XCOM Horny Valkyries 2.0!

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Re: XCOM Horny Valkyries 2.0!

Postby Albedo28 » Tue Feb 03, 2015 11:57 pm

Eva hears her orders and does her best to follow them, bringing her powerful rocket fist to bare against the sectopod once more and slamming the thing's side once more hoping to take it out. She'd then make a run for Clearwater while firing her minigun to suppress as many of the muton as possible hoping to avoid further damage.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: XCOM Horny Valkyries 2.0!

Postby Alaena » Thu Feb 05, 2015 7:31 am

Earthsage
Spoiler (click to show/hide):

You have scouts camouflage their skin and get into higher positions to report what they find. They do just that and several minutes later, they report more or less what you can already see. XCOM and Canadian soldiers are holding out against a three-pronged attack by aliens and hybrids. The humans are fiercely defending the single three-way intersection that covers the government building, which is likely where the prime minister is hiding.

Their are buildings lining the street on both sides of their defensive point. How you wish to approach this is more or less up to you.


Alpha Squad
Spoiler (click to show/hide):

Player Rolls: Meep Aim 11, Motoko Aim 13 and Will 5, Incan Aim 13, Sarah Luck Roll 3.
Enemy Rolls: Sectoids 15, Mutons 13

Nym successfully lands a the incendiary grenade between two of the mutons in cover. The flash of fire burns both of them, but only manages to set one on fire. The muton drops on the ground and begins rolling to put out the fire. Her spray of minigun fire certainly makes a lot of them duck and unfortunately don't cause any significant damage to the mutons themselves. Their cover is shredded a bit and will be less of a boon to their well-being.

Motoko opens fire on the rooftop to her right and lands a kill shot on one of the six sectoids populating the top of the building. His green blood sprays all over the ground.

Sarah sprints into the town church, which is the tallest if you count the steeple. As soon as she dives through the window, shattering the glass, she finds herself face-to-face with two seekers. They both turn invisible as soon as they see her, hiding whatever actions they might be taking next. Despite this, you have free roam to move up the stairs and get view of the townhall and combat in the street if you choose to.

Sarina lands a volley of shots and she manages to kill one of the sectoids on the rooftop to their left.

The aliens return fire. Two sectoid blasts land home on Motoko's chest plate. Thankfully, her armor sizzles, turns black, and protects her skin from the plasma. Unfortunately for her, a second sectoid plasma blast hits her skin and in addition to a slight burning sensation, familiar lust and desire starts to build up inside of her. She begins to remember how great the mutons fucked her before and how close they were to doing so now turns her on (Status Changed from Aroused to Lusting).

Only one of the mutons lands a blast on Nym's greave and even though it damages your carapace armor, no damage is taken.

Encounter Status: 6 Mutons, 5 Sectoids on Left Rooftop, 5 Sectoids on Right Rooftop.


Bravo Squad
Spoiler (click to show/hide):

Player Rolls: Dragon Aim 16, Albedo Strength 22, Frag Aim 14, Misc Aim 16.
Enemy Rolls: Mutons Aim 13
Clearwater picks off a wounded muton who was caught barely out of cover. The bullets blast through his weakened chest plate and out his back. However, the sniper is forced to reload and fire again to finish him off for good.

Ridgefield pulls her fist back and hits the sectopod once more with her kinetic fist. This time, her fist goes through the hulk of metal. It looks like it's about to break down, but not before it fires the cannon. The yellow eye glows brightly and a massive yellow beam fires out. The blast goes straight through the house and out the other side. The volatility of the blast causes a chain reaction explosion through the house and the whole building collapses in fire and smoke into a smoldering mess. Most of the soldiers helping you die in this, save for three that manage to leap from the windows before the building collapses.

The sectopod explodes and it's death throw is comparable to lethal explosives. The blast does damage to Ridgefield's MEC suit, but doesn't bring her down. Two nearby mutons are killed by the blast and all four of the creature's repair drones, which failed to fix their charge in time, and the rest of the aliens are wounded by the shrapnel.

Black and Lowe both take down a wounded muton before moving to retreat down the street to Clearwater.

