Tribes:
Tena:
Spoiler (click to show/hide):
(Luck roll: 15!)
You find a few interesting materials along the path there. You aren’t able to gather enough of them, and they can’t make another poison on their own.. But you get the feeling you’ll be able to make more tricky poisons with them! you’re not sure how much you’ll really need them, but searching for them doesn’t really hurt.. Especially when you find an alternate route to the destination that allows you to reach it faster.
When you arrive, you can see one of the monsters keeping watch outside of a cliff-side cave entrance. The others look at you.. It seems like it’s your time to shine.
Delzia & Zereteisomou’s Stats and Rolls:
Spoiler (click to show/hide):
Rolls:
Delzia’s Pursuit roll: 18+0(Major:Speed)+0(Minor:Instinct)=18!
Runner’s escape roll: 13!
Result: Delzia catches up to the Runner!
Delzia casts Forget!
Roll: Natural 20!
Runner’s resist roll: 15!
Result: Runner forgets a great deal!
Zere’s Tunnel roll: Natural 20!
Result: Zere tunnels and defeats one enemy!
Stats:
Delzia: 11/11 HP, 10/10 Armor, Status: Normal.
Zereteisomou: 16/16 HP, 15/15 Armor, Status: Normal.
Delzia & Zereteisomou
Spoiler (click to show/hide):
Delzia sprints, catching up to the Runner with ease, and then casts a shockingly powerful Forget spell. the Runner drops to their knees, holding their head and looking incredibly confused.. Delzia almost thinks the poor woman has forgotten how to breathe, but a quick check reveals a young and very cute looking girl, completely confused, and right in Delzia’s grasp!...
On Zere’s side, he manages to tunnel through and pop up right underneath the feet of one of the vanguard for the main party, leaving them grievously injured and unable to continue fighting. The others gasp in shock, and the villagers scream, as everyone takes in the terrifying form of the Earth Demon, Zereteisomou. This distraction easily allows the warriors of the village to move in and engage most of the troops, leaving the remaining three soldiers from the Empire to begin advancing on Zere and their wounded comrade.
Sinead:
Spoiler (click to show/hide):
The younger girl nods quietly, agreeing to follow you as you lay out your plan to her. Her silence and obedience allows you to get a good look at her equipment.. And you can see she has none. That may let her get off lightly with the Imperials, but you doubt it.. And, especially if you run into a monster, it might be best to get her equipped.
Once you reach the stores, your companion speaks up as you ask for her name.
“.. I don’t mind. It’s Kaya M-Minai, miss..
Imperials:
Marian:
Spoiler (click to show/hide):
Zana seems very reluctant to choose her own gear. Surely there’s some option you could pursue that would equip her?.. If you insisted on her picking her own equipment, then you could do so, but it seems like she’ll do it. But you won’t be able to complain about the results later, of course…
The two girls in front of you flat out ignore you, except for one rudely pushing you away as they try to parse Roran’s speech. It seems like he’s used to dealing with these kinds of people… But they aren’t used to dealing with him, as you hear the sound of a blade leaving its scabbard, and watch as it’s pointed at Roran.
Naomi:
Spoiler (click to show/hide):
“I’m glad you think so highly of my body, M’lady!” Morgan bows to you, and moves in front of you to open the tent flaps to allow you to walk out and see a little confrontation between Roran and two other female soldiers. It looks like he has them mostly under control, as his speech is confusing them completely..
But it may end up that he needs help. That need for help is probably diminished by the fact that Marian has also stepped in.. Or it may lead to a nasty fight. Who knows, especially since one of them just drew their sword on Roran...
Ophelia:
Spoiler (click to show/hide):
Kelsa waves back at you, her posture clearly indicating that she was just joking around with you about being angry. Seeing her like this gives you ample time to stare at her body, if you so chose, but she does an excellent job of weaving through the tents and other various structures erected by the soldiers in the camp to bring you to the Armory Tent in record time.
You may have needed to go that quickly, as you see a group of soldiers staring at the tent in shock.. And as you push past them, one of your fellow captains has a blade pointed at them! The captain in question is the lone male of the group, Roran, and the person threatening him looks like a belligerent, low ranking soldier. It seems this has just happened… And Kelsa, puffing her chest out indignantly, is heading right towards the group! The fact that she’s doing so unarmed leaves you worried for her safety, so it would be best to at least prevent her from going in there without you to help her.
Roran:
Spoiler (click to show/hide):
Whether it was your intention or not, your small speech makes the two women opposite you to don expressions of confusion. They look at each other, back at you, and then back at each other in perfect sync. Their actions are so odd they end up provoking a fit of quiet giggles from Anne, but just then Marian tries to come to your aid.. and is shoved away by the two women.
They look rather unwilling to try and figure out your proposition after a little while, and instead, the one who spoke to you pulls out her sword and points it at you. “Yeah, yeah, whatever. Listen, you’re a wimp, I’m just going to take your badge offa you. By force, if need be.” It seems she hasn’t realize that not one, not two, but all four captains are in attendance, as Naomi exits the Armory tent, and Opehlia rounds the corner with her lieutenant moving right for your confrontation...
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!