Monster Girl Mayhem!

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Re: Monster Girl Mayhem!

Postby venomouswings » Thu Sep 04, 2014 5:27 pm

Finally squeezing herself through the window with the others, she listens to what the kitsune had to say. "So you're telling me if we just walked in I would of be calamari right now? Thank god you saw it when you did." Ciel wipes her forehead. "The matter at had now is subduing the guards while they are still or most of them are sleeping." Ciel starts to blend in. "Looks like I'm up, though some help might be nice. So Ibuki wanna try and sneak to the dorms with me? You'll get to pick out a girl or two."
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Re: Monster Girl Mayhem!

Postby spriter1 » Thu Sep 04, 2014 5:39 pm

At that point, Gael rolls her head over to be able to talk to Ciel and Ibuki. "Should we not get rid of the paladins first? After all, it would mean a big cut in there defenses, and Also, I imagine all of you can't take all ten of them... meaning the rest will have to be sorted out... By the way, when you guys are done talking to me and are about to head inside, mind rolling my head back? I would, but it would mean coming out of the bushes."
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Re: Monster Girl Mayhem!

Postby Grape_Drink » Thu Sep 04, 2014 8:13 pm

Emily waits patiently in the bushes with the Dullahan, nodding at her comment. She didn't intend to kill them, but knocking them out would surely help their cause progress more easily... And she was relatively sure even her less combat-oriented friends could put up a fight evening out the odds of success if they ambushed them.
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Re: Monster Girl Mayhem!

Postby Earthsage » Thu Sep 04, 2014 8:36 pm

Spoiler (click to show/hide):

Ciel's sneak roll: 2!
Result: Flub! Alarm Set Off!
Knight's reaction roll: Natural 20!
Result: Knights gain a free combat round!

Knight's combat rolls: 10, 5, 14, 2, 16, 14, 11, 5, 2, 10.
Ciel's defense rolls: 13, 16, 14
Ibuki's defense rolls: 4, 3, 18
Kassy's defense roll: 18
Hilda's defense rolls: 14, 9
Helga's defense roll: 19

Result: Ibuki takes 1d6= 6 damage!


As soon as Ciel steps into the room, she fails to realize the significance of the circle drawn around the Alarm contraption before it's too late..
Suddenly the knights jolt awake as it sounds out its ringing warning, and DAMN is it loud! With no hesitation the Knights move to combat you, splitting up to handle you individually as there's too little space to get all ten of their weapons in to hit one of you!
The only person injured in the initial combat is Ibuki, as the two who gang up on her manage to get a raking slash across her middle. Hilda and Helga hold their own and leave their mother with only one combatant to deal with..
But..
The two monsters actually proficient in fighting are still outside!

Enemies:
Spoiler (click to show/hide):

Knights:
Allanie: 20/20 HP, 0/100 Lust, Status: Normal.
Mirana: 20/20 HP, 0/100 Lust, Status: Normal.
Winra: 20/20 HP, 0/100 Lust, Status: Normal
Kelsey: 20/20 HP, 0/100 Lust, Status: Normal
Mora: 20/20 HP, 0/100 Lust, Status: Normal
Naiesha: 20/20 HP, 0/100 Lust, Status: Normal
Quinn: 20/20 HP, 0/100 Lust, Status: Normal
Rose: 20/20 HP, 0/100 Lust, Status: Normal
Tella: 20/20 HP, 0/100 Lust, Status: Normal
Morgana: 20/20 HP, 0/100 Lust, Status: Normal


Monsters:
Spoiler (click to show/hide):

Kassandra: 25/25 HP, 0/100 Lust, Status:
Gael: 30//30 HP, 0/100 Lust, Status: Normal.
Ciel: 30/30 HP, 0/100 Lust, Status: Normal.
Ibuki: 19/25 HP, 0/100 Lust, Status: Normal.
Emily: 25/25 HP, 0/100 Lust, Status: Normal.
Followers:
Hilda: 22/22 HP, 0/100 Lust, Status: Normal.
Helga: 22/22 HP, 0/100 Lust, Status: Normal.


