Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby VintageBass » Tue Jun 17, 2014 7:44 pm

ElPresidente Wrote:There is a huge influx in wide-hipped monsters. With huge breasts. And even bigger nipples. And short legs.

Not a fan of this development.

Because not every girl is going to be built like a stick figure model?
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby Anon21 » Tue Jun 17, 2014 8:43 pm

So ... who here has got the 'HERP-DERP' characteristic on one of your monsters?

Naughty naughty! :P
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby Weejiez » Tue Jun 17, 2014 8:46 pm

ElPresidente Wrote:There is a huge influx in wide-hipped monsters. With huge breasts. And even bigger nipples. And short legs.

Not a fan of this development.


Hey, wide hips are perfect for child bearing, which seems like a good fit to me! Especially as this game is about breeding monsters. I say bring 'em on.
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby VintageBass » Tue Jun 17, 2014 10:08 pm

Weejiez Wrote:
ElPresidente Wrote:There is a huge influx in wide-hipped monsters. With huge breasts. And even bigger nipples. And short legs.

Not a fan of this development.


Hey, wide hips are perfect for child bearing, which seems like a good fit to me! Especially as this game is about breeding monsters. I say bring 'em on.

Eh, I like big monsters only to give them a nice hug, because I don't know why, chubby girls make me want to give them a nice squeeze. So yes, more of these fat-bottomed girls, they make this rockin' world go round!
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby Earthsage » Tue Jun 17, 2014 10:22 pm

I must say, I love how far this game has progressed, and dang am I loving the change in the art style. S-Purple is really cranking out some cool designs for all the monsters you can have in this game. I can't wait to see what's next up to the plate! Keep up the grand work!
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby Weejiez » Tue Jun 17, 2014 10:34 pm

VintageBass Wrote:fat-bottomed girls, they make this rockin' world go round!


Spoiler (click to show/hide):

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End game; destroy the empire?

Postby JadeRabbit » Tue Jun 17, 2014 10:37 pm

Does anyone know if Hartista is eventually planning to give the player an option, later in the game, to use their monsters as an army to overthrow the Grand High inquisitor and that whole empire that's trying to crush monster breeders in general?

That would be so awesome to have the option to battle the empire instead of putting up with their extortion tactics, even though you'd have to train up your monsters for just as long a time, to keep the game balanced, but it would be fun to see the horror on the faces of the Inquisitor and the sweat beads on her man servant knight's helmet as they yell out in shock at a sudden rape/attack. Ultimate side quest there.
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby truelty » Tue Jun 17, 2014 11:25 pm

Weejiez Wrote:Hey, wide hips are perfect for child bearing, which seems like a good fit to me! Especially as this game is about breeding monsters. I say bring 'em on.


They lay eggs, they don't give live birth. Wide hips are not required.
VintageBass Wrote:Because not every girl is going to be built like a stick figure model?


Because every girl is built like an hourglass? Why do you care if they add more monsters of different shapes, there's already a shit ton of hourglass/pear monsters.

ElPresidente Wrote:There is a huge influx in wide-hipped monsters. With huge breasts. And even bigger nipples. And short legs.

Not a fan of this development.


I'm inclined to agree with you. I don't think the artist really cares about anything without large nipples. Bunny is probably my facorite so far, mostly because it doesn't have overly exaggerated proportions. But the nipples are still 60-70% of the boob. I don't get why we get variations on everything except nipple size.
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Re: End game; destroy the empire?

Postby Anon21 » Wed Jun 18, 2014 10:19 am

JadeRabbit Wrote:Does anyone know if Hartista is eventually planning to give the player an option, later in the game, to use their monsters as an army to overthrow the Grand High inquisitor and that whole empire that's trying to crush monster breeders in general?

I was wondering what would happen if you actually paid off your entire debt. Not that I've come close yet.
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby rebelseal » Sat Jun 21, 2014 4:30 am

dont be one of the people who gets people excited then stops it
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Avant-garde VS. Relatable: Hartista needs to be art director

Postby JadeRabbit » Sun Jun 22, 2014 7:54 pm

(edited) I find this topic fascinating,
and it's also something you need to know to make millions in the game industry with a simple game or idea, if game-play itself isn't the seller. It's about the design of monsters.

