Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 3/15)

Postby Ivan-Aedler » Sun Jan 04, 2015 4:16 am

ADDED A NEW SCENE! But not a normal one. Its a HUGE scene. Its the next Koopaling, LEMMY! Blargh finished it!! The scene is even bigger than the Wendy one!
Lemmy will now appear in World 3. Ludwig changed to World 5. He might be the next to have a scene!

And I created a new Enemy: Goomba King. Not in the game yet.
Here is him, showing his proportions.

Click to Play
(Javascript Required)

goomba king.swf [ 23.78 KiB | Viewed 3298 times ]


PS: I still need to make the logic to avoid Lemmy fucking her asshole if 'AllowAnal' is OFF. Also, I know I have to make their walking, 'embracing', attacking animations....To be done later.
anaxilas Wrote:So, I noticed a bug in level 5 - all levels. Peach is disappearing when she encounters a Toad. I think it came after one of the mid-December updates. I cleared the cache like you suggested, and rolled back to an earlier save.
It was originally only happening on 5-6, I rolled back to 5-1 and it happened there, as well. Can't complete any of these levels now without encountering a Toad and Peach disappearing. Screenshot attached.

Please check this link first. viewtopic.php?f=34&t=2265&start=12120#p330836
Then try to see if the problem happens if you start a new game.
Thats because Toads share the same code, be it in World 1, 2, 3, 4, 5... So your save might be obsolete for the newer version.
If you still want to play it until the end, please use the former version (2.3.6) or even less (2.3.5). Thank you.
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 3/15)

Postby CaptainFalcon9000 » Mon Jan 05, 2015 5:27 am

Happy new year to everybody!

I loved the new Lemmy scene, i just love how long and well done those koopaling scenes are, if there was 1 thing i could change it would be that the Lemmy scene have 1 more anal scene right at the end before finishing, with Peach saying something like "i just need one more quick bum-filling!" or something like that :lol:

Also i dunno if its a bug or not, but i cant find Osama in any of the castles, not even after finishing said levels so i havent been able to check the new Osama scene, i even used a new save and he still doesnt appear :c
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 3/15)

Postby Ivan-Aedler » Mon Jan 05, 2015 6:09 am

CaptainFalcon9000 Wrote:Happy new year to everybody!

For you too ;)

CaptainFalcon9000 Wrote:I loved the new Lemmy scene, i just love how long and well done those koopaling scenes are, if there was 1 thing i could change it would be that the Lemmy scene have 1 more anal scene right at the end before finishing, with Peach saying something like "i just need one more quick bum-filling!" or something like that :lol:

To be analysed!

CaptainFalcon9000 Wrote:Also i dunno if its a bug or not, but i cant find Osama in any of the castles, not even after finishing said levels so i havent been able to check the new Osama scene, i even used a new save and he still doesnt appear :c

He is in the first world palace (1-7). If you beat the airship at least once, then fall over Osama and try to enter the palace again, we wont be there anymore. But I can see if I can put him back, just to stand there and to thank Peach for her work ;)
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 3/15)

Postby JJPG » Mon Jan 05, 2015 8:48 am

instead of showing lemmy art it show wendy art

in the achievement screen i can only chose 1 achievement while others do not appear although they appear unlocked
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 3/15)

Postby Ivan-Aedler » Mon Jan 05, 2015 2:59 pm

JJPG Wrote:instead of showing lemmy art it show wendy art

FIXED!

JJPG Wrote:in the achievement screen i can only chose 1 achievement while others do not appear although they appear unlocked

What I did:
1 - Got Larry Achievement (world 1). Okay, the icon is there, with the Larry art.
2 - Got Morton Achievement (world 2). Okay, two icons there. BUT only the first, with Morton art, that is, Morton overwrote Larry art, instead of going to icon 2.
Last edited by Ivan-Aedler on Fri Jan 09, 2015 1:22 am, edited 2 times in total.
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 3/15)

Postby JJPG » Mon Jan 05, 2015 4:36 pm

JJPG Wrote:in the achievement screen i can only chose 1 achievement while others do not appear although they appear unlocked

Hmmmmmm I reproduced it. Strange. Checking it tonight.
What I did:
1 - Got Larry Achievement (world 1). Okay, the icon is there, with the Larry art.
2 - Got Morton Achievement (world 2). Okay, two icons there. BUT only the first, with Morton art, that is, Morton overwrote Larry art, instead of going to icon 2.


