OOC: Everyone, please check the squad status in case I forgot to mention if you ran out of ammo in your current clip.
Alpha Squad
Spoiler (click to show/hide):
Player Rolls: Meep Aim 2 and Strength 18, Motoko Aim 19, Soref Strength roll 5, Incan Aim 13 and Will 9.
Enemy Rolls: Sectoids Aim 16, Mutons Aim 18, Seekers Strength 22
Nym's continued gunfire shreds cover, but a lot of shots land in the pavement or go over their intended targets. She uses her entire ammo belt and throws another grenade. This one lands next to the one already on fire and ensures he'll continue burning to death. The giantess enters her charge, firing her revolver as she moves forward, not quite wounding any of the mutons as she closes. When she leaps over their cover and stabs one in the chest, Nym finds his heart in the first stab. However, her blade cracked piercing the alien alloys; it likely only did so due to Nym's immense strength. The other four open fire on the exposed giantess. The plasma blasts hit her with precise accuracy. Burning sensations course over her body as her limbs start to go numb and her strength dwindles. Her armor protects her from some of the plasma fire, but not all of it. The familiar rising sensation of horniness courses through her body combined with her muscles weakening and fatigue beginning to take over.
Motoko opens fire and carefully aims the rest of her magazine. She kills three sectoids with the rest of her clip on the right rooftop, landing shots in their heads and chests. However, the Japanese soldier is down one magazine from her critical success. The remaining two land most of their shots against Motoko's cover, but one manages to glance the shoulder piece of her armor.
Sarina hastily makes her way to the sectoids on the left building. When she gets up there, she's fortunate enough to find cover behind an exposed ventilation shaft and open fire. In close proximity with her targets, she kills a sectoid with a solid blast to the back with her shotgun. The other four turn and open fire as they struggle to find cover themselves. One lands a blast against Sarina's small amount of exposed skin causing a burning sensation to course through her body and fizzles away part of her clothing. Despite that, another feeling, one she was told to expect, warms her from the inside out and makes her incredibly aroused. Thoughts of being banged by many sectoids, being filled in every hole, suddenly fills your thoughts.
Sarah Valero finds her way to the top of the steeple which gives an excellent view of the rest of the town, including the rooftops in which the sectoids are engaging her squad and the mutons down the street near the town hall. However, before she can take aim, she feels something wrap around her wrists and ankles. Immediately, Sarah tries to yank free of the invisible appendages, but they're able to yank her grip from her rifle and pull her off the ground into the air, and their grasp. The two seekers decloak, revealing their squid-like hovering forms. 16 tentacles between the two of them, the tips of these appendages begin secreting a strange liquid over her clothing and armor. It seems to be slowly melting it away, no doubt wanting to get to their prize underneath. It has an additional effect of making Sarah feel incredibly warm, incredibly turned on, despite her own will. The dosage was too much for one person to mentally resist at once. Sarah could attempt to break free again, but it seems the seekers are only melting away necessary areas around her crotch, ass and breasts. If you resist, they might melt away your weapons and armor entirely.
Encounter Status: 4 Mutons, 4 Sectoids on Left Rooftop, 2 Sectoids on Right Rooftop, 2 Seekers in Church.
Bravo Squad
Spoiler (click to show/hide):
The three remaining Canadian soldiers commit to a fighting retreat as XCOM begins a full-on sprint for safety. It seems their leader, Gui, had survived the demolish of their house. Despite the orders, he seems insistent to make sure the XCOM soldiers escape.
Unfortunately, the last thing Bravo makes it out is the mutons gunning down the two remaining soldiers and crushing Gui's chest. Despite this, Bravo's escape is clean, and the mutons aren't able to keep up with the group and give up chasing after some time.
The house you find is a full mile away and a bit smaller than the one you were in. It's two stories, with a large front and backyard. The furnishings are tossed aside, with all valuables gone. The previous owners left in a hurry and the place was likely looted to boot. There are several bedrooms with intact, but overturned, beds.
