Magical Girl RP 2: Electric Boogalo

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Re: Magical Girl RP 2: Electric Boogalo

Postby BlueLight » Mon Jul 21, 2014 11:23 pm

venomouswings Wrote:
BlueLight Wrote:。。。。。あの。。。。。。 well i Ran out of things to talk about.
Maybe i should Ransan some one... okay i think i'm out of bad ran puns

お前はもう死んでいる

What about a 3 headed chiken... you used a traslator didn't you.
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Re: Magical Girl RP 2: Electric Boogalo

Postby venomouswings » Mon Jul 21, 2014 11:26 pm

VintageBass Wrote:
venomouswings Wrote:So I'm trying to think of an idea of how to manage my blood in game I was think of two percentages, one being for the amount of blood I can use that will be magically replaced by my magic and another one that gets drained by spell when I run out of the first and the lower it gets the the worst I get during the fight until I black out at 0%.

Each spell will use up a set amount of blood each varying in size depending on how much the spell would actually use such as a volley of blood bullets being 1 or 2%. Just some idea for my strange magic.

And when you get it from a source, say another player?


25% with no draw backs to other players because of the magic in the system? Anything further will cause penalties? May I can get upgrades later on to improve my feasting abilities such as each taste gives me a different bonus? like what Spriter said the other day.
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Re: Magical Girl RP 2: Electric Boogalo

Postby venomouswings » Mon Jul 21, 2014 11:28 pm

BlueLight Wrote:
venomouswings Wrote:
BlueLight Wrote:。。。。。あの。。。。。。 well i Ran out of things to talk about.
Maybe i should Ransan some one... okay i think i'm out of bad ran puns

お前はもう死んでいる

What about a 3 headed chiken... you used a traslator didn't you.

Omae Wa Mou Shindeiru = You are already dead. I posted it because you were saying you had nothing to add to the post.
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Re: Magical Girl RP 2: Electric Boogalo

Postby VintageBass » Mon Jul 21, 2014 11:37 pm

venomouswings Wrote:25% with no draw backs to other players because of the magic in the system? Anything further will cause penalties? May I can get upgrades later on to improve my feasting abilities such as each taste gives me a different bonus? like what Spriter said the other day.

Hmm, that sounds interesting, so time to see what kind of powers will come outta that. All we know is coffee kills, so that's a no-no.
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Re: Magical Girl RP 2: Electric Boogalo

Postby venomouswings » Mon Jul 21, 2014 11:40 pm

VintageBass Wrote:
venomouswings Wrote:25% with no draw backs to other players because of the magic in the system? Anything further will cause penalties? May I can get upgrades later on to improve my feasting abilities such as each taste gives me a different bonus? like what Spriter said the other day.

Hmm, that sounds interesting, so time to see what kind of powers will come outta that. All we know is coffee kills, so that's a no-no.

Yeah ViVi is super butt hurt about that :)
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Re: Magical Girl RP 2: Electric Boogalo

Postby Earthsage » Mon Jul 21, 2014 11:41 pm

VintageBass Wrote:
venomouswings Wrote:25% with no draw backs to other players because of the magic in the system? Anything further will cause penalties? May I can get upgrades later on to improve my feasting abilities such as each taste gives me a different bonus? like what Spriter said the other day.

Hmm, that sounds interesting, so time to see what kind of powers will come outta that. All we know is coffee kills, so that's a no-no.

I'm more curious if the blood bonuses, so to speak, will reflect the personalities of each character, or if they'll more represent the powers they have. For example, for Nathalie, Valerie could turn invisible if she feeds on you if it's the latter type of power, or maybe would be able to summon a blood motorcycle if it's the former?
The blood-effect stemming from powers seems the easier way to go, but.. Personality blood effects seem cool.
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: Magical Girl RP 2: Electric Boogalo

Postby spriter1 » Mon Jul 21, 2014 11:42 pm

I'm wondering what bitter, metallic blood would do in terms of abilities... Piercing? Shrapnel?
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Re: Magical Girl RP 2: Electric Boogalo

Postby BlueLight » Mon Jul 21, 2014 11:43 pm

I believe in 2 weeks is what it takes to replace all,its blood.
A human body has at 70kg or 150lb has 5.5 Liter or 5.5.... quarts...
Asumming you can use 1 to 2 liters, you can figure out your attack amount and recharge time.

Assume at 1.8 your soon going to fall unconscious and is your limit. Want a more accurate unconscious time line.

Also it says i'm already dying not dead.... aho....
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Re: Magical Girl RP 2: Electric Boogalo

Postby VintageBass » Mon Jul 21, 2014 11:49 pm

Earthsage Wrote:I'm more curious if the blood bonuses, so to speak, will reflect the personalities of each character, or if they'll more represent the powers they have. For example, for Nathalie, Valerie could turn invisible if she feeds on you if it's the latter type of power, or maybe would be able to summon a blood motorcycle if it's the former?
The blood-effect stemming from powers seems the easier way to go, but.. Personality blood effects seem cool.

