→ Examine:
Shiny Breastplate>Mana takes a look at the armor. It appears to be really well polished steel, but she cannot tell if there are any other properties besides its luster.
→ Ask the baby drake if it wants to go on adventures.
> Mana asks the winged lizard if it wants to go on an adventure. It seems a little too busy cowering from her to answer. It realizes that it made the bigger creature and does not want to be eaten.
>
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>Mana backs away from the drake-ling, slightly disappointed in her lack of a new pet.
→ Inquire to one of the bookish types to what’s downstairs.
>Mana calls to one of the nearby mages and asks what’s downstairs.
The mage she asks looks at her very confused. “Downstairs? The only way is up….”
Mana looks at the stairs down and feels a bit of a twinge like that of an oncoming headache. Apparently she’s the only one that has spotted these stairs, and staring directly into the illusion may cause migraines.
→ Wait for the adventurers to move up and follow.
((It was four and four, coin was forced to choose which option we went with XD))
>Mana takes not of this hidden staircase and watches the team and waits for them to push up the stairs.
While she waits, she notices the many drakes that have fallen to the adventurers’ swords. Remembering that drake skin may have good value, she attempts to harvest some of the skins of the dead reptiles.
Some clumsy skinning attempts later, Mana finds her self with 3 drake hides and some hide scraps (
3 drake hides added,
5 drake scraps added).
Mana eventually hears the leader of the group call out for the team to move up. She moves in closer to several of the of the adventurers as they begin to move up the staircase. She remains at the rear and treads behind them.
As they move up, Mana hears a determined scampering coming up the stairs behind them. She turns to see several whelps open-mawed, ascending towards her.
>
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>Mana yowls as a couple of the little beasties latch on to her. She kicks away the others and one of the adventurers assists her in removing the attached whelps, chuckling at the antics of the poor Cat-girl. The areas previously afflicted by baby drakes are plagued with tooth marks, but no more worse for wear.
Arriving on the next landing, Mana quickly spot the
greaves. They are away from the body of combat, so she quickly runs over to them and stashes them in her cushioned bag. (
shiny greaves added)
She spots the helmet on this floor as well, though in a significantly less easily accessed scenario. A young adult drake has it’s tail greedily wrapped around the
shiny helmet. It, unlike the rest of it’s brook on this floor, is more concerned with protecting its prize than fighting intruders. It huddles in the corner, snapping at any of the adventurers that get too close; but as long as its only hoarding the helmet, the adventurers don’t feel a need to fight it.
Mana doubts she can hiss at this one and get it to move, mostly since it is as big as she is.
→ What does she do?
> Fight the drake for the helmet (high risk)
> Attempt to coax the drake away from the helmet with something else shiny (medium risk)
> Try to talk it down and away from the helmet (low risk)
> Return to the first floor, and check the stairs down. (unknown risk)
>Bail out! (no risk)
> other (Input action)