Okay I see that some people had to wait for their posts to be approved. So here's the replies to those:
@NoPenNameGirl
Sorry I didn't reply, I've was waiting for ANoob to get back to me with his versions of the base enemy sprites, however your sprites are very good, and capture the grotesque image that the zombies give. Almost makes me feel sorry for Becca that she'll get screwed by them
When ANoob sends me his version of the enemy sprite, I'll compare it and see which one I prefer. However, in comparing your cerberus to ANoobs cerberus, I'll make a few comments:
ANoobs one sticks more to the original RE "Doberman" look, while yours introduces a new style, so I'm a bit conflicted over which one I prefer. Once I've made a decision with the Zombie sprite, then I'll choose the Cerberus.
@AngelOfWrath
(Responses to post #1)
1) There is a mixing herbs system already! Obviously grabbing the herbs first can prove to be difficult unless you're playing on the mercenaries.
2) Character faces could be used, I'll have to see how it would look.
(Responses to post #2)
1) I have never had that happen to me, and I've been testing the game every time I change a single tiny bit. What happens exactly?
2) Read response to NoPenNameGirl
@FruitSmoothie
Auto-grabbing will be a nightmare coding-wise for me, due to the way I've set it up.
Since a few of you have already complained about this, then I will make it so that while the inventory is open (in any part) the game will pause.
@BlueLight
Reloading bar it is. Now where to put it...
(Post #2)
You can reload, just the reloading time is roughly 2 and a half seconds (I've done this for upgrading purposes... damn gone and ruined the suprise!)
@CatGirl
You need 10 posts to be able to message me.
... and check your inbox
Progress:
I haven't done any more work on it yet, since I was waiting for some feedback, but now I know what you guys want to see I'll get straight back on it!