Idea for Role play

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Idea for Role play

Postby Reaperbones » Thu Aug 07, 2014 3:11 pm

So was thinking something like a bunch of guys and girls trapped in a building that sits between heaven and hell. It's purpose is redemption. It's run by a neutral deity. The building is full of rooms of varying shapes and sizes. When a person completes the room a door is unlocked and they can traverse to the next room. Each room would have a challenge of some sort whether it be a test of knowledge or skill. The punishment for failing a challenge or taking to long is demons and angels coming after the person. There is no life per say, but as they fail or succeed they lose or gain will-power. Will-power is what keeps them striving through each of the challenges. If they run out then they will stop trying to redeem their souls and thus are sent to hell. This rp would include a lot of the usual stuff: fighting, solving puzzles, and rape.

Ideas and suggestions? Would you join?
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Re: Idea for Role play

Postby Reaperbones » Sun Aug 10, 2014 12:58 pm

I don't mind criticism either so yeah, just tell me what you guys think.
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Re: Idea for Role play

Postby KnightVanilla » Mon Aug 11, 2014 4:35 am

Yup I would be interested in it but it might need to be fleshed out and I mean mechanics wise. The idea seems sound but until there is a more solid structure/ooc then I dont think it will take off. Also just call teh place purgatory its just easier to figure out.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Idea for Role play

Postby Reaperbones » Mon Aug 11, 2014 2:14 pm

I honestly forgot what the place between heaven and hell is when I posted this.

Some of the mechanics i was thinking over were:

First off room difficulty and time you have.
Difficulty would be decided via a 20 sided dice. That's pretty simple, the higher the roll the more difficult.
Time you have would be decided with a 6 sided dice and the equation 2+x= Time
The base of two should give your character enough time to examine the room and test stuff.

Example of this:
Difficulty roll: 13 Time Roll: 2+2

Room is a hard difficulty with you have 4 posts to solve it.
It would probably have something you would have to solve stealthily otherwise you'll set off a trap. Mistakes would either set it off or adds strikes.


Next Willpower:
Willpower would start at like 50 and either decrease or rise based on difficulty of the room. Reach 0 and you lose. Reach 100 and you win.
This would reward you more for harder challenges and less for easier challenges. Punishment would be the same unless it fails and then I will probably decide a different method.

I'll also probably be putting in things like skills and sins. Your sins being the reason why you are there and would determine what your rooms would be based around. Wrath would have rooms where you have to keep a calm mind even while something is angering you and punishment would probably be more pain based. Sloth would have rooms that require more physical skills and the punishment would probably involve be pushed beyond your limits.
The skills would be used in the standard way. Your person is strong, well they get a bonus to pushing, lifting, and pulling rolls. Person is stealthy yada yada.

Um any other mechanics I should work on. I'm taking all input so long as it is helpful in someway.
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Re: Idea for Role play

Postby BlueLight » Tue Aug 12, 2014 2:33 am

I dislike the time roll. Different people have different sized post and the idea of limiting my Role playing ability to 4 post for a room seems silly.
For a RP this mechanic just doesn't seem that well designed.
Maybe you should try it in a one on one and see how well it works.
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Re: Idea for Role play

Postby Reaperbones » Tue Aug 12, 2014 7:23 pm

Well i want to keep the time thing so that nobody sits in a room trying to solve a puzzle...Maybe I will remove it and just make sure that each one of the puzzles only give them one or two tries then times out or something?
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Re: Idea for Role play

Postby fragmasterson » Thu Aug 14, 2014 6:31 am

I think the concept is sound.
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Re: Idea for Role play

Postby BlueLight » Thu Aug 14, 2014 11:34 am

Well for instance use my 4 post to get information out of you, then try to solve it; i'm going to get a unrewarding puzzle. If you make a post containing all the required information in it, then why do you have the timed thing?
Maybe just allow the players to give up on a puzzle they can't figure out.

You could make it "4 attempts" to solve the puzzle where the player isn't just looking at stuff in the room but interacting in a way to solve it. This means they have to be able to pick up items in the room to examine them, then if they start doing something to attempt to solve the puzzle like throw pat at door; then that was one try.
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Re: Idea for Role play

Postby Reaperbones » Thu Aug 14, 2014 1:54 pm

Sounds like a good idea. I'll use it.


Alright so anything else I need to work out?
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Re: Idea for Role play

Postby BlueLight » Wed Aug 20, 2014 11:54 am

Reaperbones Wrote:Sounds like a good idea. I'll use it.


Alright so anything else I need to work out?

Give us a updated pitch.
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Re: Idea for Role play

Postby Reaperbones » Mon Aug 25, 2014 7:03 am

Updated Idea:
So was thinking something like a bunch of guys and girls trapped in a building that sits in purgatory. It's purpose is redemption. It's run by a neutral deity. The building is full of rooms of varying shapes and sizes. When a person completes the room a door is unlocked and they can traverse to the next room. Each room would have a challenge of some sort whether it be a test of knowledge or skill. The punishment for failing a challenge is demons and angels coming after the person. The angels and demons will be powerful beings that represent either a virtue or a sin. The angels and demons will attack the soul but since there are just spectral energy they technically cannot die. Instead their energy is drained. As it's drained they lost strength and solidity. Defeat can come in two forms, running out of spiritual energy due to combat or...well the classic getting raped after being damaged enough. There is no life per say, but as they fail or succeed they lose or gain will-power. Will-power is what keeps them striving through each of the challenges. If they run out then they will stop trying to redeem their souls and thus are sent to hell. This rp would include a lot of the usual stuff: fighting, solving puzzles, and rape.
Reaperbones
 
Joined: Mon Mar 31, 2014 9:19 am

Re: Idea for Role play

Postby Reaperbones » Mon Aug 25, 2014 7:03 am

Updated Idea:
So was thinking something like a bunch of guys and girls trapped in a building that sits in purgatory. It's purpose is redemption. It's run by a neutral deity. The building is full of rooms of varying shapes and sizes. When a person completes the room a door is unlocked and they can traverse to the next room. Each room would have a challenge of some sort whether it be a test of knowledge or skill. The punishment for failing a challenge is demons and angels coming after the person. The angels and demons will be powerful beings that represent either a virtue or a sin. The angels and demons will attack the soul but since there are just spectral energy they technically cannot die. Instead their energy is drained. As it's drained they lost strength and solidity. Defeat can come in two forms, running out of spiritual energy due to combat or...well the classic getting raped after being damaged enough. There is no life per say, but as they fail or succeed they lose or gain will-power. Will-power is what keeps them striving through each of the challenges. If they run out then they will stop trying to redeem their souls and thus are sent to hell. This rp would include a lot of the usual stuff: fighting, solving puzzles, and rape.
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Joined: Mon Mar 31, 2014 9:19 am


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