→ Plan to catch a thief. Put on the thief hat, and think how the burglar does.
>Mana decides the best way to catch a thief is to think like one. Though she won’t admit to being a dishonest person, she’s done a bit of sneakery in her time.
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- sneaky.jpg (27.61 KiB) Viewed 2171 times
→ Look around the perimeter. Maybe Mana will see something someone would miss.
> Mana searches the grounds of the mansion and the perimeter wall.
She notices that the wall is well fortified and has many watch towers, but using her thief-ish mindset, Mana determines that it would only take a few moments unnoticed for another Nekomata to clear the wall. So one major weak point identified.
She looks around the grounds for several hours, noticing that many recent fortifications have been added to the house. The exterior doors seems to not match the rest of the house, being much thicker than the door inside and having very expensive looking locks. She might be able to get through them, but it would take her more time than the guard patrols would allow.
Exploring behind the house she notices something particular.
At the back of the house, there’s a fairly significant crack in the wall. Mana calls over one of the guards and asks about it.
“We didn’t think much of, no one could fit in there; it’s way too small.”
Mana thanks the man for his time and allows him to go. She stretches out and removes a few of her hanging articles of clothing, then attempts to squeeze through this hole in the wall.
A few moments of squeezing and wiggling later, Mana falls and lands on a hard stone floor. It takes a moment for her eyes to adjust, but she finds that she has wiggled her way into the wine cellar. That’s a definite breach in security!
→ Stakeout Time!
> After collecting her things, Mana runs back to town to get a hold of some rope to actually hold the thief when she catches it (
Rope added,
5 gold removed).
She heads back to the Mansion and explains where she’s going to be to the guards. A few of them volunteer to post outside the cellar tonight and wait for her to call for assistance. With some help in position and a knowledge of a critical weakness in the mansions defenses, Mana finds herself a nice hidden corner within view of the crack and begins the long waiting game.
She spends many hours staring wide eyed at the corner of the room, waiting for the thief to come wiggling through like she had before. Long after the beginning of the stakeout, Mana notices the astounding weight of her own eyelids, not having rested from her journey taking a major effect on her alertness.
As she sits there fighting a losing battle against her own weariness, she hears a quiet set of footsteps come down the stairs and slip in with her in the hiding spot. The visitor hands Mana a mug.
“How’s the stakeout going?”
Mana stifles a yawn and answers. “ I’m not sure if the burglar is coming tonight. It’s getting awfully- “ she yawns fully. “...late.”
“ I think she’s going to show up tonight. Don’t you worry about that.~”
“She? How do you kn--!!” Mana is interrupted by a pair of arms folding around her, a tail twisting around hers, and a generous helping of boob being pressed against the back of her head.
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- hello kitten.jpg (28.18 KiB) Viewed 2171 times
>”Clever place to stakeout, kitten; but I’m a wee bit bigger than you; I’d have a harder time slipping through.” says the cooing voice from behind. “But I prefer to come in through the cistern that is attached to the dungeon… you know, the one with all of the slaves that are clearly outlawed by Stasengate’s laws.”
Mana hadn’t seen any kind of dungeon or sub-basement, but before she can ask the infiltrator anything, the woman volunteers that the entrance to said dungeon is behind the bookcase with all of the antique grimoires.
Mana is woken up by one of the Mansions guards shaking her awake. She rises slowly whinging from a painful lump on the back of her head. Light is softly spilling out through the crack in the wall and the sound of birds softly echos out. ('
Slave trade' added)
→ What does Mana do?
> Go investigate the secret basement.
> Go tell the town authorities about the slave basement.
> Confront the mansions owner about this new information.
> Go talk to Ano.
> Go talk to Hiekya.
> Go buy something from the shops (specify).
> Other (Input Action).