Sakyubasu no Tatakai I (Finished)

Re: Rush!

Postby Zeus Kabob » Wed Jul 06, 2011 8:58 am

Actually, I'd go for the game being significantly harder, save one thing: Make all animations (okay, maybe not all) interruptible! If you could break out of the almost 1 second seduce animation midway through, it would make blocking missiles easier, and allow for you to implement more difficult and command-intensive enemies into the game without making seduce and lust impossible.
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Re: Rush!

Postby BlueLight » Wed Jul 06, 2011 9:23 am

I could support this even though it's sorta in disagreement of what i said last post.
Making it harder and giving us animtions fast enough to react would be like killing 2 birds with one stone... of lust... okay im done with the bad jokes.
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Re: Rush!

Postby Last-Chance » Wed Jul 06, 2011 9:33 am

bruiserdemon Wrote:how the hell do you initiate sex?

Hold down Q until the monster gets in a sexual position and then run up to it before your lust wears off of it;
However your red bar cannot be empty in order for you to do this; you will need to fill it, and you can fill it by masturbating (hold down the W button)

I really do like this game, especially the controls, I can't wait to see where you go with this gorepete!
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Re: Rush!

Postby MegatronYES » Wed Jul 06, 2011 11:15 am

Gorepete, this is absolutely without competition in being the most promising erotic interactive work I have ever discovered. You have an extraordinary formula, and I can say that I am excited to at the prospect of watching your career with great interest.
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Re: Rush!

Postby Darkneon » Wed Jul 06, 2011 4:10 pm

Just spewin' out ideas, but maybe there could be either a difficulty setting, there could be easy for the people who want to get through it faster (not me), medium for people who want a challenge but not too hard (me), and hard for the people who want to test their skills.
OR
there could be a difficulty curve, like the first level could be really easy, but as you complete the levels, the game will get a little bit harder?
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Re: Dude...

Postby Cen Silver » Wed Jul 06, 2011 4:32 pm

BlueLight Wrote:
Surskit Wrote:
Cen Silver Wrote:PLEASE make this game MUCH easier...

Look... Either make it a big, good, and hard game, NON PORN... Or you make a good, long and EASY porn game... 'Cause not only I, but everyone else i know won't want to waste a second with a PORN game if you can't have fun with it, just 'cause it's SO F***ING HARD!!!


Please speak only for yourself. I know the opinions of a few other board members makes it seem like it's the consensus on the subject, but I enjoy a hard game as much as an easy game; if not more. There is the gallery mode in there so take solace in that.

That aside, am I supposed to be able to stand in front of a hydralisk and just punch it to death without any worry?

I agree that this game should be hard not easy. I am however annoyed by the fact that the play moves like a turtle for about everything but she attacks at the speed of a rabbit.

Also the harder games are more memorable to me but for demon girl witch is kinda easy but i still play it to this day.

here is what i would like the game to focus on for right now.
Animation, story, level, sex, features.

What i don't want him to work on right now are.
Balancing, animation speed, listening to wimps, fix every little thing because some people aren't skilled enough.

Okay i found this game hard and the first time i got killed at the boss with out having sex with any of the monsters. It was still fun because it was a challenge. For a more complete game i would want better balancing but for not it's good.


Ok, I get that, make no mistake, i like challenges too, I just think this game is a little too challending for a sex game. i LOVE really hard games, 'cause they keep me busy, but the baddie on the real hard games is that you have to focus COMPLETELY on surviving, and on a game that (As far as i know) Was designed to entertain people (At least that's what i believe sex games are for...) it would just seem... odd...

...Or at least that's my oppinion... :(
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Re: Rush!

Postby GoRepeat » Thu Jul 07, 2011 12:43 am

Digfree Wrote:My normal minecraft server was down, so to kill time I made a new zerg, it is not a real zerg, it started as a lurker, but I got pissed at it and after alot of copy and pasting it is now a worm. I call it a Nydus Worm Larva. Enjoy, and good luck trying to figure out how it will have sex, maybe lurker style dicks poping out of the earth? Btw, my fastest zerg unit I put together to date, i think I spent more time making the zerg eggs even.


Looks great! Will work well with what I had planned

ramshadow Wrote:Hi, I've been playing this game for the past week and enjoyed its fast yet quality-filled updates. You're truly talented, but the reason i first got interested in the rush game had been the footjob scene during the first version. I was wondering, could you perhaps bring incorporate it into this version as well? Perhaps even better than in the other one :D

Thanks ^_^


I will put up old rush in chop shop thread, and will consider adding new on to this game...

Shadow862 Wrote:For the people who are just joining this thread, would you mind posting a list of all the games before each update? I think it would be a valuable learning experience and it would be nice to be able to see how much work was done and how the game progressed.


Don't keep old versions; no reason to look back

Darkneon Wrote:Hmm... maybe there could be like decisions on what sex is done when you seduce an enemy, like before the sex starts you could select a different sex style by press w, a, s, or d.
W could be regualer sex
A could be Anal (Yeah A for Anal, ha ha :P)
S could be Stroking
And D could be Oral

Idk, it's your call


Have considered this... making sex scenes more like old version of game where button presses during certain loops led to different actions / scenes... if I do, will be after level 2 and other plans are done

Cen Silver Wrote:PLEASE make this game MUCH easier...

