Samus Platformer

Re: Samus Platformer

Postby breast expansion fan » Mon Jun 20, 2011 7:05 am

So far I have not seen any practical applications for the energy bar, so I propose a new game function.

Breast size should be directly proportional to the amount of energy gained from sex.

Example:
0 - 80% energy = normal breast size
80 - 100% energy = large breasts


In the event the energy level dips below 80% the breast size will return to normal within a variable time like ten seconds or so.
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Re: Samus Platformer

Postby Captain Twinkie » Wed Jun 22, 2011 11:20 am

HAVE YOU GUYS THOUGHT ABOUT RELEASING A VERSION WITH THE f SERIES BODIES? i would definitely like to see samus sporting one of those bodies.
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Re: Samus Platformer

Postby Acidrayne360 » Wed Jun 22, 2011 7:01 pm

Chill, Twink, caps aren't required for getting your point across. :P
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Re: Samus Platformer

Postby livingforever » Wed Jun 22, 2011 9:30 pm

Thraur Wrote:There aren't many more big ticket items for me to work on without external help. The project basically needs tons of kickass animations and some level designs (including art), and story.

If anyone is interested, I can release a new version of my source. Its quite extendable, and code is organized into packages for easier maintenance and usage.


I have to admit that I hate drawing with Flash (is there a better tool for drawing flash shapes?) but anyway I wanna try to take a look into it and therefore it would be really nice to have a source that covers as many different areas of flash as possible (if you guess that your project is not good for this, suggest something else :D). So I am interested in the fla of your work, in perfect case with the character selection from corta already implemented.
HF, LF
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Re: Samus Platformer

Postby PatchPirate » Thu Jun 23, 2011 10:54 am

breast expansion fan Wrote:Breast size should be directly proportional to the amount of energy gained from sex.

Example:
0 - 80% energy = normal breast size
80 - 100% energy = large breasts


I second this.
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Re: Samus Platformer

Postby BlueLight » Thu Jun 23, 2011 6:42 pm

PatchPirate Wrote:
breast expansion fan Wrote:Breast size should be directly proportional to the amount of energy gained from sex.

Example:
0 - 80% energy = normal breast size
80 - 100% energy = large breasts


I second this.

I don't like this idea. You limiting your fetishes by the fact of your energy!

So what if i want them larger i have to keep full HP while if i want them smaller i have to keep at 10 HP and hope i don't get hit.

Also having 80% or below making breast size normal and anything higher giving bigger breast size i think is just a waste of code.
If you had more states I wouldn't think twice about the coding part of this idea.
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Re: Samus Platformer

Postby banana » Thu Jun 23, 2011 10:10 pm

When I play Mario Is Missing, I avoid the mushrooms like the plague. Why do I do that? Because the breast sizes larger than normal just look ridiculous and un-sexy to me, and kill my boner. If this feature were implemented, I'd hope it could be turned off in the options menu.
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Re: Samus Platformer

Postby BlueLight » Fri Jun 24, 2011 3:01 am

banana Wrote:When I play Mario Is Missing, I avoid the mushrooms like the plague. Why do I do that? Because the breast sizes larger than normal just look ridiculous and un-sexy to me, and kill my boner. If this feature were implemented, I'd hope it could be turned off in the options menu.

Do we have a club for that yet? also Cake, Cookie, or Wet Tshirt?
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Re: Samus Platformer

Postby Captain Twinkie » Fri Jun 24, 2011 10:34 pm

Acidrayne360 Wrote:Chill, Twink, caps aren't required for getting your point across. :P

I have to look at the keyboard while I'm typing and I wasn't aware that caps was on. I can see how it can look like I'm demanding something because of the caps though :D
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Re: Samus Platformer

Postby SteelSaurus » Sat Jun 25, 2011 4:11 am

PM me if you need anything.

Was making a room template and had a design ready when I lost it. Can't seem to post either.
I'll get right on it! Eventually...
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Re: Samus Platformer

Postby Caranaga » Sat Jun 25, 2011 6:36 am

i didnt take the time to check since its not that important but i find it funny that its been over a year since the start of this thread
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Re: Samus Platformer

Postby PatchPirate » Sat Jun 25, 2011 10:53 am

BlueLight Wrote:I don't like this idea. You limiting your fetishes by the fact of your energy!

So what if i want them larger i have to keep full HP while if i want them smaller i have to keep at 10 HP and hope i don't get hit.

Also having 80% or below making breast size normal and anything higher giving bigger breast size i think is just a waste of code.
If you had more states I wouldn't think twice about the coding part of this idea.


I think he's referring to the corruption bar. Not the health bar. As in, the more you get raped, the bigger your boobs get. And I do understand everyone else here, sometimes the huge boobs are ridiculous, but I still like the idea.
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Re: Samus Platformer

Postby rooiehaan » Sat Jun 25, 2011 11:19 am

i've put my hand to a pretty basic cave design, using 3 layers + lighting layer.

if you likes, here's the link to the whole thing:
http://www.megaupload.com/?d=YRW65HIM

if theres anything in particular you'd like to see different, please tell me; i just drew this out of the blue :3
Attachments
cave jpg.jpg
here's a quick peek (on 50% Dx)
Breathe easy, the doctors are about to arrive
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Re: Samus Platformer

Postby BlueLight » Sat Jun 25, 2011 11:38 am

PatchPirate Wrote:I think he's referring to the corruption bar. Not the health bar. As in, the more you get raped, the bigger your boobs get. And I do understand everyone else here, sometimes the huge boobs are ridiculous, but I still like the idea.

so looking at the post again you right he could be talking about that. The annoying this is he used the word "energy" and thats Samus's HP in the games.

