Samus Platformer

Re: Samus Platformer

Postby Oakleaf » Tue May 24, 2011 3:52 pm

Acidrayne360 Wrote: Think about it for a second, dude, that chozo ghost barely looks humanoid, so I think it would be just as likely for it's penis to be on top of it's head. :lol
Actually, it almost looks birdlike...It's got talon-like hands and feet, it looks like it has a beak, so yeah, I'd say the anatomy of a bird might be more fitting, and when's the last time you've seen a bird's dick? :lol:


I'd say it looks far more humanoid than it looks bird-like :) If it barely looks humanoid to you, how far from a BIRD is it in your head then?
Since the shape of it is humanoid and only its accessories and exterior design is bird-like then we will have to go with the humanoid base in order to get some consistency going. If you want to follow humanoid anatomy and make a plausible guess at where his penis would be, I'd still say at the bottom of his pelvis. And since birds have no penises, humanoid penises are the only dicks whose placement we can use!
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Re: Samus Platformer

Postby Residentlover2 » Wed May 25, 2011 3:18 am

I love lesbian scenes please put more

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Re: Samus Platformer

Postby Gregdgreat » Wed May 25, 2011 9:07 am

for the chozo, if he wants to fuck that bitch hes gana, hes gana grab her and pull her up to him and make her suck or fuck. I think it will be good rough rape scenes =]
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Re: Samus Platformer

Postby Fakkufun7 » Wed May 25, 2011 6:06 pm

Ninn Wrote:Playable Games & General Animations - Samus:

--------------------------------------------------------------------------------
corta
Corta's Character Template: download/file.php?id=2657
Hydra Scene: download/file.php?id=2594
SpacePiratesAHOY: download/file.php?id=2324
RidleyFight: download/file.php?id=1343
MBrainEncounter: download/file.php?id=1260
levirant attack: download/file.php?id=1192
she gave me metroids: download/file.php?id=1067

Digfree
Samus&trace: download/file.php?id=2655

Foxx1
Samus GB: download/file.php?id=1101

gorepete2
samus_wolf: download/file.php?id=551
samus_pirate: download/file.php?id=740
sam_met_full: download/file.php?id=750
Metroid Game: download/file.php?id=1191

Nex
Ing Metsam Test_Scene 1: download/file.php?id=2731

PlayShapes
Samus: download/file.php?id=1175
Samus fun: download/file.php?id=1180
Samus fun 2: download/file.php?id=1201

Thraur
samus_platformer: download/file.php?id=2840

twelve
samus_demon: download/file.php?id=844


So how much of this content do you guys think will make it into the final game?

I think it's a great idea to mix and match content from different creators, but some may think it interrupts flow of the game to have the art direction/style switches. Personally I'd love to incorporate cut-scenes into the game, that way gameplay all has the same style---and fans can more easily share their work in the final product.
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Re: Samus Platformer

Postby Gale Toral » Wed May 25, 2011 9:21 pm

Depending on how similar the style of two different people's work is, it may or may not be possible to mix them.
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Re: Samus Platformer

Postby Digfree » Thu May 26, 2011 1:24 am

Gale Toral Wrote:Depending on how similar the style of two different people's work is, it may or may not be possible to mix them.


I tend to use the line tool when I make animations, but when I make stuff for this website, I keep it playshape style with the brush tool and 3 fade rule.
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Re: Samus Platformer

Postby corta » Fri May 27, 2011 6:18 pm

hey steel, feel like sharing your Chozo Ghost .fla? :)
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Re: Samus Platformer

Postby origamitoast » Fri May 27, 2011 9:25 pm

i love how far you guys have come from the begining of this thread 2 the end :lol: i meen realy its pretty amazing you now have alot of enemys and spret rooms and all kinds of fuck styles and it was originaly with a dog for some reason but still on behalf of all the toast across the world i congratulate your progress =D
I love riddles? Do you like riddles? I've got one: What always runs but never walks, has a mouth but never eats, has a bed but never sleeps, has a head but never weeps. Can't get it? It's a river >:3 i've got plenty more just ask me.
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Re: Samus Platformer

Postby Acidrayne360 » Sun May 29, 2011 4:52 am

Well, I have no idea what to say or suggest so far, so I'll say this...

How is everybody? Everything good with the family?
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Re: Samus Platformer

Postby Oakleaf » Sun May 29, 2011 2:20 pm

Acidrayne360 Wrote:Well, I have no idea what to say or suggest so far, so I'll say this...

How is everybody? Everything good with the family?


I love comments like these! :D I'm quite fine thank you, about to swap room in the house with someone who's moving out, meaning I get a much bigger (and better located) room down in the basement :) The family's fine, I suppose. How are you yourself?
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Re: Samus Platformer

Postby Kafei » Sun May 29, 2011 6:29 pm

Hmm, I'm sorry, but which one's the last update of this hack? It'd be good to update the Op with it. :3
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Re: Samus Platformer

Postby Acidrayne360 » Sun May 29, 2011 10:04 pm

Oakleaf Wrote:
Acidrayne360 Wrote:Well, I have no idea what to say or suggest so far, so I'll say this...

How is everybody? Everything good with the family?


I love comments like these! :D I'm quite fine thank you, about to swap room in the house with someone who's moving out, meaning I get a much bigger (and better located) room down in the basement :) The family's fine, I suppose. How are you yourself?