Look... Either make it a big, good, and hard game, NON PORN... Or you make a good, long and EASY porn game... 'Cause not only I, but everyone else i know won't want to waste a second with a PORN game if you can't have fun with it, just 'cause it's SO F***ING HARD!!!



No.

Surskit Wrote:That aside, am I supposed to be able to stand in front of a hydralisk and just punch it to death without any worry?


this issue is because hydra strike is actually shorter range than char strike, so there is 5-6 pixel spot where you can stand and just hold down attack without being hurt... will eventually address when revemp combat system

Zeus Kabob Wrote:Actually, I'd go for the game being significantly harder, save one thing: Make all animations (okay, maybe not all) interruptible! If you could break out of the almost 1 second seduce animation midway through, it would make blocking missiles easier, and allow for you to implement more difficult and command-intensive enemies into the game without making seduce and lust impossible.


Yes, this is something I am problem with - combat will be redone because right now I dont like how functions. want it to be smooth not run, stop hit, run, stop, hit - plan on redoing most of it for this reason; want to finish level 2 first though
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Re: Rush!

Postby Goryokaku » Thu Jul 07, 2011 12:54 am

Keep up the good work >> it's a nice fun game and if people looked they could probably have their fun.

Anyway looking forward to the next update ^^
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Re: Rush!

Postby Darkneon » Thu Jul 07, 2011 1:15 am

I'd also like to hear some sound, please, but that's not a main priority right now ;)
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Re: Rush!

Postby Digfree » Thu Jul 07, 2011 4:09 am

lol didn't know you used my trace, nice use of it and epic recoloring. you like my work or what? lol feel free to make any art request, I am happy to make you anything you need, in most cases :P
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Re: Rush!

Postby 肉まんマン » Thu Jul 07, 2011 6:00 am

Hey gorepete, I love the new direction that you`ve taken with the game!
The seduce action is very cool!
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Re: Rush!

Postby Sexybones » Thu Jul 07, 2011 4:52 pm

Is it possible to lower the claw of the mini boss during the interactions it is kinda ruining the view.
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Re: Rush!

Postby GoRepeat » Fri Jul 08, 2011 4:27 am

Digfree Wrote:lol didn't know you used my trace, nice use of it and epic recoloring. you like my work or what? lol feel free to make any art request, I am happy to make you anything you need, in most cases :P



Yes you and steel have good sprites... you should make some original monsters... bet they turn out well!

Sexybones Wrote:Is it possible to lower the claw of the mini boss during the interactions it is kinda ruining the view.


Sometimes to make animations work, have to "cheat" the visual... claw is placed because ass overlap actually looks bad, so claw covers akward line without blocking too much else - I had originally with claw down but like way the anim looked better with claw up.

Darkneon Wrote:I'd also like to hear some sound, please, but that's not a main priority right now ;)


Will most likely add sound after second level completed
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Re: Rush!

Postby Soulsafe » Fri Jul 08, 2011 5:12 am

I noticed a bug where when killing or seducing enemies on the second level, sometimes you got lust, sometimes you didnt. I would check into that.

And maybe you could add a little button combo to get to the gallery from the loading screen. You would get this combination at the end of the game? ya know, if i already beat this update and just want the gallery, maybe change the combo every update or something. :)
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Re: Rush!

Postby PatchPirate » Fri Jul 08, 2011 7:01 am

I'm having problems with the camera sneaking off during the Trace animation. They end up doing it offscreen.

Also, I like that you can idle in this game without stuff trying to kill you. If you don't run forward, you don't die. Don't change it.
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Re: Rush!

Postby Zeus Kabob » Fri Jul 08, 2011 7:06 am

gorepete2 Wrote:Yes, this is something I am problem with - combat will be redone because right now I dont like how functions. want it to be smooth not run, stop hit, run, stop, hit - plan on redoing most of it for this reason; want to finish level 2 first though


Sounds awesome to me. This game is becoming bigger and better at a rate almost unheard of (to me at least). I am very happy with what it is, and am looking forward to seeing what it will turn out to become!
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Re: Rush!

Postby Someone92 » Fri Jul 08, 2011 1:16 pm

A little bug I noticed:
If you're in the "Take nap" scene and loop forwards until the second last scene where she closes her eyes she continues closing her eyes if you leave the dream sequence or choose another enemy. You need to reset her face every time a new animation starts.

Some user in another forum stated that the controls are "awkward" and suggested to give the arrow keys the same functionality as the ASD keys; dunno if it's possible to assign an action to two keys.
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Re: Rush!

Postby Privateer » Fri Jul 08, 2011 5:55 pm

Any chance you have plans to place a password to skip the first level?
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Re: Rush!

Postby BlueLight » Fri Jul 08, 2011 6:46 pm

Privateer Wrote:Any chance you have plans to place a password to skip the first level?

id rather have saves
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Re: Rush!

Postby viper2003923 » Fri Jul 08, 2011 7:19 pm

BlueLight Wrote:
Privateer Wrote:Any chance you have plans to place a password to skip the first level?

id rather have saves



same here, and i found an interesting little tidbit while i was screwing around waiting for it to load, if you click the logo in the corner it takes you to the rest area, which is cool if you just wanna seee what the new updates for level two are....
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