Sexual Civilizations

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Sexual Civilizations

Postby That_One_Guy » Thu Sep 11, 2014 4:09 pm

Hello, after a few ideas fell through (because they were overly ambitious) this one came to mind and seemed the easiest thing for me to make and keep track of. Now then, onwards!

Story: In the far future, Humanity warred themselves to near extinction, bringing all of humanity practically back to the stone age, their colonies in the far corners of the universe have been lost as well. It will be the job of each tribe/colony to forge themselves once more, make themselves powerful, and to unite all of humanity once more...


Gameplay: Each player gets a colony/tribe to command with 100 people each, It'll be your job to increase your colony size, research, and make sure you have food and shelter. Everyone starts pre-space and on different planets, explore the planet you're on for bonuses, NPC Tribes, or ancient tech. Every 4 post by me is a different season (so first 4 posts will be spring, then the next 4 will be summer, and so on)

And note: After each post, if you can describe what one of your villagers would be doing at the end of each post, sexual or otherwise, I would grant a bonus to one of your actions based on a dice roll by me. If Sexual summary description, I'll reward with a 2 dice instead of 1 dice

Each turn, you get 3 actions, setting a max of 30 to each action, with the last 10 or so acting as guards for your village, these 3 actions can range from the following:

Research: Have your people research from select technology which depends on planet type, government type, and Culture type.

Hunt: Have your people hunt and gather food from areas nearby, chance of finding something interesting.

Gather: Gather resources such as wood, metals, and other ores that'll help you build your civilization to it's highest form.

Explore: Explore the planet, may only be used 5 times to fully explore the planet, the more people exploring, the better chance of finding something rare or useful.

Fuck: Have your people mate and attempt to create babies to make your tribe bigger, the next turn you will only be able to use half the amount after this action (so if you use Fuck with 30 people, you can only use 15 people next round for one of your actions)

Fight: Fight a tribe that you've found, may have a chance of taking over that tribe and adding their people to your group

Diplomacy: Meet a tribe that you've found and make either trade deals, temporary alliances, or have them join you. If you forge alliance, they have a chance of joining you on their own terms in the future.

Build: Build select buildings that'll help you in the coming days from military buildings to economic to slave pins.


Planet Types:
Spoiler (click to show/hide):

Forest: Abundant in wood resorces, but lacking in metals, a Forest has more secrets hiding in it than any of the other types of planets, so a forest lacking in metals, may have ancient vehicles that can be dissmantled for plenty of metals, you'll never know unless you explore.

Swamp: Has average woods and metals, but not much hiding out in a swamp except for a wise hermit or two that speak in riddles. Oh, and your tribes people have immunities to poisons.

Desert: Plenty of metals and ore and a resistant to heat, the tribes here make due with lack of wood by using desert plants with metals to make their buildings. Most tribes on here tend to be nomadic and always moving, meaning empty tribal towns can be found and looted.

Ice: Plenty of Ores, but bare any metals or trees. They make due of this with a resistant to cold and hunt in tundras where most metals and wood may be, have a chance of finding a ancient transport that'll help with all their problems.

Terran: A planet of all trades, it has ores, metals, and forests, but the tribes get no bonuses from a planet like this.




CULTURE Types
Spoiler (click to show/hide):

Democratic: Relying on Diplomacy over anything else, they get a bonus when talking to other tribes, allowing them to make deals that benefit them. They also get a bonus to researching, allowing them to learn and research faster.

Slave: Get a bonus to Fighting as it's needed to capture tribes and taking them as slaves, allowing you to use them as labor, you'll gather a little bit of each type of resources each turn, but a chance of rebellion.

Rapist: Same as Slave, with fighting bonus and labor use, but you also get a choice of forcing the female slaves into sex pens to use as 'morale boosters' and to greatly increase amount of people in your tribe/civilization. But runs a risk of a greater chance of rebellion, though you can easily quell it.

Communist: a moderate increase to gathering everything, but you'll run out of food faster as everyone will get an even share. May use the 'mass charge' attack in battles.

Feudal: Food goes down less as each area of your tribe is ruled by a noble who answer to you, may use upwards to 50 people to hunt or gather, but morale may lower at random times due to the 'peseants' not getting equal rights.

Despotic: The neutral choice as they don't get any bonuses or flaws, and are allowed to go into any of the other government/culture types.
(more may come soon)


Research:
Spoiler (click to show/hide):

Wheel: Allows you to gather and hunt faster, unlocks a road to go around your tribe and other places faster.

Bronze: Better weapons and armor for battles.

Sea Faring: Allows you to build ships and go over water to different continents on your planet, if water is present. (Not availiable on ice or desert planets)

Riding: Able to use the planet's horses (or horse-like animals) to get around faster and may be used in battles as cavalry.

