→ Don’t take any of the items and leave the strange old woman.
>Mana slowly backs up towards the stairs, not keen on taking any of the items that the strange old woman has to offer.
As she reaches the foot of the stairs, the strange old crone cackles and waves “I guess nothing suited you then, deary! Hehehe~ I’ll be seeing you around. Maybe next time I’ll have something more to your liking!”
The old woman continues cackling as Mana makes a hasty retreat back up the stairs. She continues at a quick pace up the stairs till she can no longer hear the laughter, before she finally slows down to a less panicked speed.
As she breathes a sigh of relief as she re-emerges from the hidden staircase, back onto the first floor.
→ Look for some unskinned drakes and relieve them of said skins (also look for a baby one (I’ll tell ya right now, low chance))
> On her way back up to the party on the upper floor, she keeps an eye out for skins to add to her collection. She finds a few unharassed bodies and tries her hand again at skinning them.
One of the bodies she skins brings her to a bit of epiphany about her methods. With a quick change of her knife angle, she finds the skinning process becomes significantly easier! (
+1 hunting) During her toils, she manages to skin 4 bodies and gets 4 full hides and 4 scraps.
She doesn’t seem to notice and of the baby drakes lingering. They must have ran away with the juveniles when they ran off (
4 drake hides added,
4 drake scraps added).
→ Return to the adventurers and enter the Broodmother’s lair.
>Mana makes her way back up to the adventuring party and tells the leader that she’s ready when everyone else is.
The lead turns to the rest of the party and calls out “We ready?” His call is returned with a small roar from everyone else and a clatter as they all stand and get their armor settled.
They stand up and get into formation, Mana at the rear.
The party leader pushes the door open with his shield, and escorts the party forward. They enter the next room defenses at the ready.
The room they enter is quite well lit, late afternoon sunlight pouring through a large hole in the wall. The room is circular with 3 levels of balconies that look down at the center of the circle, small sets of stairs on the very outside of the area. Smaller drakes hop angrily on the balconies, barking out their apparent displeasure at the adventuring group. In the Middle of the room several drakes slightly larger than an average person, defensively circle around a much larger dragon appearing creature.
>
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>Mana begins to ponder the best means of retreating. She pulls on the Drunkards sleeve and whispers: “Boss! That looks like a legit dragon, no one said we’d be fighting a real dragon!”
The Drunkard laughs. “Not a dragon! Still a drake ! The older they get, the harder they pretend they’re real dragons. Even can learn how to talk if they get this old!” He laughs heartily . “Bet this old Broodmother hasn’t seen enough visitors to hash out how language works, though! I bet she’s just a big dumb lizard!”
The Broodmother barks angrily at the Party (Specifically at the drunkard). “NOT Dumb! Youre Dumb!” She hisses and squawks at her smaller subordinates.
>
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>They rush forward into the adventuring party and the fight is on! The sudden beginning of this tussle sends Mana sprawling back landing heavily on the stone floor.
She rubs her sore rear-end. She notices the drakes seem to be ignoring her for the most part, far more busy with the adventurers. This gives her a variety of options.
→ What does she do?
> Climb to the higher levels, and jump onto the Broodmother solo! (High Risk)
> Fight through her wave of defenders with the adventurers. (Medium Risk)
> Hang back and wait for the adventurers to clear the way (Low Risk)
> Try to talk to the Broodmother, and convince her to call off this attack (Low Risk)
> Bail out! (no risk)
> other (Input action)