Sex Realm - Flash Hentai RPG Project - WIP

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Re: Flash Hentai RPG Project

Postby BlueLight » Mon Jul 25, 2011 9:03 pm

Hnyarly Wrote:
BlueLight Wrote:
Xanathar Wrote:Heh the save system sounds interesting. Keep in mind though that many gamers have been spoiled by auto save and save anywhere systems that finding or buying pages might seem a bit harsh. When save points are few and far between the game can become tedious and frustrating. Take for instance, a game like Star Ocean: The Last Hope, it's a great game but it can literally be hours until you reach a save point. Dying in that time results in lost levels, items, experience and ultimately Rage Quits lol.

Looking forward to the next game update.

were you hiding behind my shoulder while i was playing civ4 or something. Were my screams at this auto save feature heard across the world?
Also by chance a few years ago i was playing dungeon siege and i had nearly beaten the game with quick saves and auto save and started a new game and used both. Did you hear those screams?


You should had tried the "Real Death" option in the "Dungeon Hack"... if you die, game deletes all character's saves.
xD

Ya it's called Nethack in my case... whats that file with the name of my character. Better copy it and put it somewhere safe just in case. *Death* OMG THE FILE MISSING!!! i better replace it so the game wont crash.

For TES4 you can disable to auto save. Besides for me i just go in to console and make a save after a while like. I use quick when i want to cheat *Blunt*. I hate how Xbox doesn't have quick save. It makes putting TnT in people pockets so much harder. I should really try to do that some time. I know you could since fallout 3 but i never did it.
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Re: Flash Hentai RPG Project

Postby jikkplo » Mon Jul 25, 2011 9:04 pm

Can't wait for more of this game
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Re: Flash Hentai RPG Project

Postby Xanathar » Tue Jul 26, 2011 2:29 am

Ya it's called Nethack in my case... whats that file with the name of my character. Better copy it and put it somewhere safe just in case. *Death* OMG THE FILE MISSING!!! i better replace it so the game wont crash.

For TES4 you can disable to auto save. Besides for me i just go in to console and make a save after a while like. I use quick when i want to cheat *Blunt*. I hate how Xbox doesn't have quick save. It makes putting TnT in people pockets so much harder. I should really try to do that some time. I know you could since fallout 3 but i never did it.

Oh man, I remember Nethack, loved that game.
Auto Save isn't always the best which I learned during Fallout 3. Saving when entering a town? Cool, Saving every time you enter and leave a building? Not so great. I decided it would be fun to check out Megaton's Armory, I got killed by the town while was running for the exit. When my game reloaded the entire town had become a lynch mob lol.

Save States are great but there have been times when I wanted trow my PC through a wall because of them. Times when I hit quick load instead of save, or times when I was trying to load, but hit the quick save key instead. 60 hrs down the tube because I hit F5 instead of F6.
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Re: Flash Hentai RPG Project

Postby BlueLight » Tue Jul 26, 2011 5:47 am

Xanathar Wrote:
Save States are great but there have been times when I wanted trow my PC through a wall because of them. Times when I hit quick load instead of save, or times when I was trying to load, but hit the quick save key instead. 60 hrs down the tube because I hit F5 instead of F6.


That is why i have the keys more than 5 spaces away from each other... wait 60 hours... was the save feature that bad in the game?
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Re: Flash Hentai RPG Project

Postby Zeus Kabob » Tue Jul 26, 2011 6:44 am

BlueLight Wrote:
Xanathar Wrote:
Save States are great but there have been times when I wanted trow my PC through a wall because of them. Times when I hit quick load instead of save, or times when I was trying to load, but hit the quick save key instead. 60 hrs down the tube because I hit F5 instead of F6.


That is why i have the keys more than 5 spaces away from each other... wait 60 hours... was the save feature that bad in the game?


Nah, his RAM is pretty slow. It takes about 2 hours per kilobyte of data.
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Re: Flash Hentai RPG Project

Postby BlueLight » Tue Jul 26, 2011 7:59 am

... Yes and thats why he was using quick saves.