Mathematics: Able to calculate many different things from where an arrow will hit a animal whilst hunting to where a siege weapon will hit a wall or group of enemies to how your first ship will exit the planet's atmosphere.

Archery: The ability to militarize the bow and arrows so that it's actually useful in combat.

compass: Able to find better things when exploring and have better chances with better results.

Drugs: Stimulants that can help your people (increase performances, but decrease health or accuracy) or hinder your enemies (decrease their health or accuracy or even aphrodisiacs that'll decrease the population that'll fight you, as they'll be too busy fucking)

Ancient Guns: Allows you to make and use old musket type weapons in combat. Slow loading, but causes fear in those tribes taht don't have the tech.

Farming: Allows you to create farms that'll increase food by large quantities every 4 turns.


Character Sheet:

Tribal Name:
Tribe Leader's name:
Planet Type:
Government/Culture Type:
Starting Technology: (Choose one from above)
Brief Summary of your tribe: (not important, but it'd be cool if ya made this)



HOW DICE ROLLS WORK

I will roll a single Dice per action, a 5 is a success, a 6 is a critical, everything below is a failure. If you build a building that goes with the selected action (such as a research hall, a farm, hunter's lodge, brothel, etc) the success roll goes down to 4 instead of 5. Depending on how well I view your post, you will also get a bonus to your roll from a +1 to a +3, this will help ensure that some quality is met as well as a chance to not fail at something (though some of you already have...and at the same thing no less.) The only way you can critically fail is during a battle or negotiations, anywhere else and it just means you cannot use them that turn as they'll want to prove themselves and continue the action towards the next turn. (so if they're hunting and get a 1, then they won't accept it and continue hunting in the next turn, even if you want to do something else)


Eiorheart's First (Tsai)
Spoiler (click to show/hide):

Learned Mathematics,
Built Wall, Barracks


Junta Tribe (Grape_Drink)
Spoiler (click to show/hide):

Learned Bow, compass
Built Forester, Walls,


Etokai Tribe (Taria)
Spoiler (click to show/hide):

Learned Drugs
Built Hunting Lodge


Daughters of the Fallen (Phoenixcz)
Spoiler (click to show/hide):

Learned Archery, Riding
built hunting lodge


Athena's Chosen (LoneWolf)
Spoiler (click to show/hide):

Learned Mathematics, Riding
built research hall, Hunting Lodge,


Toryan Tribe(Stickasensei)
Spoiler (click to show/hide):

Learned Mathematics


The Redsun Horde(Fawkes)
Spoiler (click to show/hide):

Learned Bronze


Dark Ones (Goryokaku)
Spoiler (click to show/hide):

Learned Sea Faring


Ashborn of Vulcanos (RavenLord)
Spoiler (click to show/hide):

Learned Compass
Last edited by That_One_Guy on Thu Sep 18, 2014 1:57 am, edited 4 times in total.
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Re: Sexual Civilizations

Postby Grape_Drink » Thu Sep 11, 2014 7:44 pm

Tribal Name: The Völkisch Junta of Iceheart (“The Dreadnought Clans”)
Tribe Leader's name: Lorik Iceshield
Planet Type: Ice (Planet’s name is “Iceheart” according to the natives)
Government/Culture Type: “Democratic”
Spoiler (click to show/hide):

(Constitutionally elected Clan Leaders, said clan leaders appoint a “head of state” E.G. Lorik. Military service is mandatory within the clan, with the clan heads acting with the head of state to determine policy, hence the quotes around Democratic)

Starting Technology: Compass
Brief Summary of your tribe:
Spoiler (click to show/hide):

“Our ancestors allowed schisms between them, and this, my children, is what allowed the great clash to take place that stranded us on Iceheart. We are strong though. The Völkisch Junta of Iceheart recognizes the differences between our clan brothers, and works to understand those differences while furthering our tribe. The strapping and robust Firedancers, technologically adept Stonesingers, stout and loyal watersplitters, and ever-courageous and adventurous windriders work together in order to ensure that we survive in this harsh environment, and willingly give of ourselves so that the overarching Dreadnought Clan survives. When you come of age, you will join one of these four clans of your own volition, and shall learn their ways to further us as well. Embrace your diversity while acknowledging your similarities, for we, the Dreadnought Clans, shall survive even the harshest winters and most violent adversaries. As our great leader Lorik would say, we must keep our spears sharp, but speak calmly so that our actions not be misunderstood as threats. We shall not only survive to see another day while our enemies slave away at each other… We shall thrive.”

