Megaman battle network:searching for users

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Re: Megaman battle network:searching for users

Postby Gingoguy » Tue Sep 09, 2014 3:34 am

I have a suggestion. What if the plot revolved around an new type of virus appearing. Unlike most viruses which aim to defeat programs and NetNavis, this breed instead tries to corrupt and infect by means of suduction. So, you would have some enemies trying to drain HP and some trying to drain LP, and having sex with a virus would result in becoming infected which (amongst other things) causes the NetNavi or program to be a living virus creator (it's not intended for actual imprgnation and whatnot, rather it would be just viruses periodically appear by NetNavis and programs; although, that's just my intention). Meanwhile, people in the actual world begin to act a tad...strange.

Also, I have a few questions on clarifications:
Spoiler (click to show/hide):

What does an increase/decrease in LP correlate to, exactly?
Could one choose to be soely a NetNavi with no operator?
Will there be a classica Exp. system for NetNavis, or will the frequent use of upgrades be the means of improvement?
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Re: Megaman battle network:searching for users

Postby Soru » Tue Sep 09, 2014 4:04 am

Hmm...That could work. Need That Man's opinion first though.
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Re: Megaman battle network:searching for users

Postby that man » Tue Sep 09, 2014 4:23 am

It would work, more lp means more resistance to lust (should name it Wp then...oh well), yes, and frequent upgrades will do that.
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Re: Megaman battle network:searching for users

Postby Soru » Tue Sep 09, 2014 4:49 am

This is sounding good to me.
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Re: Megaman battle network:searching for users

Postby Nanospliccer » Tue Sep 09, 2014 6:12 am

What if there were people (or person) playing the Operators for the NetNavi. If you think about it, the world really are interconnected, and thus there should be players on both sides. The operators would be tacticians, while the Navi would be warriors, like the anime. So it would make sense if only the Operator could see the whole map, and the Navi could only see part of it, or none at all. So the NetNavi would rely on the Operator for full tactical support, while the Operator would rely on the NetNavi so as not to get killed by viruses. Besides, this would definitely make for some interesting roleplay.
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Re: Megaman battle network:searching for users

Postby that man » Tue Sep 09, 2014 11:48 am

Well, if everyone thinks this sounds good, feel free to make a character now.
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Re: Megaman battle network:searching for users

Postby Gingoguy » Tue Sep 09, 2014 8:45 pm

That initially seems like a good idea, Nano, however, you would have to think out what that would mean for character interaction dynamics. If the operator player had the tactical information, what would that lead the NetNavi player to do, since, in roleplaying, execution is decided upon a die roll. Then, also, you have a greater chance of an operator player telling his NetNavi player to do something he doesn't want to do (which could lead to an interesting story-based situation, but is very likely to end up in arguments and bad times). So, unless someone can give answers to those issues, I do not believe having seperate operator and NetNavi players is a good idea.
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Re: Megaman battle network:searching for users

Postby that man » Tue Sep 09, 2014 9:41 pm

Yeah, that's the same internal debate I had over having both of them. Not to mention, it would be bad if one of them were to drop out.
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Re: Megaman battle network:searching for users

Postby Soru » Tue Sep 09, 2014 9:56 pm

Yeah. While having a player control both their Net Navis and the operator is one thing, having them controlled by separate players is another. For one thing GM posts will need to wait for both players to post, and not everybody posts at the same time or even as often as others. Plus for RP purposes we're most likely going to focus mainly on the Net Navis.
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Re: Megaman battle network:searching for users

Postby that man » Tue Sep 09, 2014 10:51 pm

Soru Wrote:Yeah. While having a player control both their Net Navis and the operator is one thing, having them controlled by separate players is another. For one thing GM posts will need to wait for both players to post, and not everybody posts at the same time or even as often as others. Plus for RP purposes we're most likely going to focus mainly on the Net Navis.