The soldiers are too bewildered and more or less in shell shock to fire back at the moment. They stumble to their feet and begin sprinting down the street toward Clearwater. The mutons seem unphased by it and continue firing. One blast goes off Smalls' armor, while another hits Clearwater's skin. A burning sensation is followed by intense pleasure radiating through her entire body. She gets warmer, and hornier, from the attack.

Smoke covers the retreating movement as essentially everybody will make it back to Clearwater's position, but it doesn't guarantee the aliens will lose your trail right away.

Encounter Status
Allies: 3 Soldiers
Enemies: 12 Mutons.


Charlie Squad
Spoiler (click to show/hide):

Player Rolls: Spriter Aim 10, Melissa Aim 18, Tsai Aim 14 and Will 10, Knight Aim 21 and Will 11, Luna Aim Natural 20, Will 2.
Ally Rolls: Aim NS 13, Aim WS 20, Aim ES 14.
Enemy Rolls: Hybrids NS 20, Sectoids ES 7.

Ciera's shot hits the berserker in its leg, wounding, but not killing. A drop of sweat built up around her brow and fell into her eye just before her shot.

Jessica Hardy switches positions and arrives at the north wall. The elite muton, who had re-appeared and opened fire on the soldiers, was vulnerable. Her shots land home and finishes off the severely wounded alien. Dozens of bullets decorate his body as he crumples to the ground.

Naomi opens fire with her light machine gun on the berserker and it howls in rage as it's finished off by the volley of bullets.

Rynth changes her aim to the sectoids, since the berserker is dealt with. She fires her revolver twice and gets two headshots on two sectoids above them.

Luna kills two hybrids who pop out of cover with a volley of relentless gunfire, killing both of them. Their skull, brains, and flesh are splattered against the ground.

Your allies on North Street barricades wound a few of the hybrids opening fire on them. However, the hybrids respond in kind, killing 3 of them and landing a blast on Luna. The hybrid manages to hit her skin. There's a slight burning sensation combined with the mounting feeling of pleasure. Luna suddenly desires sex strongly, especially from the aliens. Pleasure rolls through her body as her arousal mounts. On West Street, the two mutons are gunned down by the remaining allied soldiers. Despite the distresses on the other streets, it seems they have their orders to hold their own side unless the whole hold out was overrun. On East Street, the allied gunfire is enough to land another sectoid kill. The sectoids return fire, but don't land any hits. The ones with destroyed pistols begin bright purple and a strand of purple light lashes out from their heads, connecting them to the sectoids firing their weapons. From your training, this is a mind meld technique that makes the subject better at firing by combining their minds. The other two sectoids with little to do grab lust grenades and toss them behind the Eastern barricade. Naomi and Rynth fill the heat build up inside of them, the lust and horniness rising. Suddenly, their gear seems very stuffy and hot and the desire to remove them becomes very strong. You still have control, but both of your thoughts are clouded.

The soldiers on East street begin inhaling the gas as well and a few of them begin giving hungry looks to Rynth and Naomi. There was little mystery as to what they were thinking and feeling, and it feeds even more so into the XCOM soldiers' rising desires. Your allies also maintain their control for the time being through the red lust smoke, but the effect would persist for some time. In addition, those at the Eastern Barricade can no longer clearly see the sectoids on the rooftops.


Encounter Status
Allies: 4 Soldiers NS, 7 Soldiers WS, 8 Soldiers ES
Enemies: 9 Hybrids NS, 6 Sectoids ES (4 with disabled weaponry).


XCOM Squad Status
Spoiler (click to show/hide):

Alpha Squad
Sgt. Nym Sarkisian [Healthy. 60% of current Belt left. 4/4 Belts (Minigun), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor: 90%]
Sqa. Sarina Song [Healthy. 70% of current pistol Mag left. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Motoko Takono [Lusting. 70% of current Mag left. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]
Sqa. Sarah Valero [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]

Bravo Squad
Sgt. Jessica Smalls [Ecstatic. 60% of current Mag remaining. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]
Sqa. Kelly Black [Healthy. 70% of current Mag remaining. 3/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Michelle Clearwater [Aroused. 90% of current Mag remaining. 3/4 Mags (Sniper Rifle), 4/4 Mags (2 Pistols), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]
Sqa. Anahita Lowe [Healthy. 10% of current Mag remaining. 4/4 Mags (Assault Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Eva Ridgefield [Healthy. 4/4 Belts (Minigun), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]