Lair Status:
Spoiler (click to show/hide):

Breeders:
2 Breeders unclaimed.
1 Claimed by Ciel.
1 Claimed by Emily.
1 Claimed by Ibuki.
Mattie. Pregnant with Male Breeder (5 turns remain)
Builders:
1 Phestos.
1 Female Centaur.
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: Monster Girl Mayhem!

Postby spriter1 » Thu Sep 04, 2014 8:45 pm

With an alarm now going off, Gael knows she SHOULD be annoyed, but... she was smiling too much as her body darts past and picks up her head, before diving through the window to get into the fray.
"You started the party without me?! Shame on you!"
With that, Gael tries to get at the closest paladin, swinging her scythe at them. The entire time, her mind was thinking that after so long with not using her scythe to kill someone, this was like all her Christmases balled into one.
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Re: Monster Girl Mayhem!

Postby VintageBass » Thu Sep 04, 2014 8:48 pm

This is bad!

Kassy had the one chance to do something about the alarm and she blew it, and now she and her friends are now caught in a middle of a fight, and she has her only tool to defend herself with. Sure it did help along with dodging some of the swipes, but with her two twins defending her, the other fighters are sitting outside and waiting for action. Kassy lets out a long moo, hopefully signalling that the girls are in trouble, while the Breeder looks for an opening to get away from the knights. If any of them follows her, she does have her shovel to give a good smack on the head. It's not much, but it'll be something to defend herself.

And in case of a successful escape, she needs to get Ibuki some milk to heal her up. Even if it's not much, just some milk in her body will make the difference in this fight if it goes south and Kassy doesn't want to lose any girls in this, no matter how bad their relationships is. Well, except for one individual, but she's not here at the moment and is not that big of an issue for the moment. The knights and tending to any injures, along with staying alive, are the main concerns for Kassy right now...
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Re: Monster Girl Mayhem!

Postby DomJoe » Thu Sep 04, 2014 9:01 pm

Ibuki was about to tell Ciel not to go off alone, when she hears the alarm go off. She only has enough time to curse under her breath before 2 knights are upon her. With so little room to dodge, Ibuki takes a good gash on her midsection, and that's more than enough to convince the kitsune that she needs to leave and let everyone else handle this. She uses her illusion magic to set off a flash of light to blind the 2 knights before heading off away from the fight, at least to get the knights to stop attacking her.
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Re: Monster Girl Mayhem!

Postby Grape_Drink » Fri Sep 05, 2014 1:57 am

Hearing the alarm, the golem girl launches into action, slamming through the front door! At the sight of the knights, she immediately lets out a deafening roar to catch their attention, and shoves her way past the less combat-oriented girls to act as a meatshield, or more correctly, a stone shield. One would think she were preparing to start ripping heads off as she tries to grapple on to of them!

Emily has different plans in mind though... Even if she didn't successfully grapple one of the guards, assuming she didn't trip, she'd plant her feet firmly, clasping her hands together as they begin to grow (activating Stonewall ability).
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Re: Monster Girl Mayhem!

Postby venomouswings » Fri Sep 05, 2014 2:04 am

Some how after hearing Ibuki talk about the alarm she some how set it off. "Ah shit." Before she knew it two knights came in and attack Ibuki. No why did this happen. Seeing that Kass was trying to escape with the kitsune. Deciding to do the crazy thing Ciel attempts to grapple with both of them, hoping to hold them off while the others get away. It was the least she could do t make up for it.
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Re: Monster Girl Mayhem!

Postby Earthsage » Fri Sep 05, 2014 6:12 pm

Spoiler (click to show/hide):

Ibuki's escape roll: 16+2(Flash!)
Allanie and Miarana's rolls: Both Natural 1's!
Result: Flash knocks them out!

Gael's combat rolls: 18, 19-2=17!
Winra and Kelsey's defense rolls: 16 and 5!
Result: They take 1d10=9 and 1d10=10 damage!

Kassy's escape roll: 16!
Mora's intervention roll: 14!
Result: Kassy escapes!

