XCOM Horny Valkyries 2.0!

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Re: XCOM Horny Valkyries 2.0!

Postby Alaena » Wed Jan 28, 2015 2:14 am

Earthsage
Spoiler (click to show/hide):

The ethereal leads you onto his ship. It's much larger than some of the other UFO's you saw. He seats your brood next to the plasma engine. There's no such thing as 'comfort' or 'benches' in these ships, as all the occupants are usually expected to be working the entire time it's in the air if they're not in cryostasis for exceptionally long flights.

So, your new pet and your boys take a seat against a wall. The 'Lieutenant' has grown into her new role in life quite well. They seem to keep each other busy and find it very hard to keep clothes on. The ethereal has something else for you, so he leads you into his sanctum behind the bridge. At the center of his sanctum is two Elite Mutons in burgundy and gold armor, bearing massive plasma cannons in their hands. They both regard you as you walk in next to their leader and you can feel them eye-raping you quite viciously. The ethereal is more than capable of restraining them mentally, however.

The two mutons stand next to what looks like a large purple crystal ball. It's easily twice the size of your head and hovers over a white pedestal. The ethereal motions you over and places your hand on it.

"You have done well. You will be rewarded."

As you touch it, you feel an immense amount of pleasure and emotion pass through you, more than you've ever felt before. Your vision goes black for a moment, then suddenly, you receive a vision. You see a glimpse of the future, if the aliens win. You see highways falling into decay, cities without power, and farms that no longer need tilling turning into dustbowls. Despite this, you hear the sounds of moaning and ecstasy. In what used to be the vatican, you see women with bloated bellies being fucked in every which hole. There's not just one or two or three hybrids to a woman, but dozens upon dozens. They all regard these women as their mothers in addition to a lover. These women are in complete ecstasy. They want for nothing, they have attained nirvana and desire nothing more than what's being given to them over and over. Visions of places like this across the world flash through your head from the Vatican to the White House and even in Tokyo. You find this vision to be beautiful, to be heaven on Earth at last. It lasts only a few minutes until your vision goes black again and you find the Ethereal drawing your hand away from the purple crystal.

"Is it not beautiful?"

You feel changed permanently. As if everything has become clear and you understand what you must do now more than ever.

(Rank Up! Gain 2 stat points to place wherever. Choose between two perks.)

Psionic Warrior (Valkyrie Rank 2) - You've learned to further weaponize your psychic powers. Your telekinesis force limit is doubled to 400 lbs. In addition, you gain surface telepathy and all enemies get a -1 on attacks against you as you read their surface thoughts and predict their immediate next action.

Neo-Warrior (Valkyrie Rank 2) - Rather than focus on psychic powers, you believe in good old fashioned grunt warfare at a higher level. You receive a permanent +1 to Aim, Strength, and Toughness.


Smalls
Spoiler (click to show/hide):

Another minute of silence passes after you ask your question until Dr. Chen responds.

"No air superiority and it's unlikely we'll get it. The Canadian Air Force was decimated through subterfuge without getting off the ground. Apparently, aliens took key bases by night and destroyed everything they could get their hands on. Our jets are mostly running interception and interdiction to protect you guys on the ground. Canada is currently re-purposing civilian aircraft as fast as possible to tip the scales."


Tsai
Spoiler (click to show/hide):

There's no response to your lewd request for a few minutes until finally you get one.

"Um... that was actually heard by everybody. I had no way to single out the signal without people knowing. Sorry! But um... You bet! I'll do that! I'll have one of those pills ready too."

You could guess she was blushing too, but Chen still seemed delighted by the message despite the embarrassment.


Alpha Squad
Spoiler (click to show/hide):

Skyranger 1 takes about thirty minutes to reach China from South America. You feel it lurch and start to slow and descend at the same time. Your stomachs roll from the feeling, not exactly nausea, but not exactly comfortable either. It takes a few minutes before you feel the skyranger come to a complete stop and feel a sudden thud as it hits the ground. The loading ramp drops to the dirt and Bradford's voice gives you your final instructions.

"Get out there, sweep the forest for hostiles. Expect to find a landed UFO. Vigilo Confido."

