Hello, after a few ideas fell through (because they were overly ambitious) this one came to mind and seemed the easiest thing for me to make and keep track of. Now then, onwards!
Story: In the far future, Humanity warred themselves to near extinction, bringing all of humanity practically back to the stone age, their colonies in the far corners of the universe have been lost as well. It will be the job of each tribe/colony to forge themselves once more, make themselves powerful, and to unite all of humanity once more...
Gameplay: Each player gets a colony/tribe to command with 100 people each, It'll be your job to increase your colony size, research, and make sure you have food and shelter. Everyone starts pre-space and on different planets, explore the planet you're on for bonuses, NPC Tribes, or ancient tech. Every 4 post by me is a different season (so first 4 posts will be spring, then the next 4 will be summer, and so on)
And note: After each post, if you can describe what one of your villagers would be doing at the end of each post, sexual or otherwise, I would grant a bonus to one of your actions based on a dice roll by me. If Sexual summary description, I'll reward with a 2 dice instead of 1 dice
Each turn, you get 3 actions, setting a max of 30 to each action, with the last 10 or so acting as guards for your village, these 3 actions can range from the following:
Research: Have your people research from select technology which depends on planet type, government type, and Culture type.
Hunt: Have your people hunt and gather food from areas nearby, chance of finding something interesting.
Gather: Gather resources such as wood, metals, and other ores that'll help you build your civilization to it's highest form.
Explore: Explore the planet, may only be used 5 times to fully explore the planet, the more people exploring, the better chance of finding something rare or useful.
Fuck: Have your people mate and attempt to create babies to make your tribe bigger, the next turn you will only be able to use half the amount after this action (so if you use Fuck with 30 people, you can only use 15 people next round for one of your actions)
Fight: Fight a tribe that you've found, may have a chance of taking over that tribe and adding their people to your group
Diplomacy: Meet a tribe that you've found and make either trade deals, temporary alliances, or have them join you. If you forge alliance, they have a chance of joining you on their own terms in the future.
Build: Build select buildings that'll help you in the coming days from military buildings to economic to slave pins.
Planet Types:
Spoiler (click to show/hide):
Forest: Abundant in wood resorces, but lacking in metals, a Forest has more secrets hiding in it than any of the other types of planets, so a forest lacking in metals, may have ancient vehicles that can be dissmantled for plenty of metals, you'll never know unless you explore.
Swamp: Has average woods and metals, but not much hiding out in a swamp except for a wise hermit or two that speak in riddles. Oh, and your tribes people have immunities to poisons.
Desert: Plenty of metals and ore and a resistant to heat, the tribes here make due with lack of wood by using desert plants with metals to make their buildings. Most tribes on here tend to be nomadic and always moving, meaning empty tribal towns can be found and looted.
Ice: Plenty of Ores, but bare any metals or trees. They make due of this with a resistant to cold and hunt in tundras where most metals and wood may be, have a chance of finding a ancient transport that'll help with all their problems.
Terran: A planet of all trades, it has ores, metals, and forests, but the tribes get no bonuses from a planet like this.
CULTURE Types
Spoiler (click to show/hide):
Democratic: Relying on Diplomacy over anything else, they get a bonus when talking to other tribes, allowing them to make deals that benefit them. They also get a bonus to researching, allowing them to learn and research faster.
Slave: Get a bonus to Fighting as it's needed to capture tribes and taking them as slaves, allowing you to use them as labor, you'll gather a little bit of each type of resources each turn, but a chance of rebellion.
Rapist: Same as Slave, with fighting bonus and labor use, but you also get a choice of forcing the female slaves into sex pens to use as 'morale boosters' and to greatly increase amount of people in your tribe/civilization. But runs a risk of a greater chance of rebellion, though you can easily quell it.
Communist: a moderate increase to gathering everything, but you'll run out of food faster as everyone will get an even share. May use the 'mass charge' attack in battles.
Feudal: Food goes down less as each area of your tribe is ruled by a noble who answer to you, may use upwards to 50 people to hunt or gather, but morale may lower at random times due to the 'peseants' not getting equal rights.
Despotic: The neutral choice as they don't get any bonuses or flaws, and are allowed to go into any of the other government/culture types.
(more may come soon)
Research:
Spoiler (click to show/hide):
Wheel: Allows you to gather and hunt faster, unlocks a road to go around your tribe and other places faster.
Bronze: Better weapons and armor for battles.
Sea Faring: Allows you to build ships and go over water to different continents on your planet, if water is present. (Not availiable on ice or desert planets)
Riding: Able to use the planet's horses (or horse-like animals) to get around faster and may be used in battles as cavalry.
Mathematics: Able to calculate many different things from where an arrow will hit a animal whilst hunting to where a siege weapon will hit a wall or group of enemies to how your first ship will exit the planet's atmosphere.
Archery: The ability to militarize the bow and arrows so that it's actually useful in combat.
compass: Able to find better things when exploring and have better chances with better results.
Drugs: Stimulants that can help your people (increase performances, but decrease health or accuracy) or hinder your enemies (decrease their health or accuracy or even aphrodisiacs that'll decrease the population that'll fight you, as they'll be too busy fucking)
Ancient Guns: Allows you to make and use old musket type weapons in combat. Slow loading, but causes fear in those tribes taht don't have the tech.
Farming: Allows you to create farms that'll increase food by large quantities every 4 turns.
Character Sheet:
Tribal Name:
Tribe Leader's name:
Planet Type:
Government/Culture Type:
Starting Technology: (Choose one from above)
Brief Summary of your tribe: (not important, but it'd be cool if ya made this)
HOW DICE ROLLS WORK
I will roll a single Dice per action, a 5 is a success, a 6 is a critical, everything below is a failure. If you build a building that goes with the selected action (such as a research hall, a farm, hunter's lodge, brothel, etc) the success roll goes down to 4 instead of 5. Depending on how well I view your post, you will also get a bonus to your roll from a +1 to a +3, this will help ensure that some quality is met as well as a chance to not fail at something (though some of you already have...and at the same thing no less.) The only way you can critically fail is during a battle or negotiations, anywhere else and it just means you cannot use them that turn as they'll want to prove themselves and continue the action towards the next turn. (so if they're hunting and get a 1, then they won't accept it and continue hunting in the next turn, even if you want to do something else)
Eiorheart's First (Tsai)
Spoiler (click to show/hide):
Learned Mathematics,
Built Wall, Barracks
Junta Tribe (Grape_Drink)
Spoiler (click to show/hide):
Learned Bow, compass
Built Forester, Walls,
Etokai Tribe (Taria)
Spoiler (click to show/hide):
Learned Drugs
Built Hunting Lodge
Daughters of the Fallen (Phoenixcz)
Spoiler (click to show/hide):
Learned Archery, Riding
built hunting lodge
Athena's Chosen (LoneWolf)
Spoiler (click to show/hide):
Learned Mathematics, Riding
built research hall, Hunting Lodge,
Toryan Tribe(Stickasensei)
Spoiler (click to show/hide):
Learned Mathematics
The Redsun Horde(Fawkes)
Spoiler (click to show/hide):
Learned Bronze
Dark Ones (Goryokaku)
Spoiler (click to show/hide):
Learned Sea Faring
Ashborn of Vulcanos (RavenLord)
Spoiler (click to show/hide):
Learned Compass