Survivor's Stories OOC

A forum for recruitment and out-of-character role-play discussion.

Survivor's Stories OOC

Postby Tsai » Mon May 18, 2015 3:48 am

The Battle of Yorkshire 2023
Image

Introduction
Spoiler (click to show/hide):

Just over the crest of surviving a fifth into the 21st century humanity delved to far into it's search for a longer, better life. Genetic modification became more prevalent as genesplicing technology came unto it's on by the end of 2017. By 2020 down syndrome and dyslexia was all but eradicated from further new borns, Alzheimers was also soon to meet it's end when research opened new doors into cellular memory and regeneration, but these advancements came with a price. Unethical experiments, corporate greed, and the desire for immortality saw good intention thrown out the window. No one knows where the first infected appeared, but what people do know is that within a year the western hemisphere was gone, then Europe in another, Africa fell within months, and Asia with it's dense and crowed cities fell even faster. It's been 3 years since the inital outbreak there a few hold outs of civilization, but the constant threat of destruction always looks over head.


Setting:
Spoiler (click to show/hide):

Setting of the stories of these particular survivors takes place in destroyed and war torn England focusing on the city of London and its surrounding suburbs. The world is also different from the normal world. With genetic splicing becoming more prevalent everyone has had some sort of change in their body and as such their genetic code has become malleable and more susceptible to rapid change, but in this new and dangerous world could that only be said for the survivors?


Infection Statuses
Spoiler (click to show/hide):

Can be affected by antibiotics and certain MutaGins
Total Infection 5 - Dark Thoughts: Extra stress damage when trying to resist Zed sexual adavance.
Total Infection 10 - Lust Addled: Must roll a willpower roll to resist any kind of sexual advance on a failed roll go down one stress level
Total Infection 20 - In Heat: Penalty to willpower roll to resist sexual advances, All stress damage is doubled Permanent stress damage Max stress =90% or lower
Total Infection 30 - Ready and Willing: Automatically fail all willpower rolls to resist sexual advances of any Zed
Total Infection 45 - Cumdump: Infection influence can only be reversed with MutaGins. Permenant stress damage Max stress= 70% stress or lower
Total Infection 65 - Need it: Must have sex once every 24 hours or suffer -1 on all rolls due to physical/mental addiction. Infection can only be lost via the most advanced MutaGins henceforth.Premenant stress damage: Max stress =50% or lower
Total Infection 75 - Mutation Pheromones: You naturally produce pheromones that will attract zeds within a few blocks, can be blocked or reversed with certain MutaGins
Total Infection 100 (MAX) - Broodmother - The infection has taken hold and you're completely changed and now one of the new special infected to roam earth in a bid to rule it forever. Game over.


Stats
Spoiler (click to show/hide):

Number-wise, having a stat of 0 is considered the human average, +4 is prodigious, while -4 is extremely below average. Class bonuses can break the +4 max or the -4 min

Strength (STR) - Overall muscle and kinesthetic intelligence (muscle memory, physical aptitude).
Dexterity (DEX) - Hand-Eye coordination, agility, balance, also part of your kinesthetic intelligence.
Constitution (CON) - Physical toughness, immune system, cardiovascular health (someone with a high CON is usually a good runner).
Intelligence (INT) - Problem Solving, Visual and Auditory memory, logic and ability to rationalize.
Wisdom (WIS) - Intuition, Will power, Instincts, Survival skills.
Charisma (CHA) - Likability, social skills, force of personality, leadership ability.


All chars have two sub-stats based on your scores, HP and Stress. HP is your hit points, your physical toughness and how much damage you can take before you go unconscious. Stress is your mental fortitude in this harsh world. If reduced to zero then you're broken and you completely submitted to the harshness of the world around you unable to put up a fight any longer. There's various ways to regain stress. over time and in short bursts.


Stress effects:
Spoiler (click to show/hide):

Stress 100%-80: Pefectly normal, level headed you dont suffer any penalties when facing zeds or any other stressful situation
79-60%: Addled: you're confidence is starting to waver, you still think you can do it, but maybe it'd be smart to run: -1 to stressful rolls
59-40% Shaken: Your spirit is seriously starting to not cooperate with your mind, fear has taken hold: -2 to stressful rolls
39-10% Wavering: You're on your last legs, you've gotta get out of here or give it your last hurrah because you're probably not gonna make it now:-4 to stressful rolls
<10%: Broken: You cant take it anymore, whats the point it's time to give up you werent cut out for this world anymore anyway. Submission


Survivors Or Researchers
Spoiler (click to show/hide):

Survivors The people who survived the initial onslaught of the zombie hordes are a tough and resourceful people, they've scavenged all they could, maybe settled down for a time before their supplies dwindled down and time calls for another trip into the city to get enough to get by on for the rest of the year. (For game purposes the survivors will start alone and on different parts of the city, They automatically start with a bonus to +1 Con and Wis on top of whatever stats you choose can break the +4 max and the Scavenger perk and all start as the Scavenger class)

Researchers Little did the world know, you and your team were responsible for the outbreak. Whether driven by greed, a lust for knowledge, or just to watch the world burn in the name of science you and your team did this on purpose and now set out into the world to reap the seeds you've sown. (For game purposes researchers will either start in pairs or as one squad at the start of the game and start with Zed-resistance perk HIGHLY RECOMMENDED
That only frequent posters be researchers as it'll be essential to work together
Researcher classes
Scientist: Science and they like have come to you second handed you know the ins and out of the infection, you know how to sneak around the shambling dead, their hunting patterns, among...other things as well. You're essential to the research effort in London if you and your team are to make any sort of quick progress on unlocking the secret of the human genome (Starts with bonus +1 Int and Wis, but -1 Str or con after whatever stats you put in. Also recieves Harden researcher perk)

Soldier: You could hold your own in a conversation about theoretical physics or biology, but you were there to act as hired muscle, and a safe spot in the safehouse once the end of days came. You have a background in fighting and are profecient with a number of weapons, but nothing ever beats a good old fashioned gun. (+1 Str and Dex, but -1 Int or con and start with a pistol and 5 spare magazines or an assault rifle and 1 spare)

Support: Much like the soldier, but maybe not as tough maybe your were the gopher of big firm at one point or the nurse of a prominent hospital. You keep the team alive and well as well as make sure you're well stocked, in the beginning it'll be easy, but as time goes on you start becoming more and more important to the team. (+1 Con and Wis, but -1 Str or Int and start with the scavenger perk or the field medic perk)