Your straps and seatbelts automatically unbuckle themselves and allow you to grab your weapons and descend the loading ramp to the outside. Once out there, the humidity hits you immediately. Within minutes, you're sweating bullets. It seems to be sunrise here as the light creeps at you from the east. Around you is as much a forest as it is a jungle. Long, viney trees wrap around each other and combined with the incredibly tall grass and stalks of bamboo, the fact the skyranger found a clearing is a miracle. Bugs, mosquitos mostly, try to sting you right as you step off.

Before you can talk about a direction, you see two Chinese men in black fatigues. Both are fully armed and they both give a slight bow. Their eyes seem glued to the giant woman infront of them.

In broken English, one states, "You internationals. We here to guide."


Alpha Drop Area
Spoiler (click to show/hide):

Image


Bravo and Charlie
Spoiler (click to show/hide):

Skyranger 2 arrives in about 15-20 minutes of flight. A noticeable decrease in speed signals the arrival to everyone on board. Bravo is seated on the left side and Charlie on the right of the carrier. Your stomachs roll as you feel the jet rapidly descend to the appropriate level to begin drop offs. The sound of gunfire gets louder and louder. Even through the steel hull, the smell of sulfur, blood, and concrete permeates into your nostrils. As the gunfire gets louder, so does the occasional yell or scream. Your own thoughts and imaginations of what awaits you at the end of the loading ramp is interrupted by Bradford's voice.

"Alright, Charlie's dropping first. You're behind allied lines. Fortify, defend, kill E.T.'s, until we give further orders. Vigilo Confido."

The loading ramp drops into the dirt and Charlie's straps and unbuckles automatically unlock, allowing the squad to grab their weapons and move out. The setting sunlight peaks into the ship.


Charlie Squad PART B
Spoiler (click to show/hide):

When you all step off the ship, you see a city under fire. There's not a lot of tall buildings, only a few skyscrapers, but all of them are damaged with blown out walls, on fire, or broken out windows. You're right in the middle of a three-way intersection downtown. All three streets are lined with barricades and sandbags. Behind these barricades is the Canadian military, returning fire to the approaching enemy. You count only five dozen soldiers on the frontlines out here, split evenly between the three defense points, and some of them positioned in nearby buildings firing from windows.

An attack force is present coming from all three streets. On the North Street, you see a dozen hybrids led by an Elite Muton in burgundy and gold colored armor. On the West Street, you see a half-dozen mutons in green armor. On the East Street, you see four berserkers on approach being covered by a dozen sectoids on the rooftops on that particular street. Overhead, you recognize the XCOM jets intercepting a handful of alien saucers. You now know the exact sources of that permeating smell - the odor of smoke, blood, death, gunfire, and dust.

This intersection itself seems to be protecting the large building behind it. It's five stories and looks much more modern than some of the older ones. This was likely the government offices, as described in your briefing. A man in full battle gear and green fatigues with a red beret approaches you. He has to shout to be heard over everything else.

"Are you the international aid?!" he asks to no one in particular, unable to identify who's in charge.


Charlie Drop Area
Spoiler (click to show/hide):

Image


Bravo Squad PART B
Spoiler (click to show/hide):

Once Charlie is off the ship, the loading ramp lifts up and slams shut with a metallic thud. Your stomachs roll again as the skyranger bolts into the air to the next drop off point. Before you can even consider where you might be dropping, the skyranger starts to slow and descend once more. You feel it hit the ground and the ramp hits the dirt. Your straps and seatbelts undo themselves automatically. Bradford's voice echoes in your ear one more time.

"Remember, hit and runs, and keep an eye out for their leadership. They're priority targets. Our satellites will be searching too. Vigilo Confido."

As you get off the skyranger, you find yourself on the very outskirts of the city. You hear distant gunfire, explosions, and smell the battle, but you certainly weren't dropped in the middle of it. You seem to be in the suburbs, which has suffered it's fair share of damage. Houses are missing roofs, walls, and more than a few are burning down to the foundations. The streets have craters where bombs went off and the pavement is largely incomplete and unsafe to drive on. You seem to be exactly in the middle of a park, twenty feet from a swing set and jungle gym.

It likely wouldn't be hard to find aliens, it just depends how you go about doing it. You do see a dozen men in green fatigues in full battle gear holding out in one of the larger three story houses. When you land, they poke their heads out the window and watch each of you climb off the ship. One that seems to be in charge steps out of the house, rifle in hand. He shouts, "You're humans, so you must be friendly!"

