DISCLAIMER: This game is a work of fiction that contains casual references to some elements of modern psychology. It is presented as an artistic experience, not a scientific one. Wherever a conflict existed between gameplay and realism, the developers of this game selected in favor of gameplay. This software is not intended to diagnose, treat, cure or prevent any disease, illness, or psychological disorder. To learn more about the legitimate science behind the sixteen personality types, please visit myersbriggs.org. It turns out Meyers-Briggs has been discredited for over 20 years. Where we fall on the scale varies from day to day and depending on our mood. The "types" form a Bell Curve on average, indicating that most people don't strongly identify with either extreme on any axis. If MBTI were real, you'd expect to see the opposite of a bell curve, with most people on one side of the scale or the other. Oh well, it's still useful as a creative writing prompt, since the dreamer you interact with is only with you for a short while, and the MBTI describes an indiviual's reactions to stimuli in one instance, if not their 'actual' overall personality.Okay, so, for the uninitiated, the Myers-Briggs Type Indicator describes sixteen basic personality types. The idea is that other people aren't as random or arbitrary as they can sometimes appear. The theory describes human perception and judgement along four axes, each having two extremes. We're all capable of using both extremes of all four axes, but we usually have a preferred mode of operation. I'm absolutely butchering their ideas here, so if you want to learn more, go to
myersbriggs.org.
In Demon Dreams, you play as a Succubus or Incubus in a world in which these supernatural creatures are the cause of wet dreams, and wet dreams are a normal, even necessary part of human sexuality. The player's goal in Demon Dreams is to deduce or intuit the sexual needs of various strangers, seduce them, and bring them to orgasm, all from inside that individual's dreams. Mechanically, this is accomplished by saying and doing various things to the dreamers, seeing how they react, and adjusting your sexual technique accordingly.
This document mainly deals with the
Excitement Phase of the Human Sexual Response Cycle. The game assumes that, by default, there is at least some initial attraction between the dreamer and the form the player's demon has chosen, as this attraction is what allows the player's demon to connect to the dream in the first place.
Translating the ideas of Meyers and Briggs into a framework for a turn-based, stat-based, RPG-style gameplay experience was challenging. At the moment, this is the interpretation of the four axes I'm using:
Energy Flow - Governs the extent to which they focus on the outer world or their inner world.
Extraverted - Focuses on external needs and desires. Speaks directly.
Introverted - Focuses on internal needs and desires. Aware of their own feelings.
Information Collection - Governs what type of stimulus they pay the most attention to. Do they trust their eyes or their gut?
Sensing - More responsive to physical gestures.
Intuitive - More response to emotional gestures.
Decision Making - Governs, what they need in order to make a decision. Basically, what type of victory condition you're going for.
Thinking - Needs good reasons to choose something. Arousal Achieved when you've impressed them.
Feeling - Needs to feel good about a decision. Arousal Achieved when they trust you.
"Lifestyle" - Governs how they make decisions, how quickly they decide, and how firm those decisions are once they've chosen. (I hate this term. It's so vague. I would have called this "Decision Resolution" or something.)
Judging - Likes to plan in advance and make concrete decisions. Likes to feel that things are "decided." Tough to get them to change their minds.
Perceiving - Likes to keep their options open. Can change their mind up until the last minute. Flexible and spontaneous.
Giving each NPC a random combination of these traits in-code was trivially easy. The more challenging part was imagining interactions the player could perform at any point during the "arousal" phase that both correlated with the Meyers-Briggs system and also would make some intuitive sense to players unfamiliar with it. I came up with the following moves, each of which includes a bit of flavor text to hopefully act as a hint by providing context:
Talk Tease - More erotic for
Extraverted dreamers.
"Some people *can* take a joke, actually." Tempt - More erotic for
Introverted dreamers.
"Purple Prose. Make them imagine it first." Flirt - More erotic for
Sensing dreamers.
"Sometimes it's not what you say, it's how you say it." Compliment - More erotic for
Intuitive dreamers.
"A little respect can go a long way." Offer - More erotic for
Thinking dreamers.
"It's only polite to ask first." Small Talk - More erotic for
Feeling dreamers.
"Be patient. It takes time to build trust."Touch Grope - More erotic for
Extraverted dreamers.
"I'm not made of glass, you know. I won't break." Massage - More erotic for
Introverted dreamers.
"You're so *tense…* Just relax…" Caress - More erotic for
Sensing dreamers.
"It's so light and feathery… the kind of caress a person could get lost in." Embrace - More erotic for
Intuitive dreamers.
"This feels so right… I don't want to be anywhere else but in your arms." Grind - More erotic for
Thinking dreamers.
"You know you want it. Just take some." Hold Hand - More erotic for
Feeling dreamers.
"Sweet. Reassuring. And surprisingly sexy."Reactions Judging will tell you immediately if you say or do the wrong thing. Keep using a move they've already told you is no good, and the penalty doubles every time. Moves earlier in the encounter are more effective than later.
Perceiving can be hard to read. They will frequently say something like "maybe," or give vague answers to specific questions. Moves later on in the encounter are more effective.
This is just the current draft. This system has changed many times and it will likely continue to do so as I continue to develop the core gameplay. It's not exactly "pokemon but with Meyers-Briggs types instead of elements," but it's at least starting to look like a game actually about seduction.
What do you all think? What works, what doesn't? What makes no sense or sounds stupid?