Helga's combat roll: Natural 20!
Result: Helga knocks Naiesha out!

Hilda's combat rolls: 2 natural 20's!
Result: Hilda knocks Quinn and Rose out!

Ciel's combat rolls: 10, 3
Emily's combat rolls: Natural 20's!
Result: Tella and Morgana are knocked out!

... God dammit.

Winra and Kelsey's combat rolls: 8 and 9!
Gael's defense rolls: 2 and 8!
Result: Gael takes 2d6=5 damage!

Mora's combat roll: Natural 1!
Result: Mora is disarmed!


The melee of actions and combat results in a VERY poor showing by the Knights. More than half of them are knocked out, one is disarmed as she trips trying to follow the fleeing Kassandra, and the remaining two knights are both heavily injured from Gael's attacks.

Unfortunately, the alarm going off has caused most of the building to be evacuated already, through the movable windows in every room.. Suddenly it makes a lot more sense why the humans would have those.
The fleeing Sisters of this temple will alert the town, and you'll have to deal with a raid once they find you!
You had best defeat these Knights and get back to the Dungeon.. At the very least this trip won't be fruitless!

Enemies:
Spoiler (click to show/hide):

Knights:
Allanie: 20/20 HP, 0/100 Lust, Status: Unconscious!
Mirana: 20/20 HP, 0/100 Lust, Status: Unconscious!
Winra: 9/20 HP, 0/100 Lust, Status: Normal
Kelsey: 10/20 HP, 0/100 Lust, Status: Normal
Mora: 20/20 HP, 0/100 Lust, Status: Disarmed! Cannot fight!
Naiesha: 20/20 HP, 0/100 Lust, Status: unconscious!
Quinn: 20/20 HP, 0/100 Lust, Status: Unconscious!
Rose: 20/20 HP, 0/100 Lust, Status: Unconscious!
Tella: 20/20 HP, 0/100 Lust, Status: Unconscious!
Morgana: 20/20 HP, 0/100 Lust, Status: Unconscious!


Monsters:
Spoiler (click to show/hide):

Kassandra: 25/25 HP, 0/100 Lust, Status:
Gael: 25//30 HP, 0/100 Lust, Status: Normal.
Ciel: 30/30 HP, 0/100 Lust, Status: Normal.
Ibuki: 19/25 HP, 0/100 Lust, Status: Normal.
Emily: 25/25 HP, 0/100 Lust, Status: Normal.
Followers:
Hilda: 22/22 HP, 0/100 Lust, Status: Normal.
Helga: 22/22 HP, 0/100 Lust, Status: Normal.


Lair Status:
Spoiler (click to show/hide):

Breeders:
2 Breeders unclaimed.
1 Claimed by Ciel.
1 Claimed by Emily.
1 Claimed by Ibuki.
Mattie. Pregnant with Male Breeder (4 turns remain)
Builders:
1 Phestos.
1 Female Centaur.
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: Monster Girl Mayhem!

Postby VintageBass » Fri Sep 05, 2014 6:46 pm

So far the girls have proven themselves to be very great at combating the knights. Kassy moos out in excitement, cheering on as the numbers deplete to just two active fighters and one girl standing around with nothing to defend herself with. And then there's the problem of the other girls in the temple making their escape to the village and warning everyone of their presence. Even if it won't do any good now, Kassy takes her shovel and smacks the alarm dead, destroying it to her best ability and silencing the device for good. The time that she could have taken care of it, now all potential new stock to breed is escaping.

However, Kassy grabs two girls and swung them onto her shoulder. While she wouldn't want to leave her monster sisters behind, as of now they need to get back as quickly as possible. With the knights that are currently down, it gives them something to bring back and also more mates to screw around with. Kassy looks back on the others and wishes them luck, before heading off through the window and start to head back to drop off their prizes.
"Just because you can put your dick in it, it doesn't mean you can fuck it"
- Nash Bozard
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Re: Monster Girl Mayhem!

