Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby GoRepeat » Tue Jun 23, 2015 9:25 pm

Greekheart Wrote:If Suppression Field is meant to stop the boss' ultimate attack, it doesn't.


It's not :)
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Re: Sakyubasu no Tatakai II

Postby Garaf » Tue Jun 23, 2015 10:11 pm

Such happiness when i entered the forum to see if the project continue down and found all this... can't have enough words to tell.
The previous Sakyubasu was terrific and i always wanted to continue the story. Even if the gameplay is different from the one that get me to love the game, its still great and i want to play it until the very end.
For that i say THANK YOU GOREPETE-SAMA!!!

Well now to the important stuff. The Vanorel Boss battle was great, but like expected for first run it has its bugs.

First (don't know if you meant it this way) Crush Fields take you down almost every time. The only way i found so far to win was use the Tank Class for Eva and use her ultimate (Last Stand = Invulnerable).

And that takes me to the second bug that after she use Last Stand your hp go up to 9000+ . With that it makes it easy to survive the mirror eva's attacks (you still lost hp but you have too much for them). From then on Crush Fields doesn't affect you.
Note that it's note necessary to use Last Stand on the turn she will activate Crush Field. You will still be safe (now that part of it its a bug for Crush Field).

Another bug i found was with the Gravity attack of Vanorel. If that turn before she activates it you don't make actions (attack or defense ones) after the repositioning it will freeze (you can't move or take actions but the background and the bar effect still moves or blinks).

That is so far. Excuse me if my English is rusty. Not my native language
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Re: Sakyubasu no Tatakai II

Postby Jurassic » Wed Jun 24, 2015 12:08 am

Bug Report:

Second time i wanted to use Corrupting Lust in The Breach, its began to loop. No Click could save me, so i had to restart the Game.

Aside from that... personally i think these "Protection Runes" are way overpowered.
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Re: Sakyubasu no Tatakai II

Postby napala » Wed Jun 24, 2015 12:28 am

Game froze on the boss fight. I'm a tank, I took 15 damage from a shadow. I moved Eva until the last column, when the boss used the Gravity attack, and when the animation finished, the game got stuck. The boss' turn won't end.

Questions (don't answer if they are too much of a spoiler):
What's the CPU-and-graphics-card busting Gravity thingy supposed to do?
What's the suppresor field supposed to do?
Is there any way of surviving the Crush attack without being invulnerable?

That's it for now, keep up the good work. And DAMN one can notice the hard work. :)

EDIT:
okay, so:
Spoiler (click to show/hide):

gravity seems to transport me to a random tile and deal damage.
Scout's Cartwheel and Medic's fade shroud won't protect you against Eternity Crush.


I can attest what the post above me tried to say; using the Last Stand to defend against the Eternity Crush will raise Eva's HP to ~9990. Is that a bug, or it was intended?

On other, unrelated news, I managed to beat Shadefall with no grinding at all, on my second try :D

Another EDIT:
Upon being defeated, the fight doesn't immediately end, any remaining shadows will move. THEN the losing cutscene will play.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Wed Jun 24, 2015 1:27 am

Garaf Wrote:First (don't know if you meant it this way) Crush Fields take you down almost every time. The only way i found so far to win was use the Tank Class for Eva and use her ultimate (Last Stand = Invulnerable).


It is survivable by all classes, you just have to figure out the mechanic ;)

Garaf Wrote:And that takes me to the second bug that after she use Last Stand your hp go up to 9000+ . With that it makes it easy to survive the mirror eva's attacks (you still lost hp but you have too much for them).


Bug! It is supposed to give you a 9999 damage reduction protect, not 9999 HP - odds are I just had it modify the wrong variable

Garaf Wrote:Another bug i found was with the Gravity attack of Vanorel. If that turn before she activates it you don't make actions (attack or defense ones) after the repositioning it will freeze (you can't move or take actions but the background and the bar effect still moves or blinks).


Bug - were the clones dead or alive when she cast Gravity?

Jurassic Wrote:Second time i wanted to use Corrupting Lust in The Breach, its began to loop. No Click could save me, so i had to restart the Game.


Wiiiierrrrrd - I will check it out.

Apalapan Wrote:Game froze on the boss fight. I'm a tank, I took 15 damage from a shadow. I moved Eva until the last column, when the boss used the Gravity attack, and when the animation finished, the game got stuck. The boss' turn won't end.


Sounds the same as above - so same question, were there any Clones alive?

Apalapan Wrote:What's the CPU-and-graphics-card busting Gravity thingy supposed to do?