Heart Purple is a great artist;

From his design of the vampire and dickwolves, he's clearly great at drawing edgy, avant garde stuff.

From his design of women he's great at drawing relatable characters for audiences who enjoy humans,

and from his design of the fluff dragon I see HeartPurple is also wonderful at drawing relatable characters for the other major money maker audience; the Pokemon/Digimon audience.
So there are three basic audiences here, each with its subcategories.

Relatable designs are timeless and loved by people, where as Avant garde designs are generally only enjoyed by fans of robots and rotting dead things. This is not a slam on people who like robots, I like robots too, and I both like and fear the undead looking horrors in my favorite game series, Silent Hill. Speaking of edgy/avant garde I was always a big fan of the Beholders, in Dungeons and Dragons.
But as Breeding Season is geared more toward the sensual side of things, that's the focus of my topic here:
There are exceptions to all rules here, but when it comes to making money, like Donald Trump, you don't deal in exceptions--which make up 2% of the populations--you deal with heavy hitters only.

As one studies where major game companies have succeeded and failed in certain areas, it becomes more apparent that:
While there is always a little over-lap between these major audiences,

At least 55% of loyal game audiences delight just in human characters.

Around 35% of the rest of loyal game audiences delight in relatable, sentient animal characters with human-like eyes, such as Egyptian gods/Pokemon/Animal crossing/Disney.

The remaining 9% of serious gaming audiences are people who do not care about sexual content in their video games and will even argue against the need for sexual stuff in their games, as violence and one-ups-manship is far more important to this audience, but this remaining audience enjoys big robots and undead monsters, and this audience may only be loyal to Transformers, battle mechs, robots in general, but not much else. Some of them might still be semi-aroused by robots or spooky dead things. Who knows.
While I loved robots as a kid, when hormones set in, I sexually fixated on organic characters, specifically human women and Egyptian gods instead. I'm still a technophile, but not *that* kind of technophile. Not that there's anything wrong with technophiles.


Subcategories of both major audiences would be things like specific gender, color schemes, nipple size, breast size, pregnancy, body shape, child-like, same-gender sex, futa vs. hermaphrodites with balls, size of scrotums, size of vaginas and anuses, etc.


In conclusion, and as an artist myself I am aware that us artists need guidance once and a while:
I understand that artists often get their start and fame from doing very edgy-avant-garde stuff, and will be judged against competing artists by their skill in drawing edgy avant-garde stuff if they want a job in the major corporate game industry, which can get pretty cut-throat. That's definitely very useful for horror genre games like Silent Hill and Dead Space.
Avant-garde designs are used to impress people in general and put other artists to shame, but when it comes to seducing audiences with sensual, timeless, fun characters, avant-garde fails in that area.
So, the major challenge for Hartista will be to guide and limit Heart Purple's Avant-garde designs to just a few characters at a certain point and focus primarily on relatable, sensual styles for the rest of Breeding Season's collectible monsters that mesh best with an adult sex game genre like Breeding Season. (PLEASE NOTE that a major challenge for ALL artists, no matter what their skill level, is also in combining Relatable style with a bit of edgy avant-garde for a unique but still sensual appeal, but that's TOUGH, and would be splitting hairs for me to even go into the subject of meshing Avant-garde with Sensual/Relatable. I hope Hartista will be ready to decide which new art creations are just too avant-garde, and go with a more sensual design each time for the sake of the majority of all people who enjoy sex in a game. Easiest way to do that is for Heart-Purple to design at leat two or three of each character concept, and let Hartista choose to go with the most sensual/relatable of each design.)

Avant-garde styles still look great when redesigning potion bottles though! I think Heart-Purple's potion bottles and environments are totally awesome!

I hope that sums it up? Did I miss anything?
Can anyone help me here, or I should say, help out Breeding Season's creators, by researching the percentages of these major gaming audiences? The exact numbers would be VERY important for game creators to know.
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby ElPresidente » Mon Jun 23, 2014 9:04 pm

VintageBass Wrote:
ElPresidente Wrote:There is a huge influx in wide-hipped monsters. With huge breasts. And even bigger nipples. And short legs.

Not a fan of this development.

Because not every girl is going to be built like a stick figure model?


Because not every girl should be built like a cow on steroids. Teh mammary galnds are out of this world. The nipples are bigger than the boobs.

