Hey guys,
-->I'm Backish and I was doing a bit of review of everything that we've done in our little thread. So this post is not yet a continuation, but kind of a postmortem of the CYOA.
I'm not ending it persay, but its a condensed review of some of the glaring things that I have done wrong over the course of our adventure.
>1- Being more clear about options. This is a bit of a tragic mistake on my part, especially in this tyoe of thread. So proceding forward, I need to either describe exact details before or in the options on continuing forward.
>2- Front page management/ character understandability. Heikya as a character has some very YES or NO reactions, and I understand that those are hard to predetermine because I HAVE NOT DESCRIBED HER CHARACTER! This is sole my bad, and I must apollogize. So depending on how we continue I will be sure to make it very clear as to she works.
>3- Making apparent that the front page manages many stats. So this is something that I feel I need to address, since I think many of you guys may not have realized that I was modifying the front page continuously with the her skill levels and inventory. I think the best way to probably fix this is sinply tagging on a link to her front page. Whats more, some of the stats were not clear as to what they do. Again, my fault. In my quest to be witty, I sacrificed decent information with sass.
>4- Clear goals. So as a whole, we did not have a clear goal in this CYOA and thats because.... we didnt. I was kinda winging it... yeah. Super duper sorry. So that is definitely the biggest frick up. I was doing alittle better on sub missions goals and what she was meant to do, but the unknown risks were scaring lots of players into overly safe patterns (In other words, the entirety of the Wizard's quests). Playing safe is great, but only if the situation has a clear SAFE and DANGEROUS option and the relative rewards appear to be there.
>5- The speed. I HAVE SO MUCH FUN MAKING THESE! And i love you all for playing and responding in prompt manners! The problem here is that I respond too quickly for A) lots of people to get their points in and B) people discuss the options thoroughly. Easy fix: calm the frick down RedMoon. Wait for people to talk to you, and maybe set it so that you have days of the week when you update!
>There are other problems, of course, but these are the most clearly game breaking ones.
-->Before I come to this last part: Let me fill you in on Heikya since we left her in town.
>Heikya found steady employment within the walls of the town as a barmaid at her favorite inn. She's saving up her money as she decides what to do, but she's quite happy. The townsfolk definitely see her as a contributing citizen and not a wild monster that wishes to fornicate with anything she can fit between her legs. Her proactive attitude has served her well in this way.
>
- barmaid.jpg (31.65 KiB) Viewed 1660 times
>She would be willing to return to adventuring, but also willing to stay in town and be helpful to others in the future.
> So the question is this, everyone:
-->Have Heikya pick up her gear again, and start back to work on clearing that notice board. (Heikya is player character again)
--> OR let Heikya find her own path, and start on a new adventure with a new character? (Heikya becomes a NPC we can potentially interact with on a NEW character)