Anyways back on topic. So is there a chance for player owned housing? that cave with the bed would be a nice spot to start with. Then as you progress you can upgrade it by over paying some one to remove rocks and place a roof over your head.
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Re: Flash Hentai RPG Project

Postby Hnyarly » Tue Jul 26, 2011 11:47 am

BlueLight Wrote:... Yes and thats why he was using quick saves.

Anyways back on topic. So is there a chance for player owned housing? that cave with the bed would be a nice spot to start with. Then as you progress you can upgrade it by over paying some one to remove rocks and place a roof over your head.


That remembers me GTA. Interesting idea. Beth could buy houses in different points, or maybe one in the city. And then, could buy items for the house... I have to consider it.
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Re: Flash Hentai RPG Project

Postby Xanathar » Tue Jul 26, 2011 12:03 pm

Zeus Kabob Wrote:
BlueLight Wrote:


That is why i have the keys more than 5 spaces away from each other... wait 60 hours... was the save feature that bad in the game?


Nah, his RAM is pretty slow. It takes about 2 hours per kilobyte of data.


Now that gave me a good laugh. No I lost 60 hours because I was on the title screen when I hit quick save by mistake.

The housing idea is kinda cool. It adds a nice little extra that increase playtime of the game. Pretty in depth for an H Game, which is cool.
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Re: Flash Hentai RPG Project

Postby Hnyarly » Tue Jul 26, 2011 7:04 pm

Xanathar Wrote:The housing idea is kinda cool. It adds a nice little extra that increase playtime of the game. Pretty in depth for an H Game, which is cool.


Mmmmm, can you imagine Beth working as prostitute to get money for buying a couch for her house? xD
Well, game fisrt, and details later.
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Re: Flash Hentai RPG Project

Postby Zazithebeast » Tue Jul 26, 2011 10:26 pm

Your game is simply amazing and I can't wait for the next installment. I hope that when you're finished people will take a page out of your book to improve their own projects. I just have one question about the leveling system. When you get Beth to level 4 the experience jumps to 10000 for the next level, I'm assuming you made it that way to show that the game is still incomplete and that we shouldn't be running around killing rats to try and level up again. Could you confirm that for me please?
Murphy's Law: If anything can go wrong, it will.
O'Toole's Corollary to Murphy's Law: Murphy was an optimist.
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Re: Flash Hentai RPG Project

Postby Hnyarly » Tue Jul 26, 2011 10:41 pm

Zazithebeast Wrote:When you get Beth to level 4 the experience jumps to 10000 for the next level, I'm assuming you made it that way to show that the game is still incomplete and that we shouldn't be running around killing rats to try and level up again. Could you confirm that for me please?


You are right. But the version I'm working with allows up to level 100. And of course a couple of enemies more. I mean, going to level 100 killing only rats it's really boring.
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Re: Flash Hentai RPG Project

Postby UserN4meTak3n » Tue Jul 26, 2011 10:46 pm

Would be a lot less boring if after you defeat the enemy you could choose to have sex with it.
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Re: Flash Hentai RPG Project

Postby Nan » Wed Jul 27, 2011 4:09 am

Maybe there can be two level systems, one for killing enemies and one for seducing your enemies (not raped by enemies.) leveling up your sex level or sexyness level, can help you wear more slutty clothes, and how much she can take from getting raped? like if you have a high sex(sexyness) level, you lose less health from getting raped. or maybe if your like a level 100 you gain hp :) also if you have a high sex level you make more money in prostitution? anyways this is just a idea.
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Re: Flash Hentai RPG Project

Postby Hnyarly » Wed Jul 27, 2011 5:51 pm

UserN4meTak3n Wrote:Would be a lot less boring if after you defeat the enemy you could choose to have sex with it.

Even having sex with rats only will became boring. xD

Nan Wrote:Maybe there can be two level systems, one for killing enemies and one for seducing your enemies (not raped by enemies.) leveling up your sex level or sexyness level, can help you wear more slutty clothes, and how much she can take from getting raped?

