Adventures in Monreila (Pathfinder rules)

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Re: Adventures in Monreila (Pathfinder rules)

Postby Dracoslicer » Tue Dec 30, 2014 8:43 pm

/that's generally what is normally done, each race has a % pregnancy chance, gestation periods and so on and so forth, it's a pretty simple system but it usually ends up being overcomplicated
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Re: Adventures in Monreila (Pathfinder rules)

Postby That_One_Guy » Tue Dec 30, 2014 8:48 pm

hey lot, sorry aobut not posting as much, I came down with something and today I had to go to the college about getting Spring Classes. I will be posting up the IC Today after I've eaten something and will keep the map up to date (Hopefully) with all you've done and where you are.
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Re: Adventures in Monreila (Pathfinder rules)

Postby Meep Meepersons » Tue Dec 30, 2014 9:22 pm

Sweeet~
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Re: Adventures in Monreila (Pathfinder rules)

Postby Zender_Solarheart » Tue Dec 30, 2014 9:37 pm

Well then, guess I might as well adhere to the safe sex rules with Yuki, just to be safe. :P

Also, are we all in the same location when the campaign starts? Or do we get to choose where our characters show up?
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Re: Adventures in Monreila (Pathfinder rules)

Postby That_One_Guy » Wed Dec 31, 2014 12:34 am

FIRST! Second Iteration of Map is up, detailing all of western half of the land, lead by the King. I'll work on the Eastern half (lead by a Queen) later, for now I'll get the IC Going.

You all start in the same area, coming off of the ship from South Bay, from there you can group up with others do what you will.
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Re: Adventures in Monreila (Pathfinder rules)

Postby That_One_Guy » Wed Dec 31, 2014 1:02 am

Added an IC for everyone. I'd have liked to post more, but I've been feeling horridly sick for some reason and my brain isn't working all too well. I'll be sure to add much more in future updates and will also be working on the map much more so.
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Re: Adventures in Monreila (Pathfinder rules)

Postby berserkerhorn » Wed Dec 31, 2014 3:52 am

Spoiler (click to show/hide):

Venus Lux

Female Human Druid 1
True Neutral
Representing Berserkerhorn

Strength 14 (+2)
Dexterity 9 (-1)
Constitution 13 (+1)
Intelligence 17 (+3)
Wisdom 12 (+1)
Charisma 7 (-2)

Size: Medium
Height: 6' 3"
Weight: 130 lb
Eyes: Green
Hair: Red Curly
Skin: Tan

Total Hit Points: 10

Speed: 20 feet

Armor Class: 13 = 10 + 3 [hide] + 1 [light wooden] -1 [dexterity]

Touch AC: 9
Flat-footed: 13

Initiative modifier: -1 = -1 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: -1 = 0 [base] -1 [dexterity]
Will save: + 3 = 2 [base] + 1 [wisdom]
Attack (handheld): + 2 = 0 [base] + 2 [strength]
Attack (missile): -1 = 0 [base] -1 [dexterity]
Combat Maneuver Bonus: + 2 = 0 [base] + 2 [strength]
Combat Maneuver Defense: + 11 = 10 + 0 [base] + 2 [strength] -1 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Aquan Common Draconic Druidic Terran

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]

Hide armor [medium; + 3 AC; max dex + 4; check penalty -3 25 lb.]

Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]

Feats:

Animal Affinity +2 on handle animal and ride
Self-Sufficient +2 on heal and survival

Capture.PNGl.PNG
Capture.PNGl.PNG (22.42 KiB) Viewed 938 times



* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Druid spells: 3 can be selected per day; unlimited casting

First-level Druid spells: 2 (1 + 1) + 1 from the plant domain per day

Favored class points: Hit points +1; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Druid

Plant druids can turn their hands to thorny wood, and at 6th level develop bramgle armor.

Orisons

Spontaneous Casting (summon nature's ally)

Animal Companion, or may instead choose a cleric domain and bonus spells (hand-edit)

Nature sense: + 2 on Knowledge (nature) and Survival (already included)

Wild Empathy

Woodland Stride (level 2)

Trackless Step (level 3)

Resist Nature's Lure (level 4)

Wild Shape (level 4 now)

Venom Immunity (level 9)

A Thousand Faces (level 13)

Timeless Body (level 15)

High wisdom gains bonus spells daily

Concentration check: d20 + druid level + wisdom modifier vs. DC

Class HP rolled
Level 1: Druid 8


Venus Lux's Equipment:

34 lbWeapons / Armor / Shield (from above)
5ib Sling bullets (group of 10) x1
2ib Backpack
Fishhook
Flint and steel
Ink pen
Sewing needle
Holly and mistletoe
2 lb Spell component pouch
_____
43 lb


More about Venus Lux:


http://www.myth-weavers.com/sheetview.p ... id=1086115

If anything is wrong or missing please tell
Hi. My name is Silk. You're all, uh... under arrest.
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Re: Adventures in Monreila (Pathfinder rules)