Many of them look in awe, and fear, at the MEC that climbed out of the ship.


Bravo Drop Area
Spoiler (click to show/hide):

Image


XCOM Squad Status
Spoiler (click to show/hide):

(If you just want to find you in this list, I suggest opening the spoiler and using CTRL+F. I'm only listing main equipment, you still have all of your utility equipment [melee weapons, frag grenades, flash bangs, etc]. For sake of shortness, I won't listen modifications and personal weapon specs here either, just supposed to be a quick list.)

Alpha Squad
Sgt. Nym Sarkisian [Healthy. 4/4 Belts (Minigun), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarina Song [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Motoko Takono [Aroused. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarah Valero [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]

Bravo Squad
Sgt. Jessica Smalls [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Kelly Black [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Michelle Clearwater [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (2 Pistols), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Anahita Lowe [Healthy. 4/4 Mags (Assault Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Eva Ridgefield [Healthy. 4/4 Mags (Minigun), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]

Charlie Squad
Sgt. Ciera Skullheart [Healthy. 4/4 Mags (Sniper Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Jessica Hardy [Aroused. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Luna Kerchevcoy [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Rynth Legacy [Healthy. 4/4 Mags (Sniper Rifle), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Naomi Rivers [Healthy. 4/4 Belts (Light Machine Gun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Last edited by Alaena on Wed Jan 28, 2015 2:49 am, edited 4 times in total.
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Re: XCOM Horny Valkyries 2.0!

Postby Earthsage » Wed Jan 28, 2015 2:18 am

"Yes, sir.. It's so beatiful.. I want to make it happen. Just let me do it, I'll help you however I can!"
Kelly smiles happily as she imagines the future of her race.. Loved, fucked, and comforted by the Hybrids who would dominate them. She wonders if she could find some special someones to spend her time with.. But she decides.. Well, now's not the time, now is it? She sighs, and touches her head, feeling her mental powers expands as she imagines grabbing soldiers from the enemy lines to be tossed right into the ranks of her Hybrids..
And to her, too. She'll enjoy this new power!

((Psionic Warrior perk, please.))
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: XCOM Horny Valkyries 2.0!

Postby exalted » Wed Jan 28, 2015 2:31 am

Smalls rushed down the ramp as soon as it lowered, taking a knee once she reached dirt and scanning the area with her weapon, performing security until the MECH could unload.

Seeing the other squad she ordered Ridgefield, Lowe and Clearwater into a building on the adjacent corner of the park to the men, to get out of sight and provide overwatch if something went down.

Tapping Black on the shoulder to let her know to follow, she took off at a low crouch towards the men, making sure her face was still obscured by skrim net and boonie hat. She didn't stop outside to talk the man, grabbing him by the arm and pulling him inside.

"Hi, we're from the church of latter day saints. Have you accepted Jesus into your lives?" She tried to sound sincere, while investigating the man closer, "What's the situation here?"
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Re: XCOM Horny Valkyries 2.0!

Postby MelissaB » Wed Jan 28, 2015 2:32 am

AS they neared still remaining the civilians hiding in builds some being raped by aliens and moaning and unable to defend themselves Jessica begins getting turned on and a nervous look in her eyes remembering the hybrids that saved her from the zombies... then fucked her into a stupor made her get pregnant and give birth to her son.,.. she reaches her mind out as she thinks back her mind searching for him. "Guess he died in experiments... His father died defending X-Com... even after they imprisoned him." She shakes her mind free thinking back to the drop.

Grabbing her gun she rushes to leave the plane and hit the ground. her rifle aimed and safety off ready to fire the sight her eyes meet has her lowering it as as instantly. She just stares and stares her eyes watering in terror at the scene She saw the last battle but this... this was so much worse. she looked on thinking of home and hoping it fared better. AS the man approaches Jessica looks to Ciera.
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: XCOM Horny Valkyries 2.0!

Postby Albedo28 » Wed Jan 28, 2015 3:01 am

Ridgefield, using her MEC's superior speed ran toward the building Smalls pointed out and slammed through the first door she could find bringing her minigun up to survey the first floor and clicking on the suits shoulder mounted lights to makes sure nothing hid away in the darkness. She clenched her fist idly as she readied herself to unleash the mammoth rocket assisted punch that the arm packed. Still, for now she simply prepared the ground floor for her fellow squaddies to enter and set up position within.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: XCOM Horny Valkyries 2.0!

