What Thaedael has said is the entire truth. There are 3 people other than me, all working on this game. I have dropped NoPen since I have not had a reply for a hell of a long time, and rooie because Thaedael is back, this time as our background artist. Therefore, enemy sprites will be re-done by ANoob, however I'm sure he can stick in Pens style, which you all seem to love. Oh, and ANoob also did the two game over pics. (Yes, two. Try dying to leeches, but not by infection. and no, the picture isn't finished, it's been edited since and it's going to recolored)
In response to the other questions:
dantathedevil Wrote:1) Be able to skip the 3 logos at the beginning?
2) Will there be more double team sex attacks like a Cerberus and a zombie or 2 cerberus?
3) Will the leeches will have a sex attack?
1) No. If you've played any Resident Evil game before this, all of them have the long intros everytime you load it up/died. I'll add the ability to push a button to skip them, but not skip them automatically when game reloads after dying or something.
2) As Thaedael put, order is like this:
Rebecca - All Outfits
Backgrounds - Main Menu, Bar, Save room, etc.
Enemies - Zombie, Leech, first boss. There will be quite a number of other enemies planned, don't worry. You'll get your damn Hunters people.
Animations - for Rebecca stuff like jumping, aiming, and that crouching that you've all been dying for. And for zombies stuff like dying (They're not actually meant to disappear, in case you were wondering.)
Other stuff I've probably forgotten
SEX
However, to answer the question of will there be more double team attacks? Yes, and for zombies there's going to be a maximum of 3 at a time.
3) Yes, leeches will have sex, and to answer a future question that I know you're going to ask, maximum of 5 leeches at a time... Use your imagination. Oh, and they're removed on the next update, they're going to be in Chapter 2.
Progress:
INVENTORY 2.0 IS FINISHED! WOOOO! - After 500 lines of coding, lots of Pepsi Max, 3 (almost) all-nighters, working on it all day every day, and constant testing, it's finally finished! However, the one that'll be in the next update will still be temporary, while we sort out some much more detailed graphics for it.
More checking and examining
Moving Virus Gauge onto Inventory screen, along with Whore/Innocent status (this is kind of a part of Inventory 2.0)
Herbs temporarily stop virus increase, and combined ones can reduce infection! (Herbs will be RARE, and they won't reduce it by that much.)
Removed no infection rise if at 0% infection (it's in the air!)
Infection rises faster as you hit certain points (The rate of infection is TRIPLED when above 70%!)
More and more composition (New Intro music, Epic Pre-Game Music, 2 Boss themes, another Tense Music and a Credit Theme)
Got ANoobs side-on sprite, which scales up perfectly, and Catgirl will begin animation soon...
Small flash on start screen
What I plan on working on next:
Finishing up new area
Pause Menu
Skills & Skill Menu (Wondering where to put it, probably with the inventory page)
Seeing how easy it would be to implement better zooming
Here's the news that might piss off a few of you: I'm going to be delaying the next update a bit though, but the update will be quite larger.
Oh, and I've also reduced the file size quite a bit by removing resources that are no longer in use. I'll also have to start loading more sounds from out of game, since I noticed that loading (at least, for me) started to mess up after quitting game and loading it back after.
And lastly, I'll be putting up a new poll in a couple of minutes, because I got into a debate about (poll topic) with one of the team members.