Spoiler (click to show/hide):
The ethereal leads you onto his ship. It's much larger than some of the other UFO's you saw. He seats your brood next to the plasma engine. There's no such thing as 'comfort' or 'benches' in these ships, as all the occupants are usually expected to be working the entire time it's in the air if they're not in cryostasis for exceptionally long flights.
So, your new pet and your boys take a seat against a wall. The 'Lieutenant' has grown into her new role in life quite well. They seem to keep each other busy and find it very hard to keep clothes on. The ethereal has something else for you, so he leads you into his sanctum behind the bridge. At the center of his sanctum is two Elite Mutons in burgundy and gold armor, bearing massive plasma cannons in their hands. They both regard you as you walk in next to their leader and you can feel them eye-raping you quite viciously. The ethereal is more than capable of restraining them mentally, however.
The two mutons stand next to what looks like a large purple crystal ball. It's easily twice the size of your head and hovers over a white pedestal. The ethereal motions you over and places your hand on it.
"You have done well. You will be rewarded."
As you touch it, you feel an immense amount of pleasure and emotion pass through you, more than you've ever felt before. Your vision goes black for a moment, then suddenly, you receive a vision. You see a glimpse of the future, if the aliens win. You see highways falling into decay, cities without power, and farms that no longer need tilling turning into dustbowls. Despite this, you hear the sounds of moaning and ecstasy. In what used to be the vatican, you see women with bloated bellies being fucked in every which hole. There's not just one or two or three hybrids to a woman, but dozens upon dozens. They all regard these women as their mothers in addition to a lover. These women are in complete ecstasy. They want for nothing, they have attained nirvana and desire nothing more than what's being given to them over and over. Visions of places like this across the world flash through your head from the Vatican to the White House and even in Tokyo. You find this vision to be beautiful, to be heaven on Earth at last. It lasts only a few minutes until your vision goes black again and you find the Ethereal drawing your hand away from the purple crystal.
"Is it not beautiful?"
You feel changed permanently. As if everything has become clear and you understand what you must do now more than ever.
(Rank Up! Gain 2 stat points to place wherever. Choose between two perks.)
Psionic Warrior (Valkyrie Rank 2) - You've learned to further weaponize your psychic powers. Your telekinesis force limit is doubled to 400 lbs. In addition, you gain surface telepathy and all enemies get a -1 on attacks against you as you read their surface thoughts and predict their immediate next action.
Neo-Warrior (Valkyrie Rank 2) - Rather than focus on psychic powers, you believe in good old fashioned grunt warfare at a higher level. You receive a permanent +1 to Aim, Strength, and Toughness.
The ethereal leads you onto his ship. It's much larger than some of the other UFO's you saw. He seats your brood next to the plasma engine. There's no such thing as 'comfort' or 'benches' in these ships, as all the occupants are usually expected to be working the entire time it's in the air if they're not in cryostasis for exceptionally long flights.
So, your new pet and your boys take a seat against a wall. The 'Lieutenant' has grown into her new role in life quite well. They seem to keep each other busy and find it very hard to keep clothes on. The ethereal has something else for you, so he leads you into his sanctum behind the bridge. At the center of his sanctum is two Elite Mutons in burgundy and gold armor, bearing massive plasma cannons in their hands. They both regard you as you walk in next to their leader and you can feel them eye-raping you quite viciously. The ethereal is more than capable of restraining them mentally, however.
The two mutons stand next to what looks like a large purple crystal ball. It's easily twice the size of your head and hovers over a white pedestal. The ethereal motions you over and places your hand on it.
"You have done well. You will be rewarded."
As you touch it, you feel an immense amount of pleasure and emotion pass through you, more than you've ever felt before. Your vision goes black for a moment, then suddenly, you receive a vision. You see a glimpse of the future, if the aliens win. You see highways falling into decay, cities without power, and farms that no longer need tilling turning into dustbowls. Despite this, you hear the sounds of moaning and ecstasy. In what used to be the vatican, you see women with bloated bellies being fucked in every which hole. There's not just one or two or three hybrids to a woman, but dozens upon dozens. They all regard these women as their mothers in addition to a lover. These women are in complete ecstasy. They want for nothing, they have attained nirvana and desire nothing more than what's being given to them over and over. Visions of places like this across the world flash through your head from the Vatican to the White House and even in Tokyo. You find this vision to be beautiful, to be heaven on Earth at last. It lasts only a few minutes until your vision goes black again and you find the Ethereal drawing your hand away from the purple crystal.
"Is it not beautiful?"
You feel changed permanently. As if everything has become clear and you understand what you must do now more than ever.
(Rank Up! Gain 2 stat points to place wherever. Choose between two perks.)