Engineer: The theoretical stuff was never your field, you dove into the practical part of science, designing the housing units for the MutaGins to rigging traps and making bullets, you're gonna make sure your buddies are well-armed and well defended (Start with the jury rig perk +1 con and wis, but -1 dex or Int)


Survivor Backgrounds:
Spoiler (click to show/hide):

Soldier: Used to be apart of the army, now you're here fending for yourself. brute force has gotten you through many situations and it will once again, but despite that you're a bit low on ammo coming to rely maybe more on your bat or your golf club to keep you alive when things go bump in the night( Half cost for starting with a gun or weapon, but ammo costs 1.5x more)

Doctor: You used to work at a hospital when the outbreak reached your doors, you tried everything you could to ease the people's pain, but you couldnt handle it anymore yourself. You stole some supplies before you left, but thats left you short on other supplies namely weapons. (Half cost of starting with antibiotics, mutagens and medical supplies, but double cost of starting with a gun and 1.5x cost of melee weapon

Athlete: You didnt join the army, why would you? You were top of the class, the best of the best, the Olympics were there for the taking, you've even survived this long without having to use a gun and in some cases a weapon. Choosing to out last your opponents or taking it quietly.(Start with the parkour or CQC perk 1.5x cost of all weapons)

Tourist: You were just unlucky, or maybe you were lucky who knows now. You were on vacation when all this shit started, but you packed smart and efficiently and you've got the map as well. (Start with medium backpack, backup clothes, extra food and water for free and Map that occasionally allows the player to "find" what they need by pointing it out.)

A Nobody: Whether you were a bum, the quiet kid, or just the mat everyone walked over you were good at being ignored whether on purpose or not. These applies to the zombies as well for some reason. (Start with the stealth perk Double cost of guns and ammo,)


Equipment:
Spoiler (click to show/hide):

Researchers: Scientists start with Light backpack, extra food and water, 2 doses of antibiotics and 2 doses of a MutaGin(Will list available MutaGins) and a combat knife
Soldier starts with Light backpack, extra food and water, pistol and 3 spare mags or assault rifle and 1 spare mag, a metal bat and riot armor
Support starts with Medium backpack, 2x extra food and water, extra clothes, first aid kit, wooden baseball bat and a map
Engineer starts with light backpack, extra clothes, Crowbar, Tool kit, 5 pieces of scrap metal and 2 scrap electronics
Each researcher gets one special item(subject to GM approval)

All survivors have 15 equipment points to spend
Extra food and water( a weeks worth of food and water): 2 points
1 dose of antibiotics: 2 points
1 dose of mutagin: 3 points
3 use First aid kit: 3 points
Light backpack: 1 point(Hold's 20 points worth of items/ Hoarder increases to 30[Guns, spare ammo and melee weapons dont factor in it's assumed you have a holster of some sort.])
Medium backpack: 3 points(30 points/ hoarder 45)
Heavy backpack 5 points (50 points/ hoarder 65)
Extra clothes:1 point
Pistol and one mag(10): 4 points
Assault rifle and one mag(20 bullets) 6 points
Double barrel shotgun and 4 shells: 4 points
Spare pistol mag: 2 point
Spare assault mag: 3 points
2 shotgun shells:2 points
Riot armor(-2 to stealth checks): 10 points
Baseball bat: 3 points
Metal baseball bat: 5 points
kitchen knife: 1 point
Combat knife: 2 points
2 lockpicks: 2 points
Map( once per week opening the map will reveal a useful location of the players choice, weapon shop, grocery store, clothing, etc): 5 points
"Special weapon" (Gm approved if listed swords, bows crossbows etc):5 points
Book(Stress reflief): 1 point
Porn magazine (one time use, but great stress relief): 2 points
Left over equipment points carry over into stats up to 3 points max


MutaGins
Spoiler (click to show/hide):

Once the market for genesplicing took off the idea of enhancing one's self became a popular luxury, many can afford the lower tier and temporary mutagins, but the permanent ones were reserved for the rich and wealthy. Originally the mutagens were taken orally as a cocktail of medicines and other chemicals, people were sick of the awful taste and did whatever they could to stave off the horrid taste, the use of gin as the "chaser" for these drug cocktails soon caught on to the point a dose of your everyday over the counter mutagen was sold with a shot of gin popularizing the term MutaGin.
Starter MutaGins:
Zed-resistance: Temporary 50% resistance to zombie infection for 1 week, Only to stave off the inevitable this drug came to late for many, but it did ease the pain for some as they were given the time they needed to say their goodbyes.

Cat-Eyes: Boosted night vision for 1 week, Ever lose your keys in the dark or your power went out, cat eyes let people and burglers alike prowl the night with almost daylight efficiency.

Wired Reflexes: +2 dex for 1 week, Naturally if you wanted to react to a situation at the fast possible moment like dodge a bullet or an on coming car or simply to impress that waitress who's a bit clumsy wired-reflexes allowed you to move at blink speeds, though only for that immediate action.

Roided Out: +2 Str for a week: Despite the great controversy this mutgin does have it's uses especially in the construction sector as it's almost made forklifts completely obsolete.

Insightful: +2 Int for a week, Had to cram for an exam for a week and needed to retain that info? Well insightful was right for you though the burn out afterwards tended to not replace the actual need to study.

(Researchers or must use 2 doses of mutagin for 1 dose for survivor equipment sheet) Zed -Begone: -20 infection: During the 3 years of hiding the scientists of the world tried their best to find a way to stem the tide of infected, only recently where they able to make anything close, but even then it's extremely rare and experimental taking more than one a week can have extremely adverse effects, or so it's told

Other MutaGins [To be discovered]


Perks
Spoiler (click to show/hide):

Pick one more perk, more perks can be earned upon leveling up at the safe house. All perks have multiple ranks to them, giving extra benefits.
Scavenger lvl 1: You've got a good idea where to look when it comes to finding stuff in the field, though it's hard to say so (+2 to search)
Scavenger lvl 2: You know exactly where to look when it comes to finding what you need and you can pick up and get the hell out of zed infested store (+4 to search for supplies does not suffer from stress penalty when scavenging)

(Researcher only) Zed-Resistance: 50% resistance to the infection. Infection gain is halved. Lucky for you and your team you were part of the small elite that lived comfortably while the world went to shit. This is included not becoming a zombie right away thanks to the few doses of permanent Zed-Resistance that were available before the infection reached your doors.