The only food found in the house is a few loaves of bread and a half-empty bottle of red-wine.
In your ear piece, the familiar voice of Bradford rings out, "Bravo Squad, status report. Your vitals are all over the place."
Charlie Squad and Earthsage
Spoiler (click to show/hide):
Player Rolls: Tsai Aim 2, Spriter Aim 10, Kittirai Aim 13 and Will 2, Melissa Aim 21, Knight Aim 13.
Ally Rolls: Aim NS 14, Aim ES 10.
Enemy Rolls: Aim NS 17, Will ES 18. Earth's Squad Aim 19.
Opposed Player Rolls: Earth Will 19 vs. Melissa Strength 7.
Naomi opens fire on the remaining sectoids on East Street. Sadly, she mostly hits concrete and brick as her bullets land against the building itself or go over the small alien's heads. Perhaps her desire was affecting her as well. Her thoughts are ravaged by the alien cocks in her vision. Her belt was getting low and would soon need to be reloaded.
Jessica catches several hybrids moving out of cover and emptying her assault rifle clip, she kills two of them. Their movements were fast, quick, and precise, and that made the shots difficult. Still, many bullets landed in the superhuman hybrids' chests and heads, finishing both of them off.
Ciera fires down North Street and only hits the cover of the hybrids, emptying her magazine. They were all behind cover and being careful about being caught out after several pick offs, including the elite muton.
Rynth manages to kill one of the unarmed sectoids, emptying her revolver, but doesn't land any of her other shots. The sectoids are pinned by Naomi's heavy gunfire and their small bodies are almost entirely behind cover.
Luna patiently awaits someone to cover her so she can storm the building beneath the sectoids on East Street. The soldiers around her decide to take the cue and open fire on the rooftop. Luna makes her way across the street and into the building. In full sprint, she reaches the rooftops in a minute or so, having only needed to climb two flights of stairs. When she gets on the roof, the sectoids were aware of her approach, having heard Luna running up the stairs, and despite being pinned by gunfire, the ones with pistols turn and shoot at the newly arrived XCOM soldier. Luna kills one with her shotgun as she empties the rest of her clip. Luna dives behind exterior roof ventilation shafts for cover. Only one had a plasma pistol left, but the others still had some psychic ability.
The sectoids on East Street move toward Luna and they move out of sight of anyone below the rooftop. The four sectoids begin to glow with purple light, until their combined psychic ability forms a ribbon of luminious violet that strikes out against Luna. Despite her best mental efforts, she succumbs to the mental affects. These sectoids don't have the ability to mind control, but perhaps something nearly as bad. Luna drops her weapon as her body heads into overdrive levels of intense arousal. She can't help but unbutton her pants on the spot and begin playing with her clit. Her moans are audible to anyone around and possibly the street below. When the XCOM soldier re-opens her eyes, the will to fight them as vanished, replaced by the desire to fuck each sectoid around her.
On North Street, your allies manage to blast away a hybrid's cover with enough focused gunfire and kill him before he can escape to another building or vehicle, leaving only four remaining. Unfortunately, the hybrid returning plasma fire claims the lives of two more soldiers as the soldiers from West Street move to reinforce the Northern Barricades.
Just when it seems like you're about to fend off the attack, you see another squad of hybrids moving in from the North, a ways out of effective gunfire range initially. You can only make out their forms and their glowing plasma weapons. You count between 6-10, with a slightly smaller figure seemingly giving instructions. They seem to split up, some of them heading into nearby buildings on North Street while a group of five advances down North Street, moving cover to cover.
Four hybrids, accompanied by a woman in muton-looking plate armor, enter firing range as they open fire on the Northern Barricade, killing a soldier in their initial volley of plasma. Just as everyone prepares to return fire on the new comers, a telekinetic force lifts Jessica Hardy in the air. She attempts to hold herself down, but her muscles fail her this time versus the intense telekinesis pulling her. Hardy is lifted, practically thrown, down the end of North Street next to the newly arrived hybrids and the woman with them. All allies cease firing, unsure if they should with a friendly in close quarters with the hybrids, and try to cover themselves as much as they can.
