I wanna play with Krystal Too, can i has?

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Re: I wanna play with Krystal Too, can i has?

Postby karicus » Sun Jun 26, 2011 6:15 am

@ KaTsuO_O - Ok better separation, righto :) The cum is hard to do lol. It would be nice if there was a tutorial for doing it, as i tend to end up 'accidently' making it, i have yet to work out any specific rules for making good cum. I liked the first one too but i wanted to achieve more, a real mess and not just a few strings. Ill keep working on it tho.

@BlueLight - Im new to the forum so wasnt aware of how to do such things, Ill look into removing some of the posts cus, yes, i dont want to take up too much space for everyone, so thankyou for the tip there. Secondly, I cant see what you mean. I think I understand however, what your talking about; i should add the code to add the cum layer, when she gets cummed and not when the animation ends. Again, thanks for the tip. Right now im working on a story idea, a map and other such things but when i get to animating again, ill be sure to bare what everyone has said in mind. Thanks
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Re: I wanna play with Krystal Too, can i has?

Postby BlueLight » Sun Jun 26, 2011 6:37 am

I just find her eye movement funny for the sex scene in the bar.

Okay so before you get to attched to your map layout i have a game feature for you. Jumping...
Basically all these games are the same if they are based around krystal. If you could get a working system for jump and a use for it, it might help show people how your game is different.
I don't know action script and i haven't looked at the code at all so i don't know if it's as simple as adding some code or not. It might be a full rewrite and that would be pointless.
Last edited by BlueLight on Mon Jun 27, 2011 2:05 am, edited 1 time in total.
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Re: I wanna play with Krystal Too, can i has?

Postby StationB » Sun Jun 26, 2011 6:55 pm

LOVE it so far! Well done! Though maybe a little futa Liz wouldn't go a miss? ;)
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Re: I wanna play with Krystal Too, can i has?

Postby Lalicore » Sun Jun 26, 2011 10:43 pm

I like it. It's well made, and i like your home made animations. They're very smoothly animated, and your choice in positions is very, very good. Keep up the good work, i'd hate to see this stop moving.
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So tell everyone exactly what you think.
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Re: I wanna play with Krystal Too, can i has?

Postby anonymous174 » Sun Jun 26, 2011 11:56 pm

Can we has anal full nelson? I only ask since you have remarkable skills with doing your own animations. :3
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Re: I wanna play with Krystal Too, can i has?

Postby Unholy Sonic » Mon Jun 27, 2011 2:28 am

Oh yeah I love them all too.
A bend down anal or doggystyle would be terrific!!

I have no complains about your work as I am quite pleased with everything.

Keep it up! I can't wait to see more.
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Re: I wanna play with Krystal Too, can i has?

Postby karicus » Mon Jun 27, 2011 3:09 am

wow thanks guys :) Ill do some more animations soon, but for now, im trying to focus on the coding for the actual game. Im trying to make a map with selected points to travel to. However, i'm having issues understanding the code, it handles a little differently to what im used to. So progress is slow at the moment. Once i get it, I'm sure things will pick up nicely :) Thanks again for the interest, ill keep plugging away at it.
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Re: I wanna play with Krystal Too, can i has?

Postby KaTsuO_O » Mon Jun 27, 2011 3:18 am

You are working in as2 (the same language as used in lok) right? Could you explain everything you need to know?
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Re: I wanna play with Krystal Too, can i has?

Postby karicus » Mon Jun 27, 2011 5:53 pm

Yes same language as the downloadable files from the form of LoK. Adobe Flash CS5. Right now im trying to work out how it handles variables and strings. The example is; im trying to store a variable / string for Krystal's location, such as her hut, the bar, woods, whatever then on the map, a movie clip does a check of that variable and displays either her icon (as in she is at that location) or pawprints (she can travel to that location) or blank (she cant get there yet). However, I cant seem to figure out how to store this variable. I produced a dynamic text box that displays the current value of the variable, "Local", but no matter what i do, i cant seem to change the value. Even if i do a script at the start of the map scene to manually change the variable (as a test). Im sure I will work it out, i just need a little more familiarization with the code is all. :)
I have noticed the possibilities within flash are huge and i could have some real fun coding and animating (maybe not drawing my own characters as my drawing skills suck! haha) so eventually, im sure, things will piece themselves together. Thanks for the offer of help, it is much appreciated. However I find it difficult to 'textualy' explain what the problem is sometimes. Ill keep watching tutorials, reading posts on this forum. Thanks again for all the positive feedback.
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Re: I wanna play with Krystal Too, can i has?

