Omnimek Wrote:Ideas for the new character type, conflict scenarios. I'm not very eloquent. If you have questions on my meaning, ask and I'll try to clarify.
Scenario 1. Hidden in plain sight.
Explanation: The character has something to hide or a need to fulfill and wants to be near or become a secure part of the community before they are discovered or are run into a corner. A reason to be shady from time to time!
Examples: A cultist, a spy, a fugitive, a vampire, a half-succubi or some other semi predatory or fluid dependent critter or someone with a curse that predisposes them to certain socially unapproved behaviors.
Why?: - It makes even peace time seem like a little more of a survival scenario. -Creates the opportunity for characters who are both generous and predatory or who act with different aims. -Can be an avenue for alternate character progress/growth via "You are what you eat/drink/screw/kill"
Scenario 2. Day Job. By having a second set of opportunities that the character pours their time into, big or small project you can shape their nature, progress and status in the community.
Example: Armorsmith, Alchemist, Enchanter, chef, herbalist, necromancer, bard, dancer,slave trainer, witch, Antique dealer, ninja
Why?: Another reason to do certain things that may be less than safe, choices and opportunities for character growth and deepening relationships.
Scenario 3. Pick up Group as a freelancer. If there are different adventuring groups or stranger adventurers interactions with them, good, bad, surprising and naughty can give the Protagonist something to work on and imperiled friends, foes and rivals to save and deal with.
Example: The Mighty Red Bowls need a (insert class/skill) for their hunting of (Nasty thing) or excursion to (Danger place). The Silver Bean Gang went missing after heading to (point of interest). Your friend doesn't trust Team Blazer to find her pet bunny slime and asked you to accompany them. A sweaty halfling with with greasy hair and a disgusting smile appears behind you. Wearing both leather armor and a dagger at his waist he grins at you as you scan the board, "Hey, lookin' for work? My party is planning a lil somethin, think you'd be the perfect fit. I'll show you to our room s'you can get filled in."
Why?: Someone to beg for help. To teach you the finer points of being a locksmith. Correspond with. To steal the credit for your kill or show you the ropes if you are into that whole dungeon romance thing. Also if the protag wants a low profile giving the credit to other groups can be one way to do that.
coyoteredmoon Wrote:Spoiler (click to show/hide):Spoiler (click to show/hide):
The Fool Wrote:*Edit* huh... why aren't they showing up? oh well.
The Fool Wrote: coyoteredmoon, mind giving more of a idea of each option and what goes with them, seem everyone is going off on there expectations
The Fool Wrote:
coyoteredmoon, a little critic on look of the tails of the center gall, TBH when I first saw them I thought on both pictures that the center gal was on someone's waist area. Never saw it as part of her till I saw the tumbler and FA and even then the tail part looks "attached" per say and not natural. May I suggest if you erased the lines over thighs/butt and make it look like the tail flows into the butt... if I can just this scanner to work I could up load what I'm talking about.
coyoteredmoon Wrote:Character lineage
>Human: Humans are world leaders in terms of economy and civilization, due in part to their relative intelligence and charisma and also due to their relatively high population. (+3 Constitution, +2 Strength, +2 Sneak, +2 Intelligence, +2 Charisma, +2 Libido, +3 Fertility) (Passive: Not Popular: Interactions with the majority of other races do not prefer the company of humans, and tend to be a little defensive around them. Inversely, most humans prefer the company of other humans)(Passive: Lightly- Obscured Lineage: Can be impregnated by any humanoid male partner.)
>Elf: Elves are beautiful creatures, respected by all other races. They tend to be wise, but reclusive; firmly keeping them from becoming the world leaders the humans are. Most if not all other races owe their roots to elves and their ancient spell-castin culture. (+2 Sneak, +4 Intelligence, +4 Charisma)(Passive: Skill buffs: +2 to Spellcraft, +2 to Marksmanship, +2 to Medicine)(Passive: Linear Lineage: can only be inpregnated by male elves.)