(More or less a tribal clan system where economic and personal freedom is important, but Nationalistic pride and combating moral degeneracy are equally, if not more important)



Spoiler (click to show/hide):

The Dreadnought Clans' Finest
Image


His mightiness, Lorik Iceshield
Image


The Saber Cats of Iceheart! (about twice that size)
Image



Deity: The Ancestors
Spoiler (click to show/hide):

Image

The ancestors are no divine being... They are man much like the Dreadnought Clan... But they are greater than man. The Dreadnought Clan believes their ancestors to have become the divines themselves before letting their schisms lead to their downfall and loss of technology. They hope to reclaim this technology which they now know as "magic" in order to reclaim their rightful place among "the divines," those beings who have transcended their "mortal planes of existence" (being able to get into space). To this end, most laws are based around "avoiding the great sins that caused the downfall of the divines" E.G. what they'd call "degeneracy" with a few exceptions such as the existence of the Firedancer clan, and the great mating rituals that take place at the beginning of summer following the end of the great hunt at the end of spring.



Technology so far: Archers, Riding, Mathematics
Buildings so far: Forester, Walls, Hunting Lodge
Secrets discovered: Metal Ship (computer use needed for further exploration), another tribe (unexplored)
Last edited by Grape_Drink on Thu Sep 18, 2014 5:25 am, edited 11 times in total.
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Re: Sexual Civilizations

Postby Nobudi » Fri Sep 12, 2014 12:41 am

Is this a mix of Civ 5 and Civ: Beyond Earth?
... Either way, I'd like a placeholder.
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Re: Sexual Civilizations

Postby Grape_Drink » Fri Sep 12, 2014 5:09 am

Aight, got my "Character" sheet up.
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Re: Sexual Civilizations

Postby Taria » Fri Sep 12, 2014 11:05 am

I take offense with the rapist option :P

but you also get a choice of forcing the female slaves into sex pens to use as 'morale boosters'

Clearly men should be the sex slaves
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Re: Sexual Civilizations

Postby Suraru » Fri Sep 12, 2014 11:08 am

Taria Wrote:I take offense with the rapist option :P

but you also get a choice of forcing the female slaves into sex pens to use as 'morale boosters'

Clearly men should be the sex slaves


I am offend
"Thanks to your unfortunate life, I've found myself being more and more grateful!"

"Are you horny? Do you not want babies? Just watch porn!
They'll make you jizz in your pants, so others don't have to!"
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Re: Sexual Civilizations

Postby That_One_Guy » Fri Sep 12, 2014 11:21 am

Go ahead and make men into sex slaves, have an all female civilization, I just wrote it from what I'd do.
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Re: Sexual Civilizations

Postby Suraru » Fri Sep 12, 2014 11:30 am

Actually shit.

I might actually join this one. Haven't RPed in a while. What are the chances this one will die with me making the last post?

Better question. What are the chances I can get raped as a possibly underage girl, or turned into a girl if I start as a guy?
"Thanks to your unfortunate life, I've found myself being more and more grateful!"

"Are you horny? Do you not want babies? Just watch porn!
They'll make you jizz in your pants, so others don't have to!"
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Re: Sexual Civilizations

Postby Taria » Fri Sep 12, 2014 11:59 am

Now when you say "Humanity" how much room for mutation does this leave? I imagine statistically everyone will be the same, but can I have my tribe be a race of moth people?
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Re: Sexual Civilizations

Postby Suraru » Fri Sep 12, 2014 12:10 pm

Holy shit moth women rapists?

That's the top of the food chain, at least my cute cute girlies will be safe, but any male based civilizations will fuck me over.... literally.

I propose a genetic partnership? I can trap prey, lure them into your nests, then you can use that to ambush them.
"Thanks to your unfortunate life, I've found myself being more and more grateful!"

"Are you horny? Do you not want babies? Just watch porn!
They'll make you jizz in your pants, so others don't have to!"
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Re: Sexual Civilizations

Postby That_One_Guy » Fri Sep 12, 2014 12:27 pm

Alright, I guess I'll allow the slight genetic mutation.
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Re: Sexual Civilizations

Postby Taria » Fri Sep 12, 2014 12:49 pm

Tribal Name: Etokai
Tribe Leader's name: Grand Luna
Planet Type: Swamp
Government/Culture Type: Communist
Starting Technology: Drugs
Brief Summary of your tribe:
Spoiler (click to show/hide):

The Etokai are a primal tribe transformed by the mire and hostility of their home world. Their capacity for verbal communication has somewhat degraded over the years, pheromones excreting from their bodies to convey their wants and desires to one another. Although all duties among the tribe are shared, they are separated based on gender roles and dimorphism. The women's bodies are stocky and dressed in fuzz, their hand formed into claws, thus their major role is that of the warrior and hunter. They are hormonal creatures, often interrupting and overpowering males for amusement and breeding. The males on the other hand are frail and dexterous, their role within the tribe is that of the thinker and gatherer. The men's lives are shaped by the multitude of intoxicating pheromones they inhale from the women, paradoxically making the smartest of the society, the most manipulable.