As the attack power, Beth will have different levels of skills (blowjob, handjob... etc). Those skills will be limited by the level, and they will increase by practise (as it happens to attack power).
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Re: Flash Hentai RPG Project

Postby cromine » Wed Jul 27, 2011 6:28 pm

So when do you think the next update will be here?

this game definitely has a lot of potential.
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Re: Flash Hentai RPG Project

Postby Hnyarly » Wed Jul 27, 2011 9:38 pm

cromine Wrote:So when do you think the next update will be here?

In some days... I'm not sure because those days I'm pretty busy.

cromine Wrote:this game definitely has a lot of potential.

Thanks
:D
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Re: Flash Hentai RPG Project

Postby Merrygate » Thu Jul 28, 2011 4:58 pm

Well I hope you're happy. I had planned on remaining a lurker indefinitely; and here you are with an open-ended, original, surprisingly immersive game, and to top it all off, it's not done, and you respond quite well to constructive feedback. Bah. I don't even know why I'm so invested in your game, but that's... probably true of everyone.

I have some constructive criticism to offer that I think you'll be able to get some use out of.

On your character-design:

Hnyarly Wrote:I've tried to modify calves, and now look better. But I prefer your opinion. Just compare both bodies and decide what's better.

I think what makes the calves and legs seem out-of-place may actually be how prominent her knee features. It nearly looks like the upper leg is much fatter than the lower leg, and just toning down that line may alleviate the issue.

Her eyes disconcert me slightly, another poster's instinct on adding a little bit of sclera (white) may help.

The erect nipples when Horny>X is a wonderful touch, and I'll get to your use of variables soon. But think about what would happen anatomically if someone's erect nipples were circular like that, the areolae would be swelling around the actual nipple. More of a point would better portray arousal.

Her breasts portray quite prominently for someone wearing a bra, but this isn't unforgivable. Just pointing it out.


On Gameplay:

Kinda sticky, kinda slow. A minimap is wanted, but not needed. Beth doesn't know where she is, why should the player? I don't have much to offer in terms of gameplay, any minor gripes I have would be too much work to fix for what they're worth, so I won't even mention them so you don't become distracted.


On the RPG elements:
I feel the defining moment of the discussion is when you asked yourself how Beth would respond to a lupine violation.
Hnyarly Wrote:I haven't decided yet how rapes would influence sluttyness. I have two choices:
1) As you said, with a low sluttyness, rape is a bad experience that makes main character feel some kind of repulse for sex (and so rape should decrease sluttyness).
2) Sluttyness represents some kind of moral limit. So rape pushes this limit. I mean, Beth could think something like "I have been raped by a werewolf, so I don't mind be paid for sex".
What do you guys think about?

Before I veer off-course, your solution is wonderful. But before you veer off-course, the question you just answered is, at least as I perceive it, the focal point of the game. How Beth responds to in-game events is what interests me most about your game. And I hope you don't simply try to "Solve" the issue, and instead leave it open to be explored.

Your solution IS, by the way, wonderful.
Hnyarly Wrote:I actually find a better approach to this:
I could use "Sluttyness"+"Horny". So, enemies could have a stat representing how disgusting is the sex with them. For example, with a slime could be like 80, and a handsome elf 20. When Beth get raped by one of them, if Beth's "Sluttyness"+"Horny" > that value, she enjoyed the intercourse (an increases sluttyness). Otherwise, she didn't enjoy (an decreases sluttyness).

This is exactly the right train-of-thought, let Beth decide.

Right now "Shyness" reads better to me than "Sluttiness," it might just be my way of thinking: "I'm too shy to walk around in my underwear" versus "I'm not slutty enough to walk around in my underwear." Shyness is the hurdle to overcome, rather than the quota to be met, but again that just might be my personality talking.
That said, you seem good with numbers. I've read a lot about your game, both here and your blog, and your instinct with how to use variables is good-- and you correct it when you're off.