Charlie Squad
Sgt. Ciera Skullheart [Healthy. 50% of current Mag remaining. 4/4 Mags (Sniper Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Jessica Hardy [Aroused. 50% of current Mag remaining. 3/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 2/3 Green Pills. Armor 90%]
Sqa. Luna Kerchevcoy [Lusting. 20% of current Mag remaining. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Rynth Legacy [Aroused. 40% of current Mag Remaining. 3/4 Mags (Sniper Rifle), 16 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Naomi Rivers [Aroused. 60% of current Belt remaining. 3/4 Belts (Light Machine Gun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]


Convert Squad Status
Spoiler (click to show/hide):

Valkyrie Kelly Baker [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%.]
Hybrid Soldier 1 [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%.]
Hybrid Soldier 2 [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%]
Hybrid Soldier 3 [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%]
Hybrid Soldier 4 [Healthy. AB: Superior Combat Skills. Light Plasma Rifle (100%). Armor: 100%]
Hybrid Soldier 5 [Healthy. AB: Superior Combat Skills. Plasma Pistol (100%). Armor: 100%]
Hybrid Scout 1 [Healthy. AB: Camouflage/Blur. Light Plasma Rifle (100%). Armor: 100%]
Hybrid Scout 2 [Healthy. AB: Camouflage/Blur. Light Plasma Rifle (100%). Armor: 100%]
Hybrid Psychic [Healthy. AB: Aggressive Telepathy. Plasma Pistol (100%). Armor: 100%]
Last edited by Alaena on Thu Feb 05, 2015 8:23 am, edited 1 time in total.
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Re: XCOM Horny Valkyries 2.0!

Postby Meep Meepersons » Thu Feb 05, 2015 8:16 am

Nym laughs as one of the mutons lights on fire and starts rolling around to put it out. "Burn bitch!" She taunted, laughing as empty shells began to puddle behind her as she continued to fire upon the Mutons. Bringing a hand to her ear she spoke into her com. "Sarah what's your status?" Hopefully her sniper was getting into position about now, hopefully. Nym wasn't going to let up one bit, her gun held in one hand and supported by a sling Both hands now back on her minigun she would focus her fire for a brief moment on the Muton who was on fire if he happened to roll out of cover. If not she'd simply keep peppering. If she ran out of ammo and needed to reload, she wouldn't. Instead she would draw her revolver, chuck another incendiary, draw her knife, and rush their cover. One thing she had over other heavies was mobility, and she planned to use it. She would hop, jump, skip, and slide her way over their cover and unload her gun into the closest muton, rushing and stabbing him to death to finish him off, steal his gun, then fire upon his friends. Once the gun fries itself she'd try to jump behind cover and reload her revolver, readying for another cover charge.
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Re: XCOM Horny Valkyries 2.0!

Postby Tsai » Thu Feb 05, 2015 9:08 am

Naomi lets out a gleeful "Hell yeah!" As the beserker goes down, with the main threat out of the way she turns to taking down the sectoids even with the arousal burning through her. Her breath is a bit laboured as she does so and occasionally she catches herself staring at cocks in the heat of battle, but she tries her best to ward it off and fire at the sectoids who were mind melding to their allies hoping to get two aliens for the price of one. If she can she'll find higher ground and avoid the lust smoke to take out more sectoids.
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Re: XCOM Horny Valkyries 2.0!

Postby exalted » Thu Feb 05, 2015 9:32 am

Smalls didn't bother to slow down as she reached the door to the house Clearwater had set up in, throwing her weight forward she rolled through and felt the door slam open as she connected and lay sprawled in the hallway. Panting for breath she fumbled for the pouch on webbing in which she kept her claymores, trying to aim it down the corridor towards the door she had just burst through.

"Out the back and down the street," She coughed, wiping the sweat from her brow, "Black, Lowe, find us another strong point. Ridgefield cover the rear."

She would wait for everyone to make it past before running a tripwire across the corridor, in case the mutons pursued. When Micki ran for the backdoor she would latch onto her and one of the soldiers for support, putting one arm around Micki's shoulder and the other around the man's waist. As they helped frog march her down the street her hand rested on Micki's breast, squeezing softly while her other worked the soldier's cock through his pants.

