So here's the place where I want some of your ideas on my Resident Evil Project (in the creative corner if you didn't already see it.) It's already going under a graphical re-develop, so it's kind of a transitional period for the game, and I'm willing to listen to some ideas.
Any ideas are welcomed, on any aspect of the game. It will also help me determine what you guys (and gals) want most in the game.
I'm now going to ask for suggestions on skills. These will be things that will give you an edge for certain aspects of the game.
Current skills are:
Basic Skills (These cost 20 points)
Virgin:
Dead Eye: This skill increases accuracy by 10%.
Deep Pain: Increases stopping power of weapons by 5%.
Whore:
Fast Learner: Whore experience gains increased by 20%.
Necrophiliac: Reduce damage taken from grapples by 5%.
Experienced Skills (These cost 50 points)
Virgin:
Enduring: Increases maximum health by 10%.
Advanced Skills (These cost 100 points)
Expert Skills (These cost 150 points)
Obviously, the more costly skills should be much more helpful, and I want to keep the Virgin skills to combat, and medicine, while the whore skills are based around sex and grappling. There's going to be 2 skills in each catagory (Basic, Experienced, etc.), making a total of 16 skills.