Eh, I'm doing good, hoping to see if I can get a raise to help work up money for a car. Trying to find the right woman for my life. Thinking about ditching my job altogether to do some work as a voice-actor. Maybe start low and build it up into a profession.

As for the family, they're all being crushed by the death of my favorite aunt. I think they're all being selfish, being sad for themselves. She left behind a couple of kids that are going to be traumatized by this whole situation.

All in all, life's not bad, but it's not good either.
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Re: Samus Platformer

Postby Markpi » Mon May 30, 2011 6:10 am

Nice artworkz!

Can't wait to see more.
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Re: Samus Platformer

Postby origamitoast » Mon May 30, 2011 4:09 pm

i just found out that this thread is the most viewed thing on the creative corner i meen i can obviously see why
I love riddles? Do you like riddles? I've got one: What always runs but never walks, has a mouth but never eats, has a bed but never sleeps, has a head but never weeps. Can't get it? It's a river >:3 i've got plenty more just ask me.
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Re: Samus Platformer

Postby Mr. Bingo » Wed Jun 01, 2011 11:55 pm

Hey can you give us a ESTIMATED guess on when this one will be done ,or is it to early to tell.
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Re: Samus Platformer

Postby yea_well_FUCK_YOU » Thu Jun 02, 2011 10:07 am

awesome... just awesome
Skullfucking. Any questions?
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Re: Samus Platformer

Postby dagshadow » Thu Jun 02, 2011 5:40 pm

Thraur Wrote:
So here is my latest build - its more a tech demo then game still, but its getting there! Highlights of this version:
- I finished converting all of Cortas animations from both the MBrain and Ridley encounters. MBrain is still in the bottom of the cave and is relatively unchanged from the previous version (ofc his stun attack will now actually play the rape anims). Ridley is only accessible via a special test scene. Access it by pressing H on the main menu and choosing the "Test Scene" - note - you will have to right click -> main menu to exit the area once done. Probably going to make some new areas for the next update and give Ridley a proper home.

I've been trying to think of ways to make the boss combat more exciting then standing there holding down the shoot key. Perhaps we will want to separate 'stun and shoot' modes on the gun from toggle armor. Then it may open up new possiblities for combat, like the player's armor could stop working, or the enemies/boss could forcefully remove/unequip things. On a cooler note, i got ridley's dick to maintain a single "wetness" state. Using my technique for this should open up the possibility for something similar for the player and it will work across all instances of that object.

Bugs:
- Ridley camera positioning is sometimes a little weird.
- The ground detection on platforms is a little weird for me if you hit them at an angle.
- I think I'm seeing some ingame lag when MBrain is suppsoed to spawn tentacles or w/e.

I've been lurking for a while and finely registered today. I was wondering a couple things on this project (quote from page41 of this thread, the last update of the game I can find), first off, in some versions of the game MBrain's attacks don't go through the roof of his cave to attack you when your above him, and the last couple they do, is this planned or a bug? Second, wile I like the way MBrain's shield reduces damage unless you have stunned him first, I think it should be more so, maybe making it invincible until stunned, I think that would make the boss combat more interesting. Maybe for both MBrain and Ridley require multiple hits of the stunner to have an effect. I have noticed the lag your talking about with MBrain, he quite often rapes when I'm in armor, if I have changed recently. I don't know if this helps, but I hope it does. I like your game so far and will be looking for more updates, I'm a database programer not a flash programer, but I'm working to change that, if there is anything you need help with feel free to let me know.

Thank you for sharing your game, I really enjoy it so far.
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Re: Samus Platformer

Postby Thraur » Thu Jun 09, 2011 1:28 am

I finally have some free time coming up very soon. I'm not sure what I posted on my last status update, but I did eventually get Corta's Character Template working. Theres a system for equipping multiple weapons and changing body parts on the fly.

There aren't many more big ticket items for me to work on without external help. The project basically needs tons of kickass animations and some level designs (including art), and story.

If anyone is interested, I can release a new version of my source. Its quite extendable, and code is organized into packages for easier maintenance and usage.
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Re: Samus Platformer

Postby BlueLight » Thu Jun 09, 2011 8:32 am

Thraur Wrote:I finally have some free time coming up very soon. I'm not sure what I posted on my last status update, but I did eventually get Corta's Character Template working. Theres a system for equipping multiple weapons and changing body parts on the fly.

There aren't many more big ticket items for me to work on without external help. The project basically needs tons of kickass animations and some level designs (including art), and story.

If anyone is interested, I can release a new version of my source. Its quite extendable, and code is organized into packages for easier maintenance and usage.


I might be able to do some basic art for you. I know my way around the tools of flash i just don't use them often. I am however waiting on my desktop since it has my adobe stuff on it.

I don't know anything about action script even after trying to learn it for so many months. I've never tried anything with characters/models so i can't help you with that. I can maybe start a out line of stuff that another artist can finish how ever i would rather not do that kinda work and i don't think i can keep to this project to the end.
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Re: Samus Platformer

Postby ABCD » Tue Jun 14, 2011 11:50 pm

Hey, any new progress on expanding the samus platformer? i would suggest fixing camera bug when one encounters a metroid. i also think that you should incorporate the possibility of more than one opponent at a time. maybe come across a metroid egg and if you hit it it starts the multiple metroid animation. just a thought thanks
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