NOTE: I wanted to present one of my ideas, but the original thread was crammed with argument and debate several subjects.
I believe one of the strongest elements of the silent protagonist is allowing the audience to create their own vision of who the real characters. The gaming market has recently become obsessed with the good/evil moral choice system and it has expanded to honest/dishonest, pure/corrupt and with each system gameplay is drastically effected. The project could become much stronger with the player's decisions and interactions building upon some manner of tiered morality meter working on extremes of purity and depravity. The
original thread presented several extremes which could be used to provide more traditional multiple endings, but people are often even more drawn in when reputation or morality can be seen during gameplay. Just about everything from the walking animations to the encounter animations could be tweaked to show the personality of the protagonist. The extremes of the meter could have Krystal move modestly or sensually, and could be made to be resistant or proactive during encounters. She could have some interactions which would not be available without a certain depravity level (seduction) or purity level (bribes and escape) which would effect the world around her. She could even receive rewards which would raise or lower the level instantly (sexy outfits, purity trinkets). This comes across as an extremely ambitious project and while I am not very technologically savvy, I just needed to present my idea.
Purity/Depravity1. Innocent - Krystal cannot stand her situation, is much more reluctant about sex and often struggles during her various encounters with her captors. The encounter scenes would be much more aggressive on part of the opposition and she would be pushing back against them in the attempt to escape. She would be much more withdrawn during the scenes where she voluntarily gives herself to the warriors and would not just drop down on her knees and give one a blowjob. Her vocals would be pained and sorrowful whenever she is being raped and they would be more neutral during voluntary encounters.
2. Default/Neutral – Krystal accepts her present situation and is willing to do whatever necessary to make her escape. The enslaved princess would show zero resistance during her encounters, but would probably not be very proactive during many of them. Her vocal recordings could be a much more common collection of sexual sounds, a mixture of strained moaning and occasional pleasure.
3. Slutty – Krystal accepts her current situation and casually approaches sex with much more shameless wanton to the point one might doubt that she even has escape on her mind. She would be much more proactive during some of the encounters and perform actions beyond the neutral animation such as touching herself. Her vocals would obviously require much more sensual and wanton recordings to better show how much she is drawn into the moment.
Morality ChoicesDialogue Choices – It is a traditional element that silent protagonists demonstrate their personality during the rare instances that they utter words or perform sudden actions. There will be choices to make which could be meaningless or monumental depending on the context, but each of them will have an effect on the morality system and some can even reap rewards. It is suggested players consider the context before jumping at the extreme of their choice.
Bribe/Seduce – There are going to be many areas in the Sharpclaw Kingdom where posted guardsmen have been ordered to protect valuable items locked in certain rooms and are not willing to just stand down. There are just two ways to garner the sympathy of one of these predators and those would be their cocks and their wallets. Both of these context driven actions would present different animations and both would have a significant impact on the morality meter. An innocent vixen would choose to bribe the guard using her accumulated experience as currency in order to gain access to the special room. However, she would run the risk of the guard following her in and demanding sex once she has picked up can be found within which just might be nothing. A more sensual vixen would use her growing reputation to seduce the guard into escorting her into the room so they can have some good nasty sex. Once inside, she can choose to keep her end of the bargain or knock him out before retrieving the item. However, there is always the chance that more guards could suddenly arrive and forcefully gang rape her without experience. The chances for the penalty can be lowered using certain items.
Good/Bad – The player might come across some side quests which can be performed where they will be presented with some manner of decision to make which will have an effect on said quest. For example, some random female Sharpclaw manages to lose some random piece of precious jewelry as video game NPCs and Tolkien characters so often manage to do. Should you come across the missing amulet and collect it, you discover it is a magical heirloom which allows their wearers to gain more experience from the cum of their lovers. It is at this point that Krystal has one chance to make her decision. She can either return the amulet to receive a lesser reward or she can claim it for her own and progress through the game with more experience.
Bonus Scenes – It is too often in most games where morality would effect certain characters and I believe it should be no different for the various boss characters encountered in this game. For example, we are going to assume that General Scales has been hearing much about the extreme reputation of the enslaved vixen princess. As a seductress, General Scales would be too impressed to be pleased with just a blowjob and proceed to give her a good hard fucking and subsequent cum shower on the floor. As an innocent, General Scales would be driven to maximize her constant humiliation by knocking her to the ground and fucking her from behind while holding her tail and taunting her viciously. They were once sworn enemies after all.
Conversation Example - Female Sharpclaw (Your Nurse)
1. "Your warriors are not gonna make a trophy out of me!" ================================= Krystal receives innocent points + Random Guard comes in and rapes her.
2. "You're gonna regret this once my friends come for me!" ================================= Krystal receives no points.
3. "I'll do just about anything to get out of here... not that it's my choice." ==================== Krystal receives no points.
4. "Mmmm... I was much more worried your people wanted to eat me in another way." ========== Krystal receives slutty points + Female Sharpclaw has sex with her.
Conversation Example - Female Sharpclaw Bartender "You'd best get started sweetie! Our big hard boys are just gonna love filling your cute little butt!"
1. "Gross! You're disgusting!" ================================================= Krystal receives innocent points.
2. "So every warrior comes down to the local bar looking to get some? Typical." ======= Krystal receives no points + A Bar Pass (Purchase usable items with sexperience)
3. "Then you're gonna have to give me a really strong drink." ====================== Krystal receives no points + A Bar Pass + "Passion Brandy" (100 sexperience points)
4. "Really? I don't suppose you could point a few of them out to me." ================ Krystal receives slutty points.
The preceding is my updated version and this is my second attempt trying to post it because WINDOWS NEEDED TO FUCKING UPDATE!!