Nice, that's one person down. If you are interested in knowing how combat works, I was working on something like this:
Normal Combat:
Spoiler (click to show/hide):
attacker's attack: attacker's agility+attacker's strength+d20
Defender's Dodge: defenders agility/2 >/= d20
Defender's defense: defender's resilience + d20
Results:
-miss (the d20 roll for Dodge was lower than the defender's agility. If agility is decimal, will round up to nearest whole number.)
-no damage (attacker's attack was lower than defender's defense)
-x damage! (Attacker's attack was [attack-defense] higher than defender's defense)
-x Critical!!! (Attacker [rolled a 20 for attack] so damage dealt is double)
Special Combat:
Spoiler (click to show/hide):
attacker's attack: attacker's agility+attacker's wisdom+d20
Defender's Dodge: defenders agility/2 >/= d20
Defender's defense: defender's resilience + d20
Results:
-miss (the d20 roll for Dodge was lower than the defender's agility. If agility is decimal, will round up to nearest whole number.)
-no damage (attacker's attack was lower than defender's defense)
-x damage! (Attacker's attack was [attack-defense] higher than defender's defense)
-x Critical!!! (Attacker [rolled a 19 or 20 for attack] so damage felt is double)
Special enhancer
Spoiler (click to show/hide):
effect roll: d20 </= player's wisdom
Result:
-fail (roll was greater than player's wisdom )
-success (roll was less than player's wisdom)
-critical success!!! (Roll was 1. Can do one extra action in combat this turn
Grapple/struggle:
Spoiler (click to show/hide):
attacker's attack: attacker's agility+attacker's strength+d20
Defender's defense: defender's agility+defender's strength + d20
Results:
-miss (the attack was lower than, or equal to, the defense)
-success! (Attack was greater than defense. Either grapples or breaks grapple depending on what was declared. Once grappled, a player can only struggle, unless there is a special ability pertaining to being grappled. )
Sexual Combat: (player must first grapple enemy.)
Spoiler (click to show/hide):
attacker's attack: attacker's wisdom + attacker's agility + d20
Defender's defense: defender's resilience + defender's wisdom + d20
Results:
-no damage (attacker's attack was lower than defender's defense)
-x damage! (Attacker's attack was [attack-defense] higher than defender's defense)
-x Critical!!! (Attacker [rolled a 20 for attack] so damage dealt is double)
Aside from that, all character's have 100 hp and 100 resistance. Hp is lost from physical attacks, and certain special attacks, while resistance is lost from sexual attacks and some special attacks.
If there are any other questions or comments, I would love to hear them.