Postby spriter1 » Wed Jan 28, 2015 3:10 am

Hearing the sounds and smelling the scents of war was strangely comforting to Ciera. Those where the smells she expected and was used to, not the scent of cum and sweat. It actually helped her steel her will, jumping out from her seat when the ramp drops and the belts unbuckle, pointing to the door before shouting "Move it team! Time ain't on our side!"
Ciera quickly runs out from the skyranger at that point, quickly surveying the scene in front of her before saying into the comms piece to make sure she is heard. "Jess and Rynth, you're on the East street. Make sure those fucks have a bullet in them before they reach that wall. Can't kill them, then at least soften them up. Luna and Naomi, you're on west street, mow the fuckers down and Luna, let them come to you. Jumping out into the thick of it is gonna end up with you having an alien rifle to the ass. Get moving people!"
With that, Ciera quickly steps over to the man and gives a salute to him. "Yessir! Sergeant Ciera, now if you will excuse me this ain't the time for introductions."
With that, she spins around on her heel and begins aiming for the elite muton on north street, taking her time to make sure that her shot rang true rather than pray they hit.
(Using deadshot.)
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Re: XCOM Horny Valkyries 2.0!

Postby MelissaB » Wed Jan 28, 2015 3:18 am

"Yes ma'am!" Jessica salutes and runs off as ordered to reinforce the eastern defenses. "Rynth with me take out those berserkers we need to stop them from reaching the barrier before it fails." With that she sprints into the cover in place at the defensive line popping up out of cover she unloads a few rounds at the nearest berserker. "Focus fire!" She screams over the sounds of battle.
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: XCOM Horny Valkyries 2.0!

Postby Alaena » Wed Jan 28, 2015 3:35 am

OOC: I'll wait to make more combat posts until the rest of the in-combat squad posts.

Bravo Squad
Spoiler (click to show/hide):

He appears to be a man in his thirties with a bit of gray in his scruff of a beard. He has a very clear French-Canadian accent when he speaks English. He also appears to be the only one not wearing a helmet, but instead, wearing a red beret. He has a sub-machine gun in his hands and a few grenades buckled to his belt. He has a few spare magazines, but the group as a whole definitely looks tired, hungry, and low on ammo.

When Smalls mentions your group's identity, his brow scrunches up, but he shakes his head.

"I don't care if you're civils or super-héros, we are glad to have aidez-moi. Come inside."

The MEC receives the gaze of every soldier and some of them whisper to each other, saying who knows what, about the giant metal soldier. Ridgefield gets a good view on the street and sees a lot of parked or wrecked vehicles, some dead humans, and some dead aliens, but nothing alive and hostile at the moment.

He leads Smalls, and any other XCOM following her, into the living room of the house. The furniture has been thrown up against the windows not being covered by soldiers. The entire place has been stripped bare of anything flammable or dangerous, in case of an explosion, and only a set of five lawn chairs decorate the common room. He takes a seat at one and lights up a cigarette right away. After he takes a few puffs, he seems ready to explain.

"I'm Capitaine Leon Guilleaume of the 4th Infanterie, vous may call me Gui. It started at night. We were embusqué! We never saw it coming. Aviation was taken out and so was our marine. Half the infanterie were killed before they could get dressed. The other half were called to gouvernement bâtiment. Once it was secure, escadrons were dispatched to help civils to safety or to évacuer. Two weeks later, here we are, low on nourriture, balles, and running on very little sleep."

He takes another puff from his cigarette.

"Are you allies? Américain? Britannique?"


Charlie Squad
Spoiler (click to show/hide):

(Spriter Aim roll total 17, Melissa Aim roll total 9)
(NPCs: Aliens; 15 ES, 8 NS, 9 WS. Allies; 8 ES, 12 NS, 13 WS.)
[ES = East Street, NS = North Street, WS = West Street]

The Canadian officer nods and was about to give some instructions, but sees these people clearly don't answer to them when they begin taking position on their own. Rather than stand out in the open and argue about authority, he backs off and gets back into cover himself.