She needed to fuck, bad, she thought, running the numbers through her head. Xeno command and support assets down along with 50% on their foot strength, that had to be demoralizing right? She hoped with out leaders they wouldn't pursue, if they did the claymore and another ambush should send them on their way. She just hoped Black and Lowe had found a nice house with a big, soft bed she could ruin.
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Re: XCOM Horny Valkyries 2.0!

Postby spriter1 » Thu Feb 05, 2015 10:39 am

Ciera curses when she only manages to slow the berserker down a bit, but it is soon a sigh of relief when not only did Naomi finish it off, but Jess got rid of the elite that was giving her trouble earlier. She turns on her comms just as the grenade pops over to say "Good shooting ladies! With the big boys out of the way it should only be a job of sweeping up the rest of the- Shit! Whoever was caught there take a pill, we can't afford someone being out of their mind so close to us actually winning this thing! Rynth, back out of the cloud and see if you can begin killing off the rest of the sectoids through it, Luna you're free to engage now that we don't have the big bastards breathing down our throats. Everyone else, get to north street if you aren't there and reinforce that wall!"
With that, Ciera moves her sight back over to north street before beginning to fire at the hybrids there, hoping to begin picking them off.
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Re: XCOM Horny Valkyries 2.0!

Postby Kittirai » Thu Feb 05, 2015 11:30 am

Luna drops down against the baracade with a small shudder. This was far from what she was expecting it felt like to get shot. still it could be worse, it wasn't painful though.

She takes the moment to try and focus taking out a green pill and swallowing it after working up a bit of spit to help it go down. Damn thing tasted terrible.
She slaps one of the guards on the back lightly getting his attention.

"Cover a moment, need reload." Luna states replacing her nearly spent mag with a full one, though she saves the nearly spent mag just in case. A few shells extra might mean life or death later.Or what ever these aliens were after.

She taps her com."Not going to charge down street Sergeant, give me cover to get into building in northeast. Will make way up to sectoids on roof."
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Re: XCOM Horny Valkyries 2.0!

Postby MelissaB » Thu Feb 05, 2015 12:19 pm

"Already here Ma'am." Jessica grins and starts taking pop shots at the Hybrids trying to bring them down and kill what she could, her stance crouched over the wall when she fires her eyes trailing to the west wall which was clear and hoping it'd stay that way before the other sides were done. Nearly laughing manically while she fires. "Don't worry my squad of ultimate badasses will protect you... bitch I got shot four fucking times already. Where the fuck is my protection. Whatever has them held up better be fucking good this place is a blood bath." She looks down her sight and bang unloads into some hybrids.
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Re: XCOM Horny Valkyries 2.0!

Postby Motoko » Thu Feb 05, 2015 5:20 pm

Motoko gave a yell of celebration as she took one of the sectoids down by luck. Her short celebration was cut short as she took 3 shots to the chest, the last one penetrating her armor making her squirm as it burned her. "I'm hit!" She closes her eyes and hunkers down behind her cover, squirming more as her lustiness grew, thinking back to her encounter with those mutons....she tries to shake it off thinking back to nym resucing her...sge shook her head, she had to continue taking another shot atvthe sectoids on the rooftops hoping someone might give her a hand.
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Re: XCOM Horny Valkyries 2.0!

Postby KnightVanilla » Thu Feb 05, 2015 7:24 pm

Disengaging from the mist Rynth pops the green pill into her mouth reloading replacing the two bullets that she just used and taking aim at the sectoids all six shots and each one had a sectoid to call its head home for. Firing off all shots with the intent to kill she would reload after and refocus her attention on the Hybrids should she land her mark on the sectoids.(Using my rank two perk to do well bonus on the one handed shots) "Ma'am once we get done with these pests we may want to call in for supplies." Rynth said as she was taking note of the surroundings and their uses.
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Re: XCOM Horny Valkyries 2.0!

