I've worked a bit in 7-5 this week, but my job is draining me. I prefer to work a bit slowly in those next weeks then talk more in the forum, until regaining speed and time. I will 'rest' by making art (as I always do to recover energies), so I will make other areas of the GlitzVille.
DerBoss Wrote:when will the next update come out
I want to make a new scene or a level (see above) for the next update. I cant say when exactly. I am recovering.
Space Cat Wrote:I read your response and here's my updated thoughts about possibilities for the pirate cave: have the spooky sounds in the area with the ghosts, for the paper Mario fans (it's funny, I did play that game but totally forgot about the sound) and have the sexy sounds in the room with the huge face statue
Ok! As for the sexy sounds, perhaps 'tentacles', 'mud', 'penetration' and other 'suggestive sexual sounds'? I ask this because if I add 'voiced sounds', it will make the player think there is another human (or creature like a Female Toad) inside.
Space Cat Wrote:Have the secret huge penis rock (light colored polished marble in the shape of a dick would be nice) in front of the statue...To activate it, you have to find a key or a crystal or something you stick up your butt, then drop into a keyhole of sorts located on the ground
I think its better to follow the textures of the main skull rock (shades of grey).
And how this penis will appear in? I think it would be better to make Peach try to enter the main door, then she would say: 'Its Locked', and an option 1) Force the entrance, 2) Give up. By forcing the entrance, we could hear a kind of 'mumbling rocks' sound, then the same options will appear. There will be a probability that makes the door open in the 4 times or more. Then the dick could appear from the ground while a quake comes in, shaking the area and activating the first scene.
As about the key, I think its complex that way because I would need to code 'other possibilities to drop keys in another holes'. But I can just make a given key appear (say, a Black key), then she will stick in her butt if she is horny (and Allow Anal is ON), or she will just grab it with her hands. Then she could use in the main skull door. We could hear a 'click' then Peach will say like 'I can't open still. Something might be done' THEN the dialogue above could happen (1-force the entrance, 2-give up).
Space Cat Wrote:if possible, as to give an opportunity for a new gaping scene when peach delivers the key into the slot. You could even have multiple keys and holes, even multiple stone cocks to unlock, if you wanted to make peach work her butt more.
Nice ideas but I may not go so deep in that scene, I prefer to act fast (gogogo approach) with a not so complex scene, then see people's reactions. And I dont think its really that interesting to have many different gaping scenes and dick statues in that area (albeit it would be interesting a puzzle there, where she could be fucking the dicks until opening the door). So a main skull door (the current placement) with more statues that could 'rise' after she plugs the key in the skull door/eyes. So that 'fucking puzzle' could be the 'something' she said in the option above (If Allow Anal if off, she will be using her pussy).
Space Cat Wrote:Once the keys are in place, the huge cock stone rises up from the ground and tentacles grab peach and make her fuck it
Now thats another idea from above. Its a great idea, but I think it would be better (and more funny/ more arousing too) to 'work' with the dicks (say, three dick rocks), so she needs to fuck them in a kind of sequence (say, ENDING at dick 2->dick3->dick 1. E.g. if she fucks 1->3->2->3->3->, nothing will happen. If she fucks 2->2->3->1->2, nothing as well. But if she keeps fucking until reaching the 2->3->1 sequence, the door would open.
Then you say: 'and how about the tentacle scene in the front of the door with the huge stone dick'? Remember I said we should have a less complex scene in that area (in a way I wouldnt be working an entire week or two only on it?) So we just need to work our ideas more
For now, we could:
1 - make the 'three stone dicks' puzzle when she gets the hidden key AND stick in the main door, but the door will only open after unlocking the puzzle.
2 - make the 'main huge stone dick' scene with tentacles when she gets the hidden key like above. After the scene, then the door will open.
3 - make the 'main huge stone dick' scene with tentacles after getting all the keys stuck in the gaping scenes in some dick statues (more complex to do).
Space Cat Wrote:Once the stone is fucked enough, the door in the face statue opens to another room where peach can get more fucks. Maybe this room is where the other princess making all those sounds is being fucked. You could have it be tentacles in this room or something else. If they are tentacles, maybe have them also suck on her boobs, like teh whole boobs lol (I don't know)
I prefer not putting any princess there, because I dont want to make complex looping scenes. So it's a risk to have with just a '1-loop' penetrative scene with Daisy (if we plays as Peach or Krystal) or Peach (if we plays as Rosalina or Krystal). If this loop is anough for people, I can think about it (then add more FEMALE sounds aside of 'tentacles', 'mud' and 'penetration' said above).
Space Cat Wrote:if you add a whole bunch of scenes that are unique to the cave, it would make sense to give incentive for players to return there later in the game. I don't know if it's possible but you could have additional secret rooms and stuff in the cave get unlocked by doing things in other later levels.
This idea is feasible, but I rather add new loops (because it will be easier for me to organize too), so when people revisits again, perhaps the dicks will fuck her differently or with more power.
Yes, I can kind of 'add a Toad guarding a new door', if the player finished the entire world and returns there. Perhaps a toad in the next world would give a hint about it.
Space Cat Wrote:I really don't like the bugs eating her clothes idea. Just don't find bugs or rats and stuff sexy. I did realize though, since we're in a cave, how about huge earth worms? They'd be as girthy or more than the tentacles. They could be a new enemy in the cave area in general and/or something located in the room behind the face statue door.
I dont like bugs as well, it was just an idea hehe. For sure it wouldnt be so sexy to be seen, and there are women who like to play PUT.
As for earthworms, we need those used in Mario Universe, like
VintageBass said above. But I prefer a better creature: BELOME (from Super Mario RPG) because he is big, he has a big mouth (he is a kind of feline monster) and I already have his model , waiting to be used! So Belome could appear as a mini boss, before reaching the 'wooden room' with barrels and the ' ! ' switch.
Space Cat Wrote:I can think of some animation scenes with huge earth worms off the top of my head.
Thank you, I've kept them all. If we werent going to have worms (for whatever reason), I will use those ideas with Cobrats, Cherbils and tentacles (if you dont mind).
Space Cat Wrote:Gota say this forum is being very friendly and I'm liking it.
Thank you : ) Enjoy your stay there. I hope we will be healthy, with enthusiasm and creating games for years and years to come