Hardened Researcher: You're able to make your own MutaGins as well as collect the samples you need from zeds especially in stressful situations. (Does not need to roll infection gain from collecting blood samples Does not recieve stress penalty while collecting sample or when making MutaGins)

Field Medic: You know how to stitch up a bullet wound, a claw slash or cautize a bad cut. You know your way around a scalpel as well as being able to perform this in the field in stressful situations( +2 to healing and 2 extra uses in first aid kit, No stress penalty when healing)

Jury Rigging: You've got a knack for fixing stuff up and sometimes even inventing things especially now when theres Zed killing to be had. (+4 to repair and can make weapons once components are acquired)

Driver: You dont know how, but you have a car in this horrid apocalypse. (You have a car with enough gas to last you 2 weeks with constant driving Acts as a mobile lvl 1 safe house)

Parkour runner: You're able to access rooftops leap over fences and keep your cool while on the run from zeds. (No penalty when trying to climb or leap with equipment and no stress penalty when climbing or leaping)

CQC: Who needs weapons when you've got your fists, snapping necks have never been easier and you might even revel in it. (No stress penalty when fighting with no weapons or with hand based weapons(Brass knuckles etc) +2 unarmed attack)

Stealth: You know how to keep quiet especially know with those...things out to get people. You also know how to keep your cool during it. (+2 to stealth, no stress penalty when trying to stealth.)

Gunner: This is your rifle, it is a weapon of lethal precision, the only light you've come to trust in this dark new world. (+2 to aim rolls )

Calm: The world is out to get you, but you know how to keep a level head. you've only got yourself after all. (Halve all stress gain)

Battem-up: Smash and grab is the name of the game for you, whether it be with a bat or club or even a stick bashing in a zed skull was never easier. (+2 to blunt weapon attacks )

Slice and dice: Bladed weapons are your thing and maybe you've always wanted a reason to pull out that katana of yours, well thankfully theres plenty of zeds around.(+2 bladed weapon attacks)

Hoarder: You can carry extra equipment all around and you're not nearly as affected by the weight than other people.(+10 start equipment points Non transferable to stat points All backpacks can hold extra weight, When spending equipment points spend Hoarder points first.)

Silver tongue: Even though arent many other survivors in the world, you never know how profound talking to people can be and you decided to maintain that tradition of scamming people into doing what you want. (+4 to persuade)

Well Rounded: You arent particularly good at any one thing, but you make up for it by knowing a bit of overything. (+3 stat points)


Character Sheet

Spoiler (click to show/hide):

Name:
Age: (Minimum 18)
Sex: (Herm, Male or Female.)
Appearance: (image or detailed description)
Weight:
Height:
Bio:
Stats
HP: (10+CON)
Stress: 100% (Stress is lost whenever dealing with the infected typically a d10-Wis. A Negative roll means stress regain A negative Wis score will result in more stress gain per roll)
Level 1 Survivor/Researcher
Background/Class
EXP:0/1000
Infection: 0/100 (Level of influence the infection has over your body. If a survivor roll 1d20 for starter infection)
(12 points to spend. Max to start is +4, may lower scores to -4 for more points, but no lower. More will be gained through gameplay.)
STR: -1
DEX: -1
CON: -1
INT: -1
WIS: -1
CHA: -1
Perks:
Equipment:(It's not marked but all survivors start with at least 1 week of food and water, theres a reason why in equipment it's listed as Extra food and water)


Goals:
Spoiler (click to show/hide):

Basically you will give yourself a 3 goals your survivor would want to complete. And depending on what your goal is then I'll give you experience based on difficulty of that goal. Like say "set up a level 1 safe house." Is a difficult goal but if you complete it's worth 1000 exp. a goal like "Kill x number of zombies" will be much less but doing it enough will supplement your overall gain. Now again just because goals exist doesn't mean I won't hand out exp for doing just stuff in the world as well. This system just acts as a way for the mechanics to drive the player towards something they would like to complete or see. Though you can try not to set unrealistic goals like "set up a level 4 safe house/ a stronghold" think about ways to break down these goals into something incremental and manageable.

As for researchers you get exp from completing missions. But that doesn't stop you from setting goals as "complete mission A of complete mission B" that way you get a bit of bonus xp on top of the mission xp. Goals just give you an idea of what to prioritize.


So with that in mind Id like everyone to give me at least 2 goals but up to 3 max goals. Also you're free to change your goal if you feel it doesn't look like it'll work out. But I'd ask you to pm me your new goal as you do this. And try not to swap goals extremely often.


Safehouses:
Spoiler (click to show/hide):

These places are you little slice of safety in an unknown world, life in the zombie apocalypse requires you to have one or you may just die the next time you try to sleep.
Temp houses: These places are as simple as locking the door and closing the windows to a house. They keep you out of the streets and away from prying eyes, but without added security they quickly fall to zed patrols. They provide a Safe rest (No stress loss, but no stress regain.) but they are fairly unsecured and hurried meaning during the night you may have unexpected visitors. (45% chance of interrupted sleep)

Level 1 Safehouses: You've put a bit of work into make this place yours. You've boarded up windows, crudely..but it'll suffice. You've even manage to make yourself a decent sleep area with a sleeping bag or bed roll you've managed to scrounge up. Provides a decent rest. (Minor stress regain) You're also confident that your stuff will be here when you get back too and you've made sure of it. (Can store items 30 slots) Though besides all that though it's not as secure as it could be but it certainly is better than nothing. (30% chance of interrupted sleep)

Level 2 Safehouses: This place is starting to feel a bit like home, the place over all feels more secure and you've even managed to fix up the pipes and get a generator running, though you dont use it often because it makes noise, but thankfully your traps and fortifications make up for it.(Can store up to 100 slots and if you have the requisite materials, can have work bench or lab table or garage or medical station) The place feels cosy and you just feel at ease when you're back in your safe house. (minor stress regain when inside house, moderate regain when sleeping.)(15% chance of interruption

Level 3 Safehouses: (Researchers start here)Theres no place like home they said, on your own you're surprised with what you could do in a few short weeks or months depending, but it's certainly a marvel. The place is a fortress in the wasteland of you come to call home, you have all the enmities that your previous life had, to an extent.(Can store up to 200 slots, if you have the requisite materials can support every additional add-on and more.) But you've also regain peace of mind whenever you're home. (Moderate stress relief when inside, full regain up to max when sleeping) (1% chance of interruption)

Level 4 Safehouse: (Research base can never be level 4) Well you couldnt have done it alone, but you've reclaimed a piece for the world from those zeds, you have a place to leave mostly in peace with a community that will start to grow and expand, but you arent sure how long it'll last as tomorrow always brings uncertainty. You do know for a fact though that you stronghold now serves as a beacon of hope for anyone entering London. (Will attract survivors, but is subject to horde attacks.) (Can hold endless supplies and has fully functioning work buildings that provide other benefits.)

