We commemorate the THIRD year of MIM PUT. Thanks for all who helped so far!For sure we could already have this game completed, but considering the situations below, we are going on quite well.
- This is an indie project. Sometimes I have 2 or 3 people helping, sometimes nobody, during months and months.
- Due to the above, I practically try to reproduce then fix all bugs myself! Sometimes I need to compile the game up to 10 times in order to rule out a bug! (each compile time can take more than 30 minutes!)
- We dont get paid for the game, only when people want to donate something.
- Flash IDE gets SLOWER and SLOWER over time but it seems I havent touched its LIMIT! We have almost 10,000 objects inside Flash. Some of them has more than 11,380 instances!! (like Peach bodyparts) because she appears in many scenes! So when I modify/improve her arm, for example, Flash has to update all those 11,380! I know the future is HTML5 (and other platforms) because we can work in each file (SVG and other individual files) that can deal only with a body part, instead of a huge FLA file. But its too late to do that.
- We are progressing with Koopaling sex scenes, but they're so huge and rich in details that Blargh and me take months to do.
- We are progressing with LEVELS, but remember, its not just dragging floors, blocks and backgrounds from the game library, then say 'DONE'. We need to DRAW them, either in paper or mspaint (we need something for planning, right?), compare with another MIM PUT level and former Mario game levels, so we are creating a level that is not a copy of another MIM PUT level while retaining the original Mario, then align the objects, make the invisible collision squares, create new enemies and scenes for it, pipe placements and code that will order it to drive Peach to another pipe, then bonus rooms and then test them all many times!)
- The organization (cleaning up) of the code, making it possible to convert the game to AS3.
We will keep on going! The goal IS to complete all levels, then all scenes and PLOTS. Enemies like MOUSER and scenes with enemies like CHERBIL (the small 'testicle-like' being) along with plots like E-gadd embarassing Peach and fixing up the spaceship ARE expected.
I appreciate all the help to the project, direct or indirectly, be it with something or just a thank you!
Biles Wrote:Is it me or does the shoulder piece for the X-naut suit not registering? Reason I ask is because as I'm going through the flash workfile and optimizing the graphics, I noticed the shoulder piece, but when I ran the game just to see some comparison references, I noticed that Peach's shoulder is bare when wearing that suit in the outfit gallery.
Ok a BUG.
FIXED!Tech Info below:
Spoiler (click to show/hide):
Thats because I use a 'glove/shoulder' code that also understands her upper arm has a 'shoulder or long glove' (where Princess Peach has in her normal pink dress).
However, the 'upper arm' code cant execute the same code as her hand, for example, because X-naut doesnt have a 'long glove', but it has a 'outfit shoulder' (or 'sleeve), which IS considered a glove in other 'princess dress' type outfits.
Function 'checkOutfitLimitGloves'
- Code: Select All Code
if (_global.PLAYER.DressNum == getDressIndex("X-naut")) {
if (_global.PLAYER.gloves_type=="None")
obj.gotoAndStop(2); //naked
else
obj.gotoAndStop(_global.PLAYER.DressNum+2);
}
I did this to fix it:
- Code: Select All Code
if (_type!="shoulder" && _global.PLAYER.DressNum == getDressIndex("X-naut")) {
if (_global.PLAYER.gloves_type=="None")
obj.gotoAndStop(2); //naked
else
obj.gotoAndStop(_global.PLAYER.DressNum+2);
}