Ciera's shot rings true and hits the elite muton in the shoulder. A profuse amount of blood sprays out, but the creature doesn't die. He jumps behind cover at that moment and barks orders to the hybrids around him. Ciera managed to hit one of the weaker parts of their thick armor. Her allies infront of her take notice of the shot and a few give cheers. The soldiers on North street land several shots on the incoming hybrids and the volley of bullets takes down the hybrid in front. The rest of them continue moving forward in a firing advance, from cover to cover. Returning alien plasma blasts land on barricades or miss their human targets.

Jessica Hardy takes position and fires off a few shots that glance off the incoming berserkers, but no damage is done. The men around her eye her suspiciously, but don't question the sudden reinforcement. The allied Canadian soldiers manage to land some shots that draw blood, but no significant damage to the berserker onslaught. Several sectoids land plasma blasts on two men, killing them instantly. Huge holes exist where the two men once had hearts and heads.

West street scores a kill with a volley of automatic fire against the muton closest, gunning him down to a pulp.

(Encounter Status: 2 Allies Deaths, 2 Alien Deaths)


Earth
Spoiler (click to show/hide):

"Yes, bathe in your new power. This future comes closer every day with your help."

He rubs your head lovingly, like a pet who's said something correct or do something to please their master. He leads you outside of his sanctum, back to the engine room. You find the lieutenant is stripped naked again and being double vaginally penetrated while stroking and jerking the other six with a happy smile on her face. The full-blooded aliens on the ship, mostly sectoids, pay no mind to the lewd act whatsoever.

"Wait here, and soon, our ship will arrive at your destination. Once there, you will step into the very bowels of war, and aid us in achieving victory."


XCOM Squad Status
Spoiler (click to show/hide):

(If you just want to find you in this list, I suggest opening the spoiler and using CTRL+F. I'm only listing main equipment, you still have all of your utility equipment [melee weapons, frag grenades, flash bangs, etc]. For sake of shortness, I won't listen modifications and personal weapon specs here either, just supposed to be a quick list.)

Alpha Squad
Sgt. Nym Sarkisian [Healthy. 4/4 Belts (Minigun), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarina Song [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Motoko Takono [Aroused. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarah Valero [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]

Bravo Squad
Sgt. Jessica Smalls [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Kelly Black [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Michelle Clearwater [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (2 Pistols), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Anahita Lowe [Healthy. 4/4 Mags (Assault Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Eva Ridgefield [Healthy. 4/4 Mags (Minigun), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]

Charlie Squad
Sgt. Ciera Skullheart [Healthy. 90% of current Mag remaining. 4/4 Mags (Sniper Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Jessica Hardy [Aroused. 90% of current Mag remaining. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Luna Kerchevcoy [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Rynth Legacy [Healthy. 4/4 Mags (Sniper Rifle), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Naomi Rivers [Healthy. 4/4 Belts (Light Machine Gun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Last edited by Alaena on Wed Jan 28, 2015 4:39 am, edited 2 times in total.
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Re: XCOM Horny Valkyries 2.0!

Postby spriter1 » Wed Jan 28, 2015 3:44 am

Ciera doesn't celebrate at her shot landing, rather quickly running to take cover where she will still have a good view of the elite. She can celebrate when that target was dead, but until then it will be sitting on the backburner. She takes aim again at the elite, trying to slow her breathing and make her shot steadier so hopefully when the next shot makes contact, it will be a kill. Might be a but hopeful, but still it's good to have a bit of hope at these times.
(Using deadshot again.)
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Re: XCOM Horny Valkyries 2.0!

Postby Earthsage » Wed Jan 28, 2015 3:56 am

Kelly grins as she's petted for her co-operation.. How could she displease the ones who have been making her feel so amazing?
Without a care, she moves over to the Liuetenant, and begins stroking herself off onto her. She'll continue doing this until her need is sated, or she's needed for combat.. And considering how she is, it'll most definitely be a lot of cum showers before she's sated...
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: XCOM Horny Valkyries 2.0!

Postby MelissaB » Wed Jan 28, 2015 3:56 am

Seeing the soldiers die right next to het sends her heart pumping and she screams and unloads up at the sectoids.(rapid fire being used) forgetting her ammo limit in the heat of the moment in an attempt to revenge the fallen soldiers. "Die you fucking huge cocked bastards!" She ignores any weird looks her outburst may of gotten.
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

"Beware the Users of "Yo" I've got a big hammer to hit you with upon it's use" - Mel
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Re: XCOM Horny Valkyries 2.0!

