Renara Wrote:Can the boned character not be distributed to layers at all? I thought it might be useful to do the animation start to finish with a rigged character, then simply break it apart and re-order the layers as required, is that not possible?
The biggest problem still is you will only be able to animate one character at a time.
One way to "sort of" get around this is by creating two entirely different scenes, each containing a bone character. Then create a third and reference in the other two. You basically are posing in the dark, but it works... ok. Honestly, vector is more efficient.