Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby rooiehaan » Mon Jul 04, 2011 3:14 pm

ANooB Wrote:On the plus, your perspective is really good. ;)


Z-Fied Wrote:@Crossbow1701

And the perspective is very good!



thats good, cuz that was the only thing i was really trying to get right. (i always mess it up ;) )
thanks for the feedback, and i'll try to mimic thaedael and pen's lines and all that as best as i can, if i need to do mores stuff :3
colors could indeed be a lot darker, but showing off your skills in the dark isn't really showing off >.>
plus, i could allways trow in some nice shading layers in the bunch...
oh, that sounds good... *opens flash, rummages through files~*

-edit-
here's the same pic, but with added shadows.
hopefully this will make the corners that more spooky, and make the lights more alive.
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby ANooB » Mon Jul 04, 2011 9:25 pm

@rooiehaan
Nice!! It's looking closer to Gamecube Resident Evil with that lighting effect u did. Also, move the chairs down a little so They aren't flush with your horizon. Other than that, think about texturing, but don't get too detailed with it. Give the walls some grain, like ur modern plastered wall. I think it would look good with tile on the ground.
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby Z-Fied » Mon Jul 04, 2011 10:05 pm

My personal opinion on this background is:

Firstly, when I put in the background into the game, there was something about the perspective of it that didn't work. Try making it not so tilted, so it still looks fairly side on. (I can't give a better explanation than that.) Also I don't think the colours for the jukbox are quite right, looks too much like an arcade machine.
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby rooiehaan » Mon Jul 04, 2011 10:39 pm

thats becouse... i live in an age without jukeboxes, only arcade machines D:
details i can do, and the chairs... i know they are really high placed, i didn't like it either, but then the player would walk against, or even worse: through the chairs D:
and for the tilting... do you mean the ceiling or the walls on the side? its easily adjusted, so no problem
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby NoPenNameGirl » Tue Jul 05, 2011 2:35 am

Well, the arcade machine can be some Capcom fighting game? To pick up a fun reference XD.
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby ANooB » Tue Jul 05, 2011 2:57 am

Oh, another thing. For the tables, don't worry about that big ass base. Just connect the two ends of the funnel part. Round it out, of course. It'll look much more stylish.
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby BlueLight » Tue Jul 05, 2011 3:35 am

Can i have a copy of the room rooiehan?
I ask because i want to try my hand at the jukebox.
I don't think i can do it but might as well do something while my brain is confused.
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby Zeus Kabob » Tue Jul 05, 2011 5:12 am

I thought it might want to be a little darker, so I tried my hand at shading it. I turned off one of your lights in the process, and I added a dust effect. I'm not too confident, and I think that a more intense version of what you already did shading wise (how did you do that, by the way) might be better, with an added layer of shadow of course.
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Here's my attempt at shading.
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby rooiehaan » Tue Jul 05, 2011 9:22 am

when i get hope i'll put the fla up, so you can all tinker with it
and for my shading, i just put an extra layer, then made a square, went to options or whatever you call it, and made the edges darker. then i added some lighting points on that lighting bar, and put the alpha (the transparency) to... i dunno, 30%?
that way you get a glossy white of the centre of the square, and darker edges.
if i can't explain well enough (wich i'm sure i cant)
you should ask katsuO_O, he showed me :3

but that aside, how did YOU do YOURS D:
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby Z-Fied » Tue Jul 05, 2011 11:50 am

Right, since I worked out about how to add in the darkness system, I also found out that it's quite easy to add in room-lighting. Basically I took your base image rooie, and in photoshop, made a black and white version of the lighting and saved it to a different file. Then, in Game Maker, I use both the base background and the lighting as seperate layers. The picture below shows how I can make the lighting look realistic, and Rebecca goes into shadow as she steps out of the light. So, to create the realistic lighting, I need:

The unedited base background, the one you first posted which has no lighting.
A Black and white image showing the lighting. It works backwards though, anything black is the light, and anything white is the shade... don't ask why.

If I can do this for nearly every room, this game will look much better than I thought it would!
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BarLightingTest.jpg
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby rooiehaan » Tue Jul 05, 2011 12:22 pm

you have flash? i draw all my stuff in flash becouse i like how it works
paint is too... wordpad-ish, and photoshop confuses me :3
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby Z-Fied » Tue Jul 05, 2011 12:26 pm

I have flash, but I've never taken the time to learn it/use it.