Larry Achievement doesnt unlock for me
Last edited by JJPG on Tue Jan 06, 2015 4:54 am, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 3/15)

Postby www.porncritique.lol » Tue Jan 06, 2015 12:12 am

[quote}Sooner or later! But we WILL have more human-proportion characters, like Bowser Jr, Iggy (I will put this new scene soon, as Blargh finished it!!), Hammer Bros and Boom-Boom.[/quote]
I haven't gotten too far into the game yet, but I take it Wendy is further in, and she's one of my favorite anthromorphs ever, so I have her to look forward to! On the subject of the female toads, I'm interested to see how those scenes will play out, seeing as Toadette scolds Peach for being naked, I have to wonder how she might persuade Toadette to do dirty things. It'll probably end up being really funny, yet sexy at the same time! :D Good luck!
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 3/15)

Postby Ivan-Aedler » Tue Jan 06, 2015 4:01 am

Just to inform that I exhausted all my energies (up to 2 hours) in only the achievement bug but time is up.
I'll try it more tomorrow. Sometimes I know why I hate code sometimes...

Image
Just to share my challenge. Code was remade, erased, optimized, changed. NOTHING works yet. It's like having 101% sureness that an object will go from A to B, and it going to C for NO reason! :evil: :evil: :evil:
It only works if I put a hard code on it (by putting an '1' in the if below, to force it to occur).

Spoiler (click to show/hide):

achievement bugs.jpg
achievement bugs.jpg (120.71 KiB) Viewed 3060 times

JJPG Wrote:Larry Achievement doesnt unlock for me

MIGHT BE FIXED NOW.

www.porncritique.lol Wrote:I haven't gotten too far into the game yet, but I take it Wendy is further in, and she's one of my favorite anthromorphs ever, so I have her to look forward to! On the subject of the female toads, I'm interested to see how those scenes will play out, seeing as Toadette scolds Peach for being naked, I have to wonder how she might persuade Toadette to do dirty things. It'll probably end up being really funny, yet sexy at the same time! :D Good luck!

Please fix your quotes above too.
Thank you, I will indeed need some luck, and I will need some coffee!
Toad female scenes will have to wait. Some hard bugs now.

News from Blargh: He is starting to make the Ludwig Koopaling scene!
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 6/15)

Postby Ivan-Aedler » Tue Jan 06, 2015 4:33 pm

So I might have fixed the problem now. UPLOADED!

Image
But I've had to use a method I try to avoid at all costs: the hard coding :/
In AS2 (which is buggy, and even more in a huge game like this), code simply can stop working, when getting variables by value from arrays and objects inside certain huge Movie Clips.
So (just sharing my thoughts and workarounds), this is the working code.

Spoiler (click to show/hide):

MIMPUT achievement bug fixed.jpg

Its 'NOT a 100% BUG FREE yet' until people can really state they can access , say, 3 achievements (in case Peach fucked Larry, Morton and Lemmy, for example).

Now I will have a lunch and return to my job. As I have more time at night, I can see if I can do something, like implementing the Goomba King (in the last page) inside the castle (in Goomba Land level).
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 6/15)

Postby Naisylina » Tue Jan 06, 2015 7:51 pm

The boss in North Pole(level 5) is missing!

I can't finish the level..
No Santa Claus - no level 6!

My computer iMac. v.10.10.1., Safari 8.0.2
This is my first message.

I plays the game first time for a week ago and I just love the game!
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 8/15)

Postby Ivan-Aedler » Wed Jan 07, 2015 3:54 am

ImageLADY BOW in the game (and her scene). Already in the gallery.
-Now, Morton can RUN towards Peach if she is a nymph, horny enough, or if he just wants to get her faster!
ImageImage- CHANGED: Now, Osama will appear in World 3 palace (where he belongs to). Daisy will appear in her throne (in World 2) if any Princess character (except Daisy herself) is playing the game and reaches the castle. So we can talk to Daisy and she will thank the princess who will try to beat the Boss. If Daisy is playing the game herself, the anchor will already drop!
ImageImage- CHANGED: Now, in World1, Osama wont be in the palace anymore (there won't be any palace!), as the ruler there is Peach! The airship will now attack her castle instead! So, when Peach finishes up level 1-6, a toad will be in the worldmap, saying to Peach she needs to go to her castle quickly! I will think what the '1-7' will be (Toad Forest might be transferred there, with more features and side quests).
- ADDED Goomba King and his inner castle area in Goomba Land. No scenes yet.