Postby Meep Meepersons » Wed Jan 28, 2015 4:36 am

Nym looked at the men who were much smaller then her and smiled. "Yes we are, have you two had any contact with the problem?" She asked, hoisting her minigun into a more comfortable firing position. "I need to know everything that's been going on here. Do you have a base of operations? If you do please take us there, planning there will be a lot easier then out here with the bugs." Bugs were the least of their issues out here but it didn't help with moral. Also bugs are just annoying.
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Re: XCOM Horny Valkyries 2.0!

Postby Soref12 » Wed Jan 28, 2015 6:30 am

Sarah was quickly... uncomfortable with the thick forest, mostly because of the bugs but also because of how hard it will be to use a sniper rifle here, and aliens could easily hide behind one of the many trees. Despite the terrible conditions she kept her pistol in hand for now until they reached the site and went to follow Nym closely wherever she went as instructed prior to landing.
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Re: XCOM Horny Valkyries 2.0!

Postby Kittirai » Wed Jan 28, 2015 7:24 am

Luna was up and headed down the ramp the moment it opened, her helmet left in her seat as sort of a place holder, she needed to have a word with some one when they got back about fixing the helmets to deal with the com systems.

She darts over dropping down behind a barrier looking up and noting there was still fire raining down. She taps her com

"Sergeant. Switch me to east. Should be able to get into building to get to ones on roof. Or can wait till they look over barrier at me here,I am not good at range."

Luna blinks a moment smirking and pulling out one of her grenades looking over the barricade and lobbing the explosive towards the group on the west side.
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Re: XCOM Horny Valkyries 2.0!

Postby KnightVanilla » Wed Jan 28, 2015 7:30 am

Rynth watches as Jess does poorly to inspire the soldiers near them. "You guys on the ends open fire on the sectoids after I do-" Before Legacy could finish Jess started firing a spray and pray of bullets feeling heavily annoyed about this she yells to them "God damn it Fire fire!!" She pulls out her revolver aiming her shots at the sectoids as she fires a consecutive six shots at each of them. Hating the fact that they were being put at such a great risk at the moment just for a sudden out burst. Keeping her shots focused on their weapons. Besides how the hell will these things support the beserkers without their guns. (Using the rank two covert agent and disabler combo.)
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: XCOM Horny Valkyries 2.0!

Postby Tsai » Wed Jan 28, 2015 7:33 am

Exiting out the skyranger Naomi can see that Jessica and Ciera are already hard at work killing aliens. Naomi moves down and readies her gun. She finds some cover to the north and positions herself close to Ciera before speaking over the coms. "I can lay down suppressing fire on sides that seem to need help." The gunner hefts her gun up and starts laying down a lot of fire hoping to hit some hybrids on the north street.
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Re: XCOM Horny Valkyries 2.0!

Postby exalted » Wed Jan 28, 2015 9:08 am

Smalls choked back a smirk, happy her face was concealed, at the man's name, deciding repeating that certain skit might be a bit insensitive at the moment.

"We're hunting enemy command assets." She said, changing the topic. Taking a flip book of enemy stencils from her admin pouch she handed it Gui and pointed out the targets she was after.

Looking around, she tried to see if there was a radio she could snag to keep in contact them, unsure if her current comms. would. She asked Gui what his plans were and support he might be able to lend, mortars, AT or AA, in case something big came up.
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Re: XCOM Horny Valkyries 2.0!

Postby Incan » Wed Jan 28, 2015 5:56 pm

Sarina looked around in all directions, scouting to see if anyone was trying to hide. The answer seemed to be no from what she could tell, however she did like their surroundings. In the forest it would be incredibly easy to hide, and the same applied to the other areas as well. Provided she kept her cool this mission would be over very quickly. Sarina looked the two men over, and wondered if they would help them when they got to the UFO.
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Re: XCOM Horny Valkyries 2.0!