It does exactly what Vanorel says it does!

Apalapan Wrote:What's the suppresor field supposed to do?


You will find out if you make it that far into the fight, Tiki will let you know.

Apalapan Wrote:Is there any way of surviving the Crush attack without being invulnerable?


Yes

Apalapan Wrote:Scout's Cartwheel and Medic's fade shroud won't protect you against Eternity Crush.


This I will clarify: Block mechanics (Block, Parry, Cartwheel, Fade, Envelope) nullify the first regular/frontal attack you take; they aren't supposed to work on area of effect spells such as Vanorel's Gravity and Crush Eternal.

Apalapan Wrote:On other, unrelated news, I managed to beat Shadefall with no grinding at all, on my second try :D


Grinding isn't necessary, I play through the game without redoing any levels just adding the units I pick up along the way. There are some really powerful combos that I don't think a lot of people have tuned into yet. I don't think the game is that hard, but I know my perspective is off because I understand how everything works. For example, I can kill Vanorel within 6 turns on each class (except Healer, I should probably buff the damage of Fallen Angel) - but that is because I can't NOT KNOW her attack sequence and how the mechanics work so...

Apalapan Wrote:Upon being defeated, the fight doesn't immediately end, any remaining shadows will move. THEN the losing cutscene will play.


Yeah the boss combat sequence is a little different, due to mechanic issues, the "game over" happens at the end of the turn instead of immediately at 0 HP, I will probably make a collapsed / placeholder animation for Eva so she isn't just standing there with 0 health like a putz.
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Re: Sakyubasu no Tatakai II

Postby Shadoon » Wed Jun 24, 2015 2:41 am

The game's looking great so far, i love the story and how even with the new mechanics you can still feel the conection with the original, all i can sey is....... Fucking awesome
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Re: Sakyubasu no Tatakai II

Postby hipokrit » Wed Jun 24, 2015 4:05 am

Im just here to confirm that Vanorel is beatable with every class even if you arent the game's creator. For people who are struggling I wont spoil anything but I do suggest finding out how to not instantly die to Crush Eternity and basing your strategy around that. My personal favourite class was the Scout because you have so much damage on that 8 Cost ability and 3 movement a turn is really nice.
Spoiler (click to show/hide):

You can actually beat Vanorel before she uses Crush Eternity with scout really easily.

As a side note, by god Gorepete does it take forever to kill Vanorel (by comparison to other classes) with the medic/healer, between your no damage and need to heal it just takes that many extra turns. I actually think the medic is mostly fine where currently is in regards to balance, but I would personally like if Overheal actually healed you the turn you used it, nothing big just another portion of the HoT.
Gorepete Wrote:For example, I can kill Vanorel within 6 turns on each class (except Healer)

I'm actually very curious as to how you could beat Vanorel in 6 turns with the tank because of how expensive slam is and your lack of other damage sources.
Anyways great to see you making another game and I'll be looking forward to future updates.
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Re: Sakyubasu no Tatakai II

Postby Garaf » Wed Jun 24, 2015 4:11 am

Here is a doubt. Well i don't know if it was meant to but the Scout ultimate (Blitz) can hit Vanorel as many squads her defense has unoccupied (example no mirror evas it will hit up to 3 times dealing 90 damage) but the Fighter ultimate (Whirlwind) just ones (same example no mirror evas it will deal 30 damage). Don't know if this is a difference between "enemies" and "targets"

Bug - were the clones dead or alive when she cast Gravity?

I think i figure when it can activates. It might be when only one of them alive (doesn't matter which one) and i move to the square in front of it right before it cast Gravity. That way it has to teleport you to the place where you are to face a enemy, but because you are already there it doesn't know what to do (or so i think). So far this is the only way it activates to me.

On other facts i beat her with another class but this time without bugs on my side (i think so at least) :mrgreen:
(still trying to figure it out how that Crush Fields works... will keep trying different stuff)
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Re: Sakyubasu no Tatakai II

Postby napala » Wed Jun 24, 2015 4:25 am

Alright then, now I know. And knowing is half the battle:

Spoiler (click to show/hide):

I "know" that having 2 shadows alive will somehow protect me from Crush (Idk if that's intended).

I know what Suppresion field does. (funny thing is, when I saw that 9999 health glitch, I beat the boss with no problem, but just before that, I decided to use the ability for no reason at all. That's why, at first, I didn't know what exactly it did; I didn't trigger the cutscene. You may want to disable the ability at first, then let you charge and use it after you "beat" the boss for first time.

I don't know if I'm making myself clear.