Psionic Warrior (Valkyrie Rank 2) - You've learned to further weaponize your psychic powers. Your telekinesis force limit is doubled to 400 lbs. In addition, you gain surface telepathy and all enemies get a -1 on attacks against you as you read their surface thoughts and predict their immediate next action.
Neo-Warrior (Valkyrie Rank 2) - Rather than focus on psychic powers, you believe in good old fashioned grunt warfare at a higher level. You receive a permanent +1 to Aim, Strength, and Toughness.
Smalls
Spoiler (click to show/hide):
Another minute of silence passes after you ask your question until Dr. Chen responds.
"No air superiority and it's unlikely we'll get it. The Canadian Air Force was decimated through subterfuge without getting off the ground. Apparently, aliens took key bases by night and destroyed everything they could get their hands on. Our jets are mostly running interception and interdiction to protect you guys on the ground. Canada is currently re-purposing civilian aircraft as fast as possible to tip the scales."
Another minute of silence passes after you ask your question until Dr. Chen responds.
"No air superiority and it's unlikely we'll get it. The Canadian Air Force was decimated through subterfuge without getting off the ground. Apparently, aliens took key bases by night and destroyed everything they could get their hands on. Our jets are mostly running interception and interdiction to protect you guys on the ground. Canada is currently re-purposing civilian aircraft as fast as possible to tip the scales."
Tsai
Spoiler (click to show/hide):
There's no response to your lewd request for a few minutes until finally you get one.
"Um... that was actually heard by everybody. I had no way to single out the signal without people knowing. Sorry! But um... You bet! I'll do that! I'll have one of those pills ready too."
You could guess she was blushing too, but Chen still seemed delighted by the message despite the embarrassment.
There's no response to your lewd request for a few minutes until finally you get one.
"Um... that was actually heard by everybody. I had no way to single out the signal without people knowing. Sorry! But um... You bet! I'll do that! I'll have one of those pills ready too."
You could guess she was blushing too, but Chen still seemed delighted by the message despite the embarrassment.
Alpha Squad
Spoiler (click to show/hide):
Skyranger 1 takes about thirty minutes to reach China from South America. You feel it lurch and start to slow and descend at the same time. Your stomachs roll from the feeling, not exactly nausea, but not exactly comfortable either. It takes a few minutes before you feel the skyranger come to a complete stop and feel a sudden thud as it hits the ground. The loading ramp drops to the dirt and Bradford's voice gives you your final instructions.
"Get out there, sweep the forest for hostiles. Expect to find a landed UFO. Vigilo Confido."
Your straps and seatbelts automatically unbuckle themselves and allow you to grab your weapons and descend the loading ramp to the outside. Once out there, the humidity hits you immediately. Within minutes, you're sweating bullets. It seems to be sunrise here as the light creeps at you from the east. Around you is as much a forest as it is a jungle. Long, viney trees wrap around each other and combined with the incredibly tall grass and stalks of bamboo, the fact the skyranger found a clearing is a miracle. Bugs, mosquitos mostly, try to sting you right as you step off.
Before you can talk about a direction, you see two Chinese men in black fatigues. Both are fully armed and they both give a slight bow. Their eyes seem glued to the giant woman infront of them.
In broken English, one states, "You internationals. We here to guide."
Skyranger 1 takes about thirty minutes to reach China from South America. You feel it lurch and start to slow and descend at the same time. Your stomachs roll from the feeling, not exactly nausea, but not exactly comfortable either. It takes a few minutes before you feel the skyranger come to a complete stop and feel a sudden thud as it hits the ground. The loading ramp drops to the dirt and Bradford's voice gives you your final instructions.
"Get out there, sweep the forest for hostiles. Expect to find a landed UFO. Vigilo Confido."
Your straps and seatbelts automatically unbuckle themselves and allow you to grab your weapons and descend the loading ramp to the outside. Once out there, the humidity hits you immediately. Within minutes, you're sweating bullets. It seems to be sunrise here as the light creeps at you from the east. Around you is as much a forest as it is a jungle. Long, viney trees wrap around each other and combined with the incredibly tall grass and stalks of bamboo, the fact the skyranger found a clearing is a miracle. Bugs, mosquitos mostly, try to sting you right as you step off.
Before you can talk about a direction, you see two Chinese men in black fatigues. Both are fully armed and they both give a slight bow. Their eyes seem glued to the giant woman infront of them.
In broken English, one states, "You internationals. We here to guide."