>Goblin: Goblins are not known for their civility or their brilliance, but from time to time one comes around that surprises everyone by not having intercourse with literally everything. Goblin women are particularly more intelligent than their male counterparts, and generally more tactful in social situations... but not by much. ( +3 Constitution, +1 Sneak, +2 Intelligence, +4 Libido, +6 Fertility) (Passive: Goblin Physics: Sometimes the most dire of situation calls for the most ridiculus of solutions. Like Cpr healing a man who took an arrow to the head.) (Passive: Non-linear Lineage: Can get inpregnated by any male partner.) (Any of the 'child of Heikya' backgrounds must take Goblin Lineage.)
>Equaros: Equaros are the Equine-esque inhabitants of the worlds plains. They are hearty and beautiful creatures, that are fiercly loyal to whatever cause they align themselves. Though they are somewhat brutish, they are very sweet to those they see as friends. (+5 Constitution, +4 Strength, +3 Charisma, +8 Fertility)(Passive: Skill buff: +2 to Medicine, +2 to Shieldmanship, +2 to Two-handed arms) (Passive: Heats and Ruts: this race will occasionally enter a state where they have an unbearable need to breed. During these times, the character suffers from +7 Libido)(Passive: Linear Lineage: can only be inpregnated by male Equaros.)
>Nekomata: Nekomata's are feline humanoids of unusual origin and demeanor. They are extremely self-centered, yet much loved by other races. They are commonly taken as slaves, despite the difficulty in training them for service; the craziest part though, is they generally have no problem with being held in custody. The females have especially strong heats and will fornicate with anything phallic. This is a major problem if near one of their own race, as they nearly always become pregnant. (+3 Sneak, +5Charisma, +2 Libido, +8 Fertility) (Passive: Skill buffs: +4 to Acrobatics, +2 to Small Arms.) (Passive: Heats and Ruts: this race will occasionally enter a state where they have an unbearable need to breed. During these times, the character suffers from +7 Libido)(Passive: Lightly- Obscured Lineage: Can be impregnated by any humanoid male partner or male Nekomatas.)
>Knoll: Knolls are the lupin like people of the forests. They coordinate well with people, and are fierce hunters. They often are employed as soldiers as they are a fairly durable people. They have keen senses and are very good at getting a jump on their targets. They are very friendly if they have decided you are an ally, and fiercely territorial if you are not. (+4 Constitution, +4 Strength, +4 Sneak, +4 Fertility)(Passive: Skill buffs: +4 to Hunting, +1 to One-handed arms) (Passive: Heats and Ruts: this race will occasionally enter a state where they have an unbearable need to breed. During these times, the character suffers from +7 Libido)(Passive: Lightly-Obscured Lineage: Can be impregnated by any humanoid male partner or male Knolls.)
>Holostaurus: Holostuarus are a very sought after race thanks to their ability to deal with cattle. Their overall kindly nature, makes them fairly bad warriors; In the defense of their children though, Holostauruses will fight any opposition. Some have a near continuous milk production cycle, as long as certain stimulants are introduced. Their lactations often can be sold for easy cash. (+6 Constitution, +1 Strength +2 Charisma,+2 Libido, +2 Fertility.) (Passive: Milk Money: If properly stimulated, can produce 2 flasks of milk a day) (Passive: Rage: one encounter a day, a holostaurus can sacrifice her kindly nature for an additional +5 Strength, for the rest of the day afterwards she has maxed out fertility.) (Passive: Linear Lineage: can only be inpregnated by Minotaurs .)