Naisylina Wrote:The boss in North Pole(level 5) is missing!

FIXED!

Naisylina Wrote:I can't finish the level..No Santa Claus - no level 6!

Owwwn :(
FIXED! ;)

Naisylina Wrote:I plays the game first time for a week ago and I just love the game!

Thank you! More to come hopefully!
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 8/15)

Postby moopie12 » Thu Jan 08, 2015 8:47 am

Found some serious bugs in this new release. The airship never shows up at Peach's castle after completing 1-6. Also, the roof is now inaccessible (I have a feeling these two may be related somehow) I have attached an image of what is happening when I try to climb the ladder to the roof of the castle.

Also, there seems to be several issues with blocks. Sometimes they just don't get hit, even if I just hit it, and I don't do anything else but jump again. Also, occasionally you can hit depleted blocks and they will reactivate. This one was actually quite common, and I could pretty much do it on any block in the game.
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 8/15)

Postby Ivan-Aedler » Thu Jan 08, 2015 5:02 pm

moopie12 Wrote:Found some serious bugs in this new release. The airship never shows up at Peach's castle after completing 1-6. Also, the roof is now inaccessible

EDIT: Probably FIXED now!

moopie12 Wrote:Also, there seems to be several issues with blocks. Sometimes they just don't get hit, even if I just hit it, and I don't do anything else but jump again.

I MAY make it better. Its due to this code.
Code: Select All Code
if ((_root.underwater && _global.PLAYER.CharMove=="Frog" && !_root.Level.Peach.upReleased) || _root.Level.Peach.grav<-3) //moopie12: there seems to be several issues with blocks. Sometimes they just don't get hit, even if I just hit it, and I don't do anything else but jump again. Also, occasionally you can hit depleted blocks and they will reactivate. This one was actually quite common, and I could pretty much do it on any block in the game.

I commented it out, so I can analyse it better. Maybe she needs less grav checking (grav is her acceleration when hitting blocks). Being close to zero, she wont need to have a higher 'upward' mommentum.

moopie12 Wrote:Also, occasionally you can hit depleted blocks and they will reactivate. This one was actually quite common, and I could pretty much do it on any block in the game.

I want to know which blocks, if possible, and how Peach hits them (by using her tail, head, or by throwing veggies).
EDIT: Anyway, probably FIXED now!

Image
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 6/15)

Postby tyler_eli » Thu Jan 08, 2015 6:54 pm

Ivan-Aedler Wrote:So I might have fixed the problem now. UPLOADED!
But I've had to use a method I try to avoid at all costs: the hard coding :/
In AS2 (which is buggy, and even more in a huge game like this), code simply can stop working, when getting variables by value from arrays and objects inside certain huge Movie Clips.
So (just sharing my thoughts and workarounds), this is the working code.


Oh man, it's been ages since I last wrote any programming codes. I'm not sure, but the problem might not even be in that copypaste section you made; you're using a dynamic object (obj), and it has an array Strings, and each of those strings have their own properties that change throughout the whole game, so it's understandable that somewhere in your huge game code something else could have changed it. On the other hand, achievements are -very basically- static booleans values (i.e. they do NOT change throughout the game. They will only change once, you either did the achievement (value=true) or you didn't finish it yet (value=false).