Encounter Status
Allies: 8 Soldiers NS, 8 Soldiers ES
Enemies: 4 Hybrids NS, 4 Sectoids ES (3 with disabled weaponry).
New Arrivals on North Street: 5 (?) Hybrids.
Melissa PART B
Spoiler (click to show/hide):
When you land at the end of North Street on your ass, your weapon still in your hand, you come face to face with a woman who's somewhat familiar to you. You might've seen her around the old XCOM HQ at some point, but you can't quite remember her name. Her body is covered in form-fitting plate armor similar to a muton's. Her intense red eyes tell of a woman not completely human anymore. Around you and her are four hybrids with various plasma weapons and you're unsure if you should open fire while being exposed to five hostiles in close quarters, though you could try to take one or two out before they do whatever it is this woman intends. Then again, eyeing the naked hybrids and their cocks, you aren't completely against the idea of getting banged right now in your aroused state.
XCOM Squad Status
Spoiler (click to show/hide):
Alpha Squad
Sgt. Nym Sarkisian [Horny, Fatigued. 0% of current Belt left. 3/4 Belts (Minigun), 18 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor: 75%]
Sqa. Sarina Song [Horny. 60% of current pistol Mag left. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Motoko Takono [Lusting. 0% of current Mag left. 3/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 65%]
Sqa. Sarah Valero [Horny. 4/4 Mags (Sniper Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 80%]
Bravo Squad
Sgt. Jessica Smalls [Ecstatic. 60% of current Mag remaining. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]
Sqa. Kelly Black [Healthy. 70% of current Mag remaining. 3/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Michelle Clearwater [Aroused. 90% of current Mag remaining. 3/4 Mags (Sniper Rifle), 4/4 Mags (2 Pistols), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]
Sqa. Anahita Lowe [Healthy. 10% of current Mag remaining. 4/4 Mags (Assault Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Eva Ridgefield [Healthy. 4/4 Belts (Minigun), 3/3 Red Pills, 3/3 Green Pills. Armor: 70%]
Charlie Squad
Sgt. Ciera Skullheart [Healthy. 10% of current Mag remaining. 4/4 Mags (Sniper Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Jessica Hardy [Aroused. 0% of current Mag remaining. 2/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 2/3 Green Pills. Armor 90%]
Sqa. Luna Kerchevcoy [Ecstatic. 0% of current Mag remaining. 3/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 2/3 Green Pills. Armor 100%]
Sqa. Rynth Legacy [Aroused. 40% of current Mag Remaining. 3/4 Mags (Sniper Rifle), 10 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Naomi Rivers [Aroused. 20% of current Belt remaining. 3/4 Belts (Light Machine Gun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Hybrid/Convert Squad Status
Spoiler (click to show/hide):
Valkyrie Kelly Baker [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%.]
Hybrid Soldier 1 [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%.]
Hybrid Soldier 2 [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%]
Hybrid Soldier 3 [Healthy. AB: Superior Combat Skills. Plasma Rifle (100%). Armor: 100%]
Hybrid Soldier 4 [Healthy. AB: Superior Combat Skills. Light Plasma Rifle (100%). Armor: 100%]
Hybrid Soldier 5 [Healthy. AB: Superior Combat Skills. Plasma Pistol (100%). Armor: 100%]
Hybrid Scout 1 [Healthy. AB: Camouflage/Blur. Light Plasma Rifle (100%). Armor: 100%]
Hybrid Scout 2 [Healthy. AB: Camouflage/Blur. Light Plasma Rifle (100%). Armor: 100%]
Hybrid Psychic [Healthy. AB: Aggressive Telepathy. Plasma Pistol (100%). Armor: 100%]