Rise of the Horny Dead 2

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Re: Rise of the Horny Dead 2

Postby fragmasterson » Wed Jun 18, 2014 4:45 am

Kuragari Wrote:Giving the stories a bit more direction might not be a bad idea. A good first start though would be to set up a sort of "Central Plotline" this would be the overarching plot that, regardless of what the characters are doing, is going on. Since you've got a scientist doing research, you could have the central plotline revolve around two rival scientists vying for what they consider to be "The future of the human race". One scientist seeks to stop and or reverse the virus that has caused all this, while the other wishes to spread it far and wide, seeing it as a way for humanity to evolve.


There has been a central plotline and plan, it's how to get there that's been the problem, if that makes sense.

I'm going to try to make a GM post tomorrow, but more likely it will happen the next day.
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Re: Rise of the Horny Dead 2

Postby Kuragari » Thu Jun 19, 2014 8:42 am

fragmasterson Wrote:
There has been a central plotline and plan, it's how to get there that's been the problem, if that makes sense.

I'm going to try to make a GM post tomorrow, but more likely it will happen the next day.


Well, depending on what the central plotline/plan is, that should be rather easy. Make something happen that'll potentially draw some of the PC's to where you want them to continue said plot.
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Re: Rise of the Horny Dead 2

Postby Thisfag » Thu Jun 19, 2014 1:55 pm

fragmasterson Wrote:I'm not that familiar with firearm lingo, so what's the difference between a slug and a normal round?

Slug "explodes"... I mean it spreads out bullets on impact, while normal shotgun rounds instantly do that after shoot.
So... Slugs are more dangerous and accurate. Yet normal rounds are less accurate but more effective against multiple targets.
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Re: Rise of the Horny Dead 2

Postby daxtinator396 » Thu Jun 19, 2014 2:00 pm

Oh yes. A shotgun slug is more like a "regular" rifle and pistol round in that you have your powder primer casing and bullet. Instead of blasting out pellets in a pattern like a shotgun round does it shoots out a bullet that is the same size as the barrel. Shotgun slugs are fucking massive. You get hit by one of those and you are D-O-N-E DONE. Also if anymore firearms question arise feel free to direct em my way (gunsmith in training :3)
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sun Jun 29, 2014 2:36 pm

Just so everyone knows...impregnation percentage is by default 25 percent for each climax inside, though with certain zombies and situations it might be higher. I'm also thinking pregnancy time might change according to which kind of zombie and player status (infection level for example).
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sun Jun 29, 2014 8:10 pm

Also, if it has been a while since your previous post, it is appreciated if you use the "quote" function so I don't have to go back and find my previous GMpost that included you, or at least mention which page in the topic I should go back to.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Wed Jul 02, 2014 10:50 pm

It might be a couple of days before my next GM post. busy and stuff
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Re: Rise of the Horny Dead 2

Postby Sortaix » Thu Jul 03, 2014 1:59 pm

I was wondering if your reserve list had room for one more character. If it does, then I will post my CS when I see your reply. If not, no worries, Dude.
By the time you realize this doesn't say anything. It's too late to stop reading.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sat Jul 05, 2014 5:11 am

Sortaix Wrote:I was wondering if your reserve list had room for one more character. If it does, then I will post my CS when I see your reply. If not, no worries, Dude.


It's a long list, so it might not be worth to post a CS at this time.
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Re: Rise of the Horny Dead 2

Postby Sortaix » Sat Jul 05, 2014 5:44 am

Alrighty then, no problem.
By the time you realize this doesn't say anything. It's too late to stop reading.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Tue Jul 08, 2014 3:03 am

Most likely won't be another GM post until Thursday at the earliest.

Also: I noticed a few people haven't posted in a while. Contemplating putting them on hold and bringing in new players. If anyone who was playing at some point is no longer interested, or anyone who is currently active but doesn't feel it's right for them anymore, feel free to let me know.

Edit: I lied about the first part...sort of. I will make a post tonight, it turned out to be less work than I thought it was going to be.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Tue Jul 08, 2014 10:15 pm

i forgot Urhr in my last gm post. Will fix that as soon as I get a chance.
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Re: Rise of the Horny Dead 2

Postby Reaperbones » Wed Jul 09, 2014 2:09 pm

fragmasterson Wrote:Most likely won't be another GM post until Thursday at the earliest.

Also: I noticed a few people haven't posted in a while. Contemplating putting them on hold and bringing in new players. If anyone who was playing at some point is no longer interested, or anyone who is currently active but doesn't feel it's right for them anymore, feel free to let me know.

Edit: I lied about the first part...sort of. I will make a post tonight, it turned out to be less work than I thought it was going to be.

I'd still like to join. I've been contemplating my character and I think I've come up with a better one.
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Re: Rise of the Horny Dead 2

Postby Earthsage » Wed Jul 09, 2014 3:53 pm

I'd love to join as well, but if you've got a lot of people in the queue for the game I'll happily chill and wait.
An Axe, a shield, and a good fight are all y'need for a good time! That and some friends to share it with!
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Thu Jul 10, 2014 5:27 am

Rather than a simultaneous Night Phase, since most people have been pretty inconsistent as far as posting, I'll make it on an individual basis probably this round.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Mon Jul 14, 2014 4:59 am

I'm going to post within a day or two I hope. Sorry for the delay. I'm not 100 percent sure I'm bringing new people into the RP yet. Some people seem to have dropped out, but honestly it's also much more manageable for me.
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Re: Rise of the Horny Dead 2

Postby Urhr93 » Mon Jul 14, 2014 2:37 pm

Sorry to not have posted in a while, i've been busy and i'll still be for some days ._.
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Re: Rise of the Horny Dead 2

Postby Stickasensi » Fri Jul 25, 2014 6:15 am

Hey i was wondering if there was any room in this RP after having been gone for so long im looking to join back into a Rp again because atm it doesnt seem like many have open spots
If there are any open spots ill start a CS asap
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sun Jul 27, 2014 5:47 pm

I'll let you know if a spot opens up Sticka.

Posts have been going a lot slower. I've been sort of busy, and haven't really been so RP crazy lately. Also, I've been reading A Song of Ice and Fire and that's taken up a lot of my time.
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Re: Rise of the Horny Dead 2

Postby Stickasensi » Mon Jul 28, 2014 3:06 am

Ok well ill keep a heads up incase you do start back up again
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
~ Archer
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