Ruined Safehouse: Who knows what you might come across in the world, but sometimes you come across a treasure trove left behind another person. With a little work you might be able to me this place your home, it'll definetely take a lot less work than if you started from scratch. (Minimal repairs can make ruined safehouses level 1 safehouses) (minor stress regain if slept in before actual repairs and suffers from 40% interruption. Can store 10 slots)
Last edited by Tsai on Thu May 28, 2015 4:09 am, edited 32 times in total.
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Tsai
 
Joined: Sun Jan 26, 2014 5:15 am

Re: Survivor's Stories OOC

Postby Tsai » Mon May 18, 2015 3:50 am

[Active Character list]

Researchers:
Clare Kennedy(Spirter1)
Spoiler (click to show/hide):

Age: 23
Sex: Female
Appearance: http://cdn.backyardchickens.com/a/a2/a2 ... Woman.jpeg
Weight: 129lb
Height: 6' 0"
----------
Bio: Calm, calculating, and willing to do anything in the name of science and of progress. No fewer words could describe Clare better than those, at least from what she allows to be seen. Truth is, she tends to not be one to take morality or feelings into her decisions, rather seeing a start, goal, and a way to achieve the goal no matter the consequence, as long as she is able to come out clean so as to continue her research. If she ends up doing something which ends up being better for people, it usually means that she either sees them as useful, or has a plan for them. She was actually the one who recommended how they would disperse the virus, herself believing that the only way to see how the virus worked was for it to be within an uncontrolled environment where it could spread naturally.
----------
HP: 8
Stress: 100%
----------
Level 1 Researcher
Scientist
----------
EXP:0/1000
Infection: 0/100
----------
STR: 1
DEX: 0
CON: -2
INT: 5
WIS: 2
CHA: 1
-----------
Perks:
Hardened Researcher - Does not need to roll infection gain from collecting blood samples Does not recieve stress penalty while collecting sample or when making MutaGins
Calm - Halve all stress gain
Zed-resistance - 50% resistance to zombie infection
-----------
Equipment:
Light backpack
Food and water (7 days)
2 doses of antibiotics
2 doses of Zed-Begone
Combat knife
Research notes (+1 to creating/identifying MutaGins)
Sat Phone
New items:
11/20 backpack slots used
Discover 3 new MutaGins(600 exp)
Create and develop a new MutaGin(325 exp)
Discover 3 survivors(200 exp)

Isabella Royce(Exalted)
Spoiler (click to show/hide):

Age: 27
Sex: Female
Appearance: http://www.theanimegallery.com/data/thu ... 132700.jpg
Weight: Classified
Height: 5'9"
Bio:
Isabella is or was a member of the 1st Australian Commando Regiment, tasked with escorting a group of Australian researchers to a secure lab in Britain. Command said they'd made a breakthrough but needed equipment, personnel, samples or something from the home country. Isabella can't remember exactly what was supposed to have made the trip worthwhile, only that a lot of good people died trying to make it happen. She remembers joking after their transport aircraft was overrun while refueling that she had always wanted to take a driving holiday through Europe, just no one told her it was filled with zombies. Scavenging whatever they could find the commandos put together a hodgepodge convoy to try and batter their way through. Isabella had been ecstatic when they found the old Aussie Ford Falcon in a motor museum, recalling her favourite film of old.

They lost contact with command soon after that, then the lab they were going to, then different parts of the convoy, until Isabella rocked up to the lab by herself.


Stats
HP: 11
Armour: 1
Stress: 100% (Stress is lost whenever dealing with the infected typically a d10-Wis. A Negative roll means stress regain A negative Wis score will result in more stress gain per roll)

Level 1 Researcher

Background/Class: Soldier

EXP:0/1000
Infection: 0/100 (Level of influence the infection has over your body.)

STR: 2
DEX: 2
CON: 1
INT: 0
WIS: 1
CHA: 1
Perks:
Zed Resistance
Driver (73 XB GT Ford Falcon. Hp: 30/30, Armour 2)
http://ic.pics.livejournal.com/grrm/705 ... 74_900.jpg


Equipment:
Small Backpack
Food: 1 week
Water: 1 Week
Fuel: 2 weeks
Riot Armour
Collapsible Baton (Metal Bat)
AA12 Shotgun (Special Weapon, 10 round shotgun) Sat Phone
New items:
0/20 slots used
Goals:
1) Secure munitions/ weapons for taking of the palace.(200 exp)
2) Whole team survives the completion of the mission A(200 exp)

Connie Aloona(KnightVanilla)
Spoiler (click to show/hide):

Age: 24
Sex: Female
Appearance: hd_wallpaper_20548.jpg
Weight: 125
Height: 5'2"
Bio: Apart of the research team to develop the infection. The goal in mind for Connie was to help the scientist develop all possible diseases and build vaccines for the disease and all possible future diseases. However the infection escaped the containment of one of the labs(not hers). For the past few years she has been helping collecting data on the infection hoping to cure it with her team or at least provide immunity to the remaining survivors. Spending time away from most conflict she does her best not to attract attention to herself. This however works against her in social situations as anxiety gets to her.
Stats
HP: 14
Stress: 100%

Level 1 Researcher
Engineer
EXP:0/1000
Infection: 0/100
STR: 3
DEX: 0
CON: 4
INT: 1
WIS: 5
CHA: -4
Perks: Jurryrigger, battem-up and zed resistance.
Equipment: light backpack, extra clothes, Crowbar, Tool kit, 5 pieces of scrap metal and 2 scrap electronics, special gear (Solar powered tazer?) Sat Phone
New items:
8/20 slots


Survivors:
Deedra Collins (Albdeo28)
Spoiler (click to show/hide):

