ARestlessBirch Wrote:How can I tell how many of the blueprints I have found?
wizkid915 Wrote:I cannot for the life of me figure out how to get into the cave on world 6-6. I have tried many times and have fucked the two stone statues 10+ times but I cannot get the cave open. Can someone please explain to me what I'm doing wrong?
naruto95 Wrote:I want new update T.T
Space Cat Wrote:naruto95 Wrote:I want new update T.T
I want a magic hat.
Myuu Wrote:Can't win 'em all
I'll sketch up something more up to Krystal code and run them by Ivan, but I can't promise that the current modified model won't be used just yet.
MPLDAM9919 Wrote:I liked it. It looks a million times better than the old model
Residentlover2 Wrote:the old krystal face is like a dude`s face
I really love that new krystal face is so sexy
CaptainFalcon9000 Wrote:I'm just hoping that the already in-game anal scenes that have frontal view and side view doesn't get changed to be only backside view, that'd be a downgrade for those scenes and thus, is a bad idea.
Valpas Wrote:Glad to see that you're as motivated as always! -And I see how going about it the wrong way, adding so many variables would really be biting off more than one could chew. I'll add some more suggestions and see what you think. Most futa-mode scenes will of course just be "Peach, but with a dick", but futa-specific scenes where Peach will not just recieve (if futa specific scenes are planned), could require Peach being normal-size, meaning that she has to use the "lactate" function
Valpas Wrote:(if you know what I mean *wink wink* (adding to that thought, maybe Lactate=smaller boobs, Masturbate=smaller dick??)) -to meet the scene-requirements.
Valpas Wrote:Another aspect introduced with these potential futa-only scenes, what would happen if virgin futa Peach penetrated an enemy? Would that reset the virgin-status? Because that'd be so awesome.
Valpas Wrote:This is all just me brainstorm-ranting and is mere food for thought, go ahead and do what you feel is within reasonable limits and we're all sure to be amazed either way! Just keep up the good work but don't exhaust yourself.
dracarys Wrote:There is a problem with Lakitu in my game! They are not changing pose! When i encounter him, only pose that it can fuck Peach is just sucking dick, then it dies.
overlord5 Wrote:ARestlessBirch Wrote:How can I tell how many of the blueprints I have found?
doesn't matter yet as the blueprints doesn't unlock anything yet
from what i understand they are supposed to unlock world 9
naruto95 Wrote:I want new update T.T
Ivan-Aedler Wrote:overlord5 Wrote:ARestlessBirch Wrote:How can I tell how many of the blueprints I have found?
doesn't matter yet as the blueprints doesn't unlock anything yet
from what i understand they are supposed to unlock world 9
Okay, I can add a counter soon, so you can see your progress! But it shouldnt be put in the HUD as it a bit of a secret information, so I'll put in the pause menu. Then I'll add a talk to E.Gadd in order for us to know the total number of them. I wont be making like '12 remaining'. It will be like 1, 2....10....You have to find out the MAX talking to Elvin gadd.
naruto95 Wrote:Oh! Sorry man, I didn't know you were on break lol. I just only played the game and didn't read the comments. So yeah we are humans and limited xD. Also a break is good for your lot of work ^,^
overlord5 Wrote:So we aren't gonna make them unique? I thought perhaps we would use the bit-vector code to store which ones was gathered...and perhaps some green and red lights in glaads workshop
Ivan-Aedler Wrote:overlord5 Wrote:So we aren't gonna make them unique? I thought perhaps we would use the bit-vector code to store which ones was gathered...and perhaps some green and red lights in glaads workshop
No no! Not a plan to make a kind of mosaic, showing all of them being united, because there are many advantages of a 'scattered let it be' version:
1 - No handicaps to have even numbers (e.g. lets say the game is now finished will all worlds, but with 19 blueprints total. No problem! Catch them, give them to E.gadd, some scenes will play, and the spaceship will be fixed!)
2 - It's easier for me to code and add its counter, and E.gadd can also say there is 'X' left if you forget the total of them. If I add one blueprint later (e.g. in a newer update), then E.gadd will already understand that addition and he will remember it.
3 - I am not a professional artist. Making mosaics (or any 'table/bit vectors) demand even more time from me and from the artist. Its better to use that time to create enemy scenes!
4 - Its not that difficult to find them all anyway. Its not 'Super Mario Lost Levels' game.
5 - The 'mystery' idea is already in the game concepts. The idea is really to make them that way. Its the same as the future feature (well, I want to do it) that makes Peach grab/use at least one 'fuckable' item, like scepters and dildoes.
Glad you understand.
public class Mosaic{
protected static final var BlueprintList:Array = {false,false,false,false,false,false,false,false,false,false,false,false,false};
public function Mosaic (){
// code for making the mosaik you talked about
}
public function getBlueprintList (){
return BlueprintList;
}
public function setBlueprintList (blueprintList:Array){
BlueprintList=blueprintList;
}
public function hasbeenpickedup (ID:uint){
return BlueprintList[ID];
}
}
public class Blueprint extends Mosaic{
private var id:uint;
public function Blueprint (ID:uint){
id=ID
}
public function picked_up (){
BlueprintList[id]=true;
}
}
Myuu Wrote:Spoiler (click to show/hide):
Destrocto Wrote:ETA on the next update?
overlord5 Wrote:in AS3 this should do it
overlord5 Wrote:took five minutes, but AS3 is still far away and in the end it's all up to you, also i hate having to scout all the levels because i'm missing 1 of something
overlord5 Wrote:also the inventory slot should be easy in AS3 because we just make an var that will contain what ever we would like and some code that tells it what to do differently... also it's missing a few things but the basics are there
Destrocto Wrote:ETA on the next update?
Biles Wrote:There's a bug in the Skyworld tower.
Biles Wrote:Also, I found a funny somewhat-unintrusive glitch. When acceleration is enabled, when you press both left and right directional button at the same time, the princess literally skid-slides back and forth XD. But then again, something funny always happen when pressing both buttons simultaneously even without acceleration enabled.
ARestlessBirch Wrote:Couple of things...Even when All Muted is selected there are often the sounds of cumming and the powerup sound when getting a new outfit powerup.
ARestlessBirch Wrote:Game freezes in 6-6 when trying to interact with stone statue.
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