Postby Blargh » Mon Jun 27, 2011 6:42 pm

karicus Wrote:Yes same language as the downloadable files from the form of LoK. Adobe Flash CS5. Right now im trying to work out how it handles variables and strings. The example is; im trying to store a variable / string for Krystal's location, such as her hut, the bar, woods, whatever then on the map, a movie clip does a check of that variable and displays either her icon (as in she is at that location) or pawprints (she can travel to that location) or blank (she cant get there yet). However, I cant seem to figure out how to store this variable. I produced a dynamic text box that displays the current value of the variable, "Local", but no matter what i do, i cant seem to change the value. Even if i do a script at the start of the map scene to manually change the variable (as a test). Im sure I will work it out, i just need a little more familiarization with the code is all. :)
I have noticed the possibilities within flash are huge and i could have some real fun coding and animating (maybe not drawing my own characters as my drawing skills suck! haha) so eventually, im sure, things will piece themselves together. Thanks for the offer of help, it is much appreciated. However I find it difficult to 'textualy' explain what the problem is sometimes. Ill keep watching tutorials, reading posts on this forum. Thanks again for all the positive feedback.

If you make the "Local" variable in the scene1 stage (on any frame before it gets called), you can call it in dynamic textboxes using "_root.Local". If you leave out the "_root" part, it instead looks for a variable that you have to set inside the movie clip. Same thing for changing the value, you have to have the "_root" in front of it or it will only look inside the current movieclip.
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Re: I wanna play with Krystal Too, can i has?

Postby GoRepeat » Tue Jun 28, 2011 4:03 am

karicus Wrote:Yes same language as the downloadable files from the form of LoK. Adobe Flash CS5. Right now im trying to work out how it handles variables and strings. The example is; im trying to store a variable / string for Krystal's location, such as her hut, the bar, woods, whatever then on the map, a movie clip does a check of that variable and displays either her icon (as in she is at that location) or pawprints (she can travel to that location) or blank (she cant get there yet). However, I cant seem to figure out how to store this variable. I produced a dynamic text box that displays the current value of the variable, "Local", but no matter what i do, i cant seem to change the value. Even if i do a script at the start of the map scene to manually change the variable (as a test). Im sure I will work it out, i just need a little more familiarization with the code is all. :)
I have noticed the possibilities within flash are huge and i could have some real fun coding and animating (maybe not drawing my own characters as my drawing skills suck! haha) so eventually, im sure, things will piece themselves together. Thanks for the offer of help, it is much appreciated. However I find it difficult to 'textualy' explain what the problem is sometimes. Ill keep watching tutorials, reading posts on this forum. Thanks again for all the positive feedback.



_global.local

carries through all frames and clips in AS2

variablename -> specific to movie clip / frame /etc
_global.variablename -> carried through all flash parts

so for example: krys enters bar

bar action frame:
_global.local = "bar"

whatever check:
if(_global.local=="bar"){
blahblahblah
}
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Re: I wanna play with Krystal Too, can i has?

Postby karicus » Tue Jun 28, 2011 5:06 am

thankyou very much, Im going to check this out, this very second :) So what is _root.Variable? Also, is there some wiki page for commands / protocol etc I can bookmark?
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Re: I wanna play with Krystal Too, can i has?

Postby GoRepeat » Tue Jun 28, 2011 5:11 am

karicus Wrote:thankyou very much, Im going to check this out, this very second :) So what is _root.Variable? Also, is there some wiki page for commands / protocol etc I can bookmark?



Unlike most progs, CS5 actual has really good help info for commands native; you should not really need to go elsewhere except for figure out maybe a tougher code effect

Just highlight command and hit F1 for more info / correct usage; if you look left of action script panel, all commands listed by category or in "index" folder

other than that just ask! lots of flash knowledge here

_root. tells flash to look at stage level for movie clip / variable; like for example in my game, when spike hits char, character plays struck/damage animation; so code looks kind of like:

if(this.hitTest(_root.char.hitbox){
_root.char.gotoAndStop("struck");
}

"this" refers to movie clip where code is (spike)
hitTest checks "this" colliding with "_root.char.hitbox"
_root tells it look on main stage
_root.char tells it look at movie clip named "char" on main stage
_root.char.hitbox tells it to look for movie clip named "hitbox" within movie clip "char" located on stage (_root)

so if spike (this) strikes "hitbox" in "char" on stage (_root) tell the movie clip "char" to play animation for "struck"

Make sense?
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Re: I wanna play with Krystal Too, can i has?