Postby dragonmaster121989 » Fri Feb 06, 2015 12:18 am

When micki gets hit with the blast the first thing that hits her is the heat from the blast before she starts to feel the arousal and desire building in her pussy aching to have a cock inside of her. This was a new sensation for micki before this she never had the desire to just hop on a cock and go to town. Hearing smalls come over the radio telling her its time to leave micki quickly gets out of the room she was hiding in. When micki bumps into smalls in the hallway she is a little surprised by her commander latching onto her using her and another soldier to get out of there as quickly as possible. Feeling that familiar sensation of smalls tiny hands caressing her body a tiny moan escapes micki's lips as she looks over at her, whispering softly in her ear micki says." Is it just me or is it getting hot in this armor?" Glancing over at the other soldier smalls was playing with micki raises an eyebrow before moving her rifle to her other hand. Slipping her hand between smalls legs micki gently touched her finger tips just above her pussy giving her a little grin." If you want me smalls you don't get to keep your toy over there. I don't share, I never have."
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Re: XCOM Horny Valkyries 2.0!

Postby exalted » Fri Feb 06, 2015 1:48 am

Small's knee buckled slightly as she felt Clearwater's hand tease her, boots scuffing on the ground her hands suddenly squeezed hard on what they were holding to prevent her from falling.

"Don't worry about him," Small's whispered back as she recovered her balance, lolling tongue running up length of Clearwater's ear teasingly, "He's for later, I'm all yours first."
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Re: XCOM Horny Valkyries 2.0!

Postby dragonmaster121989 » Fri Feb 06, 2015 2:17 am

Whining from the pain of having her breast tightly squeezed micki bites her lower lip trying to keep from screaming in pain. Turning her head micki gives smalls a serious look before she spoke softly." Good I would have to punish you later if you brought that man into the bed with us. I don't care if you are my commander if you want to be my lover then you play by my rules." Doing her best to continue being focused on moving forward micki keeps pushing forward knowing that there is a really good chance for her to make out with smalls and relieve this sexual tension between them and make herself feel good at the same time.
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Re: XCOM Horny Valkyries 2.0!

Postby Earthsage » Fri Feb 06, 2015 2:28 am

Kelly looks around, and then decides to try something. She sends her soldiers forward with her, except for the one with the pistol, which she keeps back with the Psychic. Without much fuss, she directs the scouts on the prowl to follow a rigid set of instructions... Pick a window, shoot down from it with lust bullets, and then after shooting, move to another window. They'd break as many as they can beforehand, so they don't get shot when they tried to move to another window. Kelly herself will move forward with her boys, moving from cover to cover while steadily advancing and taking as many shots with her gun as she can... Once she's close enough, she'll try to grab one of the defending soldiers and yank them to her side of the field with her telekinesis.
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Re: XCOM Horny Valkyries 2.0!

Postby Soref12 » Fri Feb 06, 2015 4:42 am

Sarah cursed under her breath when she saw the two seekers turn invisible, she wasn't sure when they'd appear but she kept her guard up as she turned her back to the stairs and walked up it carefully with her pistol raised but kept close. She quickly responded to Nym blaring in her ear although slightly regretting to move her hand off the gun, "I'm inside a church from the looks of it, I've spotted two seekers but they seem to have cloaked themselves. I'm heading uptop for a vantage point but I'll keep my eyes open, you ok out there?" She responded in a quick slightly hushed voice, thinking that any second those seekers would sneak up on her.
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Re: XCOM Horny Valkyries 2.0!

Postby Incan » Fri Feb 06, 2015 6:04 pm

She called out her kill loud enough for Nym to hear "Got one." She started looking for a way onto the left roof, she could head through the building and hope for roof access, but that runs the risk of what if anything is inside. Luckily there was an alternative, a pipe that should be stable enough to climb up, she'd have to be ready to quickly react if they heard her coming up. She took the risk and put her pistol away before starting to quickly climb up the pipe, hurling herself over the top when she got there. She quickly got out her shotgun, and shoot it at the nearest target.
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Re: XCOM Horny Valkyries 2.0!

Postby Albedo28 » Mon Feb 09, 2015 1:54 am

With the sectopod down, Eva made a break for it heading to rendezvous with her sergeant and laying down covering fire in hopes that the remaining friendlies could get away as well. Once she found herself in the safety of the building Smalls had disappeared into she'd radio her squad leader, "Sergeant, this is Ridgefield, shall I continue to attack the enemy hit and run or do you want a full retreat here?" She asked while checking her magazine.
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Re: XCOM Horny Valkyries 2.0!

Postby exalted » Mon Feb 09, 2015 2:51 am

Smalls eased her grip as she heard Ridgefield on the radio.

"Bounding overwatch" She sighed, "cover us till we reach the house, then pull back."
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Re: XCOM Horny Valkyries 2.0!