The only slim females we've seen so far is the Harpy (which is built like a little child or a boy..bleargh. I'm no pedo) and the bondange angles (whos' second pass concept art brought back the chubby).
So yeah, when EVERY monster follows the same damn pattern, I'd say I would have cause for concern.
If I can only fap to 1 out of a dozen monsters, then I'm begingin to wonder if I would even bother with the game in the first palce.
See, holastrus are fatty. But I don't mind, because it suits/fits them. And because I can simply use them onyl as necessary and ignore them otherwise. That kinda fails to work if 99% of the game content is something I want to avoid.
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Re: End game; destroy the empire?

Postby ElPresidente » Mon Jun 23, 2014 9:09 pm

Anon21 Wrote:I was wondering what would happen if you actually paid off your entire debt. Not that I've come close yet.


the game calls you a cheater.
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Re: End game; destroy the empire?

Postby napala » Mon Jun 23, 2014 10:14 pm

Anon21 Wrote:
JadeRabbit Wrote:Does anyone know if Hartista is eventually planning to give the player an option, later in the game, to use their monsters as an army to overthrow the Grand High inquisitor and that whole empire that's trying to crush monster breeders in general?

I was wondering what would happen if you actually paid off your entire debt. Not that I've come close yet.


Grand High inquisitor Wrote: WTF U HAX


That, literally, is what she says.
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Farm Plots and Multiple Breeding Pens

Postby smeck » Wed Jun 25, 2014 7:21 am

Hello! I'm posting to give feedback based on the 5-7 hours I played of 4.7

Overall, I enjoyed the game but of course it is early and there's a lot of rough edges. I won't go much into the visuals at this point because it's still early. What's there is quite nice. While I view Mittsies as a very talented animator I hope that doesn't mean impalement and inflation will start making their way into a lot of the scenes. Discussion of visuals aside, the majority of what I have to say about the game regards the gameplay.

Farm Plots/Multiple Breeding Pens
The biggest suggestion I can make in terms of gameplay and scope is to change the way the farm works on a structural level. I'm of the opinion that a plot-based farm would solve some very persistent issues regarding the gameplay. In this system, the farm is represented by a grid. Buildings are placed upon this grid and thus add to the farm's capabilities. For example, if you want to breed mostly dickwolves only build dickwolve pens. If you find you need just a little more capacity for elf boys at the expense of space for catgirls, demolish a catgirl den and build an elf housing in its place. This provides flexibility to the player. The second key feature of a plot-based system is the ability to build several breeding pens rather than having a single, arena-style pen. More pens means more monsters that can breed at once, AND independently of the player. The result is the ability to multi-task efficiently. This provides the player with multiple "tiers" of tasks: short term, medium term, long term. Planning is a bit more difficult in the current system as all actions have to be carried out fully and directly by the player. Things can't really be "set into motion."

For example:
short term - place a monster in a pen with a breeding dummy and collect the product a few hours later, perhaps after visiting the shop
medium term - place a two monsters in a pen and come back when they are finished consuming all their stamina
long term - place a "special" monster (high endurance or long sex time) with another in a pen and come back a day or more later (to quite the mess I assume)

This also allows dedicated players to mismatch staminas (or multiple partners?) and return later to feed or swap monsters. Again, versatility is the advantage with a multiple breeding pen system compared to the single queue system currently used.

In part I'm also suggesting a change in the way time is "consumed" to fit the new pen system. An actual clock that runs at a faster time scale would be much more intuitive. Currently, it's very hard to keep track of time partly due to a lack of UI information and partly due to lack of communication of time taken for different tasks. If farming sims are to be used as a reference, there needs to be a level of planning and monster autonomy above that which is currently provided.

I could talk at length about why I believe this is the way to go, but I'll move on and not belabor the point.