Postby BlueLight » Tue Jun 28, 2011 5:50 am

Sorry i can't help you.
Im working on my own game and all i know is java. And even then banana is helping me.
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Re: I wanna play with Krystal Too, can i has?

Postby karicus » Tue Jun 28, 2011 7:21 am

thankyou, that does explain a great deal. So _root. is what is on the stage at that time. Any variables NOT defined on the stage at that time can not be called upon as _root. and even then I would have to define the location of the _root.variable? Such as char (in your example)? Any variable travelling over multiple frames is _global.? Im understanding it better now thankyou. I had to make my buttons as separate movie clips: Ie each button is a movie clip and the button is within the movie clip. Therefore, I can use the same movie clip over and over and they change image depending on Krystal's distance to the location (ie, Her face if she is there, paw prints if she is close enough to travel to and blank if she is too far away), then within each frame of the movie clip, the buttons lay. Click the button she she will either go back to the same location or move to the next one. Dont know if thats explaining it well enough but it works so Im well pleased :) thanks for the help.

I did have another idea: Inventory. For that ill need to know how AS handles lists and to parse out a AS list and then display a certain icon for each inventory item. Something im merely considering is all. Not really sure what she is going to do with an inventory though. Maybe find dildos? *laugh* Im thinking of not making it a fighting game, after all we all want to see her have sex with these creatures not beat them off. Rush! works really well tho, very good idea. I may incorporate a small element of fighting, in certain areas but im not sure of the context. Truth be told I'm still very much hunting for ideas to go into my game. Id like it to be funny, sexy, have a bit of a story and plot and some puzzles or quests. Kind of like those very old dungeon games: "Your in a dungeon, there is a door to the right and a small cucumber to the left. do you..a.use the door.. b.." you get the idea. haha.
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Re: I wanna play with Krystal Too, can i has?

Postby anonymous174 » Tue Jun 28, 2011 4:34 pm

karicus Wrote:I did have another idea: Inventory. For that ill need to know how AS handles lists and to parse out a AS list and then display a certain icon for each inventory item. Something im merely considering is all. Not really sure what she is going to do with an inventory though. Maybe find dildos? *laugh* Im thinking of not making it a fighting game, after all we all want to see her have sex with these creatures not beat them off. Rush! works really well tho, very good idea. I may incorporate a small element of fighting, in certain areas but im not sure of the context. Truth be told I'm still very much hunting for ideas to go into my game. Id like it to be funny, sexy, have a bit of a story and plot and some puzzles or quests. Kind of like those very old dungeon games: "Your in a dungeon, there is a door to the right and a small cucumber to the left. do you..a.use the door.. b.." you get the idea. haha.


Lol, started reading that and Duke Nukem came to mind. "Red keycard required." I like the idea though and there could be certain puzzle aspects.
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Re: I wanna play with Krystal Too, can i has?

Postby Blargh » Tue Jun 28, 2011 8:22 pm

karicus Wrote:thankyou, that does explain a great deal. So _root. is what is on the stage at that time. Any variables NOT defined on the stage at that time can not be called upon as _root. and even then I would have to define the location of the _root.variable? Such as char (in your example)? Any variable travelling over multiple frames is _global.? Im understanding it better now thankyou. I had to make my buttons as separate movie clips: Ie each button is a movie clip and the button is within the movie clip. Therefore, I can use the same movie clip over and over and they change image depending on Krystal's distance to the location (ie, Her face if she is there, paw prints if she is close enough to travel to and blank if she is too far away), then within each frame of the movie clip, the buttons lay. Click the button she she will either go back to the same location or move to the next one. Dont know if thats explaining it well enough but it works so Im well pleased :) thanks for the help.

I did have another idea: Inventory. For that ill need to know how AS handles lists and to parse out a AS list and then display a certain icon for each inventory item. Something im merely considering is all. Not really sure what she is going to do with an inventory though. Maybe find dildos? *laugh* Im thinking of not making it a fighting game, after all we all want to see her have sex with these creatures not beat them off. Rush! works really well tho, very good idea. I may incorporate a small element of fighting, in certain areas but im not sure of the context. Truth be told I'm still very much hunting for ideas to go into my game. Id like it to be funny, sexy, have a bit of a story and plot and some puzzles or quests. Kind of like those very old dungeon games: "Your in a dungeon, there is a door to the right and a small cucumber to the left. do you..a.use the door.. b.." you get the idea. haha.