Postby Alaena » Mon Feb 09, 2015 8:10 pm

OOC: Everyone, please check the squad status in case I forgot to mention if you ran out of ammo in your current clip.

Alpha Squad
Spoiler (click to show/hide):

Player Rolls: Meep Aim 2 and Strength 18, Motoko Aim 19, Soref Strength roll 5, Incan Aim 13 and Will 9.
Enemy Rolls: Sectoids Aim 16, Mutons Aim 18, Seekers Strength 22

Nym's continued gunfire shreds cover, but a lot of shots land in the pavement or go over their intended targets. She uses her entire ammo belt and throws another grenade. This one lands next to the one already on fire and ensures he'll continue burning to death. The giantess enters her charge, firing her revolver as she moves forward, not quite wounding any of the mutons as she closes. When she leaps over their cover and stabs one in the chest, Nym finds his heart in the first stab. However, her blade cracked piercing the alien alloys; it likely only did so due to Nym's immense strength. The other four open fire on the exposed giantess. The plasma blasts hit her with precise accuracy. Burning sensations course over her body as her limbs start to go numb and her strength dwindles. Her armor protects her from some of the plasma fire, but not all of it. The familiar rising sensation of horniness courses through her body combined with her muscles weakening and fatigue beginning to take over.

Motoko opens fire and carefully aims the rest of her magazine. She kills three sectoids with the rest of her clip on the right rooftop, landing shots in their heads and chests. However, the Japanese soldier is down one magazine from her critical success. The remaining two land most of their shots against Motoko's cover, but one manages to glance the shoulder piece of her armor.

Sarina hastily makes her way to the sectoids on the left building. When she gets up there, she's fortunate enough to find cover behind an exposed ventilation shaft and open fire. In close proximity with her targets, she kills a sectoid with a solid blast to the back with her shotgun. The other four turn and open fire as they struggle to find cover themselves. One lands a blast against Sarina's small amount of exposed skin causing a burning sensation to course through her body and fizzles away part of her clothing. Despite that, another feeling, one she was told to expect, warms her from the inside out and makes her incredibly aroused. Thoughts of being banged by many sectoids, being filled in every hole, suddenly fills your thoughts.

Sarah Valero finds her way to the top of the steeple which gives an excellent view of the rest of the town, including the rooftops in which the sectoids are engaging her squad and the mutons down the street near the town hall. However, before she can take aim, she feels something wrap around her wrists and ankles. Immediately, Sarah tries to yank free of the invisible appendages, but they're able to yank her grip from her rifle and pull her off the ground into the air, and their grasp. The two seekers decloak, revealing their squid-like hovering forms. 16 tentacles between the two of them, the tips of these appendages begin secreting a strange liquid over her clothing and armor. It seems to be slowly melting it away, no doubt wanting to get to their prize underneath. It has an additional effect of making Sarah feel incredibly warm, incredibly turned on, despite her own will. The dosage was too much for one person to mentally resist at once. Sarah could attempt to break free again, but it seems the seekers are only melting away necessary areas around her crotch, ass and breasts. If you resist, they might melt away your weapons and armor entirely.

Encounter Status: 4 Mutons, 4 Sectoids on Left Rooftop, 2 Sectoids on Right Rooftop, 2 Seekers in Church.


Bravo Squad
Spoiler (click to show/hide):

The three remaining Canadian soldiers commit to a fighting retreat as XCOM begins a full-on sprint for safety. It seems their leader, Gui, had survived the demolish of their house. Despite the orders, he seems insistent to make sure the XCOM soldiers escape.

Unfortunately, the last thing Bravo makes it out is the mutons gunning down the two remaining soldiers and crushing Gui's chest. Despite this, Bravo's escape is clean, and the mutons aren't able to keep up with the group and give up chasing after some time.

The house you find is a full mile away and a bit smaller than the one you were in. It's two stories, with a large front and backyard. The furnishings are tossed aside, with all valuables gone. The previous owners left in a hurry and the place was likely looted to boot. There are several bedrooms with intact, but overturned, beds.

The only food found in the house is a few loaves of bread and a half-empty bottle of red-wine.

In your ear piece, the familiar voice of Bradford rings out, "Bravo Squad, status report. Your vitals are all over the place."


