[RPG MAKER VX ACE] Dangerous Missions: Origin

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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby MissV » Thu Aug 07, 2014 1:56 pm

Hmmm more or less XD You'll see. Here's hoping I can release it today.
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby MissV » Thu Aug 07, 2014 6:41 pm

VERSION 0.5 RELEASED.

What's new:

1 new, fully implemented mission.
1 new obtainable H-Event.
1 new enemy with a non-H grab.
2 new H-Attacks for the Pervert enemy.
Added a surrender skill for Alicia.
6 new CG's.
3 new inbattle CG's.
System text is now fully translated to English.
1 new location.
Some CG's totally changed and/or fixed.
Some areas are now revisitable.
Combat has been deeply rebalanced and revised.
Some map tinkering and overhaul.
Tons of small (and big) bugs fixed.
Some proofreading made to existing text.

EDIT: v0.5a released, fixing some of v0.5 bugs.
https://mega.co.nz/#!XBM0QYLT!Py015bG_jXOKW6IpT9psqdmf53vK0XCghxllzLyVj8E
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby Mattricole » Thu Aug 07, 2014 11:47 pm

Hmm, can't seem to find that last H-event...It's not with the rats is it O.o
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby musical74 » Thu Aug 07, 2014 11:51 pm

Gave it a go, here's what I thought...

The cameo gal disappeared! No more level ups or free money or retrying the intro fight! BOO! (I know she probably won't be in the final but...)

The fight with the pervert was easier, maybe because he's more focused on trying to grab/fondle Alicia instead of actual attacks?

GUTS doesn't really seem to do anything. Fight the pervert, because of the grab/fondle attacks Alicia's guts went down to zero, but she could still fight and get out of grabs. Does it make it easier for the opponent to get grab attacks to work?

There seems to be a little confusion regarding the key. When you beat the last of the rats, the worker gives you a *sewer key*. Going to the gate in the sewer, she says it's locked, but doesn't she have the sewer key? If the key is for something else, might want to rename the key.

I LOVED the debriefing when you defeat the rats, cat-girl's hungry! Maybe you should have one of the rats drop a pelt or something to feed the cat-girl.

I do like where this is going, it's very funny and entertaining!
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby MissV » Fri Aug 08, 2014 12:29 am

musical74 Wrote:Gave it a go, here's what I thought...

The cameo gal disappeared! No more level ups or free money or retrying the intro fight! BOO! (I know she probably won't be in the final but...)

The fight with the pervert was easier, maybe because he's more focused on trying to grab/fondle Alicia instead of actual attacks?

GUTS doesn't really seem to do anything. Fight the pervert, because of the grab/fondle attacks Alicia's guts went down to zero, but she could still fight and get out of grabs. Does it make it easier for the opponent to get grab attacks to work?

There seems to be a little confusion regarding the key. When you beat the last of the rats, the worker gives you a *sewer key*. Going to the gate in the sewer, she says it's locked, but doesn't she have the sewer key? If the key is for something else, might want to rename the key.

I LOVED the debriefing when you defeat the rats, cat-girl's hungry! Maybe you should have one of the rats drop a pelt or something to feed the cat-girl.

I do like where this is going, it's very funny and entertaining!


Thanks a lot for trying it out and leaving your impressions! Now for the answers!

-Yeah, I erased myself form the game XD Would you guys want me back? I thought it'd cheapen the demos, but I'll mantain the cameo until the final game if you want.

-Indeed easier, I also lowered his HP. Is it too easy now or should I keep it like that?

-GUTS prevents Alicia from several grades of fondling and grabbing. For example, pinning down will always miss if her GUTS are high. Also keep in mind they start doing HP damage once GUTS is zero. I will increase this in the future to give GUTS more weight.

-The key is for the hatch that leads to the first level of the sewers, not the gate. But yeah, looking at it i can see why it can be confusing. I'll change the dialogues so it becomes more clear. Thanks for pointing that out!

-Glad you liked that, I also wanna add some humor and character into the game, not plain smut all the time XD

Thanks a lot for your kind words, I'll keep working hard to give you guys more content and taking your feedback into account when possible!

By the way, spoilers: Next two missions will be at the Well (there's no trace of it in v0.5a) and the Item Shop. Stay tuned! And please, any mission ideas are welcomed and will be taken into consideration!
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby musical74 » Fri Aug 08, 2014 2:24 am

Myself, I think having you as a cameo works better until things are more fleshed out, but that's just me. If nothing else, having the ability to retry the opening fight and actually win it would be fun.

Again, my personal view, but I would add some hit points to the pervert. You have to REALLY work at it to lose to him now, because his HP is lowered enough that a few good shots means you win. Not add difficulty to the fight itself, just increase his HP total a bit. By that, I mean he still focuses on grabs and fondling, but instead of 200 HP or so have it be 500 or something like that. Make it to where he's a bit of a challenge, but not difficult.

