Okay, sorry I've been away for so long. After finishing Guardia Forest I thought I'd just quickly add a new map format that some people have been requesting so they can use more chipsets and... I got really
really carried away. I ended up re-writing most of the level editor. My programming skills have improved a lot over the years and I couldn't stand how the old code worked. Ah... it feels good to program again.
You guys have been busy.
I've been noticing the new art appearing in DropBox over the past few months. I need to update the pokemorph list
(It has actually hit the forum's max character limit for a single post), but I'll probably do that tomorrow. I've also caught up reading the forum posts, so...
Bubba, thanks for holding down the fort.
ZelenEagle & Lurker, you guys have been busy. I think I'll shade some of these pictures tonight.
On that note, somebody asked about coloring guidelines. Here are some suggestions.
ᴥ Don't make the colors super saturated. The shading actually shows up better when the colors are slightly subdued.
ᴥ It's okay if the outer outlines are black or even slightly thick, because these pictures will get shrunken down anyway. Then again, thick outlines will remain visible when shrunken down, but on the other hand, thin outlines won't distract from the shading. It's fine either way. I'm more concerned about the inner details being visible at smaller sizes.
ᴥ When coloring, try not to use absolute black, because that limits the coloring and shading options. With dark grey, I'll still have the option of changing the color. On the other hand, black areas will show up very well when the image is shrunken down, but so will dark colors.
ᴥ Don't add shading to the colored pictures. I'd like to handle that myself in order to give all the pictures a somewhat consistent style.
By the way Zeston, I notice that your shading has kind of an
embossed look. I used to shade like that too when I was younger. Here are a few things what I learned since then:
Spoiler (click to show/hide):
Lurker, the best "pen" tool I found in Sai was the "Curve" tool. That program also has a traditional Bezier pen tool, but I actually prefer using the Curve tool for inking. It's surprisingly intuitive.
Kryptonite, I think
your Bellsprout has a really neat look to it. It's kind of like a fairy or a dryad. The face has a surreal look to it. I'm kind of a sucker for things like that. I suspect some people might find it odd. But that's no biggie. With over 100 pokemon, variety is kind of to be expected. Also, it's a freakin' plant. For a Bellsprout it's pretty awesome.
You seem unsure about the back pose, so I've uploaded a bunch of
reference pictures for that pose that I've been collecting.
VintageBass, it's actually really easy to add nicknames to the pokemon.
Spoiler (click to show/hide):