Can't you just make an extra static value (ex: a boolean array, let's call it "crap[]") and add one line of code at each boss sex scene? like (ex:
FunctionthatwillstartLarryfirstsexsceneloop(){
crap[0] = true; // crap[0] corresponds to "Larry Sex" medal achievement, it will not change throughout the game
~~~~ the rest of your normal code
}

When you will need to award a medal, get your value directly from crap (the array! \(`O´ )/), not from the dynamic obj.
It sounds weird, but it helped me -sometimes- in these situations and it's much easier than checking the entire game code for the mistake/logic error.
If my name was Mario, I'd end all my relationships with "It's not you, it's-a me.. Mario!"
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 6/15)

Postby Ivan-Aedler » Thu Jan 08, 2015 9:09 pm

tyler_eli Wrote:Oh man, it's been ages since I last wrote any programming codes. I'm not sure, but the problem might not even be in that copypaste section you made; you're using a dynamic object (obj), and it has an array Strings, and each of those strings have their own properties that change throughout the whole game, so it's understandable that somewhere in your huge game code something else could have changed it.

No, no, obj is already initialized with this object. I tested it. The code works because the icons become clickable. This is due to onRelease() in each of them.
I will put the main code areas (the function itself). The real problem is with the line with _root.Achievements[f]!

Code: Select All Code
//PEACH ART/ACHIEVEMENT ARRAY of OBJECTS
_root.Achievements=new Array(); //its not in the same MC, its loaded in scene1, right when game starts (variable loading AS file). It executes once.
...
function achievement_load(obj){
  obj.i=(_root.Achievements.length)-1;
  f=0;

  while (f<=obj.i) { //it should enter 2 times: f=0 and f=1
    if (_root.Achievements[f].substring(0,10)=="Screen_art") { //it will search for that pattern, because I have Screen_endings, Screen_medals.... I only want Screen_art !
     obj["a"+(f+1)].head.forceChar="Peach";
     obj["a"+(f+1)].onRelease=function(){
      _root.Level.controlList._instance=_root.Achievements[f];  // THIS IS THE PROBLEM!
      _root.Level.controlList.gotoAndStop("art");
     }
   }
     f++;
   }
}

So, above, the problem is with: _root.Level.controlList._instance=_root.Achievements[f];
All buttons are clickable and they DO go to "art" label in controlList, but '_root.Level.controlList._instance' somehow is bugged out! Its like their value is now mangled!
F really gets updated (in the WHILE above). I also tried using FOR (to optimize the code more, removing the f++ line), but the same error occurs.
The correct must be:
Achievements[0]="Screen_art_Larry"; //because I've seen him first.
Achievements[1]="Screen_art_Morton"; //Now Peach fucked him in World2.

Then I tried to create a local variable. obj.AchiItem:
Code: Select All Code
//PEACH ART/ACHIEVEMENT ARRAY of OBJECTS
_root.Achievements=new Array(); //its not in the same MC, its loaded in scene1, right when game starts (variable loading AS file). It executes once.
...
function achievement_load(obj){
  obj.i=(_root.Achievements.length)-1;
  f=0;

  while (f<=obj.i) { //it should enter 2 times: f=0 and f=1
    obj.AchiItem=_root.Achievements[f];
    if (obj.AchiItem.substring(0,10)=="Screen_art") { //it will search for that pattern, because I have Screen_endings, Screen_medals.... I only want Screen_art !
     obj["a"+(f+1)].head.forceChar="Peach";
     obj["a"+(f+1)].onRelease=function(){
      _root.Level.controlList._instance=obj.AchiItem;  // DOESNT WORK!
      _root.Level.controlList.gotoAndStop("art");
     }
   }
     f++;
  } //while
}

When we have ONE item in the _root.Achievements array (only Achievements[0]), ONE icon is shown in the achievements, and its clickable. You click on it. The screen art is shown. GREAT.
BUT! When we have TWO items in the _root.Achievements array ([Achievements[0],Achievements[1]), the first one is being populated with the SECOND "Screen_Art" that you have unlocked. So BOTH becomes with "Screen_Art_Morton"! Image

tyler_eli Wrote:On the other hand, achievements are -very basically- static booleans values (i.e. they do NOT change throughout the game. They will only change once, you either did the achievement (value=true) or you didn't finish it yet (value=false). Can't you just make an extra static value (ex: a boolean array, let's call it "crap[]") and add one line of code at each boss sex scene? like (ex:
Code: Select All Code
FunctionthatwillstartLarryfirstsexsceneloop(){
crap[0] = true; // crap[0] corresponds to "Larry Sex" medal achievement, it will not change throughout the game
~~~~ the rest of your normal code

The problem is that I like to retain more 'verbosity', so I avoid so simple boolean items. If not, I'll have to map them somewhere(comments), like:

Code: Select All Code
crap[x];
//x=0: Morton Art.
//x=1: Larry Art.
//x=2: All goombas fucked - medal.
//x=3: All toads fucked - medal.
//x=4: Wendy art.
(it will end up mixed up because I am adding features over time).