Charlie Squad and Earthsage
Spoiler (click to show/hide):

Player Rolls: Tsai Aim 2, Spriter Aim 10, Kittirai Aim 13 and Will 2, Melissa Aim 21, Knight Aim 13.
Ally Rolls: Aim NS 14, Aim ES 10.
Enemy Rolls: Aim NS 17, Will ES 18. Earth's Squad Aim 19.

Opposed Player Rolls: Earth Will 19 vs. Melissa Strength 7.

Naomi opens fire on the remaining sectoids on East Street. Sadly, she mostly hits concrete and brick as her bullets land against the building itself or go over the small alien's heads. Perhaps her desire was affecting her as well. Her thoughts are ravaged by the alien cocks in her vision. Her belt was getting low and would soon need to be reloaded.

Jessica catches several hybrids moving out of cover and emptying her assault rifle clip, she kills two of them. Their movements were fast, quick, and precise, and that made the shots difficult. Still, many bullets landed in the superhuman hybrids' chests and heads, finishing both of them off.

Ciera fires down North Street and only hits the cover of the hybrids, emptying her magazine. They were all behind cover and being careful about being caught out after several pick offs, including the elite muton.

Rynth manages to kill one of the unarmed sectoids, emptying her revolver, but doesn't land any of her other shots. The sectoids are pinned by Naomi's heavy gunfire and their small bodies are almost entirely behind cover.

Luna patiently awaits someone to cover her so she can storm the building beneath the sectoids on East Street. The soldiers around her decide to take the cue and open fire on the rooftop. Luna makes her way across the street and into the building. In full sprint, she reaches the rooftops in a minute or so, having only needed to climb two flights of stairs. When she gets on the roof, the sectoids were aware of her approach, having heard Luna running up the stairs, and despite being pinned by gunfire, the ones with pistols turn and shoot at the newly arrived XCOM soldier. Luna kills one with her shotgun as she empties the rest of her clip. Luna dives behind exterior roof ventilation shafts for cover. Only one had a plasma pistol left, but the others still had some psychic ability.

The sectoids on East Street move toward Luna and they move out of sight of anyone below the rooftop. The four sectoids begin to glow with purple light, until their combined psychic ability forms a ribbon of luminious violet that strikes out against Luna. Despite her best mental efforts, she succumbs to the mental affects. These sectoids don't have the ability to mind control, but perhaps something nearly as bad. Luna drops her weapon as her body heads into overdrive levels of intense arousal. She can't help but unbutton her pants on the spot and begin playing with her clit. Her moans are audible to anyone around and possibly the street below. When the XCOM soldier re-opens her eyes, the will to fight them as vanished, replaced by the desire to fuck each sectoid around her.

On North Street, your allies manage to blast away a hybrid's cover with enough focused gunfire and kill him before he can escape to another building or vehicle, leaving only four remaining. Unfortunately, the hybrid returning plasma fire claims the lives of two more soldiers as the soldiers from West Street move to reinforce the Northern Barricades.

Just when it seems like you're about to fend off the attack, you see another squad of hybrids moving in from the North, a ways out of effective gunfire range initially. You can only make out their forms and their glowing plasma weapons. You count between 6-10, with a slightly smaller figure seemingly giving instructions. They seem to split up, some of them heading into nearby buildings on North Street while a group of five advances down North Street, moving cover to cover.

Four hybrids, accompanied by a woman in muton-looking plate armor, enter firing range as they open fire on the Northern Barricade, killing a soldier in their initial volley of plasma. Just as everyone prepares to return fire on the new comers, a telekinetic force lifts Jessica Hardy in the air. She attempts to hold herself down, but her muscles fail her this time versus the intense telekinesis pulling her. Hardy is lifted, practically thrown, down the end of North Street next to the newly arrived hybrids and the woman with them. All allies cease firing, unsure if they should with a friendly in close quarters with the hybrids, and try to cover themselves as much as they can.

Encounter Status
Allies: 8 Soldiers NS, 8 Soldiers ES
Enemies: 4 Hybrids NS, 4 Sectoids ES (3 with disabled weaponry).
New Arrivals on North Street: 5 (?) Hybrids.