Postby Albedo28 » Thu Jan 29, 2015 2:38 am

Ridgefield simply taps the minigun she holds with her metal fingers. The chairs in the room meant little to her as she didn't feel tired from standing and would never be able to use such small furniture. She tapped her earpiece before reconsidering and letting her hand drop back down. Eva could literally punch people through buildings and yet she was listening to her superior talk about support. If these french speaking natives had useful information she'd be surprised. They didn't have any of the tech or know-how that Xcom gathered and were only remarkable in the fact that they weren't dead yet. She looked about, scanning the area and looking past the windows that soldiers manned to see if there was any threat of ambush, doing her best to make use of herself even if the situation seemed to have little she could contribute to.
"Once you go dragon, you go wheelchair." -MelissaB
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Re: XCOM Horny Valkyries 2.0!

Postby Alaena » Thu Jan 29, 2015 3:04 am

Earth
Spoiler (click to show/hide):

You're pretty much free to have whatever fun you desire for the next hour or so until the ethereal's voice interrupts your fun.

"It is time. Take your group outside. Equipment will be awaiting you at the gateway."

When you eventually get around to doing that, you head to one of the ship's exits and see a rack of equipment laid out for you. Mostly Plasma Rifles, Plasma Pistols, and Light Plasma Rifles. From what you know, the former has more power, but the latter is easier to aim with.

Plasma Rifle
Image

Light Plasma Rifle
Image

Plasma Pistol
Image

Despite the names, both are much heavier than normal human weaponry, but nothing you can't handle. It seems there's more than enough for your entire squad, depending on how you outfit them. On top of that, there's armor available as well and grenades (max 2 per person). The armor seems fitted and meant for you, so your squad will have to make due with reinforced body gloves for now.

The heaviest armor looks like what mutons wear - dark green plate armor and is certainly the heaviest. It will slow you down a lot, make it harder to be stealthy, but provides significant protection to gunfire. You recall this armor deflect lead-based weaponry outright. This particular suit is made to fit your shapely bust and feminine form.

The medium armor looks like a body glove with green plates on the important areas - torso, arms, legs. It would be a middle ground between mobility and protection.

The lightest armor is what you're already wearing - a reinforced alien alloy body glove, providing maximum mobility and stealth. You could probably even fool people you were still entirely human altogether while wearing this.

(Reminder: Squad is 5 soldiers, 2 scouts, 1 psychic)
OOC: So, choose which weapons your squad will have. Each one gets either plasma rifle or light plasma rifle, they all get reinforced alloy bodygloves and plasma pistols, and each one gets either two alien explosive grenades or two alien lust grenades.


Alpha Squad
Spoiler (click to show/hide):

The two men look at each other, until the older one says, "Yes, I encountered the Wàiqiáo... Aliens."

The older one takes a bow and says, "I am the Shang Jiang of the People's Liberation Army, my name is Da Fai. Please, call me Shang."

When you ask about a base, he shakes his head, "No Yàosài out here. Just many small towns, and... great wall. Whole villages have been emptied. The border has become full of empty ghost towns."

Shang examines you and your group closely before saying, "I am told not to ask who you are, or even your names, so I will not. But understand, people will be frightened. You do not look Zhōngguó... Chinese. Please, be easy with them."

He hands you a map of the immediate region. From what you can tell, it literally is forest and swamps with some areas deforested for towns or factories. Three towns have big red X's on them.

Shang points to them says, "First towns to go dark. Suspect one place might be the Wàiqiáo's yàosài. Soldiers we sent have not returned."

From his bag, he pulls out a can of bug repellent and hands it to you.

"Best thing I can offer for bugs."


Bravo Squad
Spoiler (click to show/hide):

Gui takes another puff of his cigarette and says, "I was told to follow the ordres of the internationals. Like I said, my men are épuisé They're barely staying conscious. If you insist on us charging out there, we will."

You notice a few of his soldiers give Gui a dirty look or glance.

"As for mortiers and AT, you're out of luck. We were told to travel lumière and our priority was helping people evacuate, then to perform guerilla tactique. We have a single ground-to-air rocket left if you wish to take it."

At that moment, a soldier at the window calls out, "Sir! Incoming!"

Those outside or looking out the window can see two dozen mutons coming down the street in a staggered formation around a massive hunk of walking alien steel called a Sectopod. Six drones float over head, ready to attack or repair the metal hulk as necessary. Ridgefield spots a red sectoid behind the sectopod. The group is about two hundred feet away and approaching slowly. It seems they haven't yet spotted the house with soldiers.