Others may have different ideas on difficultly and such, but I like a funny, relatively easy game with a few surprises thrown in (like have there be a overly powerful rat that acts like a boss at the end of the sewer quest or something like that) :)
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby Slayer of Ghosts » Sat Aug 09, 2014 1:43 am

Once again, great job.
Love your style and everything is really smooth, i didnt find any bugs i can remember.
Thanks for doing this, been a long time since a game of this quality came here.
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby Frurose » Sat Aug 09, 2014 4:15 pm

Very entertaining., Can't wait for more!

suggestion #1: Make the bath fight tough(ish), If you loose in the bath, keep the mission active and repeatable till you win.
suggestion #2: If grandpa gave like 25 gp tip, there could be a repeatable story time, this could help if you were ever too broke to afford a room, but 25gp is to low to be exploited.
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby Ayeka » Sun Aug 10, 2014 8:41 am

Download link is messed, can't get game :(
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby MissV » Sun Aug 10, 2014 11:32 pm

Odd, it seems to work for me...I'll upload it somewhere else in a while.

By the way, heads up; Tomorrow night I'll release v0.6!
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby musical74 » Mon Aug 11, 2014 2:57 am

A couple of suggestions I was thinking of...

1) Have the rats drop something on occasion? I don't know how possible it is to have X monster drop something, but have the rats drop some cheese or something like that, that aids healing slightly. And don't forget to add in the last set of rats you get a rat going *what am I going to do with this??*...then find out when you meet the cat-lady!

2) Since the pervert has 500 or so HP now, raise it to 1000 or 1500?

3) Since you can't meet the new lady that the bartender hired, either get rid of her or arrange to where Alicia is able to meet her once. It's kind of unfair you don't get to meet who the bartender hired!

These are just suggestions, but I think it would add to the fun...and hoping soon we can actually get out of town!
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby Mattricole » Mon Aug 11, 2014 11:36 pm

MissV Wrote:Odd, it seems to work for me...I'll upload it somewhere else in a while.

By the way, heads up; Tomorrow night I'll release v0.6!


Dayum, already?! Your dedication is amazing! Can't wait to play it when I get the chance.
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby MissV » Tue Aug 12, 2014 1:10 am

Sorry about the delay! Here's v0.6!

What's new:
-2 Full new missions.
-2 new H scenes.
-12 new CG's.
-New maps accessible.
-Slight main plot advances.
-Combat rebalancing.
-Debug Miss V is back.

Link:
https://mega.co.nz/#!WE12jR5Z!PMLKXJaR0xSB9okog-xyBzfphWERuUNA9lO15qlR3-0

Please leave all your feedback - comments - suggestions! And of course, all you've put until now I'm taking good note of for next versions, so keep it up!
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby musical74 » Tue Aug 12, 2014 5:02 am

A few thoughts after playing it through...

*Teached* should be *taught*. It sounds weird when it's *you teached them a lesson*

There's a weird bug where occasionally it seems to freeze for a second then take two steps. No idea what causes that, it might be a rpg maker thing.

The bouncer mission was funny! You get one *real customer* then a few perverts, then the actual fight. The bandit's kinda hard, but that's OK!

The well mission took a little figuring out, because it wasn't obvious there was a hidden area for a bit. Are you supposed to have a rough time with the fight, because he's pretty tough, especially if he does a dual attack. (although, maybe I just happened to be unlucky and he did that a lot, when it's a rare attack?)

Thinking you should cheer up the rookie adventurer, and tell her *not all of them are difficult* or something. The later ones are, but the first one she could definitely do!

I noticed something in the sewer fights: losing HP for no apparent reason. If she's losing HP because she's poisoned, or she's losing HP from the bites, that's fine, just might want to say *lost X hp from excessive biting* or something. Right now, it's *OK, the three rats combined gave me 32 points of damage, then I got hit with 55 points of damage for no apparent reason at the end of the round*

I like the new stuff, hoping you can keep this up, it's fun and engaging! :)
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby xeragoth » Tue Aug 12, 2014 9:34 am

i found a glitch if you insult de leon he leave you there you fall asleep then nothing you are stuck and nothing happened
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby Slayer of Ghosts » Tue Aug 12, 2014 11:02 pm

Great work.
Love your style and you actually update frequently.
Definitly my favorite
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby AllenAndArth » Thu Aug 14, 2014 6:10 pm

Aside from the rats, the other fights were easy enough, i did the bouncer fight and the fight in the well without using a single potion
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby MissV » Thu Aug 14, 2014 10:13 pm

Glitch's been busted, thanks for pointing it out. Won't be there on v0.7.
As for the difficulty, if this was a regular RPG I'd raise it a bit, but since it's what it is...I like to make it lean towards the low end of it.
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby rakgi » Fri Aug 15, 2014 8:08 pm

are the males who violate the pc going to be "equipped" in the cg as well or just the pc will be shown nude when having sex?
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Re: [RPG MAKER VX ACE] Dangerous Missions: Origin

Postby MissV » Fri Aug 15, 2014 11:31 pm

Only Alicia will be shown in the CG's with only some exceptions I can't talk about. Call it a mix of design choice + time constraints. Sorry if that affects anyone, but remember this is a "quick" project, planned to be finished before the end of the year.
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