Misc Tweaks/Issues
The follows are other tweaks or suggestions:
  • -there is no general menu for viewing monsters! Having to visit the different barns is incredibly tedious. Comparing different monsters is a chore and there is limited sorting ability. Sorting based on stats/traits and having a favorites list would be a big help. Comparing two monsters involves a lot of clicking/hovering back and forth which is tedious. Being able to view and interact with monsters from a central menu would be a huge relief. Perhaps save the personal barn visits for intimate viewings/interactions. This is my biggest actual issue with the current game.
  • -there is only a single patron per tier. A listing for each and a contract/made to order system would be nice and avoids being locked into limited choices. I imagine the current system is already slated for change.
  • -selling/buying items is slow. Having a check-box/highlight system to buy several would be nice.
  • -Error text should fade either automatically or when the related menu closes. Even better would be a "don't show this again" check-box. An error boop would be nice for invalid actions (if it isn't there already. I played without sound.)

Again, I wrote quite a bit here but don't mistake the amount of input I have with a dislike of the game. I'm quite optimistic about the potential for this game and want to provide as much feedback as possible while it's still in a relatively early state. SO, if you need any clarification or want to speak in further detail I would be more than happy to do so!

Keep up the great work! I look forward to seeing what's next!
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Re: Avant-garde VS. Relatable: Hartista needs to be art dire

Postby Quixe » Thu Jun 26, 2014 7:43 pm

JadeRabbit Wrote:I hope that sums it up? Did I miss anything?
Can anyone help me here, or I should say, help out Breeding Season's creators, by researching the percentages of these major gaming audiences? The exact numbers would be VERY important for game creators to know.


Ya there's one thing....Why are all the male characters jacked up to the point even characters from the Gears of War franchise would tell them to lay off the steroids?
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby Dumai » Fri Jun 27, 2014 8:35 pm

ElPresidente Wrote:
VintageBass Wrote:
ElPresidente Wrote:There is a huge influx in wide-hipped monsters. With huge breasts. And even bigger nipples. And short legs.

Not a fan of this development.

Because not every girl is going to be built like a stick figure model?


Because not every girl should be built like a cow on steroids. Teh mammary galnds are out of this world. The nipples are bigger than the boobs.

The only slim females we've seen so far is the Harpy (which is built like a little child or a boy..bleargh. I'm no pedo) and the bondange angles (whos' second pass concept art brought back the chubby).
So yeah, when EVERY monster follows the same damn pattern, I'd say I would have cause for concern.
If I can only fap to 1 out of a dozen monsters, then I'm begingin to wonder if I would even bother with the game in the first palce.
See, holastrus are fatty. But I don't mind, because it suits/fits them. And because I can simply use them onyl as necessary and ignore them otherwise. That kinda fails to work if 99% of the game content is something I want to avoid.


Completely agree, I'm more of a fan of the slimmer builds, which seem much more rare lately. At least though, looking through the blog posts, those slim builds will be retained in the harpy/neoteny. Hopefully the harpy isn't the only non-traited creature that will end up having a petite build. The only thing is it seems all the new content being released consists of the larger girls :/.

Perhaps in the future we'll see monsters have multiple build types (here's hoping). If there is one thing I'd like to see sooner rather than later, it's more variations of the body type for the main character (perhaps even a character creator, but maybe that is a bit too far in the future though :P).
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby Kensis » Sat Jun 28, 2014 5:24 am

I finished the game in all its versions and I found it really easy.

The basic strategy is very simple

do a bit 'of money selling some monster
buy the cow fence
Take one with the ability fertile
ports enable the maximum
you create a monster with all the stats +
Sell ​​monsters until you unlock the true breeding and other skills that allows you to pass the trait to 100%
you take mutagenetic
end of the story, you have all the monsters even after two months with all skills and stats to the maximum, then after that it becomes slow monsters sell, sell their juices for more than 300k per day

to shorten this thing can also try the enable human intelligence in animals

anyway someone could kindly write or send me a message with debugging code to unlock the feral traits?
I like this game very unfortunately I'm poor: P
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Re: Breeding Season: Alpha Version 4.7 [Update 6/11/14]

Postby someone_unkown » Tue Jul 01, 2014 12:43 am

Kensis Wrote:anyway someone could kindly write or send me a message with debugging code to unlock the feral traits?
I like this game very unfortunately I'm poor: P

There's a reason they give the codes to DONATORS ONLY. Cause it helps test things, not to abuse it.
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Re: Breeding Season: Alpha Version 4.8.1 [Update 7/1/14]

Postby Haacon » Tue Jul 01, 2014 12:51 pm

Hi, is it right, that, as a donator, I will get an exe-version of the game, which allows me to save and load my game?
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