Postby spriter1 » Fri Sep 05, 2014 10:18 pm

Gael might have reacted to the cow girl leaving the fray... But to be honest, she was having a bit too much fun, laughing manically as she hits two of the paladins. once she has done that, she quickly takes a step back as she isn't really worried about being hit as she is surrounded by unconscious paladins. She bows to the two paladins, tipping her head a bit like a hat, before standing back up. "I am Gale, and I must say it is, and has been, a pleasure to fight you! En garde!"
With that, Gael quickly goes to close the gap she made between the two of them, her scythe raised... Before at the last minute switching the scythe around and holding just below the blade, basically making a club to knock the two girls out. She wanted blood, but unconscious and a fight would do for now. Might even stop the rest of them bitching at the dullahan if she kills someone in the future.
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Re: Monster Girl Mayhem!

Postby DomJoe » Sat Sep 06, 2014 1:33 am

Ibuki's spell goes off without a hitch, but when she turns to run, she realizes both of the knights that were chasing her were knocked out by the bright light. She jumps up in joy, but soon realizes that all the girls are escaping, and that they will most likely get someone to rise against them. They will need to escape now, but first, they needed to take care of the rest of the fighters. Ibuki unleashes another flash spell at the remaining knight, and allows her comrades to finish them off.
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Re: Monster Girl Mayhem!

Postby Grape_Drink » Sat Sep 06, 2014 7:41 am

The golem girl slams one of the knights into a wall, grabbing hold of a second one as she squeezes them into her stone bosom. Apparently she squeezed a little too hard as the knight begins to wheeze before passing out from asphyxiation. Well, that was one way to deal with them... She felt kind of bad, but at the same time, she had lost her temper there, and they had harmed her friend. And she didn't think she caused any permanent damage. Hopefully.

Emily considers pitching in to help out Gael, but after watching Ibuki cast a small spell, and seeing how much fun the dullahan was having, she couldn't convince herself to step in. Grinning, she keeps an eye on the fight in case of a cheap shot as she begins deactivating her stonewall technique, collecting what unconscious maidens she could to return to HQ (leaving behind their weapons, obviously).
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Re: Monster Girl Mayhem!

Postby venomouswings » Sat Sep 06, 2014 1:09 pm

Amazingly Ciel was still alive, with a little help of her golem friend. "Thanks Emily.. I-I own ya." Ciel can hear fighting in the distance no doubt Gael, hopeful she hasn't killed anyone yet. "Emily I'm gonna go help Gael... you take care of those two." Was out a second though Ciel heads to where she can hear the fighting, hoping she can get the drop on the knights fight Gael. Hopefully that hunk of tin hasn't killed their potential breeding stock, though... all of this still technical her fault. She lets out a sigh as she camouflages herself, to lucky get the drop and knock out the knights.
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Re: Monster Girl Mayhem!

Postby Nobudi » Sat Sep 06, 2014 9:28 pm

Tyo wanted to scream. Too many things happening!
She was just supposed to scout ahead, and then something happened, and there was loud sounds, and lots of panic, and...
She slapped herself, telling herself to get ahold of herself as she rushed over to the temple.
"I'm back! What did I miss?" she said , rushing through the front door.
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Re: Monster Girl Mayhem!

Postby spriter1 » Sat Sep 06, 2014 9:36 pm

Gael in response just threw her head over for Tyo to catch while she charged at the paladins. "You missed it all! The women, the glory, the blood! IT WAS GLORIOUS! Now, when I'm done, please kindly hand my head back."
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Re: Monster Girl Mayhem!

Postby Earthsage » Sat Sep 06, 2014 10:03 pm

Spoiler (click to show/hide):

Initiatives:
Monsters: 16!
Knights: 5!
Result: Monsters go first!

Gael's Combat rolls: 14-2(Blunted!), 15-4(Blunted, offhand target!)
Winra and Kelsey's defense rolls: 3 and 7!
Result: Both take 1d10=10 damage!
Result: Winra and Kelsey are unconscious!

Mora's will roll: Natural 20!
Result: Still fights, re-arms!

Ibuki's FLASH roll: 10!
Mora's resist roll: 7!
Result: Mora is affected!
Flash Roll: (1-10 is blinded for a turn, 11-15 is stunned for two turns, 16-20 is knockout.)
Flash Roll: 16!
Result: Mora is knocked out!