Age: 25
Sex: Herm
Appearance: http://www.gelbooru.com/index.php?page= ... id=2276007
Weight: 189lbs
Height: 5'10"
Bio: Deedra had been a fairly talented athlete as a child. Her parents, seeing her talent but also noticing her lack of drive focused her entire life around sports and eventually she settled on softball. She was made to take various augments to increase her strength and overall fitness and as a side effect ended up sporting her own set of male genitalia. Despite this she still lead a fairly average life since she wasn't one to often sleep around or even date much. After working for years and being scouted by various colleges to get her on their team she went pro and had since enjoyed life as a professional athlete. Then things went down hill with the infected showing up. She fought for three solid years against the hoards, scavenging and making her day to day life with her trusty bat and her father's pistol. Luckily even though she wasn't all that bright she knew how to handle herself out in the plague torn streets and managed to get through day by day even having a little extra supplies on occasion. Still, it was a lonely existence for the last three years and Deedra was ready to find someone to share this horrible present with and maybe build a future with them. Luckily within the last couple of months she came across Adrianna and the two became fast friends to the point where they'd give their life for the other.

Stats
HP: 14
Stress: 100% (Stress is lost whenever dealing with the infected typically a d10-Wis. A Negative roll means stress regain A negative Wis score will result in more stress gain per roll)
Level 1 Suvivor
Background/Class: athlete/scavenger
Infection: 12/100

STR: 4
DEX: 3
CON: 4
INT: 0
WIS: 4
CHA: -4
Perks: parkour runner, hoarder, scavenger lvl1
Equipment:
Map
metal baseball bat
medium backpack
3 use med kit
New Items: 1x extra week of food
10/45 backpack slots used
Goals:Set up a level 1 safehouse(500 exp)
Kill ten zombies(50 exp)
Fill all backpack slots with useful items(175 exp)

Emily Wraith(MelissaB)
Spoiler (click to show/hide):

Age: 25
Sex: Female
Appearance: http://community.wizards.com/sites/mtgc ... 62b297.png
Weight: 142 lbs
Height: 5' 4''
Bio: Emily was from the north of England coming down into London to visit her brother and see the sights with him after his move there 6 months prior once he got settled. This was three years ago, now Emily spends her time alone grim and fending for her life in the ZED infested streets of London, Covered in dirt and grime for spending what is likely an eternity without a bath or shower Having to clean her and her clothes with whatever water she can find and pray it would at least be somewhat clean and fresh. a bar of soap ever appears she'll be in heaven give her conditioner she might start professing her love right then and there. Joking aside Emily Has stuck to herself using that map she got when she arrived to help her find places and items like a weapon and a good lot of ammo to keep it going. Preferring to try and avoid needing to fire it less she find herself in a position where she needs to shoot herself through a bunch of dead folks jsut to get out alive, that when times call for a gun all less, best she avoid.
Stats
HP: 12
Stress: 100% (Stress is lost whenever dealing with the infected typically a d10-Wis. A Negative roll means stress regain A negative Wis score will result in more stress gain per roll)
Level 1 Survivor
Background/class: Tourist/Scavenger
Infection: 1/100
(12 points to spend
STR: 1
DEX: 3
CON: 2
INT: 0
WIS: 2
CHA: 2
Perks: Scavenger lvl 1, Hoarder
Equipment: medium backpack, backup clothes, (2weeks) food and water, Map, Antibiotics(2), 3 use First aid kit, Pistol(10), 2 lockpicks, Spare Pistol Mag(2), 1 dose of Cat-Eyes Mutigen, Wooden baseball Bat
New items:
20/45 backpack slots used
Goals:Find Shampoo and Conditioner(100 exp)
Find A group of survivors(200 exp)

Build/find a stable Safe house level 2(1500 exp)

Aeryn Macha(Nobudi)
Spoiler (click to show/hide):

Age: 19
Sex: Female
Appearance: 46705083_p1_Axent_Wear_2.jpg
Weight: 48.5 kg
Height: 160 cm
Bio: Aeryn was born in Ireland, and after spending a few years in the country, her parents had immigrated to her across the North Channel, to Cornwall for business. From there, it was almost a decade of bouncing from town to town, before they finally settled in London. She never did quite fit in with others at her various schools, mainly because she rarely spent more than a year or two in a single school. But she did at least manage to hide her accent, much to her pride. Though it does reappear whenever she'd get worked up. When shit finally hit the fan and the epidemic was in full swing, Aeryn knew to keep her head down and keep her mouth shut if she wanted to survive. Not that difficult, since she'd been practicing for years. Her family all but disappeared from the start of the epidemic, so she's been keeping an ear on the ground in search of them.

Stats
HP: 10
Stress: 100%
Level 1 Suvivor
Survivor/ Nobody
Infection: 7/100

STR: 0
DEX: 2
CON: 0
INT: 2
WIS: 1
CHA: 1
Perks: Stealth, Scavenger Lv1, Calm
Equipment:
3 use First aid kit
Light backpack
Extra clothes
kitchen knife
2 lockpicks
Crossbow (8 bolts)
Headphones + MP3 (dead)
New items:
8/20 backpack slots used
Goals:
Stockpile enough food for a week.(50 exp)
Find/ Craft a new weapon.(150 exp)
Create a Lv1 Stronghold.(500 exp)

Adrianna DeLacey(RussianTitan)
Spoiler (click to show/hide):

Age: 21
Sex: Female
Appearance: http://fc08.deviantart.net/fs71/f/2015/ ... 8i81t9.jpg
Weight: 160lbs
Height: 6'0
Bio: Adrianna was a rough and tumble type of girl, constantly arguing with her older brothers and helping her dad in the family owned garage. After she graduated from high school she took her calling into the military, constantly training to be the best there is. Becoming a lethal Designated Marksman Adrianna was happy to finally come home from her last tour, then the Pandemic broke out. After the disaster ravaged the nation she fled from her post, abandoning her comrades to their fates as she took her gear with her to make a mad dash to get back home, attempting to save her family. The only thing she found was death and sorrow. After this wondered lost until she stumbled upon a felloe survivor, Deedra. After working with Deedra for over a month now she considered her new friend family, and would do anything in her power to protect her.
Stats
HP: 10
Stress: 100% (Stress is lost whenever dealing with the infected typically a d10-Wis. A Negative roll means stress regain A negative Wis score will result in more stress gain per roll)
Level 1 Suvivor
Background/Class: Soldier/Survivor
Infection: 8/100
STR: -2
DEX: 3
CON: 0
INT: 3
WIS: 0
CHA: 4
Perks: Gunner, Scavenger Lvl 1
Equipment: Light backpack
X1Food and Water
X1 Extra food and Water
Sniper Rifle/ M14 EBR (Special Weapon)
1 Extra Magazine (7.62x51mm Nato)
New items:
4/20 backpack slots used