Long story short, I cannot beat that boss without resorting to glitches. I blame my lazyness and modern videogames.
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Re: Sakyubasu no Tatakai II

Postby Garaf » Wed Jun 24, 2015 4:30 am

And thanks to a mistake i found out the way to deal with Crush Fields

edit: i took her down with 4 of 5 (can't manage to do enough damage with the Healer)
fastest/strongest one was the Scout (6 turns to win)


Hell Yeah!! :twisted:
Last edited by Garaf on Wed Jun 24, 2015 7:02 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Wed Jun 24, 2015 6:29 am

soo.... currently it is absolutely impossible to win the boss battle unless scout class (without glitching) or tank class (due to the 9999 health glitch....

mage is impossible currently can't even say why really... just too low health and not enough attack power... (and the fact that that gravity thing warps you to the back top corner if you kill all the shadows AND GIVES YOU DAMAGE!!!!...)

healer is impossible currently due to the boss one-shoting it at full health with her special move.

attacker is impossible currently due to the gravity forcing you back to that damn corner. -_- literally was one hit away form killing the boss... 1 hit...

given this is all under the presumption that the gravity move is "just" suppose to warp you to the nearest shadow and not to inflict damage and warp you regardless of all the shadows being dead or not. -_-

also the gravity move is now THE KING OF LAG for this game.... no discussion. -_-
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Re: Sakyubasu no Tatakai II

Postby TebiCake » Wed Jun 24, 2015 6:50 pm

Ermahgerd I love this game

But

Is there any way I can use the save-files from previous games into this version?
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Re: Sakyubasu no Tatakai II

Postby Ekiro » Wed Jun 24, 2015 7:05 pm

so i did manage to beat her with every class yet yesterday it seemed impossible keep trying guys.
Healer and tank lack some damage. It´s way to easy with mage and rouge. The best exp was with the warrior though.
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Re: Sakyubasu no Tatakai II

Postby sigdelequa » Wed Jun 24, 2015 11:07 pm

I keep trying to play the game and its telling me a plugging is required to play the content..?
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Re: Sakyubasu no Tatakai II

Postby napala » Thu Jun 25, 2015 12:49 am

sigdelequa Wrote:I keep trying to play the game and its telling me a plugging is required to play the content..?


...the Adobe Flash Player plugin? You need it for pretty much everything here in the flash projects forum. And for pretty much everything on Internet.
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Re: Sakyubasu no Tatakai II

Postby Dead2112man » Thu Jun 25, 2015 2:34 am

while I like the new update, in the training area, it now freezes every now and then, so yea, another bug.
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Re: Sakyubasu no Tatakai II

Postby Foust_TesLa » Thu Jun 25, 2015 4:18 am

... maybe i'm verry annoying but i still do not understand why in story (not regular combat) there IS more sexanimation but in regular combat/summun tab clicing just makes animation faster (or how need to move to next?)

PS yup I'm veeery stupid plz answer with quote T_T
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Thu Jun 25, 2015 7:06 am

Ekiro Wrote:so i did manage to beat her with every class yet yesterday it seemed impossible keep trying guys.
Healer and tank lack some damage. It´s way to easy with mage and rouge. The best exp was with the warrior though.

I call BS.... or my game file buggin out.... probably both. >_>

also it seems entropy for mage, deflection for tank, and toxin for scout aren't working what-so-ever for me....

and now I can't beat her with scout class... ok GP I give.... shoot me a walkthough.... I can't even do 1 more boss battle anymore.... either I'm not Asian enough or my previously mentioned bugs are *beep*ing me so hard right now my ars is bleeding more blood than I have in my body...
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Re: Sakyubasu no Tatakai II

Postby ExtraHachse » Thu Jun 25, 2015 10:23 am

I beat the boss with tank, mage and warrior. Rouge and Healer are a bit tricky for me since I don't know how to use their defensive abilities correctly for this battle.
It's pretty much the same as usual(I mean the bosses from the previous games). As soon as you figured the pattern it becomes easy, though it really took some time.

It's really great. Keep it up.
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Re: Sakyubasu no Tatakai II

Postby Garaf » Thu Jun 25, 2015 5:16 pm

Bug - When using the Scout ultimate (Blitz), if a mirror eva is standing on one of the boss squares it will take simple damage (not double
like suppose to).

The Gravity bug is still working (you didn't mention correcting it so i guess it will go on another update)

Last Stand works perfectly now. :)

I like the idea behind the Flee button. It works just fine on normal battle but in boss battle it's just decorative :cry:

I think that's it for this update.
Keep up the good work! 8-)
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