Gael manages to take out the demoralized knights.. But spurs the remaining, unarmed Knight to grab her weapon and raise it to strike at her unprotected back!
And it would have worked, too, if a little fox hadn't decided to flash her.. With light.
With all the knights defeated and no other alternative presenting itself..
And with the rays of daylight and the sounds of VERY angry people nearby..
You all grab your new captives, strip them naked as the day they were born, and leave both armor and weaponry behind you, and return to the dungeon with your new prizes.
They'll have to be broken one way or another, but you can easily restrain them and leave that for after you're done being attacked...

LAIR STATUS: In Danger! Every turn there will be a roll to determine if the dungeon will be raided.

Enemies:
Spoiler (click to show/hide):

Knights:
Winra: 0/20 HP, 0/100 Lust, Status: Unconscious!
Kelsey: 0/20 HP, 0/100 Lust, Status: Unconscious!
Mora: 20/20 HP, 0/100 Lust, Status: Unconcious!
Captured:
Naiesha: 20/20 HP, 0/100 Lust, Status: unconscious!
Quinn: 20/20 HP, 0/100 Lust, Status: Unconscious!
Rose: 20/20 HP, 0/100 Lust, Status: Unconscious!
Tella: 20/20 HP, 0/100 Lust, Status: Unconscious!
Morgana: 20/20 HP, 0/100 Lust, Status: Unconscious!
Allanie: 20/20 HP, 0/100 Lust, Status: Unconscious!
Mirana: 20/20 HP, 0/100 Lust, Status: Unconscious!


Monsters:
Spoiler (click to show/hide):

Kassandra: 25/25 HP, 0/100 Lust, Status:
Gael: 25//30 HP, 0/100 Lust, Status: Normal.
Ciel: 30/30 HP, 0/100 Lust, Status: Normal.
Ibuki: 19/25 HP, 0/100 Lust, Status: Normal.
Emily: 25/25 HP, 0/100 Lust, Status: Normal.
Tyo: 25/25 HP, 0/100 Lust, Status: Normal.
Followers:
Hilda: 22/22 HP, 0/100 Lust, Status: Normal.
Helga: 22/22 HP, 0/100 Lust, Status: Normal.


Lair Status:
Spoiler (click to show/hide):

Breeders:
2 Breeders unclaimed.
1 Claimed by Ciel.
1 Claimed by Emily.
1 Claimed by Ibuki.
Mattie. Pregnant with Male Breeder (3 turns remain)
Builders:
1 Phestos.
1 Female Centaur.
Last edited by Earthsage on Sun Sep 07, 2014 2:15 am, edited 1 time in total.
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: Monster Girl Mayhem!

Postby spriter1 » Sat Sep 06, 2014 10:27 pm

Gael quickly grabs her head off Tyo which she then replaces with a girl on each of the alp's shoulders, and then grabs two girls herself after placing her scythe back on her back, and slings them over her own shoulders. "Well, are you going to stand there, or are you going to move?!"

Once she is back, she will quickly give the two girls to Kass, saying "You look after them while we sort this out... But don't impregnate them yet. I wanna talk to them before that."
With that out of the way, she will stand and wait as the rest of them get in, and as soon as that happens, she will watch the door with her feet planted into the ground for a charge, and her scythe raised...
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Re: Monster Girl Mayhem!

Postby VintageBass » Sat Sep 06, 2014 10:42 pm

Back at the dungeon, Kassy brings over her two girls that she picked up on the way back from the temple and puts them with the camping adventurers. She is excited that she has new toys to have fun with, along with the new girls that Gael brought back. Kassy moos in joy, bouncing in joy, until she listens to Gael to find out that she wants to talk to them. The taur nods in response, and looks at the knights with a bit of a disappointed look. For now, Kassy looks around for something to keep the knights from running off, grabbing some rope and she ties all of them up, leaving some for the others to use.
"Just because you can put your dick in it, it doesn't mean you can fuck it"
- Nash Bozard
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