WARNING!! TAGGED AS ALPHA! Still in HIATUS stage!NEWS (JAN 2015): I am alive but the project is still in HIATUS, until I can work 70% in PUT and 30% in this one!
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I hope I can give some news. My priority is to make more scenes and dialogues when wandering around the town, without impacting any status (e.g. Temperment, Charisma, and so on), and a way to interact during working days (e.g. pressing buttons in order to make her work better, instead of a random function).
I CANT PROMISE everything will be working 100% (like the endings and the skills), as Gorepete admited his source has some of those bugs yet. Also, remember I am working more in MIM PUT.
GAME (SWF) (right click to save as in your machine, if you want to play it offline)
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PRIORITIES/TODO LIST (not in order):[x] Make Frontside and backside poses
[ ] Fix this bug: 'After loading a file, any file, there's a bunch of options on the right with krystal sitting on the bed and the lizard in the chair, but clicking does nothing, regardless of the button, meaning its impossible to play.'
[ ] change all her heads and eyes to the 'lascive / innocent' ones, like the current Krystal model that appears in town. Make 'eye MC code' in order to make her change expressions automatically, according to events.
[ ] Design her current outfits for frontside and backside poses (Digfree made the back loin so far), then put those poses in the game.
[ ] Create a new outfit (blue leather fighter), I cant remember the real name, her default 'spy/attacker' outfit.
[ ] Create one pose/quick scene, like 'tapping her butt', to be shown in a given area of the game, or just a taunt key (like 'C' which could make her do a different quick pose).
[ ] Configure a timer 'hud' in each 'job' screen Krystal will be, and a new square where it will show a graphic of a mouse with left button pressed, a mouse with right button pressed, a mouse with left-right movement, up-down movement, then a keyboard button (a vectorized one) with the current key to press.
[ ] Start making the first minigame (one of the 'level 1' ones).
[ ] If Krystal decides to have sex in the minigames, or she passes up a day walking in the town without any work/interaction (only a quick talk),that will lower her stress.
[ ] Make a screen system (overlay) with options, credits, quick save/load...
[ ] put statusbar with 'impacta' text, to be shown in certain situations, like 'Krystal is embarassed to do this'.
[ ] put a bath in a given area of the forest
[ ] Create the first 'in-town' scene: a 'wanking/handjob' action, when we press the 'pink face' button to the guards outside the bar.
[ ] krystal crouching pose with 'butt raised up', in order to pass certain caves / areas.
[ ] Add more 'nature' background objects (trees, foliages, bushes) and improve background quality.
[ ] Add up to four new music to certain areas (like the 'nurse' area).
[ ] (Need to be clarified more): Put in more years in to the game instead of geting rescued after 3 years. E.g. "The inhabitants detected a spaceship. It was StarFox team going to rescue Krystal. Do you want to be rescued? (the game will end)"
. No, let me choose when I want to leave the land.
. Yes, end the game.
LOW PRIORITY:[ ] make Krystal ask the lizard girl to pleasure her, or the opposite, but this time, the lizard forcing Krystal to pleasure her. Clicking on 'yes' will make Krystal do it, clicking 'no' would make the lizard keep krystal clothes, making her do her work tasks in the nude for a day or two. I'll think more about those possibilities.
[ ] A way to interact during job scenes (e.g. pressing some sequence of buttons in order to make her grab fruits better, for example). If she is weak/stressed, the sequence will be even harder.
[ ] Some delicious cum inflation and stomach bulges.
[ ] When Krystal reaches the 'ending' of the game, we can choose if either doing the ending or remain in town (playing it without the time limit), until pressing a given button 'Make Krystal accept her fate / Ending'
CHANGELOG so far:1.0.2 (27 july 2014)- Improvement: mouse and keyboard responds better now (no 'stumbling')
- Improvement: the 'talk' and 'sex' buttons will now appear if Krystal is a bit far away from them, in order to maneuver better.
- Glitch Fix: if she was masturbating, pressing any area of the screen with the mouse was making her 'walk' while masturbating.
- Glitch Fix: if pressing any area of the screen with the mouse, THEN pressing V to masturbate, she was 'walking there' masturbating, then stopping. She must stop walking to masturbate first.
- Glitch Fix: when sound button was 'OFF', sfx sounds were still playing. And when music was OFF, it was restarting in new areas.
- Glitch Fix: Krystal jaw in some areas and events, like in the 'bar', where she sucks a lizard dick.
1.0.1 (16 july 2014)- NEW Krystal face and 2 expressions (with embarassing blush too!), reusing Krystal 0.2 version and Gorepete version.
- NEW Krystal hut house (based on KARI version)
- NEW sounds and music.
- A button to disable sounds/music.
- NEW object: papirus, from KARI version. Its accessed when you click the wooden chest in Krystal home. You can change her clothes there. You can even make her decide to walk around butt naked. Who knows why she wants to wander like that.
- Now, when you click in the left or right arrows, Krystal will go to the next area immediatelly.
- Now you can use SPACEBAR to skip the intro and some screens, press 1,2,3 to select a given saved game, and you can walk pressing LEFT/RIGHT while still being possible to use the mouse.
- Press V to masturbate (while wandering in the town). In the future, this will increase her horny bar. Depending on the amount, she can do sex easier with some creatures.
- NEW: Talk/Use buttons (you'll see a Krystal 'talking' face. Just click on it or press DOWN). There is a pink button too (Click or press DOWN to....touch), so we can interact with enemies (force Krystal to gain some libido), but not working yet. The idea is that we can wander around the town and she can be doing.....you know what.
- New: Krystal will masturbate if she sleeps while naked or horny (Libido > 5).
- 'Pause' during work cutscenes is now ON by default, so the player can see it with enough time before de-pausing it, or he can just click on it to disable pause, or press the SKIP button on the right.