Alpha Drop Area
Spoiler (click to show/hide):


Bravo and Charlie
Spoiler (click to show/hide):
Skyranger 2 arrives in about 15-20 minutes of flight. A noticeable decrease in speed signals the arrival to everyone on board. Bravo is seated on the left side and Charlie on the right of the carrier. Your stomachs roll as you feel the jet rapidly descend to the appropriate level to begin drop offs. The sound of gunfire gets louder and louder. Even through the steel hull, the smell of sulfur, blood, and concrete permeates into your nostrils. As the gunfire gets louder, so does the occasional yell or scream. Your own thoughts and imaginations of what awaits you at the end of the loading ramp is interrupted by Bradford's voice.
"Alright, Charlie's dropping first. You're behind allied lines. Fortify, defend, kill E.T.'s, until we give further orders. Vigilo Confido."
The loading ramp drops into the dirt and Charlie's straps and unbuckles automatically unlock, allowing the squad to grab their weapons and move out. The setting sunlight peaks into the ship.
Skyranger 2 arrives in about 15-20 minutes of flight. A noticeable decrease in speed signals the arrival to everyone on board. Bravo is seated on the left side and Charlie on the right of the carrier. Your stomachs roll as you feel the jet rapidly descend to the appropriate level to begin drop offs. The sound of gunfire gets louder and louder. Even through the steel hull, the smell of sulfur, blood, and concrete permeates into your nostrils. As the gunfire gets louder, so does the occasional yell or scream. Your own thoughts and imaginations of what awaits you at the end of the loading ramp is interrupted by Bradford's voice.
"Alright, Charlie's dropping first. You're behind allied lines. Fortify, defend, kill E.T.'s, until we give further orders. Vigilo Confido."
The loading ramp drops into the dirt and Charlie's straps and unbuckles automatically unlock, allowing the squad to grab their weapons and move out. The setting sunlight peaks into the ship.
Charlie Squad PART B
Spoiler (click to show/hide):
When you all step off the ship, you see a city under fire. There's not a lot of tall buildings, only a few skyscrapers, but all of them are damaged with blown out walls, on fire, or broken out windows. You're right in the middle of a three-way intersection downtown. All three streets are lined with barricades and sandbags. Behind these barricades is the Canadian military, returning fire to the approaching enemy. You count only five dozen soldiers on the frontlines out here, split evenly between the three defense points, and some of them positioned in nearby buildings firing from windows.
An attack force is present coming from all three streets. On the North Street, you see a dozen hybrids led by an Elite Muton in burgundy and gold colored armor. On the West Street, you see a half-dozen mutons in green armor. On the East Street, you see four berserkers on approach being covered by a dozen sectoids on the rooftops on that particular street. Overhead, you recognize the XCOM jets intercepting a handful of alien saucers. You now know the exact sources of that permeating smell - the odor of smoke, blood, death, gunfire, and dust.
This intersection itself seems to be protecting the large building behind it. It's five stories and looks much more modern than some of the older ones. This was likely the government offices, as described in your briefing. A man in full battle gear and green fatigues with a red beret approaches you. He has to shout to be heard over everything else.
"Are you the international aid?!" he asks to no one in particular, unable to identify who's in charge.
When you all step off the ship, you see a city under fire. There's not a lot of tall buildings, only a few skyscrapers, but all of them are damaged with blown out walls, on fire, or broken out windows. You're right in the middle of a three-way intersection downtown. All three streets are lined with barricades and sandbags. Behind these barricades is the Canadian military, returning fire to the approaching enemy. You count only five dozen soldiers on the frontlines out here, split evenly between the three defense points, and some of them positioned in nearby buildings firing from windows.
An attack force is present coming from all three streets. On the North Street, you see a dozen hybrids led by an Elite Muton in burgundy and gold colored armor. On the West Street, you see a half-dozen mutons in green armor. On the East Street, you see four berserkers on approach being covered by a dozen sectoids on the rooftops on that particular street. Overhead, you recognize the XCOM jets intercepting a handful of alien saucers. You now know the exact sources of that permeating smell - the odor of smoke, blood, death, gunfire, and dust.
This intersection itself seems to be protecting the large building behind it. It's five stories and looks much more modern than some of the older ones. This was likely the government offices, as described in your briefing. A man in full battle gear and green fatigues with a red beret approaches you. He has to shout to be heard over everything else.
"Are you the international aid?!" he asks to no one in particular, unable to identify who's in charge.
Charlie Drop Area
Spoiler (click to show/hide):


Bravo Squad PART B
Spoiler (click to show/hide):
Once Charlie is off the ship, the loading ramp lifts up and slams shut with a metallic thud. Your stomachs roll again as the skyranger bolts into the air to the next drop off point. Before you can even consider where you might be dropping, the skyranger starts to slow and descend once more. You feel it hit the ground and the ramp hits the dirt. Your straps and seatbelts undo themselves automatically. Bradford's voice echoes in your ear one more time.
