Stoner Wrote:I am not sure why they disappeared but I vote that the peeing sound be put back in
I've
NOT removed the peeing sound. You can activate it manually in the pink message box in most toilets. I've tested it now in her bathroom (Peach Castle). Of course the SFX sound needs to be ON. If it doesnt appear, tell me WHERE.
ITS A BUG, not a feature that was removed!
Biles Wrote:I want to report a minor bug. It seems some of the stone henge appears translucent.
It was like this since
Toyloli made this area. But I agree with you that they're not supposed to be liked that.
FIXED!Biles Wrote:Also, even though the red koopa shell bug was addressed, it still turns green during the throw.
FIXED!Biles Wrote:And now for some updates I've been making with some Peach animations. I've redone many of them because I thought they needed overhaul.
She's cute, thank you!!
For sure I'll update it and FOR SURE I'll add the galloping
. But any reason to make her jump in a faster animation?
Thank you, Biles!
adrjhn22 Wrote:Krystal has no visible cum layers on her thighs/side of her ass.
FIXED!adrjhn22 Wrote:During quite a few scenes, PS Peach has no eyebrows or eyelashes.
FIXED!adrjhn22 Wrote:During the first animation loop of Cowgirl/Top with Goomba and any character, Peach repeatedly moves her arm and dislocates her hand from her wrist.
FIXED!adrjhn22 Wrote:Any boob size other than Normal during Anal or Reverse Cowgirl with Goomba, or probably any similar scene with boob fondling will cause Peach to fondle the air/do a magic trick and reach inside her breasts.
MAYBE I CAN FIX IT, but not in all scenes where this appears in, because it gives me time and more work to create 'special animations' just regarding those situations.
adrjhn22 Wrote:And finally, a much more minor one. When changing characters to Tanned Peach or changing from Tanned Peach during certain scenes in the gallery, the facial expression on the character resets but sometimes it only resets one eye, creating a derp expression.
Not to be fixed. I would need to create 'alive' code (events) that will use more CPU resources just to detect if the character was changed during the scene. Also this will make me me work 2, 3, up to 4+ hours more (counting the time spent only to compile the game) just for this. Finally, the engine DOESNT expect the player to keep fiddling in a way to change characters all the time during scenes.
adrjhn22 Wrote:...I personally wouldn't even care if that last one was left unfixed
That what I've thought. Thanks for understanding.
MPLDAM9919 Wrote:Played the new level last night. Glad to see one of my latest levels in action.
Thank you
MPLDAM9919 Wrote:Though I noticed alot of bugs in that level.
Its 290% (ouch, I mean, 2000%) normal, right? After making a level, we already know bugs may occur.
EDIT: Today (day 19) I worked a bit on it and its working practically 100%. I've found no bugs so far.MPLDAM9919 Wrote:Mainly alot of not working pipes and doors. I'll try to get some screens for you up later if possible Ivan.
Thank you. I'll check it out later anyway.