>Lapinettes: The Rabbit people from the North and South are a curious bunch. They are very timid, and very quick to panic; but are surprisingly hearty in some situations. They can easily withstand extreme temperatures, and can withstand the most toxic of venoms. They're timidness has made them very tricky and have silenced their footsteps to whispers. They are said to breed continuously and produce many children, but they are actually quite moderate in their activity. (+4 Sneak, +3 Intelligence, +2 Libido, +2Fertility) (Passive: Extreme resistence: Seemingly flimsy, these creatures resist nearly all conditions) (Passive: Lightly-Obscured Lineage: Can be impregnated by any humanoid male partner or male Lapinettes.)
coyoteredmoon Wrote:Character attributes:
Each attribute runs from 1-10. Each one is garenteed to have at least one point, unless we make a character that has 0 in one of these stats. This case will definitely create a more extreme character, so be aware.
As for how these points work, here's an example:
Think of 1 INT as a basic knowledge base. Everyone has it and works off of it. You may not be solving quadratic equations in your head, but you can easily get by with 1 intelligence.
At 5 INT, you're a pretty smart puppy (and can probably do a quadratic equation in your head). At 10, you spend your spare time unraveling the mysteries of the universe in your spare time.
Think of 1 as you are essentially average in all ways, you are the most vanilla of people if all of your stats are 1.
>Constitution : Higher this is, the more likely our heroine is to survive us screwing up. Also allows her to outlast other characters... for example: drinking contest much?
>Strength : This describes out heroines overall athleticism, and will help her in fight type situations. In a situation where we need to either run like the dickens or beat up an imp, this stat is a big influence.
>Sneak: This is a descriptor for our heroines deftness in situations where she does not want to be seen. From infiltrating a fortress to slipping cards out of her sleeve, this stat affects all scenarios where she's hiding something.
>Intelligence: Something that I should think is fairly self-explanatory, but also something I should wish for more of so I could describe it better. Feats of engineering and sorcery rely heavily on how smart our heroine is.
>Charisma: How well can our heroine talk her way in, out, over, or around a situation? Check this attribute!
>Libido: This stat describes how likely our heroine is to take the route of carnal satisfaction. This also will affect how often more animalistic races will go into a heat.
>Fertility: Sometime when you put a bunch of batter in an oven, you get cake; sometime when you put a bunch of dick in a vagina, you get a baby. This number simply tells you how likely that is to happen. The higher the number, the more likely our heroine is to take maternity leave. Most situations where pregnancy occurs, the father is the same race. Most situations.
coyoteredmoon Wrote:Character Skills
Each skill runs from 1-10. None are garunteed to have anypoints. If we run into a situation that we don't have a skill for, I'll be sure to figure it out.
-General Skills
>Lockpicking: Locks are dumb. This helps us get around them.
>Chemistry: Generally chicken soup doesnt melt through cast-iron pots, but does our heroine know that?
>Medicine: Does our heroine know if a typical humanoid doesn't have axe like growth that protrudes from there head?
>Acrobatics: Most people cannot do a double-helixed triple back flip and land it... and heroine probably won't be able to either, but this skill increases the chance of that happening.
>Engineering: Raise this skill if you dont want that rock tied to a stick to randomly explode.
>Spellcraft: Helps in crafting things that take even the smallest bit of magical know-how.
>Smithing: Hot air, loud noises, sweat... and also blazing hot steel soon to be shaped into something useful.
>Hunting: Where's the thing so? Best figure out if you want to eat tonight.
>Implication: Is some one being a sneaky talker? are we being a sneaky talker? I CAN'T TELL BECAUSE OF ALL OF THIS LAYER OF INNUENDO!
-Combat Skills
>Marksmanship: Stab that thing way over there... from a distance.
>Small arms: Think knives, or other weapons you can hide inconspicuously.
>One-handed arms: Too few hands for a two-handed weapon? No Problem. This number is worth only half in the case of two weapons.
>Two-handed arms: No idle hands with a weapon that is affected by this skill!
>Shieldsmanship: The difference between blocking dragon's flames, and not blocking a bit of rotten fruit chucked in your direction.
>Hand-to-Hand: ever just wanna punch somebody in the face? Me too.
-Other
>We can populate this as we need it.
coyoteredmoon Wrote:Also: I'm a tad surprised VB, I would have thought you would have been an advocate for the bunnies.
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