Elaine Bertrand (Spitfyre)
Spoiler (click to show/hide):

Age: 18
Sex: Female
Appearance: http://vignette1.wikia.nocookie.net/spi ... 0310063015
Weight: 58 kg
Height: 170 cm
Bio:Elaine's parents were originally from France. They lived their all their lives and both their families originated from there. After being married for 20 years, Elaine's parents were dissatisfied with their life. Living in Paris was boring and not at all the great city it once was. So they decided to put a little spark back into their lives and hopefully the lives of others around them. They decided to have a child, and nine months later they had the baby. The one thing that they noticed as soon as she was born is that she had pale skin and purple eyes. Believing it to be a sign that this baby would brighten up their lives they named her Elaine Petit Bertrand, Elaine Petit meaning little light in French. There always had been whispers, whispers among the richest of families, whispers that the scientists were working on something dangerous, something that could end the world as we know it. Because of these whispers, Elaine's parents made sure she was always kept in top athletic shape. They made sure that if something were to happen, she would run, and keep running.

The family was perfectly happy after Elaine was born, and was ready to live out the rest of their lives in France, but at the first whispers of a epidemic of disease sweeping through Europe they booked the first flight out of there to America. However, as the plane they were on flew over London, it was forced to land, as air travel had been restricted to military only because of the epidemic. Her parents were still able to live a relatively good life, with food and money stockpiled enough to give Elaine a comfortable life. For the three years after the outbreak, they lived mostly isolated from the horrors occurring outside.

Eventually, her parents house was raided by a terrorist group while Elaine was out. They took all of the money and goods and burned down the house. Elaine's parents were never heard from or seen again. Rumors spread of course, her parents were executed by the group, or simply they were pushed outside the protective walls and not allowed back in. But one thing everyone knew for sure was that they were gone and not coming back.

Elaine had to fend for herself after that, but because of the food her parents left her, she was able to survive on her own. Running away became the norm for Elaine. Because of her small size, Elaine was never very good at fighting the zombies, so she ran. She ran and hid, always trying to stay one step ahead of the zombies.
Stats
STR: +2
DEX: +4
CON: +3(+1)
INT: 0
WIS: +1 (+1)
CHA: +1
HP: 10
Stress: 100%
Level 1 Suvivor
Athlete
Infection: 11/100
Perks: Stealth, Scavenger, Parkour
Equipment: 1 Book (1 point)
Combat knife (3 points)
Light Backpack (1 point)
Extra food and water (2 Points)
1 dose of antibiotics (2 Points)
First Aid Kit (3 Points)
New items:
6/20

Himeyoku (Meep Meepersons)
Spoiler (click to show/hide):

Age: 32
Sex: Hermaphrodite
Appearance:
http://i292.photobucket.com/albums/mm6/ ... g~original
Weight:200
Height: 6' 2"
Bio: Hime was an underground prize fighter before the whole zombie outbreak thing happened and the world went to shit. In fact, when the whole thing started she was in London for one such match. She won of course, and while celebrating her victory with a vacation to see the sites and party it out, the shit hit the fan and she got stuck where she was. Now she uses her skills to survive in the in this newly destroyed earth she calls home. Best part was, fucking and fights were endless! Hime was living in a dream. Thank god for antibiotics! Thanks to her undergroundiness, she was able to procure plenty for herself. Unfortunately she now only has one left and just took the one before it.
Stats
HP: 14
Stress: 100%
Level 1 Survivor
Background: Athlete
EXP:0/1000
Infection: 1/100 (Level of influence the infection has over your body. If a survivor roll 1d20 for starter infection)
STR: +4
DEX: +3
CON: +4
INT: 0
WIS: +3
CHA: +0
Perks:
Well Rounded: +3 stat points
CQC: +2 Unarmed attack rolls.
Scavenger lvl 1: +2 search rolls.
Equipment:
Light backpack:
Antibiotics: 1 dose
First-Aid Kit: 3 uses
Book:
Map:
Food&Water: 7 days.
New items:
14/20 backpack slots used
Goals: Kill 20 zombies.(125 exp)
Fuck a Survivor.(250 exp)
Find some antibiotics(200 exp)

Jennifer Keavy(Lilbooth)
Spoiler (click to show/hide):

Age: 20
Sex: Female
Appearance: http://www.directlyfitness.com/store/wp ... ushups.jpg
Weight: 126 lbs
Height: 5'6"
Bio: Jennifer was 17 when the outbreak began, closing in on her last year of secondary school, hopeful and excited for university. She grew up in Knightsbridge with her French mother, and British father. When she was six years old her mother gave birth to another baby girl who was apparently the result of some unfaithful interaction. Her father was furious and forced the new child and Jennifer's mother out of his home. The divorce papers were filed rather quickly and, though down a few cars, Jennifer's father made out rather well. Jennifer used to take trips every summer to visit her sister and mother in France. Her father never remarried but took a liking to rather young girlfriends, spurting his wealth (among other things) around freely. Most of Jennifer's recreational time in her youth was spent focused of fitness and gymnastics. She had a shot at the Olympic team when she was about 14, but some abrupt growth spurts during her training through a wrench into the gears. She stayed fit but lost interest in gymnastics at that point and transitioned into some free form hip hop dance. and triathlete events. She never focused much on school despite the great educational systems in her area, but was rather popular, most likely due to her physic. At the start of the outbreak Jennifer was returning from her summer trip and arrived at London international Airport, putting it lightly it was hell on earth. Whether it was luck or skill Jennifer made it out of the airport alive and back to Kingsbridge. Her home was empty, like it was on most weekends, and she desperately tried to contact her father, with no success. Hours turned to days, days to weeks, and before she knew it nearly a month had past. She had run out of food, but still had running water and electricity. Though leaving her sheltered life was almost unthinkable; Jennifer set out in search of a food and friends, but mostly food.
Stats
HP: 12
Stress: 100%
Level 1 Survivor (Scavenger)
Background: Athlete
EXP:0/1000
Infection: 10/100
STR: 2
DEX: 4
CON: 2
INT: 0
WIS: 2
CHA: 1
Perks: Scavenger (2), Parkour
Equipment:2 weeks of food and water, Medium backpack, 2 lockpicks, book, extra clothes, combat knife
8/30

