Braindead:About the Weed sidequest:
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Visiting the three hideouts IS the sidequest. ^^' You should even have gotten a magical dagger for your troubles (if you did not, it means I did something wrong somewhere).
Chan :About the meatshield ability : you’re right, it doesn’t make much sense for an ability that only last one turn to not trigger at the beginning of said turn. Will be changed in the next version.
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About Teddy: he’s really just here to tell the player that yes, that’s it, he has killed everything he could kill in the game, and it may be time to start another play-through. That’s why he just gives you that coupon as proof. Though I guess I could indeed give him some more HPs.
About the bugs: I’m sorry, but I really can’t seem to find the one in the Hellhole. If at all possible, could you take a screen of the place where it happened?
Also, I don’t see anything wrong with the Steal Your Mind skill. The name of the user isn’t even linked to the skill, so I don’t see how that would be possible.
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Abandonned mine spirit really wasn’t intended to be a grindfest. More than a slightly dangerous annoyance the player would want to run away from. ^^’ Will see to tweak it a bit to get the desired reaction.
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And yes, you are supposed to be able to keep the Death Shield in NG+. I think it’s special ability can still be useful even late game.
Well, this is just a suggestion. But not fully sure if someone already said this. But for for quests. You could have the normal "Bounty" type quests.
Definitely not happening, sorry. I always thought of the "kill-ten-rats" quest type as a very cheap and very boring way to artificially stretch out the length of a game.
As far as I'm concerned, a side-quest should tell it's own story and, well, be fun enough for the player not to go through it as if it was some kind of chore. I'm probably failing horribly in my attempts at doing that, but at least I'm trying.
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Though another quest i would like is for the Mistresses. So they can gain special weapons such as the "Sword" for Alexi or items themselves.
Elven priestess could be related to the rabbit to gain some "fur" armor from a deceased protector which increases magic power. Etc..
Mistress-related quests are more the kind of stuff I would do, yes. But there are already a lot of powerful unique weapons in the game, so if I do end up doing some, they would probably just be some small story-driven events with a stat boost for the concerned mistress as a reward rather than full-fledged quests with material rewards at the end.
About mini-bosses: "go kill me ten rats" and "kill ten rats to lure out the rat lord" kinda sounds the same to me so, no, sorry. ^^' And yes, you are right about the pics: adding more blank space in this game is a definite no.
Anyway, thank you for playing, and thank you for your feedback.
Command :While that certainly could be fun, it would also probably mean a lot of work so, yeah, sorry but probably not happening.
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As far as side-quests go, what I’m slowly working on now is a late-game one to tie up the lose end I left with the “barbarians” (you never quite got to properly make them your subjects, remember? just scattered them to the winds.)
That one should also be some king of money-hole, so if any of you could tell me just how much money they are left with toward the end of a play-through, I’d be glad to know.
Dead1:Duly noted and corrected in 29052014. Thank you.
Lucky777:Spoiler (click to show/hide):
I suppose if they regain followers, or if a sufficiently similar deity GAINS followers, the gods stripped of their godhood, memories and strength regain everything again?
The possibility is low, as it would take some truly extraordinary fits to be hailed as a god while walking among the living, but not totally impossible, yes. Hell, you already know of at least one mortal who got elevated to divinity (Giliacles’ spirit says it himself in his short appearance I think).
These days, I’m toying with the idea of adding a more detailed book somewhere in the gme about the nature of divinity, though I’ll probably not end up doing it, as those matters would mostly be relevant in 2 and 3 anyway, and I can’t think of a good reason for a meniskan to have had knowledge about it to be gin with (what would make the most sense would probably be an old scroll of some kind hidden inside Giliacles’ Tumb I suppose).
Mrttao:1. On latest version, when an opponent is defeated it says "X was slain". this even happens for opponents you take alive
I can change it, but I'm afraid it will apply to all your enemies, not specific ones. What I could do though is replace it by a more generic statement so it doesn't sounds like you kill the mistresses. Would something like "X went down." or "X has been defeated." work for all enemies?
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2. Labryl doesn't take the lich crown, and doesn't wear it. It remains in my inventory and her headgear slot remains locked and unused.
She just wanted you to bring it to her as a proof of your victory. Not to gift it to her like, say, Hilde with the fang. Also, her headgear slot is indeed locked by design, and I don't really think an in-game explanation is needed. She can't wear headgear because she is a friggin' berserker, in the same way that Lysia wears only light armor because she is a crossbowman (-woman?) or Hilde heavy shield or... Well, you get it. It's just an equipment limitation like any other.
3. The imp needs an option to repeat the last briefing. In case you forgot something.
Yeah, I can see to that. Added to my list of "to do someday" things.
4. Chicken catching should have a repeat rules option
Oh, come on now! Catch chickens. Don't let timer run out. Don't fall into holes. How hard can that be really? Even if I hadn't given any explanation in-game, you guys would have figured it all by yourself after five seconds in the arena.
Workdammit:Thanks for reporting. Should have been fixed in the last version I got out.