So, as I work with REGEX all the time in my work, its easy for me to work with them.
But AS2 doesnt like it.

tyler_eli Wrote:When you will need to award a medal, get your value directly from crap (the array! \(`O´ )/), not from the dynamic obj. It sounds weird, but it helped me -sometimes- in these situations and it's much easier than checking the entire game code for the mistake/logic error.

Please trust me, I dont use a dynamic array. 'obj' above is just a way I call the function (achievement_unlock) inside a given Movie Clip. So it will create variables and do work inside that Movie Clip. It really works (because the buttons appear in, with their clicks).
Last edited by Ivan-Aedler on Fri Jan 09, 2015 6:02 am, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 8/15)

Postby Ivan-Aedler » Thu Jan 08, 2015 11:45 pm

Just to inform people:
I updated the Ragdoll again! 1.5.1. Many more creatures!! Check the changelog there!
viewtopic.php?f=34&t=2265&start=7260#p217498

But I know, certain annoying bugs yet....however they're few (so far) and the idea is not only save them in the slots in order to continue later and do those LOOP animations (the LOOP button) but to take screenshots, so I can work on them faster!
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 8/15)

Postby moopie12 » Fri Jan 09, 2015 12:22 am

Ivan-Aedler Wrote:I want to know which blocks, if possible, and how Peach hits them (by using her tail, head, or by throwing veggies).


I've highlighted a few quick ones I just found. I've tested using her head and that causes them to reset, but I don't know for sure about the tail or veggies.
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 8/15)

Postby Ivan-Aedler » Fri Jan 09, 2015 1:19 am

- Morton now can MASTURBATE (he wont fuck her if she touches her in this mode).

moopie12 Wrote:I've highlighted a few quick ones I just found. I've tested using her head and that causes them to reset, but I don't know for sure about the tail or veggies.

FIXED!

Image
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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 6/15)

Postby Blargh » Fri Jan 09, 2015 4:36 am

I may be missing something, and your compiler surely should have noticed this, but are you missing the closing bracket to the 'if' statements? Your hard coding has them all, but not these examples.

Ivan-Aedler Wrote:
Code: Select All Code
//PEACH ART/ACHIEVEMENT ARRAY of OBJECTS
_root.Achievements=new Array(); //its not in the same MC, its loaded in scene1, right when game starts (variable loading AS file). It executes once.
...
function achievement_load(obj){
  obj.i=(_root.Achievements.length)-1;
  f=0;

  while (f<=obj.i) { //start while
    if (_root.Achievements[f].substring(0,10)=="Screen_art") { //start if
     obj["a"+(f+1)].head.forceChar="Peach";
     obj["a"+(f+1)].onRelease=function(){ //start obj.onRelease
      _root.Level.controlList._instance=_root.Achievements[f];
      _root.Level.controlList.gotoAndStop("art");
     } //end obj.onRelease
//should there be a close bracket here to end the if statement?
     f++;
 }//end while, or is this supposed to be end achievement_load, and while doesn't have a closing bracket either?


Code: Select All Code
//PEACH ART/ACHIEVEMENT ARRAY of OBJECTS
_root.Achievements=new Array(); //its not in the same MC, its loaded in scene1, right when game starts (variable loading AS file). It executes once.
...
function achievement_load(obj){
  obj.i=(_root.Achievements.length)-1;
  f=0;

  while (f<=obj.i) { //start while
    obj.AchiItem=_root.Achievements[f];
    if (obj.AchiItem.substring(0,10)=="Screen_art") { //start if
     obj["a"+(f+1)].head.forceChar="Peach";
     obj["a"+(f+1)].onRelease=function(){ //start obj.onRelease
      _root.Level.controlList._instance=obj.AchiItem;
      _root.Level.controlList.gotoAndStop("art");
     } // end obj.onRelease
//should there be a close bracket here to end the if statement?
     f++;
 }//end while, or is this supposed to be end achievement_load, and while doesn't have a closing bracket either?

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Re: Hentai: Peach's Untold Tale 2.3.7 (Jan 6/15)

Postby Ivan-Aedler » Fri Jan 09, 2015 6:00 am

Hello, great Blargh! Nice to see you here, man ;) What's up?

Blargh Wrote:I may be missing something, and your compiler surely should have noticed this, but are you missing the closing bracket to the 'if' statements? Your hard coding has them all, but not these examples.

Oh sorry, you're right, fixed above! The problem persists with _root.Achievement[f] and obj.AchiItem :/
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