Francesca "Frankie" Shiellz (Cryosabre)
Spoiler (click to show/hide):

Age:22
Sex: Female
Appearance: http://www.animewallpaperhi.com/thumbna ... com_37.jpg
Weight: 8st 6lb
Height: 6'
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bio: Francesca, or Frankie which she made a point of making everyone called her, moved from Glasgow to London when her parents secured new jobs in the housing industry, and not having a house of her own she was forced to go with them while unwillingly leaving all her friends behind. She never really fit in with any of the crowds she attempted to get to know because of her thick Glaswegian accent, not that it bothered her to much as she was proud to be a Scot. Occasionally her accent made her have to fight people simply because they didn't like the sound of her, though after a few months of fighting Frankie realized that she was actually becoming pretty good at knocking lumps out of people despite her skinny frame, not that she always won, there was more than a few black eyes and broken noses occurred before the zombie invasion came to the UK. It felt like it had all happened in an instant, one day she was walking through town on her way home and then suddenly she was running for her life from zombies, and for three years she's never stopped running, fighting and doing her best to survive. Frankie's life now was trying to evade any zeds she came into contact with while scavenging through the ruins of London and it's suburbs trying to find enough resources to survive for just a few more days...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Stats
HP: (12/12)
Stress: 100%
Level 1 Survivor
Background/Class : Athlete/scavenger
EXP:0/1000
Infection: 3/100
STR: 4
DEX: 3
CON: 2
INT: -4
WIS: 3
CHA: 2
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Perks:
Scavenger lvl 1: +2 search rolls
Slice and dice: +2 bladed weapon attacks
CQC: +2 unarmed/fist weapon attacks
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Equipment:
Light backpack
food and water: 7 days
Extra cloths
Lockpicks: 4
Combat knife
1 Dose MutaGin - Wired reflexes
1 Book
New items:
13/20 backpack slots used
Goals: 1. Get better with her blade skills, perform 5 Zed takedowns with bladed weapons (55 exp)

2. Come into contact with other 4 Survivors!( 300 exp)

3. Establish a Level 1 safehouse!( 500 exp)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[Reserve list]
Last edited by Tsai on Sun May 24, 2015 2:04 am, edited 10 times in total.
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Re: Survivor's Stories OOC

Postby Albedo28 » Mon May 18, 2015 5:22 am

Name: Deedra Collins
Age: 25
Sex: Herm
Appearance: http://www.gelbooru.com/index.php?page=post&s=view&id=2276007
Weight: 189lbs
Height: 5'10"
Bio: Deedra had been a fairly talented athlete as a child. Her parents, seeing her talent but also noticing her lack of drive focused her entire life around sports and eventually she settled on softball. She was made to take various augments to increase her strength and overall fitness and as a side effect ended up sporting her own set of male genitalia. Despite this she still lead a fairly average life since she wasn't one to often sleep around or even date much. After working for years and being scouted by various colleges to get her on their team she went pro and had since enjoyed life as a professional athlete. Then things went down hill with the infected showing up. She fought for three solid years against the hoards, scavenging and making her day to day life with her trusty bat and her father's pistol. Luckily even though she wasn't all that bright she knew how to handle herself out in the plague torn streets and managed to get through day by day even having a little extra supplies on occasion. Still, it was a lonely existence for the last three years and Deedra was ready to find someone to share this horrible present with and maybe build a future with them. Luckily within the last couple of months she came across Adrianna and the two became fast friends to the point where they'd give their life for the other.

Stats
HP: 14
Stress: 100% (Stress is lost whenever dealing with the infected typically a d10-Wis. A Negative roll means stress regain A negative Wis score will result in more stress gain per roll)
Level 1 Suvivor
Background/Class: athlete/scavenger
Infection: 12/100

STR: 4
DEX: 3
CON: 4
INT: 0
WIS: 4
CHA: -4
Perks: parkour runner, hoarder, scavenger lvl1
Equipment: (editted to show things earned in game as well)
2 weeks food/water
Map
metal baseball bat
medium backpack
3 use med kit
Last edited by Albedo28 on Fri May 22, 2015 6:14 am, edited 6 times in total.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Survivor's Stories OOC

Postby Tsai » Mon May 18, 2015 5:34 am

Looking good Albedo, can you roll a d20 for your starter infection since you're a survivor?
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Re: Survivor's Stories OOC

Postby RussianTitan » Mon May 18, 2015 5:37 am

Character Sheet will be up soon, just reserving a spot if that is OK
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Re: Survivor's Stories OOC

Postby Albedo28 » Mon May 18, 2015 5:39 am

rolled my infection, got a 12. Edited it into the sheet. Glad it checks out with you ^_^
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Survivor's Stories OOC

Postby Tsai » Mon May 18, 2015 5:39 am

No need to reserve a spot since i'll be reviewing characters

Edit: thanks albedo looking good now
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Re: Survivor's Stories OOC

Postby MelissaB » Mon May 18, 2015 5:40 am

Name: Emily Wraith
Age: 25
Sex: Female
Appearance:
Spoiler (click to show/hide):

Image

Weight: 142 lbs
Height: 5' 4''
Bio: Emily was from the north of England coming down into London to visit her brother and see the sights with him after his move there 6 months prior once he got settled. This was three years ago, now Emily spends her time alone grim and fending for her life in the ZED infested streets of London, Covered in dirt and grime for spending what is likely an eternity without a bath or shower Having to clean her and her clothes with whatever water she can find and pray it would at least be somewhat clean and fresh. a bar of soap ever appears she'll be in heaven give her conditioner she might start professing her love right then and there. Joking aside Emily Has stuck to herself using that map she got when she arrived to help her find places and items like a weapon and a good lot of ammo to keep it going. Preferring to try and avoid needing to fire it less she find herself in a position where she needs to shoot herself through a bunch of dead folks jsut to get out alive, that when times call for a gun all less, best she avoid.
Stats
HP: 12
Stress: 100% (Stress is lost whenever dealing with the infected typically a d10-Wis. A Negative roll means stress regain A negative Wis score will result in more stress gain per roll)
Level 1 Survivor
Background/class: Tourist/Scavenger
Infection: 1/100
(12 points to spend
STR: 1
DEX: 3
CON: 2
INT: 0
WIS: 2
CHA: 2
Perks: Scavenger lvl 1, Hoarder
Equipment: medium backpack, backup clothes, (2weeks) food and water, Map, Antibiotics(2), 3 use First aid kit, Pistol(10), 2 lockpicks, Spare Pistol Mag(2), 1 dose of Cat-Eyes Mutigen, Wooden baseball Bat
Last edited by MelissaB on Mon May 18, 2015 9:59 pm, edited 2 times in total.
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: Survivor's Stories OOC

Postby Nobudi » Mon May 18, 2015 6:12 am

Here's mine so far. Don't know how many perks I can have. Still working on it.

