Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby linkolek » Tue Jun 09, 2015 1:29 pm

Okay, I haven't played in a while so here is everything I've found:
SERIOUS problem with units ... placement (I think). Many times units didn't move (but attacked), such units could be later "passed through".
I don't think that events (talks) at the beginning and end should be repeated EVERY time when you complete it (or is it sort of punishment for players who grind too much?).
It might be me confusing which play through I'm in, but I think one of my Illosa somehow equipped earth rune by herself.
I can be just really unlucky but after "catching" around 30 drones and 10 Illosa (jagged path) I got only 1 rune each.
It might just be the way I play, but I think protection abilities are a bit overpowered. Also it would be good show somehow what kind of protection is applied to unit (2 points or no damage). I assume later when there will be skills at different level, damage of poison will change too, so maybe a number on icon for strength of skill?

I know i was mentioned already, but change to list of units/items/runes in Army screen IS a major turn off (not in THAT sense) for grinding players.
Adding opponent abilities is good, makes strategies quite more complex (especially for catching).

Can't wait for update (especially for sending away Items/units for upgrade). I wish you good luck and no more corrupted files (we have enough corruption in businesses and politics already).

P.S.
To Starwolves: I like this one better, but that only my opinion(more of strategy than action fan).Since Gorepete does this for free, I think that (s)he is doing it for experiment sake. I think that main reason why it takes more time is because most of flash games on this forum (and everywhere I looked for) are similar in mechanics to Act 1, but there is no code (at least for flash) nor help from other game makers for something like Act 2, so when problem appears (s)he has to find solution alone.
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Tue Jun 09, 2015 9:37 pm

I like action games better, but I'mma take what I can get.

And yeah, that suggestion about differentiating between normal protect, Mighty Guard, and Special Ability Guard is pretty legit.

Straight-up forgot to make it myself.
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Re: Sakyubasu no Tatakai II

Postby Matthew7 » Wed Jun 10, 2015 12:38 am

What date do you think you can make this amazing game?
Also I thinking about starting making hentai any starting out tips?
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Re: Sakyubasu no Tatakai II

Postby Aestral » Wed Jun 10, 2015 3:50 pm

SnT II Is back? Best. News. Ever. Keep up the good work Gore =D
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Re: Sakyubasu no Tatakai II

Postby Fryion » Thu Jun 11, 2015 2:20 pm

Is Shadefall the last place there is at the moment?
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Thu Jun 11, 2015 10:46 pm

Fryion Wrote:Is Shadefall the last place there is at the moment?

yep.
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Re: Sakyubasu no Tatakai II

Postby Foust_TesLa » Thu Jun 11, 2015 11:45 pm

Main question - how continue animation? in cut there is continuation of unit-vs-unit animations but in sumon clicking on screen gives nothing
Other - anyone can help with forum? I'm new here and bad english so it's hard to understand many things ^^
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Re: Sakyubasu no Tatakai II

Postby OnyxShadow » Fri Jun 12, 2015 10:24 pm

I really like a lot of things about this project. I just want to say that first. The gameplay and style are very well done.

But there are a few things that seem to be off.

1. The grinding required to accumulate quality creatures and especially runes is brutal. Unfortunately, its also not optional.
2. The difficulty for what is essentially the very early game (starting as early as level 3) is horribly punishing. Only through much grinding, amazing RNG, and using gimmicks can these levels be passed. MAYBE that kind of difficulty is acceptable later...but in the first 20% of the game? Not so much.
3. Some abilities need significant balancing. Level 5 having all enemy creatures immune to damage? Please. In these types of games its always better if there are no "bad" creatures/skills. Everything should have a place, and it shouldn't just be about having a mob of whatever is the most broken overpowered.
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Re: Sakyubasu no Tatakai II

Postby kataramenoarni » Sat Jun 13, 2015 1:37 pm

did the shadefall its the last mision? because i finished it and i din't unlock a new one
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Sat Jun 13, 2015 4:42 pm

kataramenoarni Wrote:did the shadefall its the last mision? because i finished it and i din't unlock a new one

3 posts above is the answer to your question.... how.... just how did you miss it. -_-
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Re: Sakyubasu no Tatakai II

Postby napala » Sat Jun 13, 2015 5:19 pm

loshi1505 Wrote:
kataramenoarni Wrote:did the shadefall its the last mision? because i finished it and i din't unlock a new one

3 posts above is the answer to your question.... how.... just how did you miss it. -_-


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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Sat Jun 13, 2015 7:17 pm

Apalapan Wrote:Newly Registereds gotta be Newly Registereds.

I'm recently registered.... but even I'm not that bad... >_>

I think that more has to do with idiocy of the human race more than anything else... -_-
I swear k-12 schools need a common sense class that's mandatory to complete for graduation and advancement to the next grade... >_>
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Re: Sakyubasu no Tatakai II

Postby linkolek » Sun Jun 14, 2015 2:51 pm

loshi1505 Wrote:
Apalapan Wrote:Newly Registereds gotta be Newly Registereds.

I'm recently registered.... but even I'm not that bad... >_>

I think that more has to do with idiocy of the human race more than anything else... -_-
I swear k-12 schools need a common sense class that's mandatory to complete for graduation and advancement to the next grade... >_>


There are many of us who skip to the end when faced with wall of text (or, in this case wall of forum pages). While most still read a least beginning and ending, it's easy to imagine that someone new to all this simply decided that it's faster to ask instead of looking through all of this. It's more about laziness of user (or search function quality, but not on this forum).
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Re: Sakyubasu no Tatakai II

Postby Residentlover2 » Sun Jun 14, 2015 5:05 pm

unbeatable game as always :mrgreen: nice work gore I love your game
English is not my main language :P
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Re: Sakyubasu no Tatakai II

Postby Draga » Sun Jun 14, 2015 8:43 pm

Im not a fan of these kind of games. But it looks really nice, nice graphic and stuff!
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Re: Sakyubasu no Tatakai II

Postby kookyz13 » Mon Jun 15, 2015 5:45 am

yo gore plz do something with the crystal barrier ability like maybe add one round of invuln or add 2 hp to all, idk just do something cuz its annoying asf to deal with.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Fri Jun 19, 2015 1:28 pm

Just popping in to say everything is going well... I ended up going bigger than I first intended for the boss fights so it is taking a long time to set up the initial framework. Good feedback in the meanwhile, and after the big update, I will go back and do a maintenance patch to address some of the items you all have brought up (plus I am sure there will be bugs with Vanorel herself; there is.... a lot... of new stuff).
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Re: Sakyubasu no Tatakai II

Postby Train1305 » Fri Jun 19, 2015 4:03 pm

Gorepete Wrote:Just popping in to say everything is going well... I ended up going bigger than I first intended for the boss fights so it is taking a long time to set up the initial framework. Good feedback in the meanwhile, and after the big update, I will go back and do a maintenance patch to address some of the items you all have brought up (plus I am sure there will be bugs with Vanorel herself; there is.... a lot... of new stuff).


I'm looking forward for the big update ;) :)
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Sat Jun 20, 2015 1:26 am

: D
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Sat Jun 20, 2015 1:36 am

I would say don't rush it GP... but I also know that the faster you update it the sooner we can hunt them bugs out for you to squish~ :mrgreen: ;)
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