Basically, if you can create the base image, I can then create the lighting for that area. Speak to me on MSN now and I'll show you what you need to do it.

EDIT: Here's an image of the lighting file, then I basically import that into game maker, use blending in the same way I created that darkness system around the edge of the screen.
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby ANooB » Tue Jul 05, 2011 7:16 pm

Looking good!!! Somebody plz fix those tables, though... :(
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Re: Resident Evil: Progeny (Last Update: 03/07/2011)

Postby Zeus Kabob » Wed Jul 06, 2011 9:59 am

@rooiehan: I made a trapezoid out of light yellow, then used the spread filter to make it feel more natural, put everything else as black, used Gaussian blur to smooth the edges, put in some HSV noise to make dust, and put it there. I'm not really satisfied, but that's probably because I was trying to work the fluorescent as a hooded incandescent.
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Re: Resident Evil: Progeny (Last Update: 06/07/2011)

Postby Z-Fied » Wed Jul 06, 2011 8:49 pm

Update (6th July, see first post/changelog for details)

For this update, I had intended to get rid of a few problems with the physics, which I'm sure you've all encountered (jumping at a wall makes you stuck until you release the key) but I gave myself a big headache working all day yesterday trying to fix it. However, I'm sure all the things I have added into this update makes up for it! Also... can you guess the 6th Mercenaries character? :o

Lemme know what you think of all the things added/how the game is at the moment. I can't improve anything unless I'm told what's wrong with it!

Enjoy,
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Re: Resident Evil: Progeny (Last Update: 06/07/2011)

Postby origamitoast » Wed Jul 06, 2011 9:44 pm

love it :D
I love riddles? Do you like riddles? I've got one: What always runs but never walks, has a mouth but never eats, has a bed but never sleeps, has a head but never weeps. Can't get it? It's a river >:3 i've got plenty more just ask me.
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Re: Resident Evil: Progeny (Last Update: 06/07/2011)

Postby BlueLight » Wed Jul 06, 2011 9:47 pm

Z-Fied Wrote:can you guess the 6th Mercenaries character? :o

Duke Nukem.

By the way is there a chance of adding DukeNukem to mercenaries and we just switch all the zombies with girls? He would have to be really hard and rare to get.
Also we would have to come up with a replacement for the gun, we all know that duke doesn't shoot women unless they have 3 breast and are aliens.
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Re: Resident Evil: Progeny (Last Update: 06/07/2011)

Postby anonymous174 » Wed Jul 06, 2011 10:17 pm

BlueLight Wrote:
Z-Fied Wrote:can you guess the 6th Mercenaries character? :o

Also we would have to come up with a replacement for the gun, we all know that duke doesn't shoot women unless they have 3 breast and are aliens.



The Duke shoots all ladies, it's just a matter of whether or not he uses lead shots. ;D
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Re: Resident Evil: Progeny (Last Update: 06/07/2011)

Postby ANooB » Wed Jul 06, 2011 10:26 pm

I can guess but don't wanna ruin y'alls surprise XP. Anyways. I love the build. A bug other than the ledge and wall glitch would be after entering the lab facility and saving. I go back up and through the door. But I can't move; paralyzed and left for the leeches to do their bidding... O.o As controls, Leap is more realistic, now. I scared of dog, now... So good. Is there any way you can start using images instead of text in ur inventory? I think I'll put a pole to hold the elevator controls so they don't look like they are floating in mid air. Or I can try and make an actual elevator. Ur choice. As for background... Step ur game up, Rooie. We need you!!! Oh yeah, ur Tele is complete. I upload Nao.


*edit: What u guys think of my typewriter, Ink Ribbon, and Item Box??? All criticisms appreciated. ;)
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Re: Resident Evil: Progeny (Last Update: 06/07/2011)

Postby BlueLight » Wed Jul 06, 2011 11:15 pm

ANooB Wrote:*edit: What u guys think of my typewriter, Ink Ribbon, and Item Box??? All criticisms appreciated. ;)

um is that your way of asking us how sex you look? If so um no clue.
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