by devilbird » Tue Jan 20, 2015 4:08 am
I assume that means 3 characters each?
Character 1: [Redacted]
Goblin, Daughter of Heikya/Bookish Girl, Archeologist
+2 intelligence, +1 sneak
+4 spellcraft, +3 chemistry, +2 medicine, +1 small arms
Same back story if possible, because i'm fond of the Heikya/Etim shipping
Character 2: [Redacted]
Knoll, Mother Hen, Honor for the family
+1 strength, +2 Charisma
+4 Marksman, +3 One-Handed arms, +3 Acrobatics
Having reached maturity, [Redacted] now faces a coming of age ritual that has been part of her tribe for ages. She must head out into the world and prove herself a mighty warrior worthy of becoming leader of the pack. Her pack has been neighbors with the local village, and [Redacted] has many friends with in its walls. As such, she believes the best place to start would be aiding the town her people have stood guard over for generations.
Character 3: [Redacted]
Goblin, Shieldmaiden, Get rich 7000
+1 Strength, +2 Constitution
+5 Shieldmanship, +2 One-handed arms, +1 Medicine, +2 Knot tying
Many people think goblins are greedy and selfish, but there are reasons for this. Goblin families tend to get rather large in a short amount of time. With groups leaning more towards civilization in this modern day, money has become essential in supporting a large goblin family. When [Redacted] had proven herself a vastly superior fighter to her brothers and sisters, she decided she was capable of supporting the family she loved so much. She has gained an odd expertise at tying ropes, though she could never tell her family how she came by this knowledge. That combined with her combat prowess makes her a more than capable at adventuring, bounty hunting, warfare and exploration. Maybe when she has reached her goal, she could even settle down and start a family of her own.
Last edited by
devilbird on Tue Jan 20, 2015 5:14 am, edited 1 time in total.