The option, rather, the challenge for Beth to take her clothes off is a flavourful touch; but I don't think you're there yet. I don't feel the thought process has been followed to its conclusion. You were right to give Beth more of a say on the matter than to simply let the player strip her down for the remainder of the game, but there still isn't a reason she should.
The big question is "why?" From what I've gathered, your current answer is "because her experiences are turning her into a slut." I feel you could do more do more with this mechanic, and with clothing in general.
She's in a strange new world with one change-of-clothes, so leaving them behind has to make sense in the setting.

Perhaps while traveling through a thicket of brambles (say, on her way to the old man/woman's house?) or fighting monsters (maybe a (scripted?) defeat?), her clothes tear.
Perhaps the local dress-code is less modest than what Beth is used to.
Perhaps Beth can purchase new wardrobe options, each with a shyness check in order to be worn, and maybe pushing Beth's boundaries a little with progressively more daring clothes.

Giving Beth a numeric personality is one of the most compelling features of your game, there's a lot of potential here, so I want to be sure you explore it to its fullest extent.
Some examples of things you could do.
Shyness: Beth's inhibitions towards adapting to her new world, and involved in clothing (or lack thereof) checks. Starts high-med*, decreases whenever a Shyness check is passed, increases when a shyness check fails.
Sluttiness: Beth's transformation. Involved in consent-checks. Starts low-med*, increases with consensual sex, decreases with rape.
Breakdown: Too much rape=game over.
Horney: Beth's current arousal.
Perversion: Beth's minimum arousal.

*-Dependent on character creation. Nice touch by the way, you did a great job giving Beth a background. I'd like to see this as non-optional.

There's a lot you could do here, and more. What you have now is fine, and will continue to be sufficient if you keep finding elegant solutions like Horney+Sluttiness. But there's more you could do if you felt like you wanted to.

On that topic, you've had Beth address the player on a few instances, "No Rune Equipped," "Where am I? I don't know this forest." Voicing Beth's opinion on her disagreements with the player regarding sexual acts and wardrobe choices would really help bring out her character, and her transformation.

One more important note on variables: There are two ways to raise Beth's horniness currently, and both are temporary. That's fine and good, but if you use the wolf solution without making changes to horniness, it may as well read "Sluttiness+0."


On Content

In your quest for monsters, I'll endorse the proposal of using the Monster Girl Encyclopedia as a reference point. You might be able to find inspiration in the "Sophie's Journey" (there's two) games, "Castlevania" (good iconic monsters) Games and the "Lightning Warrior Raidy" games (also two games, most of the monsters are essentially monster-girls).
I fully recommend using Tropes, your character has been plunged into a torture devised by a nerd, so fantasy icons like Rat, Dire Rat, Slime, Orc, Werewolf, Skeleton, Elf, etc., while they may seem unoriginal, would actually sell your game better than something original (and unfamiliar) like a... ink-spitting Sleestag (or another creature of your own invention).

In summary

I notice you declined BlueLight's offer to help, you have an ambitious project ahead of you (especially if you take all of my not-necessarily-worthwhile advice), another set of hands would be a significant load off your shoulders, and I think you should reconsider.

Secondly, I'm sorry you had to read all this. I don't tend to get vocal, but you really have something here, and you respond so well to feedback that I thought I'd try to help point you in what I think is the right direction. I'll reiterate, you really have something here. There's not much to it, but there's a lot of potential, and I see you really trying to make it work, and I wish you the best of success.
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Re: Flash Hentai RPG Project

Postby BlueLight » Thu Jul 28, 2011 10:31 pm

Merrygate Wrote:I notice you declined BlueLight's offer to help, you have an ambitious project ahead of you (especially if you take all of my not-necessarily-worthwhile advice), another set of hands would be a significant load off your shoulders, and I think you should reconsider.

*Been looking at note pad with his code for the last few days and hasn't written a thing.*
What huh some one needs my lazy butt for help?