"Remember, hit and runs, and keep an eye out for their leadership. They're priority targets. Our satellites will be searching too. Vigilo Confido."
As you get off the skyranger, you find yourself on the very outskirts of the city. You hear distant gunfire, explosions, and smell the battle, but you certainly weren't dropped in the middle of it. You seem to be in the suburbs, which has suffered it's fair share of damage. Houses are missing roofs, walls, and more than a few are burning down to the foundations. The streets have craters where bombs went off and the pavement is largely incomplete and unsafe to drive on. You seem to be exactly in the middle of a park, twenty feet from a swing set and jungle gym.
It likely wouldn't be hard to find aliens, it just depends how you go about doing it. You do see a dozen men in green fatigues in full battle gear holding out in one of the larger three story houses. When you land, they poke their heads out the window and watch each of you climb off the ship. One that seems to be in charge steps out of the house, rifle in hand. He shouts, "You're humans, so you must be friendly!"
Many of them look in awe, and fear, at the MEC that climbed out of the ship.
Once Charlie is off the ship, the loading ramp lifts up and slams shut with a metallic thud. Your stomachs roll again as the skyranger bolts into the air to the next drop off point. Before you can even consider where you might be dropping, the skyranger starts to slow and descend once more. You feel it hit the ground and the ramp hits the dirt. Your straps and seatbelts undo themselves automatically. Bradford's voice echoes in your ear one more time.
"Remember, hit and runs, and keep an eye out for their leadership. They're priority targets. Our satellites will be searching too. Vigilo Confido."
As you get off the skyranger, you find yourself on the very outskirts of the city. You hear distant gunfire, explosions, and smell the battle, but you certainly weren't dropped in the middle of it. You seem to be in the suburbs, which has suffered it's fair share of damage. Houses are missing roofs, walls, and more than a few are burning down to the foundations. The streets have craters where bombs went off and the pavement is largely incomplete and unsafe to drive on. You seem to be exactly in the middle of a park, twenty feet from a swing set and jungle gym.
It likely wouldn't be hard to find aliens, it just depends how you go about doing it. You do see a dozen men in green fatigues in full battle gear holding out in one of the larger three story houses. When you land, they poke their heads out the window and watch each of you climb off the ship. One that seems to be in charge steps out of the house, rifle in hand. He shouts, "You're humans, so you must be friendly!"
Many of them look in awe, and fear, at the MEC that climbed out of the ship.
Bravo Drop Area
Spoiler (click to show/hide):


XCOM Squad Status
Spoiler (click to show/hide):
(If you just want to find you in this list, I suggest opening the spoiler and using CTRL+F. I'm only listing main equipment, you still have all of your utility equipment [melee weapons, frag grenades, flash bangs, etc]. For sake of shortness, I won't listen modifications and personal weapon specs here either, just supposed to be a quick list.)
Alpha Squad
Sgt. Nym Sarkisian [Healthy. 4/4 Belts (Minigun), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarina Song [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Motoko Takono [Aroused. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarah Valero [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Bravo Squad
Sgt. Jessica Smalls [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Kelly Black [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Michelle Clearwater [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (2 Pistols), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Anahita Lowe [Healthy. 4/4 Mags (Assault Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Eva Ridgefield [Healthy. 4/4 Mags (Minigun), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Charlie Squad
Sgt. Ciera Skullheart [Healthy. 4/4 Mags (Sniper Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Jessica Hardy [Aroused. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Luna Kerchevcoy [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Rynth Legacy [Healthy. 4/4 Mags (Sniper Rifle), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Naomi Rivers [Healthy. 4/4 Belts (Light Machine Gun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
(If you just want to find you in this list, I suggest opening the spoiler and using CTRL+F. I'm only listing main equipment, you still have all of your utility equipment [melee weapons, frag grenades, flash bangs, etc]. For sake of shortness, I won't listen modifications and personal weapon specs here either, just supposed to be a quick list.)
Alpha Squad
Sgt. Nym Sarkisian [Healthy. 4/4 Belts (Minigun), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarina Song [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Motoko Takono [Aroused. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarah Valero [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Bravo Squad
Sgt. Jessica Smalls [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Kelly Black [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Michelle Clearwater [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (2 Pistols), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Anahita Lowe [Healthy. 4/4 Mags (Assault Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Eva Ridgefield [Healthy. 4/4 Mags (Minigun), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Charlie Squad
Sgt. Ciera Skullheart [Healthy. 4/4 Mags (Sniper Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Jessica Hardy [Aroused. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Luna Kerchevcoy [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Rynth Legacy [Healthy. 4/4 Mags (Sniper Rifle), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Naomi Rivers [Healthy. 4/4 Belts (Light Machine Gun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]