Melissa PART B
Spoiler (click to show/hide):

When you land at the end of North Street on your ass, your weapon still in your hand, you come face to face with a woman who's somewhat familiar to you. You might've seen her around the old XCOM HQ at some point, but you can't quite remember her name. Her body is covered in form-fitting plate armor similar to a muton's. Her intense red eyes tell of a woman not completely human anymore. Around you and her are four hybrids with various plasma weapons and you're unsure if you should open fire while being exposed to five hostiles in close quarters, though you could try to take one or two out before they do whatever it is this woman intends. Then again, eyeing the naked hybrids and their cocks, you aren't completely against the idea of getting banged right now in your aroused state.


XCOM Squad Status
Spoiler (click to show/hide):

Alpha Squad
Sgt. Nym Sarkisian [Horny, Fatigued. 0% of current Belt left. 3/4 Belts (Minigun), 18 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor: 75%]
Sqa. Sarina Song [Horny. 60% of current pistol Mag left. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Motoko Takono [Lusting. 0% of current Mag left. 3/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 65%]
Sqa. Sarah Valero [Horny. 4/4 Mags (Sniper Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 80%]

Bravo Squad
Sgt. Jessica Smalls [Ecstatic. 60% of current Mag remaining. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]
Sqa. Kelly Black [Healthy. 70% of current Mag remaining. 3/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Michelle Clearwater [Aroused. 90% of current Mag remaining. 3/4 Mags (Sniper Rifle), 4/4 Mags (2 Pistols), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]
Sqa. Anahita Lowe [Healthy. 10% of current Mag remaining. 4/4 Mags (Assault Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Eva Ridgefield [Healthy. 4/4 Belts (Minigun), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]

Charlie Squad
Sgt. Ciera Skullheart [Healthy. 10% of current Mag remaining. 4/4 Mags (Sniper Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Jessica Hardy [Aroused. 0% of current Mag remaining. 2/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 2/3 Green Pills. Armor 90%]
Sqa. Luna Kerchevcoy [Ecstatic. 0% of current Mag remaining. 3/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 2/3 Green Pills. Armor 100%]
Sqa. Rynth Legacy [Aroused. 40% of current Mag Remaining. 3/4 Mags (Sniper Rifle), 10 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Naomi Rivers [Aroused. 20% of current Belt remaining. 3/4 Belts (Light Machine Gun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]


Hybrid/Convert Squad Status
Spoiler (click to show/hide):

Valkyrie Kelly Baker [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%.]
Hybrid Soldier 1 [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%.]
Hybrid Soldier 2 [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%]
Hybrid Soldier 3 [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%]
Hybrid Soldier 4 [Healthy. AB: Superior Combat Skills. Light Plasma Rifle (100%). Armor: 100%]
Hybrid Soldier 5 [Healthy. AB: Superior Combat Skills. Plasma Pistol (100%). Armor: 100%]
Hybrid Scout 1 [Healthy. AB: Camouflage/Blur. Light Plasma Rifle (100%). Armor: 100%]
Hybrid Scout 2 [Healthy. AB: Camouflage/Blur. Light Plasma Rifle (100%). Armor: 100%]
Hybrid Psychic [Healthy. AB: Aggressive Telepathy. Plasma Pistol (100%). Armor: 100%]
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Alaena
 
Joined: Sat Apr 05, 2014 6:34 am
Location: USA

Re: XCOM Horny Valkyries 2.0!

Postby spriter1 » Mon Feb 09, 2015 9:01 pm

Emptying her weapon, Ciera lets out a curse before quickly getting to reloading it, looking down her sight as she does it incase something pops up... Only to see that not only does there seem to be reinforcements, but there is from the looks of things a woman! That's new to say the least...But it's soon pushed to the side when Jess is suddenly picked up by seemingly nothing, and then flies into the alien ranks. "JESS!" the sniper cries out, before quickly turning on her comms. "They got reinforcements on north, and they just threw one of our own into the middle of it! Concentrate on North street NOW! Leave East to the soldiers."
With that and reloading out of the way, Ciera takes aim at the woman of the group, her mind saying "If it's different than the rest, kill it first." before trying to follow the movements and calm herself down to make sure her next shot is as accurate as possible.
(using deadshot)
User avatar
spriter1
Gangs n' Whores Developer
 
Joined: Fri Aug 30, 2013 2:08 am
Location: Knee deep in sprite sheets

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