Joking a side the only thing i could really do is give some basic models and/or background. I understand how to use flash tools but i would be no help in coding. Don't know actionscript and the game isn't programmed in English.
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Re: Flash Hentai RPG Project

Postby Zeus Kabob » Fri Jul 29, 2011 12:11 am

Merrygate Wrote:-snip-

I am in agreement with most, if not all of your suggestions, and it makes me feel warm and fuzzy seeing yet another person make their first post large, friendly, and helpful. I truly appreciate the general pattern of first posters creating long and helpful posts, as it makes a great first impression.
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Re: Flash Hentai RPG Project

Postby Hnyarly » Fri Jul 29, 2011 2:53 am

Merrygate Wrote:I had planned on remaining a lurker indefinitely; and here you are with an open-ended, original, surprisingly immersive game, and to top it all off, it's not done, and you respond quite well to constructive feedback. Bah. I don't even know why I'm so invested in your game, but that's... probably true of everyone.

It seems you like the game. At least you like it enough to make you stop lurking. :)

Merrygate Wrote:I think what makes the calves and legs seem out-of-place may actually be how prominent her knee features. It nearly looks like the upper leg is much fatter than the lower leg, and just toning down that line may alleviate the issue.

At this point, it's a little difficult to make changes on her legs. I mean, I can do it, but then I would have to redo the changes on every clothes over her legs. Not impossible, but costly. :(
But I leant the lesson for future female characters.

Merrygate Wrote:Her eyes disconcert me slightly, another poster's instinct on adding a little bit of sclera (white) may help.

I have to try it. :)

Merrygate Wrote:The erect nipples when Horny>X is a wonderful touch, and I'll get to your use of variables soon. But think about what would happen anatomically if someone's erect nipples were circular like that, the areolae would be swelling around the actual nipple.

I agree with you. But at first, I tryed a smaller circle, and it didn't look fine. So I prefered like it's now. ANyway, I'll keep on testing a way to do it better.

Merrygate Wrote:Her breasts portray quite prominently for someone wearing a bra, but this isn't unforgivable. Just pointing it out.

Actually, someone told me that he'd prefer bigger breast for her. xD


Merrygate Wrote:Kinda sticky, kinda slow. A minimap is wanted, but not needed. Beth doesn't know where she is, why should the player?

At some point, when the game map will become bigger, I'll definitelly have to add the map.

Merrygate Wrote:Your solution IS, by the way, wonderful.
Hnyarly Wrote:I actually find a better approach to this:
I could use "Sluttyness"+"Horny". So, enemies could have a stat representing how disgusting is the sex with them. For example, with a slime could be like 80, and a handsome elf 20. When Beth get raped by one of them, if Beth's "Sluttyness"+"Horny" > that value, she enjoyed the intercourse (an increases sluttyness). Otherwise, she didn't enjoy (an decreases sluttyness).

This is exactly the right train-of-thought, let Beth decide.

I finally decide to use an more exact equation. Each 10 points of "Horny" adds 1 point to "Sluttyness". So, if Beth is 20 of "Sluttyness" and 100 of "Horny" will do the things as she was 30 "Sluttyness" (for example removing more clothes or enjoying some kinds of rape). I thought the maximum of both stats should be 100.


Merrygate Wrote:Right now "Shyness" reads better to me than "Sluttiness," it might just be my way of thinking: "I'm too shy to walk around in my underwear" versus "I'm not slutty enough to walk around in my underwear." Shyness is the hurdle to overcome, rather than the quota to be met, but again that just might be my personality talking.

Mmmmmm, interesting question. I think "Shyness" and "Sluttyness" could represent slightly different things. I mean, "Shyness" represents better a stat that deals with the clothes she can remove. And "Sluttyness" represents better the kind of extreme sex she could enjoy. Actually, I wrote knowing things about the game I haven't comment before, and with some future impact. For example, Beth will have sex skills as "Handjob", "Blowjob" and others. And she'll gain those skills depending of the "Sluttyness" level. In that case I think that "Sluttyness" fits better the name for that stat.
And, as long as it's not necessary, I prefer to use only 1 stat instead of having both (Shyness+Sluttyness).


