IC:
http://www.legendofkrystal.com/forum/viewtopic.php?f=25&t=5069Monster Girl Mayhem will be a group roleplay based around just that, role playing in a group. While one on one scenes are most certainly likely, the entire group will be working together as a team to further the goals of the characters and survive against the 'civilized' people of the world.
Setting info:
The world has become a peaceful place once more after the first rebirth brought monsters back into the world only to be hunted down and systematically put down after they had quite loudly taken over a fair part of a single town. The "Dungeon Master" as he called himself disappeared during the chaos of the first monster den being overrun and few of the original monsters of this wave survived. The nation of Gaellion was lauded for putting down this threat before it formed into something that could have threatened the entire world and everyone was content to pretend as if the crisis had passed. The civilized races still occasionally found evidence of monsters existing within Gaellion but most instances were quickly covered up and hushed by a royal task force known as "the Templars". This group was mobilized to deal with the lingering threat and gather up any evidence for use in king Rorgoth's dungeons where horrid experiments and torturous exercises were carried out with little consideration for the lives of those who were captured. After all, who would care for the life of a monster?
Several neighboring realms border Gaellion including the elven forest nation of Seras, the Dwarven mountain kingdom of Kragdum, and the Orcish wastes which hold no single name or royal line but a group of barbaric tribes who occasionally work together for the betterment of their entire people. These places will be available for the party to travel to but Gaellion, the central human nation of this nameless island continent is where the adventure will begin.
Each of you will be taking on the role of a monster either from the original party, born from the original party's offspring (Monsters birth new children in days not months and they reach adulthood quite rapidly), or resurrected from the ether by the mysterious "Dungeon Master" before being left to fend for yourself. Everyone will begin the RP having been captured by the Templars and brought to Rorgoth's dungeon for purposes unknown.
Mechanics:
Spoiler (click to show/hide):
This game will use a d20 for attacks and attempts to seduce versus a static defense that all characters possess. Usually the threshold is a 10(+level difference) and there is no bonus given to the attacker's roll. For example if a level two character attacks a level one character they only need to beat a 9 on a d20 to connect.
Items and perks may enhance either the d20 attack roll or defense value of a character. You're playing monsters and armor is rare enough for monstrous species that if you want the stuff, you'll need to devote a perk to it either at the start or down the line.
All damages will be done in terms of d6 with bonus damage added on per level. The level progress for damage goes as follows: 1d6= level 1, 1d6+1 = level 2, 1d6+2= level 3, 2d6= level 4, 2d6+1 = level 5, etc.
Critical hits happen on a roll of natural 20 (unless you devote a perk to making happen more often or find an item that grants a higher crit threshold). On a 20 you add 6 damage for every die you'd roll on the attack. so a level 1-3 adds 6 damage and a level 4-6 adds 12.
Breeding: Most characters will want to either have monstrous children or give someone else a monstrous child through the course of the game. Successful insemination is determined once again by a d20 roll versus a static defense of 15. perks and items may effect these numbers in game.
New NPC rules:
Spoiler (click to show/hide):
Combat advantage-
Determined by the level of the units involved, their positioning in the terrain, flanking units and quantity of units on either side, combat advantage is what decides how much damage an NPC takes per turn. Each category is worth a single point on the combat scale. Naturally there are several levels of combat advantage.
Dominating: (requires 3+ points, IE Higher level units under your control, larger quantity than the enemy and holding the high ground) Player's forces take no damage this turn and are able to take orders without issue. Enemy NPCs take 10 damage and 25% listen to orders
Advantage: (1-2 points) Player's forces take 3 damage this turn and are able to take orders without issue. Enemies takes 5 damage and 75% listen to their superior's orders.
Stalemate: (0 points) NPCs on both sides take 5 damage and 90% listen to their orders
Disadvantage: (negative 1-2 points) Player forces take 5 damage but manage to deal 3 to enemy NPCs. One quarter of player forces don't follow instruction and instead focus on saving their own hides.
Routed: (negative 3+ points) Players' forces take ten damage and three quarters of their forces choose to retreat to get into safer positions rather than follow their orders. Enemy forces take no damage here.
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Special cases:
Single units can be sacrificed to hold up enemy forces should the Players choose to retreat in the face of unfavorable odds. These units can hold back their remaining health in enemy units for one turn. The NPC deals 5 damage to each unit it holds back. These sacrficed pawns always die and cannot be resurrected by any means.
If one side has overwhelming advantage they may deal more than 10 points of damage to the other side. These cases generally only occur when one side has every point advantage and its numbers are close to ten times the opposing quantity or higher.
Healing and healers:
Support NPCs that reside within a unit to heal the most damaged of the bunch will only take damage when disadvantaged or routed. They heal their level in HP to the units with the least health left at the end of the turn and do not count toward the unit's quantity for determining advantage. Healers can only be created by breeder types that choose to use a level up power to gain access to this minion type.
Recovery:
NPC forces heal at the same rate as PCs. At night all LP damage suffered is erased and HP is regained at a rate of 2x level for every 12 hours of rest.