Name: Aeryn Macha
Age: 19
Sex: Female
Appearance:
Spoiler (click to show/hide):

46705083_p1_Axent_Wear_2.jpg

Weight: 48.5 kg
Height: 160 cm
Bio: Aeryn was born in Ireland, and after spending a few years in the country, her parents had immigrated to her across the North Channel, to Cornwall for business. From there, it was almost a decade of bouncing from town to town, before they finally settled in London. She never did quite fit in with others at her various schools, mainly because she rarely spent more than a year or two in a single school. But she did at least manage to hide her accent, much to her pride. Though it does reappear whenever she'd get worked up. When shit finally hit the fan and the epidemic was in full swing, Aeryn knew to keep her head down and keep her mouth shut if she wanted to survive. Not that difficult, since she'd been practicing for years. Her family all but disappeared from the start of the epidemic, so she's been keeping an ear on the ground in search of them.

Stats
HP: 10
Stress: 100%
Level 1 Suvivor
Survivor/ Nobody
Infection: 7/100

STR: 0
DEX: 2
CON: 0
INT: 2
WIS: 1
CHA: 1
Perks: Stealth, Scavenger Lv1, Calm
Equipment:
3 use First aid kit
Light backpack
Extra clothes
kitchen knife
2 lockpicks
Crossbow (8 bolts)
Headphones + MP3 (dead)
Last edited by Nobudi on Mon May 18, 2015 11:01 pm, edited 4 times in total.
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Re: Survivor's Stories OOC

Postby Albedo28 » Mon May 18, 2015 6:15 am

you have scavenger lvl1 for being a survivor and you get to choose one from the list as well, Nobudi.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Survivor's Stories OOC

Postby MelissaB » Mon May 18, 2015 6:25 am

Also look at Nobudi using metric measurements.
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: Survivor's Stories OOC

Postby Nobudi » Mon May 18, 2015 6:30 am

Hey, if it's gonna be in London, then fuck the Imperial system for this RP.
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Re: Survivor's Stories OOC

Postby Tsai » Mon May 18, 2015 6:31 am

Hey albedo can you do a character sheet look over, i made a balance change to the Athlete background, a free perk like parkour or CQC is a bit strong im probably gonna make a balance change to Nobody as well
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Re: Survivor's Stories OOC

Postby RussianTitan » Mon May 18, 2015 6:35 am

Name: Adrianna DeLacey
Age: 21
Sex: Female
Appearance:
Spoiler (click to show/hide):

Image

Weight: 160lbs
Height: 6'0
Bio: Adrianna was a rough and tumble type of girl, constantly arguing with her older brothers and helping her dad in the family owned garage. After she graduated from high school she took her calling into the military, constantly training to be the best there is. Becoming a lethal Designated Marksman Adrianna was happy to finally come home from her last tour, then the Pandemic broke out. After the disaster ravaged the nation she fled from her post, abandoning her comrades to their fates as she took her gear with her to make a mad dash to get back home, attempting to save her family. The only thing she found was death and sorrow. After this wondered lost until she stumbled upon a felloe survivor, Deedra. After working with Deedra for over a month now she considered her new friend family, and would do anything in her power to protect her.
Stats
HP: 10
Stress: 100% (Stress is lost whenever dealing with the infected typically a d10-Wis. A Negative roll means stress regain A negative Wis score will result in more stress gain per roll)
Level 1 Suvivor
Background/Class: Soldier/Survivor
Infection: 8/100
STR: -2
DEX: 3
CON: 0
INT: 3
WIS: 0
CHA: 4
Perks: Gunner, Scavenger Lvl 1
Equipment: Light backpack
X1Food and Water
X1 Extra food and Water
Sniper Rifle/ M14 EBR (Special Weapon)
1 Extra Magazine (7.62x51mm Nato)
Last edited by RussianTitan on Mon May 18, 2015 6:55 am, edited 2 times in total.
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Re: Survivor's Stories OOC

Postby Tsai » Mon May 18, 2015 6:37 am

Russian the sheet looks good, but you're only allowed to have either gunner or field medic not both. Im alright with sniper though, the magazine is limited to ten shots per magazine though but can punch through multiple zombies
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Re: Survivor's Stories OOC

Postby Albedo28 » Mon May 18, 2015 6:44 am

Sheet changed to reflect the new weapon prices, also added in Adrianna (russian's character) to my bio. Hope you're alright with us starting as a pair.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Survivor's Stories OOC

Postby Tsai » Mon May 18, 2015 6:44 am

New perks!

Jury Rigging: You've got a knack for fixing stuff up and sometimes even inventing things especially now when theres Zed killing to be had. (+4 to repair and can make weapons once components are acquired)

Driver: You dont know how, but you have a car in this horrid apocalypse. (You have a car with enough gas to last you 2 weeks with constant driving Acts as a mobile lvl 1 safe house)

Edit: If the two of you are gonna start as a pair then you both will have to take 5 points from your starter equipment points, I'd imagine when share resources between the two of you theres even less to go around. So plan out who gets what you guys might be hurting for resources, but as a pair you should be able to find more as well
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Re: Survivor's Stories OOC

Postby Tsai » Mon May 18, 2015 6:49 am

It's not marked but all survivors start with at least 1 week of food and water, theres a reason why in equipment it's listed as Extra food and water
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Re: Survivor's Stories OOC

Postby Albedo28 » Mon May 18, 2015 6:56 am

Sheets are edited to have 5 points less each now.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Survivor's Stories OOC

Postby Tsai » Mon May 18, 2015 7:00 am

Alright it's all looking good
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