Merrygate Wrote:That said, you seem good with numbers. I've read a lot about your game, both here and your blog, and your instinct with how to use variables is good-- and you correct it when you're off.

BTW, I think that my approachs can be improved.

Merrygate Wrote:Perhaps while traveling through a thicket of brambles (say, on her way to the old man/woman's house?) or fighting monsters (maybe a (scripted?) defeat?), her clothes tear.

Vicious monsters, mmmm. :)
But I don't like the idea of clothes having a probability to be destroyed. Just Imagine when Beth finally finds THE magical bra that gives +10 to seduction, and then, a monster appears and rips the bra. That's annoying. One way to avoid this is giving the clothes the option of being repaired (as the armours in WOW). I'll think about an easy way to implement it.


Merrygate Wrote:Some examples of things you could do.
Shyness: Beth's inhibitions towards adapting to her new world, and involved in clothing (or lack thereof) checks. Starts high-med*, decreases whenever a Shyness check is passed, increases when a shyness check fails.
Sluttiness: Beth's transformation. Involved in consent-checks. Starts low-med*, increases with consensual sex, decreases with rape.
Breakdown: Too much rape=game over.
Horney: Beth's current arousal.
Perversion: Beth's minimum arousal.

As far as possible, I prefer to have as less stats as possible. Mainly for not to annoy players that are not interested in dealing with those stats.
On the other hand, the Breakdown stat seems very interesting. Someone also suggested me a stat representing Beth's "will" that decreases with each disgusting rape. And when "will" is 0, it's a game over.

Merrygate Wrote:On that topic, you've had Beth address the player on a few instances, "No Rune Equipped," "Where am I? I don't know this forest." Voicing Beth's opinion on her disagreements with the player regarding sexual acts and wardrobe choices would really help bring out her character, and her transformation.

I've planned Beth to say different things in the same situation depending of the stats. :)


Merrygate Wrote:I fully recommend using Tropes, your character has been plunged into a torture devised by a nerd, so fantasy icons like Rat, Dire Rat, Slime, Orc, Werewolf, Skeleton, Elf, etc., while they may seem unoriginal, would actually sell your game better than something original (and unfamiliar) like a... ink-spitting Sleestag (or another creature of your own invention).

Well, as you said, the world she is in is supposed to have been created by a H-RPG maker fan. So those kind of creatures are the most probably to find in the world. MGE creatures are also a perfect complement.
About "Sophie's Journey", I don't know those games.


Merrygate Wrote:I notice you declined BlueLight's offer to help, you have an ambitious project ahead of you (especially if you take all of my not-necessarily-worthwhile advice), another set of hands would be a significant load off your shoulders, and I think you should reconsider.

Actually, I didn't say "no". It was more a "no for the momment". xD
I know that sooner or later, I'll get tired of my game. Then, I'll ask for help. But now, I want to see how far can I get by myself.

Merrygate Wrote:Secondly, I'm sorry you had to read all this. I don't tend to get vocal, but you really have something here, and you respond so well to feedback that I thought I'd try to help point you in what I think is the right direction. I'll reiterate, you really have something here.

Well, I love reading the suggestions of a so passionated follower of this project. That means that what I'm doing is liking to more people.

Merrygate Wrote:There's not much to it, but there's a lot of potential, and I see you really trying to make it work, and I wish you the best of success.

Thanks.

BlueLight Wrote:Joking a side the only thing i could really do is give some basic models and/or background. I understand how to use flash tools but i would be no help in coding. Don't know actionscript and the game isn't programmed in English.


The thing is that for the momment, I'm loving all the part of the job. I love writing code as much as drawing.
About my future "call to the arms", don't worry, you won't need to know too much spanish to know the variables.
:)

Zeus Kabob Wrote:I truly appreciate the general pattern of first posters creating long and helpful posts, as it makes a great first impression.

Definitelly, he's going to be a good reviewer for the LoK projects.
:)
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