jabalgd Wrote:Lakitu is repeating only scene 1. The other scenes aren't occurring upon contact with Lakitu.
I am testing it here and I've seen other scenes. Just remember that, if he takes her, there is a 50% chance of going to scene 2 AFTER scene 1 is played. This is a global setting, that is, new Lakitus that takes Peach will 'remember' she sucked his friend before, so 50% chance of scene 2 again. If not choosen, a new Lakitu will again try 50% of chance. BUT I've found a bug when he takes her BY USING HIS POLE. Only scene 1 is being seen all the time.
EDIT: FIXED!
coolness32 Wrote:Oh ok! So the person just has to take the dialogue straight from the game? You might want to think about having a text file with the dialogue to make this kind of work easier for someone. I'll see if I can get something done with it!
Its a plan to do this, this will also ease the translations in the future, but I will only do it when the game is fully converted to AS3 first. So we have to 'physically' check the dialogues right in the gallery (take dialogue items straight from the game).
Biles Wrote:Here's but a simple Koopa walking animation. I've yet more work to do on him for the time being as well as other assets, though I tend to work on things on and off at random :3 For now you're just seeing a taste of what's to come.
Its great, biles : ) I just hope you're using the same reg points of the changed Koopas I already have (and already vectorized from you), otherwise I will need to rearrange each object in each keyframe :/ I can send you the 'Koopa Walking', and all Koopa items I have so far (I havent vectorized some of his poses yet) so you can retain the same reg points
junito Wrote:Doctor scene happening now, still cant find the carriage but this can be just bad luck
Carriage with a little glitch making it not appear anymore. FIXED!