I updated the game, check the changelog in page 1.MPLDAM, just for you to understand that I havent done *EVERYTHING* you planned due to the fact I always try to equilibrate our ideas, and I would require +2 days (and tons of testing) to add more places, so I preferred to deliver the new level as is.
A possible new bonus area is feasible, but I may not add the first bonus one because the level should have more pitfalls (where she loses a life).
overlord5 Wrote:why not upload one of each, then users can try out for them selves what works best
When I have a better Internet (Its terrible right now), I'll do it (I'll upload in my servers then post a link to page 1).
Sector27 Wrote:Got any more plans for yoshi maybe using him in stages? Would love to se a bigger dildo or 2 maybe on his sadle? :p
If I work on yoshi again, for sure the first thing will be the feature of gulping enemies.
Hiddenname Wrote:Long time lurker, but I made an account to say these ideas are top tier. I think with the veggies she could store them and then take them out as needed. Maybe she puts it in after using the veggie a certain amount then the "pick up" key will take it back out? Or another idea would be to have a single inventory slot where she could keep things, which could potentially include items like the star rod in her bedroom as well.
Haegemon69 Wrote:Yes, if the game is becoming more RPG oriented then should be considered to have a better inventory to put in there more items, although not necessarily the power up items from blocks during stages, but items bought and some special ones found in some levels.
I dont plan creating an inventory system other than the one in the worldmap, but I plan making a kind of 'grab ONE, use ONCE', like dildoes, her scepter and other small items. So Peach will need to drop the current item and use another one. It makes my life easier along with the fact it makes the game more challenging and interesting. So let's say Peach gains a new dildo (or she buys one). It will be in a 'ONCE' slot, near the key slot in the hud. You will be able to click there, then Peach will use it.
I cant reuse the same 'grab veggie' key because this is the RUN key. People will start to complain when they try to RUN, then Peach unload her thing from her butt.
Its a PLAN to add a DROP short key, so it should work for those 'one-slot' items (as the scepter) AND for when she is walking around with a thing on her ass. Only one 'useable once slot item' can be used at a time, so if Peach has stuck a thing on her ass (even a key) she wont be able to use her scepter until unloading it. The exception of the drop button IS a key in her bum. She wont be able to unload it. Perhaps I can make a small pose of her trying to remove it (to no avail).
Hiddenname Wrote:Either way, you are doing very well with the game, keep it up!
I'll try, because I still need some rest (not because I 'need' vacations, but because I am prioritizing my job now). And we have 3 new levels in less than 20 days ago.
Haegemon69 Wrote:I would leave machines and kinky stuff to Wario's sweet home, Diamond City if it's done. Just my modest opinion.
I dont promise creating those levels!
ARestlessBirch Wrote:This game is amazing. I am a huge fan.
Glad you enjoy it