Exactly. It would be nice to do that, but the fact that we are all humans limits us, especially since there may be an operator and Netnavi who are only together because they have to be.
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Re: Megaman battle network:searching for users

Postby CrimsonNutcase37 » Tue Sep 09, 2014 11:10 pm

There's not that many that HAVE to be together, also isn't the majority of the focus on the Navis anyway? In the games they were literally carriers from point A to point B
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Re: Megaman battle network:searching for users

Postby that man » Tue Sep 09, 2014 11:17 pm

CrimsonNutcase37 Wrote:There's not that many that HAVE to be together, also isn't the majority of the focus on the Navis anyway? In the games they were literally carriers from point A to point B

Yeah, that's why it would be best to keep them out.
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Re: Megaman battle network:searching for users

Postby Soru » Tue Sep 09, 2014 11:23 pm

Right. We mainly just need the operators for like canon world purposes. But we could put Operators out completely if we want. I have an idea for that, but it's only if we want to make it just Net Navis and no operators.
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Re: Megaman battle network:searching for users

Postby that man » Tue Sep 09, 2014 11:25 pm

Soru Wrote:Right. We mainly just need the operators for like canon world purposes. But we could put Operators out completely if we want. I have an idea for that, but it's only if we want to make it just Net Navis and no operators.

That's...well, at the same time, it would be easy to cut them out, since there is really only a few points to it.
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Re: Megaman battle network:searching for users

Postby Soru » Tue Sep 09, 2014 11:27 pm

Yeah, but some people might want to have the operators. Again, it depends but if we do decide to cut operators out completely for the players, I have an idea for that.
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Re: Megaman battle network:searching for users

Postby that man » Tue Sep 09, 2014 11:29 pm

Soru Wrote:Yeah, but some people might want to have the operators. Again, it depends but if we do decide to cut operators out completely for the players, I have an idea for that.

So what is your idea?
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Re: Megaman battle network:searching for users

Postby Soru » Tue Sep 09, 2014 11:33 pm

Well if we want to take Operators out completely for the players than this is my idea. Alright, so because of these new viruses emerging as of late, Net-Navis independent of operators have been created in order to fight against this new threat, armed with their own battle chip data and specialized weapons and programs. That's the basic idea.
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Re: Megaman battle network:searching for users

Postby that man » Tue Sep 09, 2014 11:35 pm

Soru Wrote:Well if we want to take Operators out completely for the players than this is my idea. Alright, so because of these new viruses emerging as of late, Net-Navis independent of operators have been created in order to fight against this new threat, armed with their own battle chip data and specialized weapons and programs. That's the basic idea.

Okay, we could still have the Netnavis who are operated being there, with a large selection of chips, but less resistance, and the opperators themselves can pretty much be an NPC that they had created and can be controlled by the GM to help them out more.
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Re: Megaman battle network:searching for users

Postby Soru » Tue Sep 09, 2014 11:37 pm

Sure, that all works too. Like I said, this is only an idea. Though we should settle on something final soon.
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Re: Megaman battle network:searching for users

Postby that man » Tue Sep 09, 2014 11:41 pm

Ok, so let's try this:
Spoiler (click to show/hide):

Net-Navi Program File-
Age-
Gender-
Apperance-
History-
Battlechips- (pick five, this is only if your Netnavis doesn't have an Operator)

Operator Name: (Operators are optional)
Age-
Gender-
Appearance-
Battlechips- (pick ten, don't go crazy or anything though, and they have to be standard chips)

Stats: 30 points to spend(40 if no opperator), max is 10

Strength-
Agility-
Endurance-
Intelligence-
Sense-
Presence-
Hp:(starts out as 100/100)
Lp:(starts out as 100/100)

Weapon-(name, you have 6 points to spend(8 if no opperator), all start of at lv1, no stat can go over lv5)
Attack: damage done per attack
Rapid: attacks per round
Charge: how much extra damage is done by standing still and charging it first
Element: (costs 2 points)
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