Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby jikkplo » Mon Jul 25, 2011 3:27 pm

panama Wrote:I was enjoying very much the game, but I've gotten to the boss thing and I just can't defeat it.

It says the armor is too strong so I have to bring it's shields down by getting it to hurt itself, when it rears up to make the rock spikes happen I stand under it and then dodgebackward at the last second, this makes the rock spikes appear right under the creatures head but I don't see to be having any noticeable effect at all, is there some other trick to this or do you have to do it a huge number of times?


that one stumped me for a while too, then I found out the boulder is what hurts it, not the spikes

anyways, loving the game so far, keep up the good work
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Re: Sakyubasu no Tatakai

Postby JMaru3 » Mon Jul 25, 2011 4:09 pm

I found out on accident XD.
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Re: Sakyubasu no Tatakai

Postby Eggplants » Mon Jul 25, 2011 4:12 pm

Lol yeah that part is very misleading. I guess it's just gamers intuition to see leaning back for a power attack as an opportunity to exploit a weakness. But DAMN, man! this game is freaking pro! It's so simple but it just has everything!
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Re: Sakyubasu no Tatakai

Postby Liz » Mon Jul 25, 2011 7:29 pm

game is too hard for me i cant get past the first boss :P
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Re: Sakyubasu no Tatakai

Postby berserkerhorn » Mon Jul 25, 2011 7:57 pm

this game is like a puzzle... so simple yet so hard...
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Re: Sakyubasu no Tatakai

Postby Kuragari » Mon Jul 25, 2011 10:13 pm

I have a question...what adobe flash player do you need to be able to play the latest update after downloading? I downloaded it, but it kept asking for what program to run it with.
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Re: Sakyubasu no Tatakai

Postby Crossbow1701 » Tue Jul 26, 2011 3:21 am

Kuragari Wrote:I have a question...what adobe flash player do you need to be able to play the latest update after downloading? I downloaded it, but it kept asking for what program to run it with.


i just use internet explorer. The file should have the explorer logo on it when its on your desktop.
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Re: Sakyubasu no Tatakai

Postby BlueLight » Tue Jul 26, 2011 5:44 am

Kuragari Wrote:I have a question...what adobe flash player do you need to be able to play the latest update after downloading? I downloaded it, but it kept asking for what program to run it with.

So what that mean is you don't have the file type .SWF set for a default program.

Now i'm guessing you have the latest flash so open up your browser and im guess you also have IE(Little goody two shoes), firefox(I don't know who's good or bad anymore but i got all the guns), or chrome(Hail to the king baby).
Now drag the file to one of the tabs and it should run the file in the browser using the built in flash player. Chrome auto updates flash player for chrome so you shouldn't need to update.


Also i know i should of skipped the EvilDead quotes and gone with the epic (Balls of steal) quote from the king him self.
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Re: Sakyubasu no Tatakai

Postby Workhorse » Tue Jul 26, 2011 7:49 am

I'm seeing a lot of work put into this one, good job Gore! Would you be open to some assistance on the animations? Here's a quick sampling of what I can do in an evening. I've always wanted to work on a 2d fighting platformer.
Attachments
Click to Play
(Javascript Required)

Demo01.swf [ 7.02 KiB | Viewed 21972 times ]

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Re: Sakyubasu no Tatakai

Postby GoRepeat » Wed Jul 27, 2011 2:18 am

whatdontlookaatme Wrote:Will the next update include sound?


No promises, but I have implemented the basic sound code, yes. The mouth animates in time with the sound file being played (got idea from Katsu's Krystal, so thank him) so you can call any type of moan and eye move with a single variable:

Click to Play
(Javascript Required)

Sakyubasu_Scene 2.swf [ 116.55 KiB | Viewed 21299 times ]




THIS DOESNT MEAN IT WILL BE IN NEXT RELEASE


Just it works and need to plug in vars.
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Re: Sakyubasu no Tatakai

Postby whatdontlookaatme » Wed Jul 27, 2011 2:37 am

Great work so far, the sound will make the game even better
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Re: Sakyubasu no Tatakai

Postby zip » Wed Jul 27, 2011 5:55 am

Full of win! Awesomeness thy name is ~glances at thread name~ Sakyubasu no Tatakai (or it could be gorepete2 seeing as how thats the creator and all)