When you make a variable with _global, such as "_global.number", you can access that value just by using "number". It basically reserves that variable name so that any change to it changes the original value. When you make a variable with _root, such as "_root.number", you can only access that value by using "_root.number". When just "number" is called inside a movieclip, it treats "number" on its own as a new variable, and changes to one won't change the other. Hopefully this example will help:

Code: Select All Code
_root.number2 = 5; //we're assuming this is inside a movieclip. If this code was on any frame on the main stage, this would be the same as having "number2 = 5;"
_global.number1 = 10; //no matter where you have this, having "number1" anywhere is now the same as having "_global.number1"

number1 = 1; // the value of _global.number1 is now 1
number2 = _global.number1; // the value of number2 is 1, while the value of _root.number2 is still 5

number2 = _root.number2; // the value of number2 is now 5, same as _root.number2
_root.number2 = number1; // the value of _root.number2 is now 1
_root.number2 = number2; // the value of _root.number2 is back to 5 again


When you make a variable to use with _root, you can't access it until it's created, so if you have an 'if' statement that refers to say _root.number and the first frame that _root.number is created in happens after the 'if', then you'll just get 'undefined' as a result (which you can still use because 'undefined' is the same as 'false' in 'if' statements). Flash is pretty flexible, so you can still assign a value to _root.number at any time without having to preload it on the main stage, and it will work in any reference of _root.number thereafter.

An inventory list is easy, but long. You can either make a basic list of variables and keep adding to the list (using values of 'true' or a number to represent having the item), or you can make an array (see here:
http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary059.html). An array would work better for long lists and sorting, but for short lists making a new variable for each item is less confusing, IMO.

Inventory icons can use the same movieclip and just change the icon being showed by playing two frames of the movie on repeat (the first frame plays into the second, and the second sends it back to the first). When a different item is put in the slot, you can have a formula that tells it which two frames to play next.

Beyond that, if you make more sex scenes, people will be happy (or at least me anyway :lol: ). Oh, and the movement speed could stand to be bumped up a bit. >_>
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Re: I wanna play with Krystal Too, can i has?

Postby karicus » Wed Jun 29, 2011 3:09 pm

Thanks very much. This is great! :) its really helping me understand how to program in Flash. Cant thankyou enough, everyone has been extremely helpful and full of great advice.

Oh i will be making more sex scenes, dont worry about that, after all, its a sex game isnt it? haha. For now tho, i AM concentrating on programming, so i can program what i want to. I could spend all year making animations but if the game has no substance then I wont be pleased with it.

Right now i have been working on experience and heath bars although they are not quite experience and health: They are reputation and hygiene (trolling for approval on these here :p ). Reputation dictates what sex scenes you can access, much like the original game. It will also trigger other areas opening, speach options and plot expansions, eventually. Hygiene is more like health but you wont die. All it will mean is some NPCS wont want to have sex with an Unhygienic Krystal. I mean, i like her being covered in cum but after a while, that shit's gonna go nasty lol. So you can allow her to be messy and it not really have a great effect on your reputation. However if you dont wash her regularly her Hygiene will suffer. Certain sex scenes will require a Hygiene lvl at a certain point and it will also open new options eventually. The programming for this should be fairly straight-forward. I think it will add something to the game without taking away from it what everyone wants to do... see Krystal hammered like a bent nail!

Thanks for the help guys,im hoping to post an update soon, to see what you think.
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Re: I wanna play with Krystal Too, can i has?

Postby karicus » Wed Jun 29, 2011 4:10 pm

ok quick add.. odd thing:

I am making a dynamtic text box to check the reputation and a button to add 5 to the reputation every click. Just to see if it goes up and to check the math. Ok so i click the button, the counter goes up. That is, numbers such as 2,3,6,8 etc dont show up so 10 is "10", 11 is "11" but 12 is "1" and 125 is "15" i have no idea whats happening here. its all very strange, any advice would be great.
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Re: I wanna play with Krystal Too, can i has?

Postby GoRepeat » Wed Jun 29, 2011 6:04 pm

karicus Wrote:ok quick add.. odd thing:

I am making a dynamtic text box to check the reputation and a button to add 5 to the reputation every click. Just to see if it goes up and to check the math. Ok so i click the button, the counter goes up. That is, numbers such as 2,3,6,8 etc dont show up so 10 is "10", 11 is "11" but 12 is "1" and 125 is "15" i have no idea whats happening here. its all very strange, any advice would be great.



somewhere where you set up your variables:

_global.reputation = 0;

In the button:

on(release){
_global.reputation += 5;
_root.textboxname.text = _global.reputation;
}

be sure to name the dynamic box; also make sure textbox is large enough to hold 3+ characters and set for "single line"
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