But I have a few level 3 equipment.
How does that work?

Also I beat whatsherface, working out the pattern was fun, but that black hole graphic froze my game a few times; that reeeaaally needs to be toned down a bit, it chugs like crazy.
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Re: Sakyubasu no Tatakai II

Postby Kyn » Sun Jun 28, 2015 9:58 pm

melontable Wrote:For some reason when I capture someone with better stats, the level 3 guys, they don't keep their improved stats. But I have a few level 3 equipment.
How does that work?

Also I beat whatsherface, working out the pattern was fun, but that black hole graphic froze my game a few times; that reeeaaally needs to be toned down a bit, it chugs like crazy.

Does the rank 3 equipment prompt different animations?

I need to know for science
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Re: Sakyubasu no Tatakai II

Postby MINDFOX » Sun Jun 28, 2015 10:07 pm

Thanks for the tips guys! i finally beat her :D
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Re: Sakyubasu no Tatakai II

Postby Psyside » Mon Jun 29, 2015 12:35 am

Final boss for starter boss is ridiculously imposible on top of the fact that no one will say how to beat her sure ilusions shiled u form beams but the ultimate anhialates you
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Re: Sakyubasu no Tatakai II

Postby Psyside » Mon Jun 29, 2015 12:37 am

Can some one say how to actually kill her and stop talkin in riddles.....
Ye ilusions shiled you but the ultimate anhialates you eatherway
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Re: Sakyubasu no Tatakai II

Postby napala » Mon Jun 29, 2015 12:53 am

I had to play thru the whole damn thing again just to see one scene. It was completely worth it. That style of the animation was a pleasant surprise.

I also had the good fortune of beating Shadefall without using Jealous Rage at all. I got lucky and sneaked a Warcried Strongfist backed up by lots of Medics. Since I stalled the enemy units instead of killing them, the enemy could not summon any more defenders.
Spoiler (click to show/hide):

LuckyShadefall.png


2 things I need to remark:

-The AI would benefit a lot from summoning, THEN using their special skills. Many times I saw the enemy using their special skill when they have no units alive, then summoning their units for that turn.
-It seems that poisoned units do their "power-up" animation instead of the "damaged" animation when they receive poison damage.

As always, keep up the good work!
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