Seriously though this game is already great and thats w/o sound and two levels. Then you go and say "Oh heres the basic sound setup" WIN (even though I realize it may not be in next release still win cause from this it will eventually(hopefully) be there)

This game is gonna be win around 100 times over when its done. Pure epicness kudos on having da skillz and keep it up!
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Re: Sakyubasu no Tatakai

Postby wizard » Wed Jul 27, 2011 6:17 am

Ok, I don't understand how you get the giant to hit himself with the boulder.
Krystal, Samus, Peach, whoever; just rape a bitch.
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Re: Sakyubasu no Tatakai

Postby randomwower » Wed Jul 27, 2011 7:31 am

Decided to register for the sake of this project (hottest on here imo)

First of all, great game. The attitude of the main character is great, the artwork is well used, gameplay has great potential, I've seen few projects even on Armorgames that are up to par with the direction this is going. I was hoping you might indulge a growing fan with a few ideas, though I will continue to be interested regardless of the ideas included from me.

Thinking on a longer term, I want to point out that one of the things players love most in a game is Choice; there are a variety of choices that are available to be made in a good game.

In particular to this game, I love how you can choose between fighting and seducing, I am wondering if this can be taken a step further, however. Capturing not just a soul, but an enslaved creature. You're a succubus princess of lust, that right? How come -you- don't have any followers?
If we could gather minions during our mission that we can lock up, it'll present a few options to us; turn them into a soul gem, or save them to summon into a later level as a pet? Maybe we can use them for parts and turn them into armor/weapons/potions. Maybe instead of all out Armor, you can collect magic runes for your shoulder, chest, legs, face, just different magical inscriptions that do different things (bonus to speed, endurance, seduction rate, etc.)
I'd also love to be able to look back in a room on the bosses I've "collected" dead or alive, maybe if alive be able to drain them after each mission or something to just mess with them.

And of course, I'm really into choosing what I want to say during a cinematic (bioware games do this often with mass effect, kotor, dragon age, etc.) Just another little flavor that lets the player feel like they are piloting a character all their own (unless of course that isn't the goal?) this gives a few story options for, maybe later on when you can agree to make an alliance with one sibling and not the other in exchange for being left out (and avoiding the throne) or perhaps a change of heart that you -do- want to rule after all, and you go after everyone.

Just a few things to consider, I'm enjoying the current path of the project already, but I thought I'd give a few options to consider for the future.
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Re: Sakyubasu no Tatakai

Postby UserN4meTak3n » Wed Jul 27, 2011 9:19 am

When the second boss is finished and ABLE to be killed it will be a lot easier for the boulder to hurt him, right now he isn't killable.
Also I love those sound files, whomever introduced them to these forums should get a bonus sex scene heh. Epic Win
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Re: Sakyubasu no Tatakai

Postby BlueLight » Wed Jul 27, 2011 9:37 am

I would like to request a mute button before release if you add the sound code.
Maybe away to mute the sounds you don want but i can see that getting messy fast.
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Re: Sakyubasu no Tatakai

Postby UserN4meTak3n » Wed Jul 27, 2011 9:50 am

Or get a pair of headphones if you are afraid your mommy might hear your sex game.
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Re: Sakyubasu no Tatakai

Postby Kreptyne » Wed Jul 27, 2011 11:04 am

UserN4meTak3n Wrote:Or get a pair of headphones if you are afraid your mommy might hear your sex game.

Nice.
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Re: Sakyubasu no Tatakai

Postby $weety » Wed Jul 27, 2011 12:13 pm

That is the greatest game after krystal I have ever played!!! ;P

You MUST add some anal scenes or more variations with monster 2-3 ;P

or add tentacles(that would be like some kind of trap)MORE CUUUUM!!!
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Re: Sakyubasu no Tatakai

Postby KaTsuO_O » Wed Jul 27, 2011 2:21 pm

Hm, the way you got the jaw to rotate to the sound is impressive but not really the result. It would be perfect if you could get the actions to tell the jaw this:
Untitled 1061.png
Untitled 1061.png (6.27 KiB) Viewed 20649 times

If not then i suggest you animate the jaw for each sound like this:
Untitled 1060.png


Anyway, good job on the animation.
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