Hero units:
PCs are allowed the choice to elevate certain NPCs that gain access to more intricate abilities. These NPCs immediately gain two levels and all associated benefits and are awarded one power decided by the GM based on the unit's type and previous experience. These NPCs are not under the direct control of the players but can be used to subdue important targets, bolster the player's forces with various buffs, or rain down additional damage onto the enemy forces.
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Players will still face their opponents the same as before with rolls to determine their effectiveness in battle. Just as characters won't take damage when their NPC forces are at a disadvantage neither will enemy leaders and they must be engaged by hero units or PCs to defeat them and keep them from laying waste to the player's forces.
Character Archetypes:
Spoiler (click to show/hide):
Unless stated otherwise characters gain +2 hp and +5 lust hp per level. Perks are gained at levels 2,4,6,8,10,13,16, and 19.
Breeder: This type of character focuses on birthing new babies for the growing army that the party needs to keep their group alive against the growing forces that will move to stop them. A breeder may be any sex. When breeding they get to roll against a static defense of 10 and will produce 1d6 children on a success.
Fighter (Physical): Designed to kill or seduce (or a combination of the two) enemies and hold the line. Fighters start with 30 hp instead of 25 and get a +1 bonus to physical damage at character creation. Gains +5 hp per level instead of +2. The flavor of you character can be anything from a mage, to a barbarian axe grinder, to a really great hugger. Just decide on how you want to confer damage and go to town!
Fighter (Lust): Designed to kill or seduce (or a combination of the two) enemies and hold the line. Fighters start with 30 hp instead of 25 and get a +1 bonus to lust damage at character creation. Gains +10 lust hp per level instead of +5. The flavor of you character can be anything from a mage, to a barbarian axe grinder, to a really great hugger. Just decide on how you want to confer damage and go to town!
Tinker: The thinkers and builders of the group. Tinkers get to attempt to create interesting bonuses to their own and their fellows items through the adventure. they roll a d20 vs a static defense of 15 to give a +1 bonus to defense when making armored clothing or enhancing armor, or a +1 to damage when augmenting a weapon. All other bonuses that can be given will be determined by the character's perks.
Character Sheets:
Spoiler (click to show/hide):
Name:
Age:
Gender:
Race:
Archetype: (there are three archetypes to choose from. Their descriptions can be found in the spoiler above)
Exp: 0/10
HP: 25/25 (Or 30/30 depending on your archetype)
Lust: 0/50
Description: (Picture or written description acceptable)
Starting perk: (Something you alone are able to do. For example: making a lust attack without physically touching your opponent, A charged up attack that does +1d6 of damage but gives -3 to hit, healing your allies via any method you enjoy for flavor for 1d6 hp, etc. Be creative, if I have an issue with balance I will work with you to make things blend. Please keep most abilities to 1d6 effects)
Future perks: (2 to 3 ideas for abilities that you will unlock as you progress through the RP. Not every level will grant your a new perk. Some will simply up the amount of d6 your existing perks use or lessen negative effects of other perks.
Equipment: (Mostly for flavor as your starting gear will have no special effects until modified or replaced with things found in game.)
IC Timeline:
Spoiler (click to show/hide):
-5000 approximately
Skarina's mother is born and rapidly reaches adulthood as monsters do.
-4020 approx
The first great monster war begins.
-3900 approx
The monsters are wiped out as the great monster war comes to an end. Skarina's mother, Viridia, as well as other powerful and cunning monsters survive by hiding away.
-21
The rebirth of monsters occurs. Kassy and her original group, under the instruction of the Dungeon Master, strike out against humanity to repopulate and conquer.
-20
The Dungeon Master disappears, assumed dead. Without his help the monsters scatter and are quickly captured or killed. Kassy avoids capture by digging herself into the earth and falling dormant for years.
Rahkshaka, Deliah, and Karasha are born.
-19
Men are summoned to the plane once again thanks to the combined efforts of the strongest civilized races and of these new wanderers, several quickly become powerful members of society. Breeding between the civilized races begins anew.
-18.5
Liegius, unwilling to accept being trapped in this new world seeks out power and encounters one of the ancient monsters still hiding in the remote reaches of the continent. He studies the Dragon Viridia and eventually earns her attention. After a short fight he's defeated and sires the dragon a daughter, Skarina. He leaves, ego damaged from his loss, before she hatches.
Pocka is born.
-15
Rorgoth becomes king of the human realm and appoints Liegius his adviser. Captured monsters are put to the knife and in an attempt to create an obedient and powerful fighting force, the first Warforged is made using the harvested organs of the captured monsters as a base. Shortly after creation the first dozen Warforged rebel and fade into the background. Their existence is deemed monstrous and they are hunted like the rest from this point on.
-12
Tina is crafted by her two Warforged parents.
-3
The Boss Dies
-1
Kassy awakens and finds the world different than she remembers it. She's swiftly captured while trying to become amorous with a local farmer.
The Boss is resurrected using foul magic at the behest of her band-mates who use their lives, unknowingly, as fuel to bring her back to life. They are forever bound to her service in undeath.
-.5
All of the player characters are captured and taken to Rorgoth's castle where they await their fate in the dungeons.
0
The game begins.
Accepted characters:
Spoiler (click to show/hide):
-MASigma
-VintageBass
-RussianTitan
-Cryosabre
-Venomouswings
-MelissaB
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