We know what sexually repressed people in the Dark Ages thought that implied. But what would it imply today? Given all we've learned sleeping, dreams, and healthy human sexual function, Succubi and Incubi start to look less like a parasite, and more like symbiotes. Less like sexual predators, and more like sexual therapists.
Demon Dreams is a WIP flash game protraying Succubi and Incubi as the heroes of our wet dreams they always should have been. Design your Demon. Enter the dreams of sleeping mortals. And seduce them. But be careful. If you turn their dream into a nightmare, they'll awaken.
And if you do a good job, they'll awaken in a different sense. >:)
Currently working on:
Core gameplay Implementation.
Latest news:
2015-9-27 Released the current state of the AS2 source, minus the MP3 files. The missing files are called DST-AirChord.mp3 and DST-DatBeat.mp3, available from nosoapradio.us. You may also need the font Gravity, available from dafont.com .
Updates
2015-8-18 Back from the dead. Passwords recovered. Annoyed with myself about time lost. Public release showcasing the dialogue choice system is now live.
2014-11-12 Fleshed out ideas for how sex works during the wet dreams. All Meyers-Briggs stuff is now completely under-the-hood, and need not be exposed to the player. Arousal, Plateau, and Climax are all planned out, as well as dreamers using their newly discovered sexuality to turn the tables on the demon after climax. For full details and TMI, see this post.
2014-01-09:(Reduced sound quality further to get it down to 15mb, and added a much-needed preloader! Dec 13th build coming to the general public soon.)
2014-12-13:Uploaded a new public build here on LoK. This incorporates content from the November integration test. Music quality might be slightly reduced in order to get it under the 32mb limit. It's definitely compressed differently, but I can't hear a difference.
2014-11-03:Uploaded a fresh demo to the Patreon page. Gameplay isn't in there yet, but it's a snapshot of the current state of the project. Animations, map, save/load and more are all working and linked up to each other.
2014-11-02:Established core gameplay mechanics to reenforce the game's theme. See this post for more information and to discuss. This is subject to further revision as time goes on, especially if it just doesn't turn out to be fun.
2014-10-30: Major overhaul of animation and color systems. Added preview portraits to the main map. Clarified game's theme and emotive purpose.
2014-06-24: Tweaked anatomy and animation slightly in response to feedback.
2014-06-26: Properly embedded attached SWF in spoilter tags to reduce load on server.
2014-06-29: Uploaded character editor and character editor source. Squished a strange and worrisome bug. (thanks, Anonymouse.) Added more skin options. (Thanks, VintageBass!)
2014-07-02: Animation test uploaded! Actual gameplay coming soon, I promise!
2014-07-03: Animation test tweaked and re-uploaded. Patreon button added.
Latest Public Flash Files: Dialogue Choice Demo
Integration Test 3:
Animation Test 3:
Character editor SWF:
Character editor FLA:
Older teaser:
Latest Source Code Release: Dialogue Choice Demo