Gui takes one last puff of his cig and drop its on the floor. He crushes it with his boot and says, "Dieu soit avec nous."


Charlie Squad
Spoiler (click to show/hide):

Player Rolls: Spriter Aim 13; Melissa Aim 16, 4; Kittirai Aim 11 (2); Knight aim 17 (4), Tsai aim 11.
Ally Rolls: Aim 8 NS, Aim 1 WS, Aim 11 ES.
Enemy Rolls: Aim 12 NS, Aim 16 WS, Aim 15 ES (4 shots count as misses for disabled weaponry).

Ciera's shot down North Street glances off the Elite Muton's heavy armor without further wounding it. The creature was in cover now and it would be hard to do actual damage against his thick plating with your lead-based weaponry. You would have to wait for him to expose an opening, take low chance shots, or take another target.

Jessica Hardy takes fire with her shotgun at down East Street rapid speed and lands her first shot directly into one berserker's chest. It's wounded, but the creatures continue forward.

Luna's grenade lands near enough to do significant damage to two mutons on West Street. When it blows, the group further scatters to prevent that from happening again. The two that were hit are seriously hurt, but still seem able to fight. Their thick plating protected them from a large amount of shrapnel.

Rynth's revolver shots land true enough to disable four sectoid's pistols. The other two hit their target, but don't seem to completely destroy their weapons. She now needs to reload or change weapons.

Naomi's machine gun fire rains down on North Street and many hybrids dive to cover. She lands some skidding shots, scratching or drawing a bit of blood, but no real damage is done.

Your allies return fire, but have no success in killing any more aliens. The aliens return fire and have much more success. 2 sectoids land a headshots on two soldiers on East Street and his head melts from the super-heated blast. A third sectoid plasma blast glances Jessica's shoulder, but her carapace armor protects her from any damage or effects. Her armor integrity is damaged, however, as the shoulder pad mostly melts away. The rest of the soldiers are saved only by the concrete barricades and sandbags they've chosen to hide behind. The volley of hybrid fire on North Street takes out a man who sticks his head out of cover at just the wrong time. On West Street, 4 of the 5 remaining mutons land kill shots and a whole squad is gunned down by their rifles.


Encounter Status
Allies: 11 Soldiers NS, 8 Soldiers WS, 8 Soldiers ES
Enemies:11 Hybrids + 1 Elite Muton NS, 5 Mutons WS, 4 Berserkers + 12 Sectoids ES (4 with disabled weaponry).
(3 Posts Until Berserkers Enter Melee)


XCOM Squad Status
Spoiler (click to show/hide):

(If you just want to find you in this list, I suggest opening the spoiler and using CTRL+F. I'm only listing main equipment, you still have all of your utility equipment [melee weapons, frag grenades, flash bangs, etc]. For sake of shortness, I won't listen modifications and personal weapon specs here either, just supposed to be a quick list.)

Alpha Squad
Sgt. Nym Sarkisian [Healthy. 4/4 Belts (Minigun), 24 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarina Song [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Motoko Takono [Aroused. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Sarah Valero [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]

Bravo Squad
Sgt. Jessica Smalls [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Kelly Black [Healthy. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Michelle Clearwater [Healthy. 4/4 Mags (Sniper Rifle), 4/4 Mags (2 Pistols), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Anahita Lowe [Healthy. 4/4 Mags (Assault Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Eva Ridgefield [Healthy. 4/4 Mags (Minigun), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]

Charlie Squad
Sgt. Ciera Skullheart [Healthy. 80% of current Mag remaining. 4/4 Mags (Sniper Rifle), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
Sqa. Jessica Hardy [Aroused. 90% of current Mag remaining. 4/4 Mags (Assault Rifle), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 90%]
Sqa. Luna Kerchevcoy [Healthy. 4/4 Mags (Shotgun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Rynth Legacy [Healthy. 4/4 Mags (Sniper Rifle), 18 Rounds (Revolver), 3/3 Red Pills, 3/3 Green Pills. Armor 100%]
Sqa. Naomi Rivers [Healthy. 60% of current Belt remaining. 4/4 Belts (Light Machine Gun), 4/4 Mags (Pistol), 3/3 Red Pills, 3/3 Green Pills. Armor: 100%]
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