I still disagree because now samus is being forced to be a virgin. Tsk tsk.
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Re: Samus Platformer

Postby ByHisBillowingBeard » Sat Jun 25, 2011 11:29 pm

Really nice, Roo
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Re: Samus Platformer

Postby lok987 » Sun Jun 26, 2011 12:45 pm

Hello everybody!

Browsing this site for a couple of days now and decided to register.

First of all: you guys rock!
Especially those who started this project and those who are still working on it.
Keep up the excellent work! You are my heroes! :D


I've almost read the entire thread on this Plattformer and it's just great, what has been achieved!

However after testing most of the flash files I have a suggestion concerning the gameplay of this fine piece of art.

There is a health bar and an erection bar and until now the erection bar us pretty useless (at least it seems to me).

Now what I thought of was the following:

- removing the normal attacks altogether
- only having the half-naked samus
- only having the ice beam
- only having one bar instead of the two (erection / health combined)

- the bar is filled up, when samus is dominating an enemy, i.e. she is first stunning the enemy and then approaching it
- the bar is emptied, when samus is dominated by an enemy, i.e. the enemy is stunning samus first and then getting her
- when neither the enemy is stunned nor samus then it would be cool if there was a struggle for domination (for example, player has to mash buttons)
- alternatively when the enemy is not stunned and samus isn't either, samus is always dominated by the enemy
- when the bar is empty, it's game over (btw. the game over screen could use some more tentacles going inside samus' holes to show that she lost and is now at the space pirates' mercy :twisted:)


Some pages ago there was a list of most of the different kind of flash stuff which already has been created for Samus.
In particular this link could help creating or adding some more animations for the domination stuff: SpacePiratesAHOY: download/file.php?id=2324
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Re: Samus Platformer

Postby Ninn » Wed Jun 29, 2011 10:31 pm

Ninn Wrote:I have an idea as Samus Platformer, to put the start of OwnerOfSuccuby (NPAS303.swf), when the Space ship and nailed on the soil, Samus makes attack, there takes in the animation of Digfree in game (Samus&trace.swf). It attacks manner the Space ship and destroys it then attacks Samus. When it viol is finished, Samus does not have more than has explore the planet.





Playable Games & General Animations - Samus:

--------------------------------------------------------------------------------
corta
Corta's Character Template: download/file.php?id=2657
SpacePiratesAHOY: download/file.php?id=2324
RidleyFight: download/file.php?id=1343
MBrainEncounter: download/file.php?id=1260
levirant attack: download/file.php?id=1192
she gave me metroids: download/file.php?id=1067

Digfree
Samus&trace: download/file.php?id=2655

Foxx1
Samus GB: download/file.php?id=1101

gorepete2
samus_wolf: download/file.php?id=551
samus_pirate: download/file.php?id=740
sam_met_full: download/file.php?id=750
Metroid Game: download/file.php?id=1191

OwnerOfSuccuby
NPAS303: download/file.php?id=2950

Nex
Ing Metsam Test_Scene 1: download/file.php?id=2731

PlayShapes
Samus: download/file.php?id=1175
Samus fun: download/file.php?id=1180
Samus fun 2: download/file.php?id=1201

Thraur
samus_platformer: download/file.php?id=2928

twelve
samus_demon: download/file.php?id=844
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Re: Samus Platformer

Postby Ninn » Thu Jun 30, 2011 5:35 pm

It is for the introduction of game !!!
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Re: Samus Platformer

Postby Zeus Kabob » Fri Jul 01, 2011 7:56 am

Well, I'd assume that english is ninn's second language, in which case telling him to not speak as if english is his second language is completely unhelpful. Instead you could make a constructive statement about proper usage, such as (and this is coming from me) "in your second post, you used 'it' referring to an unclear earlier subject, perhaps you could restate the antecedent of that pronoun", or something like that. By the way, if you (ninn) don't know what all of that is, I'd follow up with the question "from whom or from what did you learn your english from".
I kind of feel like an inconsiderate intellectual saying all this, though. I guess we can't all be happy, and we should take on the mannerisms most comfortable for us when given no prompting to act contrarily.
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Re: Samus Platformer

Postby Battle-Jesus » Fri Jul 01, 2011 9:19 am

Ninn Wrote:I have an idea as Samus Platformer, to put the start of OwnerOfSuccuby (NPAS303.swf), when the Space ship and nailed on the soil, Samus makes attack, there takes in the animation of Digfree in game (Samus&trace.swf). It attacks manner the Space ship and destroys it then attacks Samus. When it viol is finished, Samus does not have more than has explore the planet.


Let me translate.

Ninn Wrote:I have an idea for the Samus Platformer! Start it off with OwnerOfSuccuby's flash (NPAS303.swf), and when the Ship gets brought to the ground, the Metroid attacks. There it goes into more like Digfree's flash (Samus&trace.swf). The Metroid attacks and destroys Samus' Space Ship and then rapes Samus. Afterwards, she is left with nothing but to explore the planet
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