Grand Luna is the embodiment of the best of both genders, no more an individual than the rest of the tribe, yet more connected to all of them than they are alone.She guides her people, not with orders, but with emotions. The news that they bring to her shapes how she feels, and what pheromones she produces, subtly influencing the way all of the others behave.

Spoiler (click to show/hide):

__Moth_Boy___by_Nebride.jpg

mothgirl.png
mothgirl.png (388.46 KiB) Viewed 1677 times
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Re: Sexual Civilizations

Postby Phoenixcz » Fri Sep 12, 2014 3:39 pm

Tribal Name: Daughters of the Fallen
Tribe Leader's name: Captain Anouke
Planet Type: "Cursed land", Desert type (originally warm and arid terran planet, it's enviroment was changed to inhospitable rocky wasteland by massive use of WMD, planet still bears signs of it's history, craters from orbital kinetic bombardment, irradiated areas, various weird mutants, etc.)
Government/Culture Type: Despotic
Starting Technology: Riding (various dinosaur-like lizards and giant flightless birds)
Brief Summary of your tribe:
Spoiler (click to show/hide):

"Our ancestors were gods. They walked between the stars, ruled the Heaven and destroyed anyone who dared to stand against them with powerful magic. But other gods grew jealous and betrayed our ancestors, took away their magic and cursed them to live as a mortals, to suffer and die in this land, scorched by great fire from the sky and tainted by dark magic. The Fallen had died long time ago, but their children remembered the tales of their glory and the treason of their enemies. WE remember the legends and blood of the gods flows through our veins. We'll get their power back, we'll walk across the stars once again, and we'll find the treasonous gods and avenge our ancestors!"

Daughters of the Fallen are descendants of crewmembers of a battleship destroyed in a great space battle over their current home. In the many years following the crash, they forget most of their technological knowledge and even their history turned into misremembered legends. They call their leader Captain, after the title used by the ruler of the Fallen. The exposure to mutagenic chemical and biological agents combined with lingering radiation from the planet's destruction caused some minor changes in their genetic code, most notable are increased tolerance to heat and about 15:1 ratio between female and male births. This imbalance led to a matriarchar society where women fills most of the roles and men are protected and kept from doing dangerous jobs due to their rarity and importance to the tribe's survival. The tribe is nomadic, living from herding and hunting, regularly moving between few hospitable areas and oases on their harsh world.
(lesbian nomadic space ancient egyptian. Yay? Actually inspired by more different sources, but whatever)

Spoiler (click to show/hide):

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If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Sexual Civilizations

Postby Tsai » Fri Sep 12, 2014 7:54 pm

Tribal Name: Eiorheart's First
Tribe Leader's name: Aster Eiorheart
Planet Type: Terran
Government/Culture Type: Feudal
Starting Technology: Bronze
Brief Summary of your tribe: The members of Eiorheart's first are the descendants of the best smiths and knights in the world. They are found the ilk they used to serve unfit for their quality of people. Gathering support Aster Eiorheart, the best Knight in the new kingdom they've carved out for themselves was appointed king and now is entrusted to lead his people to greatness against the enemies that beset his people.

Appearance
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Re: Sexual Civilizations

Postby fragmasterson » Fri Sep 12, 2014 11:01 pm

This idea is pretty amazing. Go you. I'm going to make a cs soon, hopefully there is still room for me.
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Re: Sexual Civilizations

Postby That_One_Guy » Fri Sep 12, 2014 11:16 pm

Alright, well my first impression on this was that I wasn't gonna get anyone, but I guess I got quite a few. I got college atm, but when I get back, I'll make an IC, those that are still making a CS I'll add in at a later point. (I'll even update the first post for ya lot)
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Re: Sexual Civilizations

Postby Grape_Drink » Sat Sep 13, 2014 12:00 am

Three questions:

1) Can we stack actions E.G. three groups of 30 fucking (I'm assuming no, but fogured I'd ask)

2) If we get more people, is the limit of thirty per task the same, or does it act as a "30% per task" system?

3) If it's thirty per task, do we get more tasks? (Alternatively, if we have extras, do we get additional tasks we can run?)


I guess what I'm getting at is if there's any benefit to not putting all thirty into a task since we only get three tasks anyways?
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Re: Sexual Civilizations

Postby That_One_Guy » Sat Sep 13, 2014 2:40 am

1: Yes
2: Yes
3: No
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Re: Sexual Civilizations

Postby That_One_Guy » Sat Sep 13, 2014 3:47 am

IC Is Up.
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Re: Sexual Civilizations

Postby Tsai » Sat Sep 13, 2014 4:07 am

We kinda take the roll as clan leader right? and speak from their position? or are we just like omniscent gods moving chess pieces? Kinda wondering how i want to write my posts
Last edited by Tsai on Sat Sep 13, 2014 4:09 am, edited 1 time in total.
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