Postby Phoenixcz » Wed Dec 31, 2014 4:36 am

Dex 7 should be -2 penalty, not -1, but it's listed as 9 in writeup...something is wrong, don't know which
Druid's casting stat is wisdom, you won't be doing much spellcasting with 13 (can't cast over 3rd level spells with that)
Caster level is 1
Missing base saves (+2 will and fortitude)
Speed should be 20' with hide armor
Missing total attack bonus with weapons, should be -2 with sling and +2 damage with sling, scimitar's got 18-20 crit, not 8-20, should have total attack bonus +2 and +2 to damage
If the minuses in misc. mod in skill table are what I think they are, you didn't had to write them down..if you check worn on armor and shield, it should autocalculate them
Missing class abilities in feats and special abilities
Missing equipment...but it's in writeup
Missing spell save DC's...10+spell level+wis mod
Missing spells/day
Prepared spells missing
Traits missing
Languages missing

Some of the missing things are in writeup, but I've pretty much checked only sheet, the writeup's format is kinda hard for me to check this late in morning :)
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Adventures in Monreila (Pathfinder rules)

Postby That_One_Guy » Wed Dec 31, 2014 4:43 am

Just an FYI: Those are all level 1 quests, I wouldn't throw high level quests at you lot in first area, and you gotta really look for those anyhow. I'm going to add in that City Rumors are level specific
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Re: Adventures in Monreila (Pathfinder rules)

Postby Dracoslicer » Wed Dec 31, 2014 4:46 am

That's good to know, but I'm sure all of them would be easier in a group
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Re: Adventures in Monreila (Pathfinder rules)

Postby Albedo28 » Wed Dec 31, 2014 4:49 am

Maybe just have the more difficult quests request a group of people to complete or say something about extreme hazards? Having the level right out there feels a bit Borderlands-ish and that game isn't well know for its story XD
"Once you go dragon, you go wheelchair." -MelissaB
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Re: Adventures in Monreila (Pathfinder rules)

Postby MelissaB » Wed Dec 31, 2014 4:53 am

they won't have lvl numbers near them but some obviously are lvl one quests which is probably why everyone went to the inn to get the rat cellar cleaning quest.
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Re: Adventures in Monreila (Pathfinder rules)

Postby That_One_Guy » Wed Dec 31, 2014 5:07 am

Well it should be obvious which ones require groups and not, just because i'm making first area (to get into the game) your level-ish, doesn't mean i'm going to hold your hands. If you do a quest that may have required a group (Well, meet with a fellow, he'll tell you a group is recommended or not) you'll have a bad time.
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Re: Adventures in Monreila (Pathfinder rules)

Postby Albedo28 » Wed Dec 31, 2014 5:11 am

perhaps I just read things incorrectly. I thought your last post meant you'd be placing a level next to the quests you offer. I thought that was a bit too much hand holding. I'm happy to hear I misunderstood.
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Re: Adventures in Monreila (Pathfinder rules)

Postby Zender_Solarheart » Wed Dec 31, 2014 5:39 am

I just want to point out that my latest post in the IC thread was a bitch and a half to make. At first I was thinking of joining Meeps and Al in their forest trip, but by the time I could type up a post for it, they'd already moved on. Then I figured I'd join with Reavs instead, but in came Mel who (I kid you not) made almost exactly the same offer I was going to, so I had to re-type it again into the offer for a 3-way partnership that it is now. *wipes sweat off brow* You people post like Uzis, I swear. :lol:
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Re: Adventures in Monreila (Pathfinder rules)

Postby That_One_Guy » Wed Dec 31, 2014 5:40 am

God damn, guys, let me post before you decide to move anywhere DX I am going to make a post now, I was waiting for everyone here to make at least 1 post (1 person didn't, but she can join later)
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Re: Adventures in Monreila (Pathfinder rules)

Postby That_One_Guy » Wed Dec 31, 2014 6:09 am

And first post is up for everyone at the Inn.....which is Everyone lol
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Re: Adventures in Monreila (Pathfinder rules)

Postby That_One_Guy » Wed Dec 31, 2014 6:21 am

One more post before I pass out for the night (and post tomorrow morning)

For Hit Die (Your HP) You take max roll for first level (meaning don't roll for HP at level 1) And then add your constitution, Favored class, feats, etc. Every level after 1, you roll.
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Re: Adventures in Monreila (Pathfinder rules)

Postby lilbooth » Wed Dec 31, 2014 6:44 am

So I totally haven't made a post yet but I assume I'm allowed to? Been helping a friend move all day and just wrote up a character for another rp. So can I try to sneak in somewhere or am I out of luck?
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Re: Adventures in Monreila (Pathfinder rules)

Postby lilbooth » Wed Dec 31, 2014 5:44 pm

Each PC knows of the existence of the other PC's right? Even if they haven't met or been formally introduced we would know a few things just by seeing them on the ship right?
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