I'm not sure about a blood construct of a motorcycle. That seems like a LOT of blood to use and I don't think a human could be able to make one.
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Re: Magical Girl RP 2: Electric Boogalo

Postby venomouswings » Mon Jul 21, 2014 11:49 pm

BlueLight Wrote:I believe in 2 weeks is what it takes to replace all,its blood.
A human body has at 70kg or 150lb has 5.5 Liter or 5.5.... quarts...
Asumming you can use 1 to 2 liters, you can figure out your attack amount and recharge time.

Assume at 1.8 your soon going to fall unconscious and is your limit. Want a more accurate unconscious time line.

Also it says i'm already dying not dead.... aho....

Blue I thank you for the all of this but I'm gonna keep it to an more simple for if I can so I'm not wait 100+ post so I can feed again, but thanks anyway

Also the whole unique powers from different blood is a cool idea that could be something I learn and Spriter remember I get a lot of iron from your blood I'll let you think about that ;)
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Re: Magical Girl RP 2: Electric Boogalo

Postby Earthsage » Mon Jul 21, 2014 11:52 pm

VintageBass Wrote:
Earthsage Wrote:I'm more curious if the blood bonuses, so to speak, will reflect the personalities of each character, or if they'll more represent the powers they have. For example, for Nathalie, Valerie could turn invisible if she feeds on you if it's the latter type of power, or maybe would be able to summon a blood motorcycle if it's the former?
The blood-effect stemming from powers seems the easier way to go, but.. Personality blood effects seem cool.

I'm not sure about a blood construct of a motorcycle. That seems like a LOT of blood to use and I don't think a human could be able to make one.

It was a suggestion more than anything, as I really couldn't come up with a blood bonus based on a personality trait. It'd take some more thought to come up with actually feasible ones.
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Re: Magical Girl RP 2: Electric Boogalo

Postby spriter1 » Mon Jul 21, 2014 11:54 pm

*Sees alot of iron* Soo... if Ciera hooks a battery to you, you then become magneto? XD
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Re: Magical Girl RP 2: Electric Boogalo

Postby VintageBass » Mon Jul 21, 2014 11:59 pm

Earthsage Wrote:
VintageBass Wrote:
Earthsage Wrote:I'm more curious if the blood bonuses, so to speak, will reflect the personalities of each character, or if they'll more represent the powers they have. For example, for Nathalie, Valerie could turn invisible if she feeds on you if it's the latter type of power, or maybe would be able to summon a blood motorcycle if it's the former?
The blood-effect stemming from powers seems the easier way to go, but.. Personality blood effects seem cool.

I'm not sure about a blood construct of a motorcycle. That seems like a LOT of blood to use and I don't think a human could be able to make one.

It was a suggestion more than anything, as I really couldn't come up with a blood bonus based on a personality trait. It'd take some more thought to come up with actually feasible ones.

Well her turning invisible is a good idea and could actually be a good strategy to work with. Just a large blood construct would be kinda difficult to do... unless maybe combine Ciera's blood with Nat's blood, then you have something!
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Re: Magical Girl RP 2: Electric Boogalo

Postby venomouswings » Tue Jul 22, 2014 12:01 am

spriter1 Wrote:*Sees alot of iron* Soo... if Ciera hooks a battery to you, you then become magneto? XD

Lets say If a make a huge trex head out of blood and then decide to use the Iron in the blood, what do you think will happen to the head.
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Re: Magical Girl RP 2: Electric Boogalo

Postby BlueLight » Tue Jul 22, 2014 12:06 am

Rape ran threads and your dead.
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Re: Magical Girl RP 2: Electric Boogalo

Postby Earthsage » Tue Jul 22, 2014 12:17 am

BlueLight Wrote:Rape ran threads and your dead.

... Pardon?
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Re: Magical Girl RP 2: Electric Boogalo

Postby venomouswings » Tue Jul 22, 2014 12:20 am

Earthsage Wrote:
BlueLight Wrote:Rape ran threads and your dead.

... Pardon?

Come again?
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Re: Magical Girl RP 2: Electric Boogalo

Postby BlueLight » Tue Jul 22, 2014 12:24 am

venomouswings Wrote:
Earthsage Wrote:
BlueLight Wrote:Rape ran threads and your dead.

... Pardon?

Come again?

何ですか
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Re: Magical Girl RP 2: Electric Boogalo

Postby VintageBass » Tue Jul 22, 2014 12:24 am

BlueLight Wrote:
venomouswings Wrote:
Earthsage Wrote:... Pardon?

Come again?

何ですか

Say what?
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Re: Magical Girl RP 2: Electric Boogalo

Postby Soru » Tue Jul 22, 2014 12:25 am

Wow, we're already going to have a third OOC thread soon and we're not even 5 pages into the IC.
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